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Gazunta said:
Hey, anyone interested in a bit of a GAF SEUCK-create-a-game-marathon? Like, let's see what kind of games we can make by the end of February with the thing.

We can even have "developer diary" updates :)

*fires up SEUCK*

I would definitely be up for seeing what I can make with SEUCK. Since I'll have some time tomorrow I think I might mess around with the program a bit and see what it's capable of.
 
Well ok here's my first update, been working on stuff most of the day (since I have no life), things are looking ok-ish. Somewhat annoyed with the rectangular pixels on the c64, but it doens't get in the way too often.

Well, here's player one (probably final):
player1.png


Also, a few enemies:
stealthfighter.png

jet2.png

tank.png



And a sample of what I've done as far as the tileset goes, not terribly exciting but yeah:
sampletiles.png
 
The_Dude said:
:O
How could I not know there was a BTILC game?! Did anyone actually play it?

oh yes, i did.
it sucked.

it was some kind of tag team kung fu master lookalike with the 3 main characters from the movie; you started the game controlling one of them with the other 2 followng and then getting in control of the next as your character got beaten. I can't remember whether they had unique skills or not, and i can't remember whether you could switch between them in real time or not, but i think so.
The concept doesn't sound bad, but the execution was.
 
Sat down and spent a bit of time with SEUCK yesterday. Didn't know exactly what I was doing but I created an eyeball which shot some rippling lasers. Even made the appropriate sound effects to go with it. I haven't exactly decided where I want to go with the game yet but I did try out Cloud King and that really gave me a good idea of what the program is capable of. I will continue further once I find better instructions for the program.

Today's update is for the Other Versions' section. These are all Amiga versions and I included the inferior SEUCK port as well as the drastically different Katakis (which is even more like R-Type than the C64 version).

Enjoy!


SEUCK (Disk 1, Disk 2)
shoot-em-up_construction_kit_03.png
shoot-em-up_construction_kit_02.png




Myth (Disk 1, Disk 2, Disk 3)
myth_05.png
myth_03.png




Katakis (game)
katakis_07-1.png
katakis_05.png




X-Out (game)
x-out_04.png
x-out_10.png




The Great Giana Sisters (game)
great_giana_sisters_03.png
great_giana_sisters_07.png




Temple of Apshai Trilogy (game)
temple1.png
temple2.png
 
Man, I used to think I was a pretty hardcore c64 user back in the day...

Had a 1200 baud modem, used to BBS a lot. I remember downloading Heather Locklear and Samantha Fox porno in some b&w MAC format...

Geos was the shit, I did a bunch of gr 7/8 papers on it too.. I remember buying some spell checker for Geowrite on a family trip to Florida!! Man, shit was so cheap in the states back then (I'm from Toronto).

I had some kind of panasonic dot matrix (can't remember the model number) that i used to show off how awesome it printed.. my buddy with a Tandy would print stuff, and some letters were fucked.. like "g" and p" and "j" would be raised because it wouldn't print "below the line". I would put that shit on High Quality baby.

Had a Snapshot cartridge. Way faster than fastload.. had a cheat engine built in to lock memory addresses for your "lives" and "energy" and stuff - like a game genie. Had a built it sprite editor... you could edit sprites in memory, and load your sprite set into a game.

God i loved that machine
 
Does anyone remember playing Driller and Mercenary? Those two games stick in my mind because they were the precursers to first person perspective shooters that we have today.

Everything about c64 game design was way ahead of it's time compared to the consoles like NES and Atari which had one platformer after another.
The obvious reason is because the c64 never had licensing fees or had to pay huge costs to manufacture cartridges, so a lot of small team code shops could create whatever their imagination could think of without need for commercial considerations.

It truly was a magical time in gaming.
 
Agisthos said:
Does anyone remember playing Driller and Mercenary? Those two games stick in my mind because they were the precursers to first person perspective shooters that we have today.

Everything about c64 game design was way ahead of it's time compared to the consoles like NES and Atari which had one platformer after another.
The obvious reason is because the c64 never had licensing fees or had to pay huge costs to manufacture cartridges, so a lot of small team code shops could create whatever their imagination could think of without need for commercial considerations.

It truly was a magical time in gaming.

Your avatar is the best shit ever. I was thinking of switching to a LN avatar just a few days ago actually.
 
Agisthos said:
Does anyone remember playing Driller and Mercenary? Those two games stick in my mind because they were the precursers to first person perspective shooters that we have today.

