cyberheater
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So No Mans Sky and the latest Resident Evil are both coming to Mac via Metal 3. Interesting times.
Apple also announced that Resident Evil Village will becoming to the Mac, taking advantage of the new Metal 3 features. No Man's Sky will also be coming to the Mac later this year and it will also use Metal 3.
It has new features like MetalFX upscaling and temporal antialiasing to take advantage of new features of Apple's M2 processor. Apple said that its consistent Apple silicon across its product line will help game developers target the biggest market.
Combined with PS Studios the death knell for Traditional PC has been rung.
Macs have historically been pretty weak in GPU performance And the ones that had decent permanece cost a fortune.Remember when Halo and Doom 3 debuted at MacWorld to make the Mac a gaming platform?
Even Blizzard, who used to put EVERY game they made on the Mac, has bailed.
Probably. I can't wait to abandon a platform with all the games to buy an overpriced Mac and play No Man's Sky.I heard it 20 years, 10 years. Is this it the time now?
It's different because now they have competitive and in some ways better silicon for the price.why is this different from the other times Apple got drip-fed old games?
to be fair windows is becoming more of a walled garden by the day. windows 10 had awful backward compatibility with older games, and with it being a service there are updates that sometimes break compatibility with games too. So anytime there is an update for windows, there is always a chance it can break compatability.Get ready to start a new gaming library that won't be usable in 5 years
I literally can run old ass games and still play GTA 3. What are you talking about?windows 10 had awful backward compatibility with older games,
It was true for a while when Windows 10 first dropped but not anymore. Off the top of my head Diablo 1 (disc version) was one that required some neckbeard tinkering. You could get it playable and it has since been resolved. The GOG version also runs perfectly fine. Can't think of any games that don't work on Windows 10/11.I literally can run old ass games and still play GTA 3. What are you talking about?
Not true in the laptop space. Apple accelerated their operating system via GPU since the early 90's offloading animations, minimize and such so they always spent a little more on mobile pc's in order for them to have a bit of graphical oomph (and memory to store those things as framebuffers) just to make things fluent. This was very evident from the 2002 line-up onwards, until Core i5/i7 came along, with Apple famously opting to not use them on 13" macbooks because intel nuked Nvidia's licence to do northbridges with integrated graphics, taking the space Apple needed to have a "good GPU" in. They opted to have a crappier CPU because they needed the better GPU.Macs have historically been pretty weak in GPU performance And the ones that had decent permanece cost a fortune.
For a reason, and they still won't be relatively good value gaming machines.Macs have historically been pretty weak in GPU performance And the ones that had decent permanece cost a fortune.
The real problem will be the App Store's policies.No Man's Sky is coming to Mac AND iPad which is even more interesting. THis is where the benefits of a unified environment will start paying off for write once publish to the whole ecosystem.
The problem will be with games that use a lot more storage than No Man's Sky with the tax Apple charges for their larger storage options beyond defaults.
I guess we'll see with the release of these games, more with larger ones like Resident Evil Village. It looks like all 3 of them are going to be Mac App Store exclusives and not on Steam initially. Apple did this for other games that they helped with the development of like Divinity Original Sin 2.The real problem will be the App Store's policies.
Actually... Apple already has PC's doing 7.3 GB/s. PS5 internal SSD sits at 5.5 GB/s.You only need to pay $4000 for PS5 performance! With worse SSDs of course.
Of course Apple has great marketing, so who knows where this will go.
GTA3 works on a Mac too.I literally can run old ass games and still play GTA 3. What are you talking about?
Yep. Unified development is key.No Man's Sky is coming to Mac AND iPad which is even more interesting. THis is where the benefits of a unified environment will start paying off for write once publish to the whole ecosystem.
The problem will be with games that use a lot more storage than No Man's Sky with the tax Apple charges for their larger storage options beyond defaults.
The Mac port of GTA 3 stopped working after Mac OS 10.14 Mojave. Any release after that removed 32 bit support. The only way to play GTA3 now is to side-load in the iOS GTA 3 .ipa and the process is flaky to say the least.GTA3 works on a Mac too.![]()
I thought that their Rosetta emulator supposed to tackle the problem with x86/x64 support?The Mac port of GTA 3 stopped working after Mac OS 10.14 Mojave. Any release after that removed 32 bit support. The only way to play GTA3 now is to side-load in the iOS GTA 3 .ipa and the process is flaky to say the least.
Actually... Apple already has PC's doing 7.3 GB/s. PS5 internal SSD sits at 5.5 GB/s.
I was seriously anticipating the announcement of Vulcan for Apple Silicon. Until Apple supports an industry standard API, Apple will not have a gaming platform anyone is willing to fully support.
I think they deprecated Rosetta 1 a good while ago, but Rosetta 1 was for the PPC to x86 transition not for 32 bits x86 support on x64 ones.I thought that their Rosetta emulator supposed to tackle the problem with x86/x64 support?
There's a big chance of a Windows update breaking something yes. But I wouldn't call it walled garden, just lack of QA, testing, clusterfuck kernel with lots of bad practices and plain incompetence.to be fair windows is becoming more of a walled garden by the day. windows 10 had awful backward compatibility with older games, and with it being a service there are updates that sometimes break compatibility with games too. So anytime there is an update for windows, there is always a chance it can break compatability.
No, Rosetta 2 is for x64 to ARM64.I thought that their Rosetta emulator supposed to tackle the problem with x86/x64 support?
Oh, I see. Crazy to think that on Windows you can still run stuff from 3.1 era. Though I am not sure if anybody needs it when VirtualBox, Dosbox and other stuff exists.I think they deprecated Rosetta 1 a good while ago, but Rosetta 1 was for the PPC to x86 transition not for 32 bits x86 support on x64 ones.
I guess a lot of enterprise devs enjoy that long long BC support MS has always offered and well users wanting to preserve software with minimal changes / effort enjoy it too. On macOS and especially on iOS every so many years you lose a batch of software (iOS lost several games one after the others as it went through major HW and OS transitions).Oh, I see. Crazy to think that on Windows you can still run stuff from 3.1 era. Though I am not sure if anybody needs it when VirtualBox, Dosbox and other stuff exists.
Rosetta 2 on M-series chips is for 64 bit Intel Mac apps to run at full speed (or close to it) on Apple Silicon. They gave a lot of warning prior to Catalina (10.15) that 32 bit support would be gone. I am guessing they did it to simplify the amount of calls Rosetta would need to translate by moving it to just unified 64 bit Mac OS calls and nothing legacy.I thought that their Rosetta emulator supposed to tackle the problem with x86/x64 support?