From what I've heard, I Am Setsuna was a lot closer to current mobile JRPG trends than it was to Chrono Trigger or other classic 16-bit JRPGs, in visuals, gameplay style, and story. It's just that Square-Enix hammered the nostalgia aspect HARD in their marketing and a lot of nostalgic 16-bit JRPG fans don't play mobile games so they couldn't make the comparison.
when it comes to upcoming games for fans of classic rpgs, I've got Octopath Traveler, Alliance Alive and two Romancing SaGa remakes to look forward to. Something like this or Setsuna just doesn't rate.
From what I've heard, I Am Setsuna was a lot closer to current mobile JRPG trends than it was to Chrono Trigger or other classic 16-bit JRPGs, in visuals, gameplay style, and story. It's just that Square-Enix hammered the nostalgia aspect HARD in their marketing and a lot of nostalgic 16-bit JRPG fans don't play mobile games so they couldn't make the comparison.
No. They showed Octopath Traveler by the Bravely team and Square announced Setsuna right after with a trailer on YouTube, which is by Tokyo RPG factory, the team handling Lost Sphear.
I wish all of the Square Enix SNES/PS1 revival games didn't feel the need to copy the cheesy, pseudo-philosophical, macguffin-focused scenarios from that era as well. Bravely Default, Setsuna and this all look gorgeous, and have all this opportunity to capitalize on their relatively low production values. But the scenarios are so unappealing. Even the PS1 FFs did it way better:
FF7 opens with you in an eco-terrorist group assaulting an industrial facility.
FF8 opens with you in summon-driven military academy, travelling for a special mission through a modern-looking city.
FF9 opens with you simultaneously kindapping a princess while pretending to put on a play, and sneaking into that play.
Bravely Default... the crystals are in danger!
Setsuna... the chosen one needs to save the world!
This game... the world is vanishing into nothing, can friendship and love overcome it?
Gross. The people making these games have no idea what the "good parts" of retro RPGs are, so they're just doing their best to copy everything without critical thought.
These are some super selective and broad summaries you are giving here.Nostalgia is strong though, so I'm not surprised. I Am Setsuna starts out with a main character who is hired to kill someone who turns out to be a sacrifice.
Will there be no american release, even if limited? All I get is being redirected to the EU Square-Enix Online Store.
Fair enough. If anything though, I'd retroactively apply my criticisms to a game like FF9, which devolves into the same macguffin/friendship stuff.
I wish all of the Square Enix SNES/PS1 revival games didn't feel the need to copy the cheesy, pseudo-philosophical, macguffin-focused scenarios from that era as well. Bravely Default, Setsuna and this all look gorgeous, and have all this opportunity to capitalize on their relatively low production values. But the scenarios are so unappealing. Even the PS1 FFs did it way better:
FF7 opens with you in an eco-terrorist group assaulting an industrial facility.
FF8 opens with you in summon-driven military academy, travelling for a special mission through a modern-looking city.
FF9 opens with you simultaneously kindapping a princess while pretending to put on a play, and sneaking into that play.
Bravely Default... the crystals are in danger!
Setsuna... the chosen one needs to save the world!
This game... the world is vanishing into nothing, can friendship and love overcome it?
Gross. The people making these games have no idea what the "good parts" of retro RPGs are, so they're just doing their best to copy everything without critical thought.
FF7/8/9 are closer to the modern style of JRPGs than the oldschool JRPGs that Setsuna/Sphear is inspired by.
Maybe just your region? I was able to order just fine on the NA store.
How come it looks less impressive than I Am Setsuna with the Vita cut out of the mix?
Never played I am Setsuna but i prefer its style compared to this one.
Was I am Setsuna also 50 bucks?
Setsuna creatively used snow as part of its art style to great effect. People didn't like it however so now they've removed the snow.
Everyone has a lisp.The game's name triggers me.
aggressively mediocre
Man did that trailer look boring. I get that they want to produce old school style rpgs but if your budgdt is so low at least go for a unique look or mechanic.
I wish all of the Square Enix SNES/PS1 revival games didn't feel the need to copy the cheesy, pseudo-philosophical, macguffin-focused scenarios from that era as well. Bravely Default, Setsuna and this all look gorgeous, and have all this opportunity to capitalize on their relatively low production values. But the scenarios are so unappealing. Even the PS1 FFs did it way better:
FF7 opens with you in an eco-terrorist group assaulting an industrial facility.
FF8 opens with you in summon-driven military academy, travelling for a special mission through a modern-looking city.
FF9 opens with you simultaneously kindapping a princess while pretending to put on a play, and sneaking into that play.
Bravely Default... the crystals are in danger!
Setsuna... the chosen one needs to save the world!
This game... the world is vanishing into nothing, can friendship and love overcome it?
Gross. The people making these games have no idea what the "good parts" of retro RPGs are, so they're just doing their best to copy everything without critical thought.
the thing is that it doesn't look old school. it looks like indie/mobile games from 5 years ago.
they shoulda went straight 2D sprites.