CrushDance said:
You really have to look to notice it though in most cases, when the system first came out it was easily apparent. But nowadays people use 200x zoom and so forth to point out the differences. If a game is good people will buy it regardless at the end of the day, if 2K can iron out these issues then they have a sale from me at $59.99, if not, maybe at $39.
What difference is there really but lighting? I notice slightly better AA or AA in the Overlord shot but it's because we're looking for it.
There are a load of differences. It's most just the PS3's 'softerness' things though. If I could be bothered to do a photoshop thing, highlighting things I wouldn't, but I'll give a few examples in text, hopefully they won't be too hard to see in the pics.
In the thing with the knight guy, look at the rock at the far left, above and below oddly placed patches of grass. The texture appears more defined on the 360 pic, it's stands out there in particular, but it's the same all over the image, it really stands out on the small thing on the guy's belt, not the skull buckle, the pointy upside down triangle.
In the star wars pic it's the same thing, check out the 'arms' of that turret thing on the ship, the texture is more sharper on the 360. Same thing at the part of the building showing some sort of windows, it's just at the end of the arms of the turret, you can can see the individual beams clearly, on the PS3 version, not so much.
It might be nitpicking, but it really stands out to me, they were clear from the second they loaded (which took forever because I'm in student halls and the net is ass).
Okay, more derailing, I didn't mean to do this again.
Demo talk commence.