ShockingAlberto said:I like linking this video when I can. It's a collection of skill play sections edited together from the MMZ series. Basically stuff you'd never think of doing if you played it as a straight Mega Man game.
http://www.youtube.com/watch?v=rRMz03IGYOA
Skip to about 50 seconds to bypass the intro.
TreIII said:Whatever Inti is working on now, after MM9? I hope that it does a lot to restore the quality the Zero games had. Because ZXA definitely wasn't hitting it right...
Advent gets a lot of unnecessary hate. I thought it improved on the original ZX in many ways, though I guess there's a lack of originality in the overall concept?Giolon said:Why the hate?
Rash said:Advent gets a lot of unnecessary hate. I thought it improved on the original ZX in many ways, though I guess there's a lack of originality in the overall concept?
I mean, the level design was fine, though there weren't any awesome homages to previous games like there were in ZX (i.e. the highway).
The reason I don't like the ZX games more than the Zero games, mostly, is because I feel that the overworld design is completely unnecessary. It's too vast for its own good. Just keep things linear. This is why Mega Man Zero 2 is typically hailed as the best of all these handheld games. It just hit the sweet spot in terms of difficulty, linearity, and optional upgrades.
Ehn, I don't know if I agree with that. If you don't pop the elves, they are definitely among the hardest, but if you munch every elf you find, I think they might be the four easiest Mega Man games.Man God said:MMZ is that hard, especially if you can't force yourself to kill all those cyber elfs.
Even doing that the bosses are still harder than anything in the X or original series. Multiple life bars, near screen filling attacks, annoying patterns.
Each progressive Z game lightens up on the difficulty a bit, but I'd still say that they are the four hardest MM games.