Everything about c64 game design was way ahead of it's time compared to the consoles like NES and Atari which had one platformer after another.
The obvious reason is because the c64 never had licensing fees or had to pay huge costs to manufacture cartridges, so a lot of small team code shops could create whatever their imagination could think of without need for commercial considerations.

It truly was a magical time in gaming.

Hell yes I do. The ones I look back on most fondly. Huge vector 3D worlds to explore. Mercenary II Damocles on the Amiga was amazing. A massive universe to explore, and you could pick up and carry any object you found with you and place them anywhere in the world... like cars, space ships, chairs, desks, etc. You could even drop them in the middle of the ocean on worlds that had them:

damocles-f.png


damocles-a.png


Didn't Mercenary I come with a microphone that you could yell "fire!" into to shoot?
 
As a long time gamer when I think of games based on a movie, TV or comic license I tend to cringe. Maybe it's because 95% of the time the game ends up being either boringly mediocre or horrendously bad. Of course there are a few exceptions to the rule (like several of the games based on the Alien franchise) but for the most part when a game shares the same title as the film it's based on it just sends up a warning signal to us gamers.

Licensed based games are nothing new. Even Atari owners could tell you horror stories about some of the games they bought because its cover was slapped with the poster art from the movie. Those of us who grew up on the C64 didn't have it so easy either. So for today's update let's look at some of these licensed gems/trash. I tried to include what videos I could find, just click the covers to view them.

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Was going to post it in the pick up thread but it works here as well.

pickup_feb08_a.jpg

Swedish multi format magazine from 1986 / 87

c64_orchestra.jpg

Got my copy of C64 orchestra a while ago as well.
 
Enk said:
Goonies and Flash Gordon

I played quite a lot of both of these games.

Goonies I never got to finish, back in the day. It was only a few years ago that I tried it out again on an emulator and got all the way to the end.

As for Flash Gordon. I had the optimal path through jungle scene memorised. And the second part... the one on one fight scene (before street fighter!) I thought was pretty cool. If anyone else here has finished it, I need to know... is the game supposed to crash when you get to the end or was mine broken?
 
I just have to say this thread makes my head swim, and my heart swoon.

Glad to see people remember the best little computer ever, until the Amiga 500 at least.
 
I so wish there was a web back in the C64 days. I missed out on several games simply because stores here didn't carry them, only the bigger named stuff. Heck, now that I think about it, several of those stores are now defunct: Service Merchandise, Children's Palace, Hills probably some others I'm forgetting....about the only places where I regularly shopped for games back then that are still kicking are EB (well, sort of) and Toys R Us.
 
Taken from another thread:

http://www.eurogamer.net/article.php?article_id=93203

Commodore 64 classics will be coming to the Wii's Virtual Console later this year, Nintendo has announced.

Available for 500 Wii Points (GBP 3.50/ EUR 5) a pop, all-time C64 favourites including Uridium and International Karate have been confirmed so far, with "regular updates" bolstering the line-up thereafter. Currently, the platform has only been confirmed for Europe - the legion of US C64 fans must wait patiently for now.

Originally released way back in 1982, the Commodore 64 went on to become the best-selling home computer of all-time, with 22 million units sold worldwide. Hugely popular across Europe and the United States, the C64 built up an incredible line-up of software, with well over 4,000 titles produced during its production lifetime (1982-1994).

In fact, you could say we saw this renaissance coming - back in October last year we launched our Retro channel and posted reviews of 50 of our favourite games on the system. Follow the magic blue words if you missed out and want to wallow in weepy '80s nostalgia.

Bala Keilman, CEO of Commodore Gaming, commented: "The massive impact the Commodore 64 had on video-gaming is still evident today with many gamers remembering the computer and its games with great fondness. By working with Nintendo of Europe, we are ensuring that future generations of gamers can play some of the best and most popular titles that kick-started the computer games revolution and so keep the C64 legacy in gamers hearts."

Laurent Fischer, Managing Director of European Marketing & PR of Nintendo Europe adds, "We are extremely pleased to be working with Commodore Gaming to provide even more retro hits for Wii owners to choose from on Virtual Console. We hope that this great choice of games will bring nostalgia to our gaming fans, while an entirely new generation of video game players can experience a host of classic games for the very first time."

