Diablohead said:I never realised how many games came out on the C64, so many I missed or never heard of when my machien was runningI feel a bit upset :lol
nofi said:Did you ever have SEUCK (shoot-em-up construction kit)? I had it for the Amiga, but I believe it was also on the C64. Brilliant bit of software.
nofi said:Did you ever have SEUCK (shoot-em-up construction kit)? I had it for the Amiga, but I believe it was also on the C64. Brilliant bit of software.

nofi said:Did you ever have SEUCK (shoot-em-up construction kit)? I had it for the Amiga, but I believe it was also on the C64. Brilliant bit of software.
eso76 said:Sure. It was born on C64, with the Amiga version being released after a while, one year or later i think, and it was a huge letdown, it wasn't nearly as versatile.
I started so many great games, i wish i could show you : )
Gazunta said:This thread has inspired me to finally convert one of our spare bedrooms into a C64 room. One of the C64s are hooked back up to a nice big TV complete with two disc drives and a tape player. One crappy joystick and a bit of fiddling with the tape player later and Paradroid is reigning supreme once more![]()
Gazunta said:This thread has inspired me to finally convert one of our spare bedrooms into a C64 room. One of the C64s are hooked back up to a nice big TV complete with two disc drives and a tape player. One crappy joystick and a bit of fiddling with the tape player later and Paradroid is reigning supreme once more![]()
Sure did, learned a lot about graphics from it. Check out stuff done by Alf Yngve, he pioneered a lot of the tricks with SEUCK like simulate sidways scrolling by having invisible enemies shoot bullets shaped like clouds, etc or have full screen animations by stringing together several single-screen levels (as frames of the animation) without any delays between them, etc.nofi said:Did you ever have SEUCK (shoot-em-up construction kit)? I had it for the Amiga, but I believe it was also on the C64. Brilliant bit of software.
neopokekun said:Sure did, learned a lot about graphics from it. Check out stuff done by Alf Yngve, he pioneered a lot of the tricks with SEUCK like simulate sidways scrolling by having invisible enemies shoot bullets shaped like clouds, etc or have full screen animations by stringing together several single-screen levels (as frames of the animation) without any delays between them, etc.
nofi said:Did you ever have SEUCK (shoot-em-up construction kit)? I had it for the Amiga, but I believe it was also on the C64. Brilliant bit of software.
neopokekun said:Sure did, learned a lot about graphics from it. Check out stuff done by Alf Yngve, he pioneered a lot of the tricks with SEUCK like simulate sidways scrolling by having invisible enemies shoot bullets shaped like clouds, etc or have full screen animations by stringing together several single-screen levels (as frames of the animation) without any delays between them, etc.
Here are some screens from Critters, a SEUCK game I did (not available online right now unfortunately, I'm still transfering my SEUCK stuff). It's one of those fake platform games without jumping (basically the background have tiny paths that you can walk on with the rest being walls and since everything is drawn from a sideways perspective it looks like a platformer).
neopokekun said:Here are some screens from Critters, a SEUCK game I did (not available online right now unfortunately
Gazunta said:This thread has inspired me to finally convert one of our spare bedrooms into a C64 room. One of the C64s are hooked back up to a nice big TV complete with two disc drives and a tape player. One crappy joystick and a bit of fiddling with the tape player later and Paradroid is reigning supreme once more![]()
neopokekun said:






