More_Badass
Member
Cool detail to remember: this isn't a sidescroller. There's also a Z-axis, you can move around areas as well. A little thing, but that should allow for greater scenario variety than usual for the genre.
Make sense since Tarsier worked on LittleBigPlanet
Make sense since Tarsier worked on LittleBigPlanet
Animations can say just as much though. Like how Inside conveyed nervousness and fear through breathing, clenched hands, hunched posture, and tense glancesI'm... not entirely sure how I feel about absolutely no dialogue. Even the most minimalist games tend to feature at least a narration whether that be voiced or text. I think it'd be pretty cool if you ran into another survivor and you had an exchange.