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Lost Winds (WiiWare) = instabuy

radcliff said:
But did you compare it with $50-$60 platformers? I don't think that's fair. Obviously Lostwinds isn't going to stack up to say Mario Galaxy, that is why it is priced the way it is. I definitely think there should be different review standards for the 2. If Lostwinds were $50, I still would have disagreed with your review but I would acknowledge you had some valid points, especially with game length. Not so much with a $10 game.

My points were that the puzzles were too easy, the music was droning and there were too many underground/ugly environments. That's true regardless of price.

andrewfee said:
Hmm, I wouldn't really have called the game a platformer at all, I think that might be your problem with it. Would you call games like ICO or Knytt platformers?

Frontier Developments calls it a Platformer Adventure. I classify it as a Platformer Puzzle game. The gameplay is similar to something like Lost Vikings, where problem solving takes precedence over action.
 
Errr, im stuck at the second shrine, where there is a big gap and you get that pedal flower thing for the first time. I can't seem to manage to go back to the way i came from, neither to the big opening above the shrine. Help!
 
Annoying Old Party Man said:
Errr, im stuck at the second shrine, where there is a big gap and you get that pedal flower thing for the first time. I can't seem to manage to go back to the way i came from, neither to the big opening above the shrine. Help!
you leave the shrine the way you came in. use slipstreams on the flower-copter to get to the ledge by the exit.
 
yeah i hadn't figured out how do it properly, i just reached miliseconds before the egde and then dropped off.

I made it right after the post though, just to see the game become glitchy and me getting stuck into the way out:lol
 
Finished this today, good game, I think it's priced just about right, because at 15 I would have felt ripped off, at 10 it's right on the edge. I can see where the 5.5 from Gamespot is coming from, although I see it as more as a 7.0 or something, it was good but its no bargain or revelation or anything.
 
Luigison said:
I never saw the player in that recording try to revive by zig zagging with the curser over the fallen hero. Was that tried? (Sorry if it was explained in the video. I don't have sound on this PC.)
i don't know either, the guy does not mention it, and i'm not even sure if he's aware of that tech. anyway, i've never found myself in that glitchy situation (died twice or thrice during my playthrough, once resurrected, other times just restarted from save), but i suspect trying to resurrect toku in limbo would do nothing, as by the normal flow of the game the player should've have been sent to the next cycle already, the fact that it wasn't inclines me to think the game does not exactly know what state the player's character is in, ergo a resurrect may not apply.
 
radcliff said:
But did you compare it with $50-$60 platformers? I don't think that's fair. Obviously Lostwinds isn't going to stack up to say Mario Galaxy, that is why it is priced the way it is. I definitely think there should be different review standards for the 2. If Lostwinds were $50, I still would have disagreed with your review but I would acknowledge you had some valid points, especially with game length. Not so much with a $10 game.

So, we should rereview games when they go platinium, or rate movies depending on the price you pay ??
 
Gigglepoo said:
Frontier Developments calls it a Platformer Adventure. I classify it as a Platformer Puzzle game. The gameplay is similar to something like Lost Vikings, where problem solving takes precedence over action.
My problem with the game was that I was expecting a puzzle platformer and got an adventure platformer! All the puzzles are the exact same things over and over!

O:
wazoo said:
So, we should rereview games when they go platinium, or rate movies depending on the price you pay ??
Please continue to say stupid things.
 
TheOneGuy said:
Please continue to say stupid things.

His questions are not stupid. Simply comparing bang for buck doesn't entirely make sense yet at the same time seems necessary. This issue is ripe for good discussion.
 
jay said:
His questions are not stupid. Simply comparing bang for buck doesn't entirely make sense yet at the same time seems necessary. This issue is ripe for good discussion.
yes, a discussion along the lines of:

if you expect a full-length adventure for $10 i'd like to move over to your reality. srsly.
 
blu said:
yes, a discussion along the lines of:

if you expect a full-length adventure for $10 i'd like to move over to your reality. srsly.

If length is the only problem - something I will judge when it will be available in europe - then the game should not be marked down. ICO is only 5h long and still the best ps2 game IMO.
 
I agree with the majority here: this game is pure, sweet fun. Major props to Frontier for making jumping challenging--well, not challenging, per se, but definitely a little more difficult than just pressing the button and way more fun.

wazoo said:
blu said:
yes, a discussion along the lines of:

if you expect a full-length adventure for $10 i'd like to move over to your reality. srsly.
If length is the only problem - something I will judge when it will be available in europe - then the game should not be marked down. ICO is only 5h long and still the best ps2 game IMO.

I'll take quality in play over number in hours of play. Both ICO and SotC weren't long games, but they were awesome. I also got them for a combined price of $24 because I bought them within the last year, but if I would have paid full price for SotC.