As excited as we [Kristan - Ed] are, our eyes nearly popped out of our heads when we saw that Nintendo plans to charge 500 Points for the games. How much would you pay for them? Also, what other platforms would you like Nintendo to add? Spectrum? Amiga? Saturn?
 
Crushed said:
So WHY are C64 games all so... squished.

Well for one thing the resolution for C64 games was at 320 X 200 so it looks slightly wide. Also it uses rectangular pixels in which neopokekun explained on the previous page:

neopokekun said:
Soft of. Rectangular pixels is nothing unique to the C64, that's was the way multicolor was done on a lot of machines from 1982 and earlier, the Atari 8 bit, Apple ][, etc all have them as well. It was either square pixels but only two colors per charater (one bit: 1 or 0, one for each color) or rectangular looking pixes with four colors per character (two bits in four combinations: 00, 10, 01 and 11 but imagine each bit needing to sit on the screen next to each other thus creating a rectangular looking pixel). The C64, of course, have both multicolor and hires modes (and sprites) and you can mix character sets from both modes even on the same line. Also sprites can always move and the screen can always scroll in single pixel units (you can't on the Atari for example).

It is not as noticable a TV which gives an antialiasing effect which is why PAL emulation and, more importantly, a good color palette is important for a C64 emulator (the Frodo, erlier versions of ccs64 and C64s palettes are not very accurate).

That should explain why some of the games (especially ports) look a little squished. By the way, you should post your Metal Gear review for shits and giggles.
 
Enk said:
By the way, you should post your Metal Gear review for shits and giggles.
Holy shit, I found it on Wayback Machine!

Keep in mind that this was written like 4 years ago.

________________________________________________________________________

Let me start off by saying that every game reviewed must be reviewed in the proper perspective. For example, if you don't like RPG's, then that fact should be included if you review one. You don't review normal games as if they were supposed to be the greatest title ever in the genre.

However, I played this game expecting at least an average level of enjoyment, though I personally admitted it would most likely be somewhat sub-par. Yet, I was shocked by just how awful this game was. Period.

This game itself is a paradox. ULTRA Games and the ULTRA Software Corporation are not actual independent companies. They are a bunch of Konami people that formed a "separate" company that published, ported, and other menial tasks to get around a certain Nintendo rule in the 80s stating that a company could release only so many NES and Famicom titles each year. Konami published games in Japan , and then used ULTRA to publish English ports.

Yet this is a Commodore 64 game. What was ULTRA doing with that?

The other paradox is that the copyright states "1990." Metal Gear was released for the MSX on July 7, 1987 , and was re-released by ULTRA in a watered down port for the NES and Famicom later that year. By 1990, Kojima hadn't thought of a sequel for Metal Gear. Then, someone at Konami asked him if they could make a sequel for NES using ULTRA. The resulting game is now known as the infamous Snake's Revenge.

Now, that game and this port came out in the same year. I wouldn't be surprised if Kojima was so shocked by these two, that he developed Metal Gear 2: Solid Snake and released it late in 1990 just to keep the series from becoming a total laughingstock.

So why is this all a paradox? Well, if a port of a game comes out 3 years after the original release, then some sort of improvement is expected, not everything being downgraded so much that "taken down a notch" is redefined.

2qjhy7m.jpg

This won't end well
Yup, apparently 340KB is too much for one Commodore 64 disk, so why not divide it into two 170KB disks that you have to switch at seemingly random intervals?

Next we have:
2d16x3n.jpg

Hey, at least there aren't 4
random guys in blue

As you can plainly see from our C64 screenshot section, the Commodore 64 was, graphically speaking, a bizarre combination between a GameBoy and GameBoy Color, resulting in a low-res, washed out mess of utter crap. But it gets worse.

rlf4m1.jpg

Years of smoking stunt Snake's
growth and make his
hair fall out.
Solid Snake was busy getting drunk during this game, so ULTRA hired El Serpiente, a Mexican midget wrestler, to take his place. This game is his attempt to ruin Snake's reputation, and he tries with all possible might.

Why call him a midget?
2la7fch.jpg

The giant guards eventually
notice Snake, shuffling and
slow firing of pixels commences.
It's either that or the guards all have some horrible pituitary disorder. This disorder also brings about intelligence that unless Snake is 100% lined up with their eyes, they cannot acknowledge his existence. When they do notice him, they obviously can't do much about it, as they only move .01% percent faster, (most likely from the weight of their tremendous ham-muscles), while no Alert music plays. They also can fire bullets without recoil or stopping, and these bullets can come from any part of their body. Once, I saw a guard shoot a "bullet" (in actuality black pixels) out of his left kidney and straight through a wall.

