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Looks like the press isn't quite feeling "Ryse"

sorry to hate but looked as bad as every other QTE Kinect / Motion title I've seen - and worse than many.

Following Crysis 3 (which was weak I thought) and Crysis 2 (which was bland) this looks like Crytek have lost the plot IMHO.
 
This is the kind of game I would prefer to watch a Let's Play of than actually buy and play. Nice graphics, enticing setting, boring and dull gameplay. Whoever came up with the QTE and thought that gamers would like it needs to be shot.
 
Yeah, I mean, the game may be good but the presentation was stale and they were clearly riding on "look how good the graphics are!!!"

Ryse is basically what I expected most next gen game reveals to be like -- but fortunately, at least for me, most of the games I saw for the next gen actually looked like really good games, and Ryse is the exception. Not writing it off, but it did nothing for me.
 
I'm pretty sure it was Yu Suzuki

Yeah I think Shenmue was the first to bring it up. I hated them then and I hate them now. They're lazy and indicative of a lack of imagination. There have to be better ways of doing this... and there are. Wind Waker had a pretty cool and fun interpretation way back in 2002.
 
Yeah, this games looks nice graphically, setting is cool, but the gameplay was so atrocious. You land one strike and it's straight to a qte, followed by a qte. This game will offer no challenge, it appears you have to concentrate more on the button-promps than skillfully taking out the enemies before you.

I think with this new gen where all devs have a pc-like architecture to work with, we will see Crytek for what they're really worth, both technically and gameplaywise.
 
Graphically it looked great and it had some cool moments in the trailer. If I was to XBone it would be a game I'd probably get... reviews pending. However, gameplay left a little more to be desired. Felt like button prompt; the game. Seemed to rely far too heavily on that.

I'll keep an eye on it though as it certainly stood out to me.
 
Well it looked very much like "Saving Praetorian Ryan.

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Yeah I think Shenmue was the first to bring it up. I hated them then and I hate them now. They're lazy and indicative of a lack of imagination. There have to be better ways of doing this... and there are. Wind Waker had a pretty cool and fun interpretation way back in 2002.

It's all about the hand to hand combat. I don't know how you can have closeup cinematic combat sequences without some form of QTE.
 
The better looking you make a game (especially with a cool setting), the more you break the immersion with shit popping up on the screen telling me what to do. I imagine after an hour or so of game play, I'd learn the timing of blocks and attacks. If they have a setting so it hides the prompts, then I'd be much more likely to pick it up.
 
Crytek doesn't know what there doing or what they want but i had that feeling when i saw it at xbone conference. It is meh,not impressive to say the least. It will be soon forgotten and will not sell well like Crysis 3 did.
 
I actually thought it looked great - just a shame it's on the bone. About the QTE's I read earlier these were 'enhanced' for the gameplay demo. There were obviously more in the demo just to illustrate the brutal and visceral execution insta-kills.

God of War uses them, Darksiders uses them, War in the North used them, Castlevania uses them - QTE's are here to stay. Whoever designed the demo just went OTT, probably best to see a second tuned demo after the feedback.

That's if anyone is still considering an Xbox One - poor souls.
 
It's all about the hand to hand combat. I don't know how you can have closeup cinematic combat sequences without some form of QTE.

Well, sure, but I don't think it's the QTE so much that people have issue with so much as the implementation. Take the recent game Remember Me - the first boss I faced in that game required that I use a QTE to take him down, and if I didn't, it would make me go through it all over again until I got the sequence right. Memorising a sequence of button presses is liable to make me rage than enjoy the game. Ryse didn't have this specifically, but I'll bet the bosses do. I think what pissed people off most though was that to finish an enemy, you seemingly must do the QTE. There were so many of them, I think all enemies killed in the demonstration were killed with a QTE.

That's irritating to say the least. Not every bloody enemy has to be killed with a stylish animation that takes your control of the experience away from you.
 
sorry to hate but looked as bad as every other QTE Kinect / Motion title I've seen - and worse than many.

Following Crysis 3 (which was weak I thought) and Crysis 2 (which was bland) this looks like Crytek have lost the plot IMHO.

hard to lose what you never had ;p

i've always loved Crytek's technical prowess, but their games are just. so. boring.
 
The Bouncer all over again?
 
