Stephen Colbert
Banned
I do think that Nintendo is the unquestionable master at developing fun games that you can start playing really quickly and are good to play in short bursts.
Elite Beat Agents, Tetris and Mario Kart all did this incredibly well, and so does Pilotwings.
By minimizing menus, load times, cutscenes, and using simplified controls, Nintendo manages to make games that are great for pick up and play.
The missions/levels are always short (you can usually beat them in under three minutes). You beat them in a few minutes, unlock something, and can leave satisfied. Or since it took so little time to beat the mission and get positive reinforcement, you're encouraged to go ahead and boot up another mission. Each mission feels distinct and unique so it never gets tedious.
I really think this is formula that Sony needs to adopt for some of it's titles if they want to win.
Elite Beat Agents, Tetris and Mario Kart all did this incredibly well, and so does Pilotwings.
By minimizing menus, load times, cutscenes, and using simplified controls, Nintendo manages to make games that are great for pick up and play.
The missions/levels are always short (you can usually beat them in under three minutes). You beat them in a few minutes, unlock something, and can leave satisfied. Or since it took so little time to beat the mission and get positive reinforcement, you're encouraged to go ahead and boot up another mission. Each mission feels distinct and unique so it never gets tedious.
I really think this is formula that Sony needs to adopt for some of it's titles if they want to win.