These bullets have other strange laws of physics that they follow, including the breaking of Newton 's First Law of Motion and the General Theory of Gravity by stopping in mid-air for no reason. I witnessed this happen myself on one occasion.
2epudl3.jpg

Find the magic bullet, win a cookie!
Look at that screenshot. Look in front of El Serpiente for a small black square out of place. It's the bullet. Quite possibly the same bullet that assassinated Kennedy. Kojima and his crazy conspiracy theories.

Then, there's the fact that the sound of the music is the NES soundtrack (except for the Alert music, of course) only taken out back and shot in the head. It wakes up 3 years later after being in a coma and having lost a good deal of its brain. It begins to mutter a few beeping noises. ULTRA walks into its room, the "soundtrack" is recorded on the worst tape recorder ever, and then turned into a horrible MIDI , then raped, then burned, then the salvaged recordings are assembled with spit, and then thrown off a mountain, then the mountain explodes, then the fragments are reassembled by someone crapping and spreading it over the fragments. This entire thing is then sent to Hell, where Satan assigns a legion of Demonlords the task of making it as evil as possible. 30,000 years later, (which is irrelevant to space-time as we know it on the mortal plane), the committee, which is now Hell's largest doomproject, hands in the final version. Satan's head explodes, and his mangled body gives the OK before rematerializing. Just to make sure, it is sent to God, who sends it back saying that it is the worst thing in the multiverse and the first thing in eternity to actually hurt Him since Sin itself. The recording is sent back to ULTRA in a giant fireball, and the sound is applied.

A sample: The sound of the text on the transceiver in the NES version is that of high-pitched, quick beeps. The MSX version: slower, deeper, beeps. The C64 version, a tape recording underwater of a dog trying to bark while choking on an entire chalk quarry shoved down its throat, and attempting to commit suicide via slamming its head against an exploding typewriter.
hsnm7n.jpg

The sound would be almost
bearable if there wasn't
such suspense.
Really Big Boss? What is it? And what's with that dog in the background? Sounds like it's in some pain.

2rqm7mh.jpg

The man they called
"The Greatest Idiot of the
20th Century."

Oh. So, you've killed me. Thanks.

Just had to throw that part in.

Anyway, this is all bearable (debatable, but still) if it weren't for one thing. Well, two things, that like the Wonder Twins, join their Rings of Crap to form a huge piece of crap and something more like a puddle of vomit.

1. There are loading times for everything . Going into another room. Opening the transceiver. Opening any menu at all and waiting 3 minutes for it to load.

2. Any button except for up-down-left-right, and shoot (which I have yet to figure out) and punch is opening the menu for Weapons, Items, or Transceiver. You can't exit the menu. You have to select one. Then wait 3 minutes for it to load, and then exit, and then pray to God that you don't press the wrong button at the wrong time.

Yes, taking screenshots for this was the biggest bitch ever in the history of bitches.

Good: ... Uh... Wait... There's some better English than in the NES version. But you still need to be tortured in order to read it.

Bad: Gameplay, controls, graphics, characters, physics, story, glitches, basic idea conceived by ULTRA.

Graphics:
Take an original GameBoy. Take some washed out tan, green, and pink paint, as washed out as possible, then splash it on the GameBoy's screen. Wait 5 years for the paint to become cracked and decrepit. Make the screen explode onto a wall. You have replicated the graphics found in this game.

Gameplay: This isn't "gameplay." No. Not at all. This is pure hatred and evil in button-pressing form.

Presentation: ULTRA masterfully presents: The Fact That ULTRA Has No Talent: and That the Commodore 64 Sucked Ass. Will be released in Hell, where it will be available to the evilest men in history for all eternity.

Sound: I already explained this in the lightest terms possible.

Replay Value: The aforementioned evil men will be forced to replay it for eternity while they beg for their eyes to be gouged out and genitals twisted by razors instead. For the rest of you, it has no "value" at all, except as a tool of humanity's destruction.

Final Score: 1 e^-100/10

Closing Comments: No, seriously, this game is that bad. Game = bad = evil = mortal incarnation of Satan combined with the Anti-Christ and all evil ever, past, present, and future. DO NOT PLAY. EVER. DO NOT USE IT I SHOULD SAY. "PLAY" INDICATES FUN, WHICH THIS GAME IS THE ANTITHESIS OF.



