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Let's talk about JRPGs that have good writing quality

Scribble said:
I think there have easily been JRPGs as 'good' as Dragon Age, Mass Effect etc.

But JRPGs have most certainly not been BALLSY, unless I'm missing something.
Maybe it's because it's just easier to rip on jrpg's. How I see it jrpg's tend be awesome at times or completely wtf at other times. WRPG on the other hand tend to bring a consistent experience. I'll still say I prefer JRPG's over WRPG's, but that also has to do with I'm new to the WRPG genre(I also have hard time getting into the oldskool wrpg's unlike the oldskool jrpg's).
 
I'm apathetic about most WRPG stories nowadays, just as I am about most JRPGs'. Apathy is death. However, the very best ones manage to strive for the type of direction where I'd like to see interactive/player-directed narrative go, but most simply don't.

Actually, as average as Lost Odyssey is, I really enjoyed its dreams of 1000 years. Pretty well-written and localized ('for a video game lol'), and the overall audiovisual package was pretty neat. Certainly a much stronger effort than the laughable main plot (or that of most RPGs irrespective of ocean affinity).
 
Himuro said:
Pretty much. Valkyria Chronicles is arguably the most innovative srpg since Tactics Ogre: Let Us Cling Together.

Maybe. To me it played a lot like X-COM with non-randomly-generated missions.
 
cosmicblizzard said:
So do Ico and SOTC have good writing?
Honestly very debatable. Books are definitely more than just spoken dialogue; the only difference here is that you actually see whats happening, rather than imagine it. A better comparison is to movies, or TV shows, or plays. A script is so much more than just the spoken words; a writer has to also write out his blocking, say what's happening, who's gesturing in such a way, who's behaving like so. I'd definably call creating that "writing", it goes part and parcel with the process.
 
RurouniZel said:
The stories in WRPGs and JRPGs are generally equal, and in both sets there are standouts.

As much as fans of both would like to deny it sometimes, WRPGs are riddled with just as many bad cliches as JRPGs and visa versa. They're just DIFFERENT bad cliches.

WRPG fans laugh at JRPG "emo" heros, demure healing chicks, animu faces and in some cases, awkward sexual tension.

JRPG fans laugh at WRPG tree-bonding elves, axe wielding scottish dwarfs, brown environments and in some cases, awkward sexual tension.

A quote from one of my favorite movies, Hero: "Son, life is bullshit. Just layers upon layers of bullshit. When you grow up, you pick the layer of bullshit you prefer, and that's your bullshit."

Well this kills any motivation I had to debate things. I have better things to do anyway. Thanks Zel.
 
Lunar: Silver Star Story Complete

Most JRPGs pale in comparison to WRPGs for one reason: translation. So much is sacrificed in any translation process.
 
The_Technomancer said:
Writing isn't just text on the screen or spoken dialogue. A well choreographed, well put together cutscene is still "writing"
Yes, but that requires actual execution. It can easily be written well and presented poorly.
 
Gonna say Persona 4. Super entertaining all the way through, and I DIDN'T EVEN PLAY IT.

Nothing stops the endurance run!

Also, yeah, Paper Mario 2 was pretty great and Chrono Trigger had a pretty decent time travel plot.
 
Man God said:
SMT: Nocturne is very consistently written, a miracle considering the heavy philosophical subject matter it is covering.

Also laugh if you will but I enjoyed the story of "The World Ends With You" despite it's silly weeabooness, it's very well done for what it is!

Hey! I was going to say TWEWY! It IS a well written JRPG if aimed at a target audience that didn't exactly jive with the US audience.
 
I would say Persona 4 on a whole, but a lot of the exposition is really on the nose. And the English version of the "true ending" quiz path is poorly written in so much as it's not obvious which are the correct responses.

And even then, Persona 4 gets the nod simply because it skewers the tropes that other Japanese games embrace.
 
