Grildon Tundy
Member
I don't want to alarm you, but there are marketers running amok, and they must be stopped.
Some of them have no regard for truth and clarity. They'll sell you on a new cell phone service by adding a "G" when they know well and good that a "G" is not an objective measure. They'll tell you their movie is the "#1 Movie in America!" without revealing if the ranking is based on the numbers of screens it's playing on/critic reviews/audience reviews/box office gross, etc.
And worst of all, they'll say right to your face and your mother that their new game is not AAA--no!--their game is AAAA. It's nonsense and when pressed for clarity, watch them shrivel and scatter back into the shadows.
Let's return objectivity to the definition of gaming production values. I hereby propose the following to be the standard A-AAAA scale:
Single A: Under $1M
AA: $2M-$10M
AAA: $10M-$100M
AAAA: $100M+
In real-game terms, that puts indies like Vampire Survivors at Single-A, Hellblade: Senua's Sacrifice squeaking in at the high end of AA, Watch Dogs at AAA, and GTA V, Red Dead 2, and Cyberpunk at AAAA.
It's easy to remember. No more ambiguity. No more fibs. Only truth.
NOTE: This scale includes development cost only. No marketing costs, since marketing does not determine the production value you see on your screen while playing.
Sources:
Some of them have no regard for truth and clarity. They'll sell you on a new cell phone service by adding a "G" when they know well and good that a "G" is not an objective measure. They'll tell you their movie is the "#1 Movie in America!" without revealing if the ranking is based on the numbers of screens it's playing on/critic reviews/audience reviews/box office gross, etc.
And worst of all, they'll say right to your face and your mother that their new game is not AAA--no!--their game is AAAA. It's nonsense and when pressed for clarity, watch them shrivel and scatter back into the shadows.
Let's return objectivity to the definition of gaming production values. I hereby propose the following to be the standard A-AAAA scale:
Single A: Under $1M
AA: $2M-$10M
AAA: $10M-$100M
AAAA: $100M+
In real-game terms, that puts indies like Vampire Survivors at Single-A, Hellblade: Senua's Sacrifice squeaking in at the high end of AA, Watch Dogs at AAA, and GTA V, Red Dead 2, and Cyberpunk at AAAA.
It's easy to remember. No more ambiguity. No more fibs. Only truth.
NOTE: This scale includes development cost only. No marketing costs, since marketing does not determine the production value you see on your screen while playing.
Sources:
Vampire Survivors - Wikipedia
en.wikipedia.org
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www.usgamer.net
List of most expensive video games to develop - Wikipedia
en.wikipedia.org
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