Crushed
who should be paid money in amounts
unheard of by mortal men,
or yea, even the gods themselves,
in compensation for doing this
holy self-sacrificing deed
...
I'm dead serious.
This was torture.
The review is not an exaggeration.

________________________________________________________________________



View more of the stunning masterpiece, in the web archived version of the screenshot gallery.

http://web.archive.org/web/20041221082834/www.metalgearsource.com/mg_c64screens.php

You can almost feel my pain as I took each of those screens.


my pain
 
. Also sprites can always move and the screen can always scroll in single pixel units (you can't on the Atari for example).

Wait a minute... the Atari 8-bit computers could do fine scrolling...
 
Enk said:
Well for one thing the resolution for C64 games was at 320 X 200 so it looks slightly wide. Also it uses rectangular pixels in which neopokekun explained on the previous page:
C64 games were 160x200 in multicolor mode. 320x200 in hires mode and you could set the background of each character square to a different color. So you could do some pseudo multicolor stuff in hires like you see in GEOS.
 
Crushed said:
Then, there's the fact that the sound of the music is the NES soundtrack (except for the Alert music, of course) only taken out back and shot in the head. It wakes up 3 years later after being in a coma and having lost a good deal of its brain. It begins to mutter a few beeping noises. ULTRA walks into its room, the "soundtrack" is recorded on the worst tape recorder ever, and then turned into a horrible MIDI , then raped, then burned, then the salvaged recordings are assembled with spit, and then thrown off a mountain, then the mountain explodes, then the fragments are reassembled by someone crapping and spreading it over the fragments. This entire thing is then sent to Hell, where Satan assigns a legion of Demonlords the task of making it as evil as possible. 30,000 years later, (which is irrelevant to space-time as we know it on the mortal plane), the committee, which is now Hell's largest doomproject, hands in the final version. Satan's head explodes, and his mangled body gives the OK before rematerializing. Just to make sure, it is sent to God, who sends it back saying that it is the worst thing in the multiverse and the first thing in eternity to actually hurt Him since Sin itself. The recording is sent back to ULTRA in a giant fireball, and the sound is applied.
Sounds awesome!

Crushed said:
Presentation: ULTRA masterfully presents: The Fact That ULTRA Has No Talent: and That the Commodore 64 Sucked Ass. Will be released in Hell, where it will be available to the evilest men in history for all eternity.
Hmmm...

Crushed said:
Let me start off by saying that every game reviewed must be reviewed in the proper perspective.
Should be applied to systems too. Keep in mind that the C64 came out before Nintendo's era (despite Metal Gear coming out way later than the original release). Even though a lot of C64 games don't look or play as good as the top tier NES games, it definitely had its fair share of polished and highly creative games. Metal Gear does sound absolutely atrocious though. I must try it!





It’s been awhile since I’ve done a game suggestion, so for today I want to put the focus on one game, Wasteland. While I didn’t grow up with this game, its status is legendary to many old school RPG players as it was the influence for the Fallout series.

Unfortunately I cannot get the file to work with the C64 emus as it seems to freeze up when the game is about to start, so I also provided a link to the PC version in which you can find below.




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-Fallout was considered to be the spiritual successor to this game.
-Due to suggested violence, the game was tagged with an unofficial PG-13 rating
-Scored 95% in Zzap!64’s review
-There was a less successful sequel called Fountain of Dreams
-In 2007 there were strong hints by the game's producer that Wasteland may be making a comeback
-HERE’S a website that has an extensive look into the game
-You can find the PC version HERE
 
I mentioned this game earlier in the thread, but I'm having no luck finding it.

I can't remember the title, but the first level involved landing a spaceship. You controlled left-right with the joystick and the button controlled thrust. You had a fuel gauge, and you had to touch down just right on the pad--too fast and the ship blew up. And it was a PITA to land, too, but I did it once and the second stage had you controlling a guy out in the open. Don't remember beyond that because I died shortly afterwards.

Can anyone ID this game?
 
For the update today I will do another game focus but with an extra (and rather cool) bonus. In another thread someone was raving about how Exile stomps the ever living hell out of Metroid in terms of an atmospheric openworld in an 8bit, sci-fi setting. So I looked it up and tried it out.

Originally it was a game made for the BBC Micro but then retooled and ported over to the C64 (and thus revamped again for the Amiga). While it seems like a pretty good game, whether it’s a superior game to Metroid is highly debatable. I still recommend you read the instructions and try out the game for yourself.