I was asking Mordin from ME2 about his effects of the genophage on Krogans, and the apparent chaos that it caused for an entire species. And he made it sound like the decision was right, with deductive, sound reasoning. Giving moral consequential argument, to bring overall positivity to lives.

Simply reminds me why i've abandon JRPGs altogether (FF13 story looks an OTT top as ever). The writing is nowhere near the same level.

Amir0x said:
If the writing fails in these games, a great big piece of the games have failed, and it is an impediment to my personal enjoyment.

Agreed.
 
avatar299 said:
WRPGs have good writing?

ITs good up until after the synopsis.
Alright we are going to have an apocalyptic world, where people are draining energy from the earth to power all their steam punk machines. Awesome.
Now we have some group for tree hugging bandits with giant slab swords and motor bikes.
Also we have little balls that let people shoot fire and fuck things unprotected. Eh....

Finfal Fantasy 7 does even get past summarizing midgar. before it sounds lame.

If you can summarize the story of any Jrpg without it sounding like shit, i will concede it is well written to a certain extent.
 
Yasae said:
Rules, rules, rules. There are no rules. There are only your preferences.

I didn't make the rules. These developers decided to spend so much damn time making huge thousand page script stories that suck, and then forcing the gamer to fucking watch it all with no skip scene buttons!

Yasae said:
I feel JRPGs have generally been much better at presentation. They show rather than tell, and that's been one of their unique strengths. But with BioWare's heavyweights, the gap is closing, and clumsy writing is only coming to the surface with JRPGs. The spotlight is growing much brighter.

Funny I feel the exact opposite about the presentation ;)

Prine said:
I was asking Mordin from ME2 about his effects of the genophage on Krogans, and the apparent chaos that it caused for an entire species. And he made it sound like the decision was right, with deductive, sound reasoning. Giving moral consequential argument, to bring overall positivity to lives.

A pretty good example of just how many light years ahead of the game WRPGs are compared to JRPGs in terms of characterization.
 
Krauser Kat said:
ITs good up until after the synopsis.
Alright we are going to have an apocalyptic world, where people are draining energy from the earth to power all their steam punk machines. Awesome.
Now we have some group for tree hugging bandits with giant slab swords and motor bikes.
Also we have little balls that let people shoot fire and fuck things unprotected. Eh....

Finfal Fantasy 7 does even get past summarizing midgar. before it sounds lame.

If you can summarize the story of any Jrpg without it sounding like shit, i will concede it is well written to a certain extent.

I don't think FF7 is particularly well written but that's a pretty half-assed argument.

You can literally summarize any story in a way that makes it sound stupid: http://tvtropes.org/pmwiki/pmwiki.php/Main/BetterThanItSounds

It also applies the other way: http://tvtropes.org/pmwiki/pmwiki.php/DarthWiki/WorseThanItSounds
 
icarus-daedelus said:
As opposed to your great contribution in this thread.

My contribution ? I just said that I liked the writing in ME2. Which is out of the subject clearly because we only talk about JRPG here, but I named some too.
I just don't see why people cannot enjoy both WRPG and JRPG.
 
The_Technomancer said:
Either one can compensate for a mediocre counterpart, but if one of them flat out sucks, there's not much to be done. I've had weak plots buoyed up by engaging characters, and slogged through mindless writing because the ideas behind it were engaging.
Doesn't change the fact that the thread is (at least originally) about the writing quality of JRPGs and before we got to the tenth post people are talking about games whose stories they liked. That's all well and good but the story really has nothing to do with the writing quality. As you said writing quality and plot aren't mutually inclusive. It is entirely possible to have a horrid story but written in such a wonderful manner that you can overlook the other. But the opposite is just as true. Most of the posts in this thread mention stories people liked but the writing is just shit. FFVII? I'd argue both plot and writing suck but many people love the plot. Doesn't change the fact that the writing is still shit. I enjoyed the gameplay of Valkyria Cronicles very much but the dialogue was just painful.
 
LordPhoque said:
My contribution ? I just said that I liked the writing in ME2. Which is out of the subject clearly because we only talk about JRPG here, but I named some too.
I just don't see why people cannot enjoy both WRPG and JRPG.

I don't think this is about not enjoying both.

While I am arguing against jRPG writing, I still enjoy many jRPGs. I just enjoy them for reasons other than story and writing.
 
Amir0x said:
A pretty good example of just how many light years ahead of the game WRPGs are compared to JRPGs in terms of characterization.

I dont know about light years. I dont think i have ever care for an Jrpg character more then them being a visually representation to the awesome stats a built up for them, which unfortunately was never as cool as i wanted it to be.

Are there any jrpgs where the main characters design is within the players control, beyond what armor you are wearing (which doesnt even show any change any way?)
 
Krauser Kat said:
Are there any jrpgs where the main characters design is within the players control, beyond what armor you are wearing (which doesnt even show any change any way?)

In SMT Nocturne everything about the player character BUT his physical appearance is customizable.
 
Jive Turkey said:
Doesn't change the fact that the thread is (at least originally) about the writing quality of JRPGs and before we got to the tenth post people are talking about games whose stories they liked. That's all well and good but the story really has nothing to do with the writing quality. As you said writing quality and plot aren't mutually inclusive. It is entirely possible to have a horrid story but written in such a wonderful manner that you can overlook the other. But the opposite is just as true. Most of the posts in this thread mention stories people liked but the writing is just shit. FFVII? I'd argue both plot and writing suck but many people love the plot. Doesn't change the fact that the writing is still shit. I enjoyed the gameplay of Valkyria Cronicles very much but the dialogue was just painful.

Next time you talk to them can ask them what the plot was. if it comes down too Sephiroth was awesommmemshahdlasdjh *faints* it doesnt count.
 
Japanese games in general will always be at a disadvantage in terms of writing because of localization/translation. Japanese style of writing is different than the west, part of the script is almost guaranteed to be some how altered during the translation process. That's why Metal Gear games are so wordy. Atlus did a really good job with the Persona series. Final Fantasy XII, if I remember correctly, also had strong writing. The difference between X and XII is huge and those games were only 5(?) years apart.

Than you get into Japanese design in general. They've been re-using character archetypes for 20 years now, for some reason they continue to rehash them and avoid change/evolution, but that's a whole other topic.
 
I lol @ people saying jRPGs are lightyears behind in characterization when you have games like Persona 3 and 4 which are built around evolving, realistic characters that are lightyears ahead of the tropes wRPGs frequently work with.
 
ZephyrFate said:
I lol @ people saying jRPGs are lightyears behind in characterization when you have games like Persona 3 and 4 which are built around evolving, realistic characters that are lightyears ahead of the tropes wRPGs frequently work with.

2 games out of.... They may start making a dent but the overall picture is still the same.
 
Krauser Kat said:
Next time you talk to them can ask them what the plot was. if it comes down too Sephiroth was awesommmemshahdlasdjh *faints* it doesnt count.
I do my best to avoid interaction with those "people".
 
ZephyrFate said:
I lol @ people saying jRPGs are lightyears behind in characterization when you have games like Persona 3 and 4 which are built around evolving, realistic characters that are lightyears ahead of the tropes wRPGs frequently work with.

There isn't anything in Persona 3/4 that hasn't been done before, probably better, in Japanese comics and cartoons.

There also isn't much in WRPGs that hasn't been done before in campy fantasy novels, but that is a completely different discussion.
 
Krauser Kat said:
2 games out of.... They may start making a dent but the overall picture is still the same.
Do you want other games? Shadow Hearts 1 and 2, even 3 at times. Digital Devil Saga. SMT: Nocturne. Drakengard series (despite how twisted the characters are). Chrono Trigger. The characters that were given screentime in Chrono Cross.

There are many others.

Good characterization isn't exactly alien to the jRPG genre, but you have to actually look instead of glossing it over in one stupid stereotype.

7th: Are we talking about comics and cartoons here? No? Okay.
 
7Th said:
There isn't anything in Persona 3/4 that hasn't been done before, probably better, in Japanese comics and cartoons.

There also isn't much in WRPGs that hasn't been done before in campy fantasy novels, but that is a completely different discussion.

Oh, if that's the case, those anime/manga must be pretty inter... Wait, probably?
 
ZephyrFate said:
I lol @ people saying jRPGs are lightyears behind in characterization when you have games like Persona 3 and 4 which are built around evolving, realistic characters that are lightyears ahead of the tropes wRPGs frequently work with.

hahahaahhahahahahaha "evolving realistic characters" oh sweet jesus

alt:

citeplz.jpg
 
stereotypes happen for a reason whether they are right or wrong. I personally dont give a shit, if your combat character system is robust and fun, i will enjoy the game. I want more D&D games but 4th gen made D&D more like videogames.
 
Amir0x said:
hahahaahhahahahahaha "evolving realistic characters" oh sweet jesus

alt:

citeplz.jpg
I would totally slam Mother 3 right here if I didn't love it to bits, but I'd really love for you to prove to me how the recent Persona games don't have evolving or realistic characters. Give me one of your long, biased rants.
 
Basileus777 said:
The Witcher is a good game that makes excellent use of its source material, but it doesn't really deserve to be put on a pedestal like it often is. The gameplay itself is unexceptional, and the choices it has you make aren't all that different from what is standard in the genre. Giving you a couple of heavy handed cutscenes a few chapters after you make a choice really isn't that revolutionary.

To put it simply, it's the Skies of Arcadia of WRPG's.

RurouniZel said:
The stories in WRPGs and JRPGs are generally equal, and in both sets there are standouts.

As much as fans of both would like to deny it sometimes, WRPGs are riddled with just as many bad cliches as JRPGs and visa versa. They're just DIFFERENT bad cliches.

WRPG fans laugh at JRPG "emo" heros, demure healing chicks, animu faces and in some cases, awkward sexual tension.

JRPG fans laugh at WRPG tree-bonding elves, axe wielding scottish dwarfs, brown environments and in some cases, awkward sexual tension.

A quote from one of my favorite movies, Hero: "Son, life is bullshit. Just layers upon layers of bullshit. When you grow up, you pick the layer of bullshit you prefer, and that's your bullshit."

This. Seriously this whole JRPG vs WRPG wars is just bullshit.
 
Sorry that I haven't replied, yet. I didn't get a chance to check this thread until now, and now it's huge and there's no way I can reply to everything.

Anyways, I think almost everyone can agree that JRPG writing needs to improve, considering the prevalence of dialogue and story in the genre. Given that writing quality should be a high priority for JRPG developers, what's the best way to achieve that? Would hiring more professional writers/translators (like Mistwalker did for the Thousand Year Dreams in Lost Odyssey) be enough? Is there something about the JRPG design process that's holding back writing and should be changed?

Red Scarlet said:
Haven't you made this topic about 8 times now, Chairman Yang?
I could be wrong, but I think this is the first thread I've made on the topic; usually I rant about RPG combat systems.
 
Fimbulvetr said:
Nope, just a bunch on non-Matsunos writing bad drama for teens.
You're excluding all of the various writers for the SMT series like Kaneko and Okada.

I'm a heretic for saying this... but they're better than Matsuno.

:X :X :X :X
 
MechaX said:
Oh, if that's the case, those anime/manga must be pretty inter... Wait, probably?
There are definitely better ones. It's just the majority of the interesting ones don't get translated. Since the female demographic is surprisingly big and the majority of guys tend to like the manga aimed at teens. Theres a lot psychological seinen manga out there that definitely handles the themes in Persona3 better.

Case holds true with anime as well.
 
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