Hey guys, if you want to say this has a lot of QTEs, looked like a kinect game, was pretty, or was a bad demo, that comment has already been made. hope this helps.
 
It really annoys me that Crytek made a big song and dance about having a historical advisor to make sure everything is accurate. They clearly haven't listened to any of the advice an advisor may have given.

Out of all the issues like boring combat and boring AAA cinematic bullshit, it's actually the tiny historical inaccuracies that annoy me the most.
 
From what I've read, it's not a QTE game but the letters that correspond to the keys give you additional score if pressed on time, that's all.
 
Well it looked very much like "Saving Praetorian Ryan".

A beach landing under ranged attack, a shellshock bit, complete with the guy wandering around without an arm...

Other than that it looked great up till the moment you were bombarded with QTEs. What would have been wrong with simple 3rd person melee combat? Attack, block and dodge buttons, that's all that's needed.

Yep. And they were all US Marines in Roman armour, which is just completely stupid.
 
Who in their right mind decided multiple QTEs for every fight essentially was a good idea? My god, that has to be a boss only thing or once in a blue moon for like a super special kill. It looked pretty nice but that would be absurdly tiresome and it makes the gameplay slow to a crawl.
 
my favourite thing about this game is that you don't even need to press the instant win buttons to instant win

I’m on the battlefield. I’m stomping through the corpses of my comrades swinging my sword at anything that moves. I begin a combo, I slash twice and then whooom slow motion is initiated, shit is about to get ‘cinematic’. A button prompt hovers elusively above the sword I’m about to drive into the throat of my enemy… argh I’m too slow! The prompt flickers, disappears.

I missed it. Damn.

But then somehow, for some reason, I still complete the cinematic ‘kill’.

What?

Maybe it’s a bug I think, but no. Next time I deliberately press the wrong button. The kill goes ahead, no consequences. Then I try hitting no buttons whatsoever. The kill goes ahead. I put the controller on the table in front of me, the kill goes ahead.

What is going on here?

I ask one of the Crytek people hovering at the booth – is this a bug? Why am I completing kills when I hit the wrong button prompt? Or, worse, no button at all. Turns out it was a deliberate design choice.

“We don’t want the player to feel frustrated,” I am told.

http://www.kotaku.com.au/2013/06/why-ryse-is-the-most-frustrating-game-of-e3/
 
Looked pretty damn obvious from the presentation, kinda pretty to look at but absolutely vapid in its gameplay. I hope this isn't a sign of things to come; prettier graphics and even more dumbed down gameplay than we're already getting these days.
 
You have to pull off a special kind of lameness to make me not interested in a beautiful game set during the Roman Empire, but hot damn they did it.
 
When I was watching the event unfold live, and they showed this, the mockery in the room here was immediate and vicious. I also felt it'd be the source of forum mockery and possibly animated gif mockery in the future. We'll see.
 
It's going to be so boring to do the same 10 executions over and over for 5-6 hours, also, since it's crytek, we won't have a decent story either.A shame, since we still don't have enough decent historical based games.
 
The game graphically looked truly next-gen but I don't want just better graphics I want better gameplay. And this just looked like an on-rails converted to controller based. I'd like to get my hands on to see for myself but it doesn't sound like fun from the previews.
 
I was just researching about this game... I found this article

http://www.kotaku.com.au/2013/06/why-ryse-is-the-most-frustrating-game-of-e3/

I’m on the battlefield. I’m stomping through the corpses of my comrades swinging my sword at anything that moves. I begin a combo, I slash twice and then whooom slow motion is initiated, shit is about to get ‘cinematic’. A button prompt hovers elusively above the sword I’m about to drive into the throat of my enemy… argh I’m too slow! The prompt flickers, disappears.

I missed it. Damn.

But then somehow, for some reason, I still complete the cinematic ‘kill’.

What?

Maybe it’s a bug I think, but no. Next time I deliberately press the wrong button. The kill goes ahead, no consequences. Then I try hitting no buttons whatsoever. The kill goes ahead. I put the controller on the table in front of me, the kill goes ahead.

What is going on here?

I ask one of the Crytek people hovering at the booth – is this a bug? Why am I completing kills when I hit the wrong button prompt? Or, worse, no button at all. Turns out it was a deliberate design choice.

“We don’t want the player to feel frustrated,” I am told.

This can't be serious... I don't need even press a button now?
 
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