I found this posted @
http://www.next-gen.biz/index.php?option=com_content&task=view&id=3851&Itemid=2
Anyway here's the article it sound interesting,but if the bundle costs the same with Blue Dragon thrown in as it does now without it why would anyone buy it now?
Microsofts Japanese Blue Dragon pack-in has received little press attention. Yet its a smart and bold hardware move, right up there with the U.S. Wii bundle. Next-Gen applauds Microsofts strategy in targeting a particularly valuable audience
Image Yesterday at a press conference in the Shibuya Cerulean Tower Hotel, Microsoft Japan's Home and Entertainment boss Takashi Sensui announced rather nonchalantly that Blue Dragon, the one game that's being hopefully eyed as the ice-breaker that will finally begin selling the Xbox 360 to the Japanese mass market, will be packaged in with the system starting on the very day the game is released: December 7th, 2006.
Moreover, the price of the console will only be 29,800 yen -- the same price as the Core System package that's being released on November 2nd. The Core System, for those who came in late, features the Xbox 360 console, one wireless controller, one play-and-charge kit for the controller, and two games: Ninety-Nine Nights and Project Gotham Racing 3. Neither of those games sold as well in Japan as they deserved to, because the system was simply not installed in enough homes.
The Blue Dragon bundle will also contain Ninety-Nine Nights and Project Gotham Racing 3. It's a bit puzzling -- why release a "Core" pack with two lesser games, when just a month later, a Core pack with THREE games, including the one game everyone wants, will be on sale for the same price? Perhaps the November 2nd release is set to capitalize on gamers looking to buy the absolutely idiotic-looking Dead or Alive Xtreme 2, or the drop-dead awesome Lost Planet, both being released on November 22nd.
Also, Dead Rising and Project Sylpheed, big, hard-hitting games by Capcom and Square-Enix, two developers who command legions of fans, will be released next week, on September 28th. No doubt their existence will have a few lingering fans curious about the system, as well.
Blue Dragon
Adding Blue Dragon on top of all of this is a bold stroke. Microsoft is in a do-or-die situation in Japan. Its hardware is selling poorly, yet it continues to carve out great games from the Japanese development and publishing community. This move plays to its strengths. No doubt it's an expensive gambit, but one that is extremely powerful.
The game cuts a hell of a trailer, has a fantastic visual presentation, stars menu-based combat similar to the Japanese RPGs of years gone by, and features battle music by original Final Fantasy series composer Nobuo Uematsu, battle music with screaming guitar solos (no more synthesized guitars), pounding drums, and (during boss fights) wailing heavy metal vocals.
Hironobu Sakaguchi, long-time veteran of videogame development, showed the game off, himself a symbol of Microsoft's self-confidence in attracting talent to its cause.
For the plan to work, gamers who buy the bundle must also buy more games. Lost Odyssey is evidence that this is possible. Called by Hironobu Sakaguchi himself "the real new Final Fantasy," crafted gorgeously with the Unreal Engine, for all it represents, it might just be the Japanese videogame of the decade.
Lost Odyssey
The audience at yesterdays press briefing was quietly awed at Lost Odyssey's seamless presentation. They murmured approval when it was revealed that the one-hour-long demo of the game would be packaged in with every issue of Famitsu, Japan's largest, weekly videogame magazine, on sale October 20th.
All of these big games -- Dead Rising, Sylpheed, Lost Planet Blue Dragon-- are games that Japanese gamers would feel comfortable playing without even connecting to the internet. This is why a demo disc of Lost Odyssey -- another mostly offline game -- is feasible, and even more effective than a downloadable demo. The RPGers of long ago were -- and still are -- very "thing"-minded people. Microsoft is appealing to them. And it has indeed been a very long time since anyone released a demo disc with a vengeance in this country.
Long ago, there were Japanese -- and American -- fans so fanatical about Final Fantasy that they bought a PlayStation just to purchase Tobal #1, an obscure little fighting game by Squaresoft, so they could play the Final Fantasy VII demo that was packed in. Might those same fans, and their descendants, be prepared to purchase an Xbox 360 Core System just two weeks after the Lost Odyssey demo finds their hands?
This week's issue of Famitsu puts Blue Dragon on a pedestal. The release date is now out of the bag. People know it's coming on December 7th, 2006. That's just a little more than two months away. It's going to be packed in with the system. Thousands of gamers will already have a Lost Odyssey demo disc at the time. Buying a 360 will seem like something to do. At least, that's probably what Microsoft is hoping and wishing.
Big games coming next week (Dead Rising, Sylpheed), in November (Lost Planet), and Blue Dragon in December -- things are really shaping up for Microsoft in Japan. And if Tokyo Game Show goes well enough, Lost Odyssey's and Blue Dragon's shadow looming over everything might spell an awesome kind of surprise victory over competitors.