I just finished it my first play through. This is probably the most non "video-gamey", video game I've played.
It kind of feels like going to work. You get given lots of little tasks to do, which force you to interact with people, and then you have an opportunity to ask them questions, and them to question you - while you try to respond in a way that will get them to like you. It's so refreshingly mundane, because video games are all about saving the world and events of galactic significance. And this is just going on a plane to Ireland with a bunch of people you don't know. Which means when crazy shit does happen, it feels significant.
I find it strange that there is a "template" for this sort of game, yet almost no other examples exist. A small indie team just decides to go ahead and create the holy grail of a branching, reactive story, and everyone just ignores it; and it's back to waiting for the next cover based shooter.
It kind of feels like going to work. You get given lots of little tasks to do, which force you to interact with people, and then you have an opportunity to ask them questions, and them to question you - while you try to respond in a way that will get them to like you. It's so refreshingly mundane, because video games are all about saving the world and events of galactic significance. And this is just going on a plane to Ireland with a bunch of people you don't know. Which means when crazy shit does happen, it feels significant.
I find it strange that there is a "template" for this sort of game, yet almost no other examples exist. A small indie team just decides to go ahead and create the holy grail of a branching, reactive story, and everyone just ignores it; and it's back to waiting for the next cover based shooter.