Also in my digging I came across the fan sequel, The Nameless, which seems pretty solid. It has a bit of that Hurrican-esc polish that elevates it above such remakes like Paradroid (though I recommend using JoytoKey for the controller users out there). Click the title screen to get the game.

Have fun!


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-Open world sci-fi adventure in the Metroid vein
-Instructions on how to play HERE
-HERE’S a map of the game
-HERE’S a video of it in action
-And HERE’S a video of the Amiga version
-Given a 10/10 by Edge magazine
-Zzap!64 review HERE
-More information on the game HERE





The Nameless (unofficial Exile 2)


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Enk said:
In another thread someone was raving about how Exile stomps the ever living hell out of Metroid in terms of an atmospheric openworld in an 8bit, sci-fi setting. So I looked it up and tried it out.

Hmm... I think I played this game, and if I did it didn't leave any impression on me. However Metroid and to much more of an extent, Super Metroid, blow the hell out of most games ever made, let alone in the genre.

Turrican 2 however is another debate entirely. A Metroid style game that beats all the games in the series besides the pinacle of it, Super Metroid. Super Metroid being the best 16bit game of all time in my opinion.
 
Quartet said:

Wow that's a really cool looking shooter. Found the trailer for it and am really impressed on what these guys were able to push out of the C64. Too bad I don't have my system anymore and that it costs 30 euros too. Maybe someday they'll put it on Wii's VC. Also sucks to read on their site about the canceled Turrican 3 project, especially after seeing the effort put into this.

TRAILER


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Here's the stuff on their Turrican 3 project:

At this time, about 1997, Stefan Gutsch met Chester Kollschen, creator of the top games Ice Guys and Bomb Mania. Both coders had always dreamed of creating a Turrican-like game. The idea of an (inofficial) successor of Turrican I and II was born. To get every C64 user the chance to play the game, it was decided not to require the SuperCPU for this one. Now Stefan could concentrate on what he can do best, great graphics and creative level design. Chester started with the hard work of programming the game, workname "Turrican 3".

The goal was to be not only as good as but even better than the predecessors. Finally music had been implemented, the end monsters got bigger and absolutely flicker free - using a completely new designed multiplex routine. The game could even load data while one could move the player. In 1998, the project was presented to a small bunch of people during a scene party. But during the night, the disk was stolen and the half completed game was spread around the internet.

Shocked by the fact that such things could happen even in the fantastic C64 scene, Chester cancelled the work. Simultaneously, Factor 5, makers of the "Turrican" games on Amiga, threatened because of copyright issues. Half a year later, Chester started again to code, this time not a game, but a new operating system that one time shall replace GEOS. He thought that the SuperCPU offers a great deal of power and so much possibilities that there is a need for a new, SuperCPU-only operating system. CLiPS was born.



You can find the unfinished game in the link below. Try not to confuse this one with the other C64 Turrican 3 (didn't like that one so much). From what I played, the attention to detail is also present in this game. It definitely seemed to have alot of promise.

Grab the Turrican 3 preview HERE!

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All that super CPU stuff is complete nonsense. It totally defies the whole idea of the C64 scene and the reasons why it is still alive and kicking.
If you can't do it with an unexpanded C64 with a discdrive or a plain ROM cartridge, it's not C64. Plain and simple.
 
:(

I’ve been slacking lately on my SEUCK game. Work and Lost Odyssey has been sucking up most of my time. Maybe next week I’ll put some time into working on it in between Lost Odyssey sessions. Gazunta's game seems pretty interesting so far. So will the NeoGAF symbol be flying through the history of gaming Human Race style? If so you should have a text adventure level with flying GRUES and BRASS LAMPS (oh and don't forget the Wumpus). Will we finally get to see C64 versions of Marcus Fenix and Kratos? Also what happen to neopokekun’s game?

Squeak said:
All that super CPU stuff is complete nonsense. It totally defies the whole idea of the C64 scene and the reasons why it is still alive and kicking.
If you can't do it with an unexpanded C64 with a discdrive or a plain ROM cartridge, it's not C64. Plain and simple.
The game still looks pretty fun and well put together, but the price is too high and the barrier to entry is pretty stiff (come on, release a downloadable version of it please).




Here’s this week’s game suggestions:

First is the sequel Beyond Forbidden Forrest which expands upon the atmosphere and gameplay of the original. Even though these games having a very blocky look to them, they really must be played (or watched) to fully appreciate how good the style is put to use.

