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Level 5 announces brand new game in Tokyo today

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Mashing said:
I expect atleast one Level 5 game on the Wii if they are not bought out by someone first.

If they were willing to be bought out they already would be. Hino's said that he likes to be independant so that his company has freedom.
 
GreenNight said:
Lets see how Wii sells first.
Fixed. I think Swords has little if any effect on DQ9's platform selection. Just like every other generation, it'll simply come down to who has the biggest base after a year or two.
 
LevelNth said:
Better pic of the new logo:

logomark.jpg


I liked the old one, the stylish 5 was kinda cool, but I totally understand and agree with the change (I think it looks pretty sweet too, nice and simple). It's better to put the focus on the whole name, rather than just the number 5. It's more specific.
I like that logo. It's a L on it's side so it looks like the Roman numeral for 5; appeals to the graphic design part of me.
 
Mashing said:
Really, it's only a matter of time until Level 5 makes a game published by Nintendo. LIke they did with FF: CC (but hopefully better than that game). I expect atleast one Level 5 game on the Wii if they are not bought out by someone first.
I wouldn't be so sure about that. L5 has made it clear they want to self-publish, and they can do so on the DS already. It doesn't quite make sense for L5 to go the extra mile for the Wii, when they have SCE backing them fully on PS3 (and that lets them make the kind of games they want to anyways, due to the superior tech). Now, you could say Nintendo might approach them and fund a title SCE-style, but you could say that about any third party, so the point is kinda thin.

I think people are blowing this game a little out of proportion. It's a low cost, rather safe first entry to test the waters on self-publishing/self-funding. It's not a shift in direction for the company, or anything even remotely close to that.


jarrod said:
Dragon Quest IX anyone?
There's a possibility that L5 might not have as much involvement in IX as they did VIII, though I really hope that's all BS.
 
LevelNth said:
There's a possibility that L5 might not have as much involvement in IX as they did VIII, though I really hope that's all BS.

are you basing this on anything, or just saying that a possibility exists? genuinely curious...

i have absolutely no good reason whatsoever to own a handheld. i sure wish they'd stop releasing nifty DS stuff that i want to play.

i *do* hope we see an adventure game resurgence that bleeds into the main console space (Wii remote seems particularly well suited for the genre).
 
LevelNth said:
There's a possibility that L5 might not have as much involvement in IX as they did VIII, though I really hope that's all BS.
Well, I wouldn't be at all surprised if Square Enix moved to greener pastures for their DQ9 codehouse, especially if it's on Wii (meaning lower engine demands versus a PS3 release). L5's probably getting a bit pricey at this point and Hori seems to prefer bringing in new blood every cycle and half anyway.
 
jarrod said:
Er... since when has any SRPG ever really been "story driven". Mother's far, far more "story driven" than Fire Emblem, who's storyline is really just a set piece to frame it's deep simulation scenarios.

Tactics Ogre was pretty story driven.
 
birdchili said:
i have absolutely no good reason whatsoever to own a handheld. i sure wish they'd stop releasing nifty DS stuff that i want to play.

i *do* hope we see an adventure game resurgence that bleeds into the main console space (Wii remote seems particularly well suited for the genre).

I really don't get that though. I mean, adventure games work great on the DS, because you can simply draw exactly where you want on the screen. But with the Wii-mote, unless you rub it up against the TV, it won't be like that at all. Seems like it would be a nightmare, trying to find a tiny spot on the screen using a motion sensistive device. It can be a enough of a pain with a mouse, which rests on a pad.
 
trancejeremy said:
Tactics Ogre was pretty story driven.
Having an engaging story and having your game design be story driven are different things I think... even in TO, emphasis was firmly on party building and item management moreso. Again, the story's little more than scenario setup, it's window dressing for the real meat of the game.

That's somewhat oppossed to a game like Mother, who's aesthetic and humor really drives it's core appeal. Mother's actually one of the most story driven RPGs out there I think.
 
drohne said:
original film-quality animation for a ds game? isn't that like hiring the london symphony orchestra to record a cellular ringtone?
It worked for Dragon Quest 1.

IMO, all games need to have their art/music/puzzles/etc designed by skilled professionals (rookies are okay, as long as they have talent).

AniHawk said:
Dark Cloud has soured my opinion on Level 5. Knowing that they really only did the coding on DQVIII didn't help any bit either. I'm not sure what people should be excited about.
IIRC, Level 5 said that they weren't satisfied with how Dark Cloud turned out, and that they were happy with how Dark Cloud 2 turned out, which was why they didn't make Dark Cloud 2, they made Dark Chronicle, and it was just SCEA's bright idea to call it "Dark Cloud 2" because "sequels sell better".

