Ghost of Caelid
Banned
So with games that are narrative based you have a story that is told to you and you as the player are apart of the audience to some extent while in a lore based games you more so piece together aspects of the backstory and aren't really pushed by the game itself to complete.
The more games I play when the lore plays a bigger role than narrative I realize I enjoy them more. In a game like Hollow Knight, From games or the side quest in many of Bethesda games are often my favorite aspects is piecing together "what happened here" through environmental story telling, art direction instead of traditional story telling we see in more cinematic games like TLOU or Uncharted. Lore based games seem to work better with what games are about, interactivity and exploration vs set piece to set piece to cutscene.
That being said do you prefer you stories told in a more traditional sense or to piece it together through gameplay?
The more games I play when the lore plays a bigger role than narrative I realize I enjoy them more. In a game like Hollow Knight, From games or the side quest in many of Bethesda games are often my favorite aspects is piecing together "what happened here" through environmental story telling, art direction instead of traditional story telling we see in more cinematic games like TLOU or Uncharted. Lore based games seem to work better with what games are about, interactivity and exploration vs set piece to set piece to cutscene.
That being said do you prefer you stories told in a more traditional sense or to piece it together through gameplay?