The second game, Beyond the Dark Castle, I didn’t even realize existed on the C64 (despite me doing a big Dark Castle post awhile back). Unlike the Mac version the C64 one is in full color. The game pretty much looks and plays just like the first one.

And the last game is Beyond the Ice Palace (see a pattern here). It’s a side scrolling adventure game with elements of Ghosts n’ Goblins and Rastan, only this one has a bit more polish than those ports did.




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-HERE’S a longplay video to gaze upon
-Zzap!64 review HERE




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-HERE'S a video review of the Mac version
-And HERE'S a gameplay vid of the Mac game




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-A longplay video can be seen HERE
-HERE’S a video of the Spectrum version
-HERE’S Zzap!64’s review.
 
Squeak said:
All that super CPU stuff is complete nonsense. It totally defies the whole idea of the C64 scene and the reasons why it is still alive and kicking.
If you can't do it with an unexpanded C64 with a discdrive or a plain ROM cartridge, it's not C64. Plain and simple.

agreed
 
Gazunta said:

:lol

So awesome.

I watched some vids of Metal Dust and I was really impressed. I might buy the game. Not that I can play it of course with all the fruity requirements. But you know, just to add to the collection.
 
Mar_ said:
:lol

So awesome.

I watched some vids of Metal Dust and I was really impressed. I might buy the game. Not that I can play it of course with all the fruity requirements. But you know, just to add to the collection.

Yeah I'm actually pretty saddened because I have a giant soft spot in my heart for SHMUPs and this one looks like a really sweet R-Type clone. I found another pretty lengthy video of it on YouTube that shows off some of the boss battles. Check it out, it's got some cool stuff in there especially towards the end.

Clicky
 
This week's C64 game suggestions will focus on the pre-Adventure Game/Star Wars whorin LucasArts (known then as LucasFilm Games). Back then a game with the Lucas name behind it meant experimentation, imagination and adventure. Their first four games listed here experimented with fractal technology and were among the first 3d style games made.

So while LucasArts is continuing its path into the dark side, let’s look back at what the company used to mean.


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-The first LucasFilm game to be published
-Later remade into Ballblazer Champions for the Playstation
-HERE’S a video of the Atari 800 version of the game
-Zzap!64 review HERE
-More info HERE






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-HERE’S an overenthusiastic narration of the game
-Zzap!64 review HERE
-More info HERE






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-HERE’S a video of it in action
-Zzap!64 review HERE
-More info HERE






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-Longplay video of it HERE
-Zzap!64 review HERE
-More info HERE
 
Squeak said:
All that super CPU stuff is complete nonsense. It totally defies the whole idea of the C64 scene and the reasons why it is still alive and kicking.
If you can't do it with an unexpanded C64 with a discdrive or a plain ROM cartridge, it's not C64. Plain and simple.
Agreed 100%. Taints the entire idea.
 
Squeak said:
All that super CPU stuff is complete nonsense. It totally defies the whole idea of the C64 scene and the reasons why it is still alive and kicking.
If you can't do it with an unexpanded C64 with a discdrive or a plain ROM cartridge, it's not C64. Plain and simple.
True, but it's still using unexpanded VIC chip, so the graphics is essentially the same thing, they can just do more enemies and stuff.
 
Marconelly said:
True, but it's still using unexpanded VIC chip, so the graphics is essentially the same thing, they can just do more enemies and stuff.
I believe they are using the "Caroline" trick (vertical interlace) in a game for the first time. That wouldn't have been possible with a normal C64.

The fun of the C64 is to see how much you can get out of a 1Mhz machine with 64Kb if you know it intricately (the C64 is designed in such a way that it has many "secrets" and opportunities for tweaks and tricks, by will or by accident). Expanding is just cheating. It's like doping. Sure you get faster and stronger, but at the cost of the integrity of the sport.

And besides, as a hardware design the Super CPU is a piece of crap. It overheads and uses a separate PSU.
There was accelerators back in the 80s with the "mensch machine" inside, that didn't do those things.
 
neopokekun said:
Smila & Stu has released another remake, this time it's Hunter's Moon
Never played the original but thanks for letting us know. I'll add it to the Remakes section whenever I update the 2nd post.

Also in case anyone missed it, someone is attempting to make a Guitar Hero clone for the C64. Check out the original thread HERE and the video of it HERE.

Since I have been slacking on the whole SEUCK project I will make this week’s suggestions two more SHMUPs. The first is the speedy Delta, which is well known for its Rob Hubbard music and frantic scrolling. The second is its followup, Armalyte. It isn’t as fast paced as Delta nor does it have Hubbard's music, but it does make up for it with a more visual flare and polish.




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-More info HERE
-Watch it in action HERE
-Watch Rob Hubbard orchestrate the theme HERE
-Find the remake HERE
-Zzap!64 review HERE





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-More info HERE
-Watch it in action HERE
-Zzap!64 review HERE




For you lucky bastards who still have their C64s, I came across this cool looking RPG that came out back in 1994 call Newcomer. Apparently it was 10 years in the making and the visual style definitely shows for it (supposedly the depth of gameplay does too). Since I will probably never get a chance to play it maybe some here will (or already has).

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You can find the game for order on the official site.

Here's a bunch of bullet points about it from the site:

-In the game you may encounter over 120 other characters, each with an own portrait picture.
-More than 50 different areas with all in all 30 different graphic sets are to be explored!
-Completely non-linear gameplay.
-Countless riddles and situations that each can be solved in different ways!
-Form a team of up to 6 members to join your way on the island - or try it on your own...
-More than 80 great illustration pictures in the game arouse your fantasy.
-14 disc sides, each 40 track-formatted, containing compressed data, decompressed during gameplay
-A fast and intelligent loadingsystem provides short loading times and rare disc changing
-Animated intro- and end sequence
-The game is so gigantic that it takes you weeks, even months to explore Newcomer.
 
So one night whilst completely drunk I came to a sudden realisation. Why the fuck haven't I set up an IK+ Gold game on the C64 at one of my regular gaming nights? I mean, there are 3 of us who are avid C64 fans, and we all fucking love that game. I had no idea why I hadn't thought of it before.

So in a drunken haze I head over to protovision and buy the 4 player interface (it arrived a few days ago). I already have the means to transfer disk images as I have bought stuff before such as the XE1541 cable, RRNET and RR cartridge etc. My SX64 is permanently set up with a 1701 monitor and ready to go. It was all just so obvious it escaped me all these years.

So lately I've had a bit of a C64 revival and played a few games here and there. But I'll report back in with some photos of when we do have the gaming night with everything set up for IK+ Gold. It should be fucking awesome. What can possibly be better than a C64 set up for 3 player action whilst the Wii and 360 are going hardcore at the same time? I'm having a nerdgasm just thinking about it.
 
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This arrived a couple of days ago! It's pretty awesome.

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I already have this one, but the C64 'was my first'.

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On this topic, this was my favourite joystick of the time (yes, I had the pink one, lol!)
I eventually managed to form a crack down the center of the ball, but it never broke.

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I would actually quite like a competition pro mini :) Are these things USB?
That said, I suspect I wouldn't be able to cope without two buttons on a PC controller.
 
neopokekun said:
My copy of the newly released C64 book arrived yesterday.

I’m really digging the format of the book. I need to pick that up at some point. Also, how the heck did Mar_ get banned?

Anyways, due to a suicidal graphics card my weekly post was delayed for a bit. I apologize for those few that cared, so please take those razors away from your wrists you snibbling babies.



EA of the C64

Everyone was a baby once too. Once upon a time the devouring goliath known as EA used to publish small and imaginative games. They treated their developers as “artists” by making each release a lavish one. Cover art was done in the style of the old vinyl records (that's those big, black cds for you youngsters) and the game’s creators were treated with the upmost regard. They devoted magazie ads to them and greatly shared the wealth generated by the profits. Yes, there was once meaning to the word “art” in Electronic Arts and they were well loved.

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Today when gamers think of EA they view them as the gaming company equivalent of Audrey II, consuming all they can just to survive and grow bigger in the process. Whether that’s good or bad just depends on your perspective.

When I think of the games of EA of today I think of sports, racing and crashing games, Sims, shooters, movie licenses and sports. However, when I look back on my memories of the EA games I’ve played I remember dinosaurs, monsters, mutant sports, fantasy, cavemen and sports. From my perspective, the larger they became, the less imaginative and odd looking the games that were published. In essence, the games they were publishing became less artsy while adopting a more realistic, sim-like style.

So let’s look back at some of the games which were released under the EA label (and gawk at some of the amazing cover art):



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oh yeah, I forgot one:

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