You are having trouble accepting it, we're fine over on this side.
The series were dying and needed a change. Change came in a form of one of the best videogames ever.
You can wollow in your bitterness over how Resident Evil didn't die of stagnation like Silent Hill, just don't try and spin it as an objective flaw, kthxbye.
At the core of why I feel so strongly about this is because growing up in the golden era of survival horror, SH series, OG RE etc, I just always saw RE4 as a massive departure and a critical mistake.
Now Dead Space is one of the best arguments to the evolution of survival horror while retaining what the genre is known for at its core.
RE4 went too far away from that and the IP only started to recover with RE7 and the modern remakes.
If RE4 had made the changes it did, and yet retained what RE stands for, survival horror, we would be having a very different argument.
I'm
happy you feel strongly; if you didn't, this would be a boring conversation. So hang on to your opinion and let's talk about it.
I'm going to joke real quick that Dead Space was possibly the
absolutely worst possible example you could've given. As if the RE4 influence wasn't immediately and directly obvious, take it directly from the horse's (creator's) mouth. From the Wikipedia article about Dead Space: "Creator
Glen Schofield wanted to make the most frightening horror game he could imagine, drawing inspiration from the video game
Resident Evil 4 ..." So you could argue that Dead Space happened the way it did, and played the way it did, precisely because of RE4. Not to mention how I've anecdotally seen Dead Space called "RE4 in space."
The reason I quoted
Mediocre Arachno-Lad
was because (strong wording aside) he made a fantastic point: " how Resident Evil didn't die of stagnation like Silent Hill..." I'm gonna expand on this since the crux of your argument is that RE4 represents everything that "is not Resident Evil."
Video game series need to evolve. Otherwise, like mentioned, they get stale and players get bored with the formula, and the series has a real chance to die. By your rationale, I could argue that Super Mario 64 was, at the time of its release, "not a real Mario game." It didn't have long-standing Mario staples: No timer, no flagpole, got rid of the tight platforming in favor of exploration, etc. Yet, Super Mario 64 is one of the absolutely most important entries not just in the Mario series, but a watershed moment in video games, period. Its importance cannot be overstated. And it gave way to Sunshine, to the Galaxy games, to Odyssey in the Mario series, and revolutionized movement in a 3D plane for the rest of the industry. Are those not "real" Mario games? I'd say they are as real as the NES trilogy or Super Mario World.
In fact, the New Super Mario Bros titles have shown that the "2D-plane, timer, flagpole" formula is starting to get stale. (Actually, they started to get stale back in the Super Mario World days, which is why they needed to go to the 3D space in SM64).