As long as it doesn't get to be something ridiculous, like paying $50-$60 for 2-3 hours on the current generation of systems. Although I guess there are a lot of games that don't go over 6-8 hours of gameplay in single-player (Heavenly Sword and CoD come to mind). But $10 for 2ish hours of very gratifying gameplay that I'll probably go through again... yeah, I'll pay that :D
 
Game's a pain in the ass to control for someone with a palsy lemme tell you. I would even have to call it inaccessible.

It's a bit better using the Wii Zapper as a stablizer, but the controls are very imprecise...couple that with a bit of shakiness/spasms and the game is essentially unplayable and more than a bit frustrating. Mainly because it is a very pleasant title with great production values. I had to get my wife to play through it for review.

I know 95% of you aren't, or care about gamers with disabilities, but this is the kind of title that really frustrates people like me. I even found the Wii Trauma center games easier to control than this.

As for Gigglepoo's review, I'd say it's right on the money.
 
blu said:
yes, a discussion along the lines of:

if you expect a full-length adventure for $10 i'd like to move over to your reality. srsly.

I was thinking more like should reviewers consider the cost of what they play or take the game solely on its own merits? If I review a game a year late and paid $10 for it should it influence what I think of the game? Do old games get better as their price drops, do rare titles get worse as their price increases? It seems almost absurd to think so but it is also silly to ignore real life costs because they set our expectations. Extending this to other art makes it even more confusing. A movie isn't good or bad based on how much you paid to see it, for example.

I don't have any answers, I just think it's an interesting topic that got cut down because you guys are overly defensive one way or another.
 
jay said:
I was thinking more like should reviewers consider the cost of what they play or take the game solely on its own merits? If I review a game a year late and paid $10 for it should it influence what I think of the game? Do old games get better as their price drops, do rare titles get worse as their price increases? It seems almost absurd to think so but it is also silly to ignore real life costs because they set our expectations. Extending this to other art makes it even more confusing. A movie isn't good or bad based on how much you paid to see it, for example.

I don't have any answers, I just think it's an interesting topic that got cut down because you guys are overly defensive one way or another.

You spending $10 in the bargain bin for an old game is far, far different than a title initially priced at $10.
 
Cheez-It said:
You spending $10 in the bargain bin for an old game is far, far different than a title initially priced at $10.

So the initial cost decided by the publisher should be the measuring stick when comparing quality to cost? Should we re-review games when the manufacturer officially lowers the sticker price?
 
jay said:
So the initial cost decided by the publisher should be the measuring stick when comparing quality to cost? Should we re-review games when the manufacturer officially lowers the sticker price?

You don't need to re-review the game, but it's clear that value needs to come into play at some point during the review process whether it's in the case of the reviewer actually making reference to it or the reader interpreting the review in context of the price presented.
 
Stumpokapow said:
You don't need to re-review the game, but it's clear that value needs to come into play at some point during the review process whether it's in the case of the reviewer actually making reference to it or the reader interpreting the review in context of the price presented.

I am not certain I agree. If a game is good a game is good. It may make sense to review what is on the disc (download) and let the potential customers work out real world economic issues. Because games are treated by publications as consumer electronics and not art my opinion is representative of a small minority, but to draw another art parallel, a painting is not good or bad based on its price. Whether or not I want to have it on my living room wall may be effected by price, but its quality is entirely independent of economics.

All of this aside, I really enjoy Lost Winds. It is so much more than the sum of its parts because of the amazing atmosphere. This may be a reach but some sections of LW remind me of the peace I felt when playing an economic mission in Stronghold, which consisted of watching beautiful orchards bloom to gentle guitar melodies.
 
review the game and leave the economic assessment to the consumer. talk about game length and replay value, of course, but reducing a score for a short (or expensive) game is ridiculous.
 
I just purchased this from the Wii shop. I'll start playing it as soon as i finish getting all the Mario Kart characters unlocked. GAF hype has never steered me wrong so far so I'm looking forward to spending some time with this game. Will report back with the good or bad news in a couple days ;)

I was torn between this and the final fantasy one but the reviews on here really helped me decide.
 
Well I couldn't wait and just gave the game a try for about an hour. :D

What a fantastic game! When I was watching videos of it before playing it I thought it would be awkward to control but it really makes sense when you start playing.
Everything about this game is really fresh. I love the graphics, music and overall feel of it.

This is exactly the kind of thing I was hoping downloadable games would be. Really original ideas that just seem so few and far between for full retail games.

Thanks to everyone that recommended this. Everyone should get a chance to play this excellent game!
 
bryehn said:
Game's a pain in the ass to control for someone with a palsy lemme tell you. I would even have to call it inaccessible.

It's a bit better using the Wii Zapper as a stablizer, but the controls are very imprecise...couple that with a bit of shakiness/spasms and the game is essentially unplayable and more than a bit frustrating. Mainly because it is a very pleasant title with great production values. I had to get my wife to play through it for review.

I know 95% of you aren't, or care about gamers with disabilities, but this is the kind of title that really frustrates people like me. I even found the Wii Trauma center games easier to control than this.

