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Longest credits sequence at the end of a game?

Scott Pilgrim has to have the worst credits time relative to gameplay time. A 2-hour beat em up with 15 minutes of credits? Ubisoft please.
 
Nintendo's credits are often great because they are minigames.

Splatoon

NSMB Wii

Smash Bros 4

And shockingly tend to be under 5 minutes.

Smash 4 is sort of unusual though since the credits show unreasonably fast for regular game due to the fact you're gonna see them a lot.

The mini-game factor doesn't help a lot if credits are long anyway, as seen with Sonic Colors and Rayman Origins/Legends credits. One of the new Rayman games (Origins I think, but I'm not too sure) even made you unlock the most of interactivity.
 
I heard AC games have long credits but I've never watched any credits for a game so I can't verify

Never had the desire to give the attention or time to the people who made the game, never cared
 
A lot of western studios seem to list basically everyone who can be connected to a department that worked on the game. It's more an organizational directory than crediting the people who actually worked on the game.
 
Some Ubisoft game probably. GTA credits are pretty long as well.
I think more games should take the Blizzard route: pause/play/ffd/slow controls on the credits screen.

Edit: well bugger me, Overwatch doesn't have that. I'm pretty sure at least Diablo 3 and Starcraft 2 had those in the credits
 
There's no way this is the longest but once the credits started going in far cry 3. I left got dinner, picked up my brother at school, and cleaned my pool and credit were just finishing when I got back. This had to have only gotten worse by far cry 4 but I never finished it.
 
They wern't long per say but the Super Monkey Ball credits are so tedious
super-monkey-ball-credits.JPG

(Sorry can't find a better screen)
Each letter in someones name would deconstruct and become an obstacle that bounces you back, you can't just sit back with this one.
 
I swear Hell Yeah! Wrath of the Dead Rabbits credit were excruciatingly long. I have no idea how or who all these people were... Sega staff? Some kind of meta joke?
 
Assassin's Creed Revelations was the longest non-skippable credits sequence I've ever witnessed. I remember leaving the console alone for like 20 minutes and when I came back it was still playing.
 
Only if the people involved give no fucks.

The Last of Us has a classy and smart credits sequence. The first three minutes are for the main development team, traditional scrolling credits. The rest, which is mostly outsourced work, contractors, marketing and whatnot, is made up of quickly changing splash screens with multiple people credited in them.
One of the best because of how good the musical choices are. Love love love that they brought 'The Choice' back in at around the time the cast and Nolan North's role is revealed.
 
Assassin's Creed by far. It's like a dozen studios, then localisation for half a dozen languages, then distribution for half a dozen worldwide territories, for half a dozen hardware platforms.

AC3 and Black Flag were memorably long for me.
 
Is it true that The Division has no credits sequence? I tried looking for one but cannot find it.

(Conspiracy: They did it so when people search for it, all you see is ads and glitches for its currency i.e. "credits").
 
To this day, I have no idea if Dragon Age's credits actually have an ending.

I'm not even joking. I honestly think it constantly loops forever.
 
As was already mentioned, fairly sure GTAV is the answer. It is just so insanely long you actually start laughing at the absurdity. Several albums of music could be played in the same time.

Edit: holy crap, Massive Chalice...
 
3/4s of most credits these days are just people on the publishing end and it baffles me that section isnt limited to the games region. Is there a reason I need to know the marketing intern for Ubisoft Benelux for instance?

i assume its done just so a dev only has to set up one credits list and be done with it but it wastes so much time.
 
One of the reason I don't like Ubisoft games, at least show my some pretty art or let me play some mini games so I won't be so bored.
 
One other thing with DOOM, I was pretty surprised not to see Carmack listed anywhere there, especially under the 'Special Thanks' section. I mean, sure he wasn't directly involved in the game but his influence definitely should have been acknowledged simply because of id Tech.

Salty from the law suit.
 
Film-style slow scrolling non-interactive and unskippable credit sequences that go on for 30+ minutes are dumb as hell. This is an interactive medium, why not design your credits sequence to take advantage of that? And I don't mean just add some minigame that you can play while the credits scroll.
 
I think they need to work to make credits relevant.

No one cares about who was involved with marketing, distribution rights, that isn't part of development of a game, that's part of totally separate jobs.
 
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