LordOfChaos
Member
So I'm a dummy that for some reason was optimistic about getting a PS5 early and sold my PS4 ahead of launch. Still in Canada with no PS5 so far, and that's made me spend some time on my Wii U on the couch, where the system in total probably has under 200 hours on it and had some forgotten gems I didn't play much on it.
If you think about games that look good on the Wii U, a lot of them are Nintendo games with everything that comes with - usually bright colors and cartoony aesthetics, and very often small cube words, such as Treasure Tracker, 3D World, etc. That makes it easier to polish every corner of them and fit them in memory.
Looking at larger worlds like BoTW, they're also impressive, but you can see where corners were cut on the Wii U very readily, AF that fails a foot in front of you, low res textures and so on. Xenoblade Chronicles X is a huge world, but a somewhat flat looking one in a DX9 kinda way to me.
Having just played and finished Bayonetta 2 for the first time, this is just striking me a different way. Constant movement through worlds and levels that keep changing. Often with a world flying by as you're fighting, and even if it's not the most detailed, the constant motion. The targeted 60fps of it all, even if it often falters to 40. There were no textures that I noticed stuck out as bad compared to the rest in my playthrough. Materials have a sheen to them, metals and wet surfaces have a reflectance. Enemies spew fire effects and particles are all over the screen. You jump through portals to completely different looking levels with well hidden load times, never feels like you're breaking the action (except when you to to the shop in hell).
This all just hit different to me. Four years after the Wii U's life ended and four more years before that from when it started, I'm sitting here going "Woah, it could do that?".
Even with its 720p presentation and probably no antialiasing, there was almost nothing I really faulted in the presentation from start to finish. It looked great and fluid and colorful in motion on my 4K TV.
Knowing this is a very random comparison, but the visual quality start to finish was far more consistent than a newer game like FF7R, though that was a particularly bad example with some textures that just never load in their high res assets. But still to say, impressive from a 2014 game on a console less powerful than an undocked Switch, 1GB of RAM for games to use, three 1.2GHz PowerPC 750 cores, and a 172Gflop Radeon 4000 series GPU.
The first game was ok but they really mastered the controls and UI with the second game, looks and plays much better.
Can't wait for Bayo 3 now...I wonder why we haven't heard much about it, been 3 years since this
If you think about games that look good on the Wii U, a lot of them are Nintendo games with everything that comes with - usually bright colors and cartoony aesthetics, and very often small cube words, such as Treasure Tracker, 3D World, etc. That makes it easier to polish every corner of them and fit them in memory.
Looking at larger worlds like BoTW, they're also impressive, but you can see where corners were cut on the Wii U very readily, AF that fails a foot in front of you, low res textures and so on. Xenoblade Chronicles X is a huge world, but a somewhat flat looking one in a DX9 kinda way to me.
Having just played and finished Bayonetta 2 for the first time, this is just striking me a different way. Constant movement through worlds and levels that keep changing. Often with a world flying by as you're fighting, and even if it's not the most detailed, the constant motion. The targeted 60fps of it all, even if it often falters to 40. There were no textures that I noticed stuck out as bad compared to the rest in my playthrough. Materials have a sheen to them, metals and wet surfaces have a reflectance. Enemies spew fire effects and particles are all over the screen. You jump through portals to completely different looking levels with well hidden load times, never feels like you're breaking the action (except when you to to the shop in hell).
This all just hit different to me. Four years after the Wii U's life ended and four more years before that from when it started, I'm sitting here going "Woah, it could do that?".
Even with its 720p presentation and probably no antialiasing, there was almost nothing I really faulted in the presentation from start to finish. It looked great and fluid and colorful in motion on my 4K TV.
Knowing this is a very random comparison, but the visual quality start to finish was far more consistent than a newer game like FF7R, though that was a particularly bad example with some textures that just never load in their high res assets. But still to say, impressive from a 2014 game on a console less powerful than an undocked Switch, 1GB of RAM for games to use, three 1.2GHz PowerPC 750 cores, and a 172Gflop Radeon 4000 series GPU.
The first game was ok but they really mastered the controls and UI with the second game, looks and plays much better.
Can't wait for Bayo 3 now...I wonder why we haven't heard much about it, been 3 years since this
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