As for Gigglepoo's review, I'd say it's right on the money.
Er why did you get a wii? Its like the anti-disability system
 
bryehn said:
Game's a pain in the ass to control for someone with a palsy lemme tell you. I would even have to call it inaccessible.

It's a bit better using the Wii Zapper as a stablizer, but the controls are very imprecise...couple that with a bit of shakiness/spasms and the game is essentially unplayable and more than a bit frustrating. Mainly because it is a very pleasant title with great production values. I had to get my wife to play through it for review.

I know 95% of you aren't, or care about gamers with disabilities, but this is the kind of title that really frustrates people like me. I even found the Wii Trauma center games easier to control than this.

As for Gigglepoo's review, I'd say it's right on the money.
It would probably be worth emailing Frontier about this. Maybe they'd be able to consider disabled players more with LostWinds 2 or whatever they do?
 
The game is enjoyable, but
pulling the things out of the final boss' hands
was a little too obscure for this game's own good.
They really should have pointed out that you could do that somewhere earlier

Still, it's worth the $10.
 
OnPoint said:
The game is enjoyable, but
pulling the things out of the final boss' hands
was a little too obscure for this game's own good.
They really should have pointed out that you could do that somewhere earlier
.
They did.
 
OnPoint said:
I went through the previous 2 hours never knowing that. It was never pointed out that I recall.
Ditto. Every time I saw the
slime puddles
I just tried to avoid them, didn't think I could do anything about them.
 
BooJoh said:
Ditto. Every time I saw the
slime puddles
I just tried to avoid them, didn't think I could do anything about them.
Why do you think the little black thing sticking out remained even after you put fire on it?
 
The final boss took me awhile to figure out but I eventually did.

I'd rate the game a C+. I didn't think it was anything special. It had a quirky charm to it, that's about it.
 
jj984jj said:
Why do you think the little black thing sticking out remained even after you put fire on it?
I actually didn't even notice that until I'd read how to do it. Maybe because I play across the room from a 27" SDTV, but I didn't notice a change after burning it until I got zoomed in while grabbing it. I really couldn't tell if the fire was doing anything at all.
 
jj984jj said:
Why do you think the little black thing sticking out remained even after you put fire on it?

I had no idea, honestly. Like BooJoh, I simply passed those by during the other portions of the game. I'm starting to think your tag might apply better to me... but I think they should have pointed it out somewhere during the game.
 
OnPoint said:
I had no idea, honestly. Like BooJoh, I simply passed those by during the other portions of the game. I'm starting to think your tag might apply better to me... but I think they should have pointed it out somewhere during the game.
It's chill, I didn't know about it, either. Figured it out after trying to hit the
boss' hand with a rock
about twenty times with nothing happening.
 
I feel like an idiot, but where the hell is the shrine that is "west of Wither Falls?" I'm assuming they are referring to the waterfall that you start at, but I can't seem to find anything other than the shrine from the beginning of the game.
 
Jimmy Stav said:
I feel like an idiot, but where the hell is the shrine that is "west of Wither Falls?" I'm assuming they are referring to the waterfall that you start at, but I can't seem to find anything other than the shrine from the beginning of the game.


EDIT: Nevermind, I'm an idiot.
 
andrewfee said:
If you liked Super Metroid, Knytt, ICO etc, you should just buy it without thinking. It reminds me of all of these games, in a good way.


I'm thinking I should have bought VC Super Metroid (never really played that game in the series) before I bought this... :D

I'm about 1:20 in and heading for C2. Not rushing it and playing it like the relaxed game it;'s intended to be. Not destined to be hailed as a classic so far, but I think that it's a really well put together game and would automatically make me interested in things 'from teh makers of LostWinds'. If the next part was released as say 500-600 points at this point in the game i'd be tempted.

I'm not feeling the whole Canvas Curse comparison thing, the dynamic of the games are very different - but thats good.
 
Just finished it (3:00 - 18/24). What a truly a fantastic game. Definitely one of the very best use of the Wiimote yet. Will definitely replay it again (and again) in expectation of the second episode :D .
 
Stormbringer said:
Just finished it (3:00 - 18/24). What a truly a fantastic game. Definitely one of the very best use of the Wiimote yet. Will definitely replay it again (and again) in expectation of the second episode :D .
I also feel like I'll play it again many times. Actually, the only reason I didn't do so yet is because MLaaK has taken control of my soul.
 
Just got it and I love it.

It's nice and simple, and I'm having a lot of fun. Makes me feel like I'm playing Okami again (not the Wii version, of course -- that one can bite my arse). The controls aren't super responsive at all times, but I'm glad time slows down a little bit. Missing jumps can be a real pain in the arse, but I suppose that's what platforming is all about. The music and the visual style is right up my alley. Hopefully I won't complete it too soon, as I'm trying to kill time between now and June 12th.

Will post more once I've played it for more than one hour. But, so far, so good!
 
I was searching for the last chest when the game crashed. After rebooting my Wii my save file was gone. I guess I'll start again eventually.
 
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