So it you didn't like Dark Cloud 1, it might be a good idea for you to try Dark Cloud 2 (I can't say for sure since I haven't played either one that much).
 
Dark Cloud was more than enough to require them removed from the world.
Dark Cloud 2 made me lose faith in GAF.
 
Amir0x said:
Hey, call it what you like: I've had enough experience to say i'm usually right with my fears. Although, after the images, this does look intruiging

No, you're bitching for the sake of bitching. Yet again. You're trolling the DS. Yet again.

Hey I'm all for opinions but if one of MY favourite teams made a game for a system I don't like, I wouldn't be pissing all over it.

PS: SRPGs aren't RPGs. Jeanne D'arc is as much of an experiment as this game is. And you drooled like a fanboy over that so...

So stop being stupid.
 
And liking Dirge of Cerberus more than Devil May Cry 3 is more than enough to get you removed from life, Revenant.

Dragona Akehi said:
No, you're bitching for the sake of bitching. Yet again. You're trolling the DS, yet again.

Hey I'm all for opinions but if one of MY favourite teams made a game for a system I don't like, I wouldn't be pissing all over it.

PS: SRPGs aren't RPGs. Jeanne D'arc is as much of an experiment as this game is. And you drooled like a fanboy over that so...

So stop being stupid.

I'm not, I like level 5 for RPGs... Jeanne D'Arc is an RPG, it has stats and leveling and all sorts of RPG-things. I presume it's closer to their safe zone, and what was produced is substantial quality, in any light.

This is... a game, an adventure one, but with some dude pulled in to oversee puzzles or something. To be fair, as I said, it looks interesting after the scans. But I do take a cautious note with DS titles: Like I said, it's not trolling because my fears have been realized one after another. It's intelligent caution, since that's reality for me personally. I understand that there may be some rule against expressing caution with the direction, even at the same time you may love games on the platform, because of experience.
 
RevenantKioku said:
Dark Cloud was more than enough to require them removed from the world.
Dark Cloud 2 made me lose faith in GAF.

The heck?

I checked my calendar and apparently today is the day I agree with everything RevenantKioku is saying.
 
jarrod said:
Well, I wouldn't be at all surprised if Square Enix moved to greener pastures for their DQ9 codehouse, especially if it's on Wii (meaning lower engine demands versus a PS3 release). L5's probably getting a bit pricey at this point and Hori seems to prefer bringing in new blood every cycle and half anyway.
Sadly, seems another tragic case of higher profits at the expense of quality. *tear*
 
LevelNth said:
Resident NeoGAF Level 5 fanboy is here! :D Anyways, this announcement doesn't really surprise me, as there's been major hints in the last while that L5 was ready to self-publish their first title. I actually wasn't sure if they would go DS, but since they did get dev kits some time ago (Hino's talk that the game was in dev before BT is probably taking into account pre-vis concept work), and they registered a couple DS friendly trademarks a few months back, it's not hard to understand why, especially since it's easily the most financially feasible platform right now for them. Plus, what else is left? Anything Sony will be done with SCE, working with MS will never happen again, and self funding a console game, even if it was for Wii, just doesn't make sense for them yet.

I think the game looks pretty damn awesome too. It's not what I was expecting or necessarily hoping for, but it still looks great. Supposedly the dev team is super small for this too, at less than 20 people. The entire game seems to be engineered for maximum profit it seems, which makes sense. I'm extremely happy to see them finally able to publish a title on their own, and I can't wait to get my hands on it.

And while I'd love to say this has now confirmed a DS purchase for me (which it has, sorta) I want to wait to see what happens with an NA localization. I'm not sure who would pick this up (I doubt NoA would), and I'm not sure many will see this as very viable for NA. I really hope the Level 5 name is enough to spark the interest of someone. Anyways, I hope this game does really well (though not too well, I want L5 to stay with their vision of making realistic and massive console games; though I've heard that SCE and L5 will be starting a second PS3 game soon, so that's good), as it'll be a great boon for the company.
20 people is extremely large for a DS game btw.
 
Dragona Akehi said:
No, you're bitching for the sake of bitching. Yet again. You're trolling the DS. Yet again.

Hey I'm all for opinions but if one of MY favourite teams made a game for a system I don't like, I wouldn't be pissing all over it.