Gazunta said:
Pretty much, yeah. It's been a while since I played with the original ... so you might want to take my assessment with a grain of salt.Wired said:I personally never got around to using a Competition Pro joystick, though I heard good things about it back in the day. But how does these new ones compare to the old ones, are they exactly the same?
ChryZ said:
Marconelly said:
Can't remember, but in related news:Dimmuxx said:Has anyone played the game Trapdoor? I never figured out what I was supposed to do but I still played it a lot. :lol
ChryZ said:Can't remember, but in related news:
The Trap Door was released on DVD. The complete show!
ChryZ said:Can't remember, but in related news:
The Trap Door was released on DVD. The complete show!
![]()
Got my copy a few days ago![]()
Wow amazing quality recordings, I forgot how awesome some of the C64 samples sound.Marconelly said:It's been said already, but damn, top of the line C64 music is really amazing.
Not just amazing in the sense of "wow, they did that on a cheap 20 year old 8bit home computer?!" but genuinely amazing in that it sounds relevant and artful to this very day.
Complexity of sound and composition of some of the music is outstanding, and it doesn't surprise me that some of the tunes and the overall type of sound found it's place in todays pop (mostly through Timbaland) and electronic music.
Is it crazy to think that SID tunes are actually coming into their own, and today sound maybe even more relevant and impressive than they did back then when crappy samplers ruled the day of pop and electronic sound? Kinda like some of the misunderstood impressionist artists of the past.
Anyways, I've found this website:
http://www.6581-8580.com
that has recordings of hundreds of SID music, recorded digitally directly from C64 through some incredible contraption developed by guys behind that project
![]()
I've been listening to a few of these on a decent quality sound system, and man that old crappy mono speaker on a TV I had back then couldn't do any justice to this sound.
Just a few songs that everyone should check out on some good speakers:
Cybernoid by Jeroen Tel / Maniacs of Noise
Cybernoid 2, again by Jeroen Tel
The Last Ninja by Ben Daglish / Anthony Lees
Last Ninja 2 by Matt Gray
Both of Cybernoid music especially embody everything that's best about SID sound, and are probably my personal all time favorites on C64.
Here's also the real C64 recording of a song already mentioned earlier in the thread - a SID septet song that (naturally) sounds quite a beyond normal SID music in a number of channels, and uses an interesting classical music symphony-like arrangement. Quite impressive, to say the least.
Linus Akesson (Larsson) -Förklädd Gud (7 SIDs Mix)
R2 recordings seem the most correct to me. Some of the R4 recordings are downright broken (Commando, or Bionic Commando I think was a clear example of brokenness)jett said:BTW Marconelly, that project can only be described as totally fucking awesome.
I can't decided if I like the R2 or the R4 recordings better. :/
neopokekun said:The Commodore 65
neopokekun said:
Marconelly said:


Enk said:
ChryZ said:For emu there is a perfect option:
Competition Pro USB
![]()
There is also one available in the classic red&black.
Yeah, I opened quite a few to fix those micro switches. Some Competition Pro sticks had just a rubber ring to center the stick (mostly the non-transparent ones), but the transparent models usually had a steal spring and they were lasting much longer.Totalriot said:I hated the blue one back in the days! My problem with this one were the two additional buttons. I always pressed them accidentely. After I cut the wires of both everything was fine, though
The best Competition Pro was the transparent one.
Yeah, no ... you see, the Epyx had no waggle ;PBeatbox said:That Epyx joystick was the ultimate. Best joystick ever for track and field style left right left right left right movements.
Did the ZZAP! review of Mama Llama affect you in any way?
I just did not like the way it came across. They were just trying to put down something that I figured they didn't really have a right too. Okay, they weren't into the game but it's not so much that, they didn't actually say they weren't into it, they actually tried to drag it down. I get very attached to my games. it's a part of me. I take three or four months creating a game and if somebocfy goes for my game, they go for me. I can't be objective, I'm not like a lot of people who are just writing commercially and they're producing a marketable game. If it gets stagged off then that's that, it's not so much part of them, it's just an exercise in value marketing. When I sit down and do a game, it's part of me and three or four months of my solid work in there, so when people start going for my game they're going for me and I get upset about it.
What of a horizontal scroller version of SEUCK a la Nemesis, complete with 'multiple' weapons and all that? A SEUCK 2 perhaps?
'I don't know, maybe. If we did one it would be a lot more flexible with a lot of the boring bits taken out, put in lots of graphic libraries, in fact it would be totally rewritten.' As it happens Palace are certainly interested in a sequel, but nothing is settled as yet with any release date at least a year away.
Friday 12th February
A Walker weekend again! I find that if you relax twice as much as normal you can cram a whole weekend into one day, thus allowing more time for work the rest of the week. Seriously though folks, I sometimes have to force myself to stop and lead a normal existence for an odd day or two. otherwise I get stale and ideas start to dry up. Incidentally, aren't milkmen amazing! Ours arrives whistling fit to bust at about 5 am every morning - I wondered what was going on the first time I had a super-late programming session.
Gazunta said:Hey, anyone interested in a bit of a GAF SEUCK-create-a-game-marathon? Like, let's see what kind of games we can make by the end of February with the thing.
We can even have "developer diary" updates
*fires up SEUCK*
:OEnk said: