Only Baphomet's screen caps are allowed from this point on. :0
I wasn't saying because it had FMV capabilities it had better graphics. I was talking specifically about that image, which gets passed around online.
Since there are N64 shots taken from emulators, it's only fair PS1 gets the same treatment too.
I wasn't saying because it had FMV capabilities it had better graphics. I was talking specifically about that image, which gets passed around online.
I just took all these from on real hardware via RGB and running them through an XRGB Mini upscaler. This is even giving an added benefit to the N64 as it has to be modded to even output RGB. Otherwise S-Video is as good as it got back in the day.
I tried to get the best looking picture out of each game. Click on them to view them in full detail.
Wipeout
Tony Hawk Pro Skater
Racing games
3D platformers
PS1 games are on the top N64 games are on the bottom.
The blur filter that covers everything on the N64 just makes it look bad, even compared to the PS1 with it's texture warping.
FINAL BOSS SPOILERS: Ocarina of Timehttp://i3.minus.com/ikxczwIEm83PX.jpeg
Here's some actual shots of Duke 64 and Quake II for N64.
Holy shit, there isn't a single straight line in this shot lol.
Should have been called the Warpedstation.
Sounds like King's Field.I vaguely remember a PS1 RPG which had no faces at all. Their heads were just blank.
Only Baphomet's screen caps are allowed from this point on. :0
R4 on an emulator, blown up:
Can't really compare with this as no one really invested anything into making a good vs fighter on the N64. Definitely nothing with as much time, money and effort as was put into that game. That gif looks motion captured.
Its a good looking game, but I can't say the N64 couldn't have done way better. There is nothing like it to compare it to.
OTHO the N64 as it looked like is almost impossible to reproduce on an emulator, although I haven't tried that particular plug-in that was posted.
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I don't see how any of this matters. Nothing on the N64 approaches Tobal 2, less so in motion, and that's all there is to it. I dispute that the N64 would've been capable of reproducing it as is, anyway, since the characters are pretty high poly for the PS1 (that's where all the polys go to since the scenery is pretty simple). All of the fighters on the N64 look hideous and are horrifically polystarved.
What exactly am I supposed to be looking at? Both shots are in dark narrow areas that are not showing much and the flash it taking a decent piece of screen. Those just look like bad screenshots to me or really poorly chosen segments/moments for capture.
You can't see the eney in either shot because there are so far away on top of the being blocked out by the gun flash. Even more, the images are stretched tremendously.
That is definitely not how I remember them looking.
The warped geometry becomes much, much more pronounced when rendered at higher resolutions. The native res pixelly graphics actually do a lot to mitgate the effect.
Wipeout 64 (a PS1 port), Tony Hawk's Pro Skater (a PS1 port), and a throwaway race car game probably aren't the best representations of Nintendo 64. Having said that, PlayStation's IQ is definitely crisper.
I'm checking to see if I have any old captures still left on my HDD, but so far all I can find are these tiny images of Super Mario 64 and Ocarina of Time.
Just look at the textures trying their best not to start shaking.If you want a good late gen PS1 FPS to compare with, there's Alien Resurrection![]()
Holy shit, there isn't a single straight line in this shot lol.
Should have been called the Warpedstation.
Check the link I posted, there are a bunch of N64 shots taken with the pixel-accurate plugin.
ReyVGM said:While the game is crap, Mace The Dark Age looked amazing back then.
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We have different definitions of the word amazing.
https://www.youtube.com/watch?x-yt-...v=-WaQvGGnhhc&feature=player_detailpage#t=145
The animation is awful it doesn't even seem to hold 30fps.
I don't see how any of this matters. Nothing on the N64 approaches Tobal 2, less so in motion, and that's all there is to it. I dispute that the N64 would've been capable of reproducing it as is, anyway, since the characters are pretty high poly for the PS1 (that's where all the polys go to since the scenery is pretty simple). All of the fighters on the N64 look hideous and are horrifically polystarved.
1998's Fighter's Destiny was the fighting game to beat on the N64, imo.![]()
We have different definitions of the word amazing.
https://www.youtube.com/watch?x-yt-...v=-WaQvGGnhhc&feature=player_detailpage#t=145
The animation is awful it doesn't even seem to hold 30fps.
Just look at the textures trying their best not to start shaking.
Because Clayfighters 63 1/3 was hot garbage.Why hasn't anyone posted screens of that n64 clay fighters game?
I remember it looking good its yeaaaars though. Thought it would make a good fighter comparison.Because Clayfighters was hot garbage.
Who told you the PS1 could push more polygons?PS1 had larger cache memory and could push more polygons, so games look really nice in screenshots, but with the lack of perspective correction the 3D worlds in it's games were weird to say the least - approach a solid wall and watch as it becomes decidedly unsolid, jumping and warping every which way. Then there's also the lack of anti-aliasing, which made most games on the system look really pixellated.
The N64 had a much higher clock speed, double the ram, could handle much bigger 3D worlds with solid boundaries - walls actually looked and behaved as walls. It also had the Expansion Pak add-on that doubled the ram from 4MB to 8MB (compared to the PS1's 2MB), which developers chose to use to either double the resolution to the Dreamcast's 640*480 or add in more effects. Perfect Dark and Turok 2 - Seeds of Evil are two such examples of the former, Majora's Mask an example of the latter (notice the extra polygons in Link's face and hair, the more detailed and alive game world). Unfortunately, the N64 had a miniscule texture cache which resulted in the miserable vaseline filter.
For myself, I always preferred the N64, blurry textures and all. The games were bigger and some of the later ones especially were amazing. People have shown screenshots but not posted much videos, which is a shame. There is one video I'm going to link here that nobody has thought to mention, because it ended up not releasing on the N64 and instead was turned into Starfox Adventure on the GameCube. I remember seeing the N64 trailer and it looked incredible, and it still impresses me today considering the hardware it was running on. Here, look at the original trailer -
Dinosaur Planet
Geometry Transform Engine: (calculated/transformed polygons/sec)
*1.5 million verts/sec
*500,000 polygons/sec
GPU: (rendered, displayed on-screen)
*360,000 flat shaded polygons/sec displayed
*180,000 textured, gouraud shaded, lit polygons/sec displayed
I was just thinking this. Screenshots don't really make for fair comparison.PS1 stuff looks better in screenshots as it's just cleaner overall, plus the system benefits from a lot of 2D focused games that have aged a lot more gracefully.
However, the lack of z-buffer makes any heavily 3D game look atrocious in motion. N64 stuff may be blurry as shit but at least it doesn't wobble all over the place.
Who told you the PS1 could push more polygons?
Can't a find a technial readout for the n64 but it was up to 500,000.
Compared to tekken, tobal, or Toshinden, Mace looked like poop.Well, I said "back then"
Besides, that's a stretched JPEG image. Here's here's another pixel-accurate screenshot at the correct resolution. You can't deny that doesn't look good.
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Compared to tekken, tobal, or Toshinden, Mace looked like poop.
Like I said above. I didn't go out of my way looking for things like that. I just grabbed the first images I found in search that looked similar enough to do a comparison. I'm working with what is available. I grab most of these from google image search. Just click view image, and bam.
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Are these more to your liking? They honestly don't show much of a noticeable difference from the one you singled out for being a PC mod to me as far as overall detail goes.
Who told you the PS1 could push more polygons?
Can't a find a technial readout for the n64 but it was up to 500,000.
Wipeout 64 isn't a port. That racing game is considered to be one of the best looking N64 racing games. And Donkey Kong 64 still looks like shit when compared to Crash. Tony Hawk maybe a port, but it doesn't change the fact that it looks significantly worse on N64.
I was just thinking this. Screenshots don't really make for fair comparison.
No. I have Mace. It moved poorly even compared to Toshinden 1. The geometry and animation was poor. It was hard to tell what was going on it was so jerky. There isn't a contest here. Mace was never a good fighter.Compared to the first outing of those games, Mace looks amazing.
While the N64 certainly had higher highs, PS1 had developer support and CD-ROM on its side. I never really got the impression that any developers outside of Rare and Nintendo felt motivated enough to push the N64 in the same way the PS1 and Saturn were. Cartridge really held that system back.
Donkey Kong 64 is one of the muddier Rare titles along with Jet Force Gemini. Even so, it's still not "shit" compared to Crash, especially when I see it in motion like I am now.
I don't know what it does differently, but the IQ on Super Mario 64 looks far better than than most other N64 games. I don't remember any other N64 game where the colors pop like that, specially the reds. Maybe the game rendered at 24-bit colors? I don't remember it having that muddy multicolored dithering that many N64 games had.
No. I have Mace. It moved poorly even compared to Toshinden 1. The geometry and animation was poor. It was hard to tell what was going on it was so jerky. There isn't a contest here. Mace was never a good fighter.
Heck, Iron and Blood looked better. At least that moved at 30fps.
Not true, DK64 looked extremely sharp and was not muddy or blurry at all.
That video you linked is horribly compressed, which adds a ton of filtering and artifacts.
That's because Mario 64's textures were simple, with simple colors which made everything pop. Also the game barely uses the trademark N64 filters.
I never said it was a good fighter, I said it looked good (visually). Specially compared to Tekken 1 and Toshinden 1.
DK 64 is extremely muddy. There's no denying it.
Also one look at the stairs and Mario on the screen above shows the blur filter in full effect.
It is not. Much less, "extremely".
I said it "barely" used it.
I would call that muddy.
Oh ok. King's Field immediately sprang to mind because it was the same way.Granstream Saga