PS: SRPGs aren't RPGs. Jeanne D'arc is as much of an experiment as this game is. And you drooled like a fanboy over that so...

So stop being stupid.

This is the best post in the entire thread.
 
PepsimanVsJoe said:
The heck?

I checked my calendar and apparently today is the day I agree with everything RevenantKioku is saying.
This is a bold day.
I need a crisp soda.
*gets a Dr. Pepper*
 
Amir0x said:
This is... a game, an adventure one, but with some dude pulled in to oversee puzzles or something. To be fair, as I said, it looks interesting after the scans. But I do take a cautious note with DS titles: Like I said, it's not trolling because my fears have been realized one after another. It's intelligent caution, since that's reality for me personally. I understand that there may be some rule against expressing caution with the direction, even at the same time you may love games on the platform, because of experience.
:rollseyes

what fears?
 
LevelNth said:
No no, I meant getting worse, not astronomically better. Sorry for the confusion.
No problem, either way, at least the real talent's still behind Dragon Quest. Where it belongs.

Let's just hope L5's smart enough to engage a capable game designer for WKS and Jeanne. Arika's sure to save Layton, thank christ.
 
Error2k4 said:
:rollseyes

what fears?

Well, as I said earlier, DS has for the most part been a huge disappointment for me - when a game comes out I'm interested in, it is often ruined by touch screen gimmickry, or some shallow aspects, or whatever. I only like a handful of DS games so far due to the issues with the platform, and Nintendo's direction. I doubt you could very well say I hate DS - I started out liking it more than PSP, and gave it a fair shake. But to this moment, it's still the Castlevania and Megaman titles that give me any pause... much seems to be ruined on the platform, for whatever reason, be in graphically or gameplay-wise. From my perspective, which is why I always approach games on the platform with caution. Castlevania: PoR is my most anticipated handheld game, of course... and Yoshi's Island 2 is coming out, so there are still things I like on DS. It's just a platform that has increasingly lost appeal for me due to my game experiences on it.

I doubt then one could derive I'm bitching for bitching sake when Level 5, who I love for RPGs, suddenly announces they're going to make a puzzle adventure game supervised by some non-game dude... skepticism is allowed. The images, as I said, were interesting anyway so it might be cool.l
 
Amir0x said:
Well, as I said earlier, DS has for the most part been a huge disappointment for me - when a game comes out I'm interested in, it is often ruined by touch screen gimmickry, or some shallow aspects, or whatever. I only like a handful of DS games so far due to the issues with the platform, and Nintendo's direction. I doubt you could very well say I hate DS - I started out liking it more than PSP, and gave it a fair shake. But to this moment, it's still the Castlevania and Megaman titles that give me any pause... much seems to be ruined on the platform, for whatever reason, be in graphically or gameplay-wise. From my perspective, which is why I always approach games on the platform with caution. Castlevania: PoR is my most anticipated handheld game, of course... and Yoshi's Island 2 is coming out, so there are still things I like on DS. It's just a platform that has increasingly lost appeal for me due to my game experiences on it.

So basically it's underpowered and you don't like the stylus.

And it's the market leader in Japan.

OH NOES.
 
Dragona Akehi said:
So basically it's underpowered and you don't like the stylus.

And it's the market leader in Japan.

OH NOES.

I don't know how you could say 'oh noes', since these are cornerstones of the system and are often central to the game experiences. If you're not someone who enjoys them, it's no surprise you'd then have trouble having fun on it. Being a market leader in Japan has only been one side effect, and as I said it wouldn't matter so much to me if the traditional games had equal sway alongside. But, we had that discussion in another thread... and, that's why mostly I don't participate in Media Create threads ;)
 
Amir0x said:
Being a market leader in Japan has only been one side effect, and as I said it wouldn't matter so much to me if the traditional games had equal sway alongside.

Don't they though? FFIII, NSMB, and Pokemon (duh) are the best examples of that. Castlevania and Mega Man sold about on par what they did on the GBA, simply because the fanbase wasn't that big in the first place.
 
I would like to submit that I never said this would be a non-game, even once!

AniHawk said:
Don't they though? FFIII, NSMB, and Pokemon (duh) are the best examples of that. Castlevania and Mega Man sold about on par what they did on the GBA, simply because the fanbase wasn't that big in the first place.

Yeah, but those were never series in trouble - they would ALWAYS do well. I'm looking more toward those games that frequently get lost in the transition, but instead the 'new' games that are big are...well...cooking recipe books and brain training for adults. If the success meant better sales for those types of titles, I might care about the sales.
 
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