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LTTP: Bayonetta

So far, I feel like this game is a button masher that relies on trial and error in the wrong way. In a game like Ninja Gaiden, when I died, I knew it was my fault and that I needed to get better. In Bayonetta, as long as I keep continuing, I feel I can get through every fight by simply dodging at the right moment and tapping on the "Y" button.

You can. But the game will remind you that you suck with a bad rating, and that basic strategy won't work at higher levels. The first run through the game is a tutorial, that lets you learn the basics and get familiar with the different moves/weapons as you unlock them.
Once you have a full movelist, items with different modifiers, and harder opponents, you'll start working on your own combos. That will also be required to collect more halos to buy stuff.
 
With all the hype of Bayonetta 2, I decided to give this game another shot. After trying it on PS3, I decided it was better to wait until I got a 360 so that I play the game the way it was intended.

I just finished Chapter V (The Lost Holy Grounds) and I'm having a very hard time understanding the praise this game has received around here. TBH, I'm not surprised the game sold as poorly as it did. Before, I get lambasted by fans, I just want to say that my intention is to get help understanding the game.

So far, I feel like this game is a button masher that relies on trial and error in the wrong way. In a game like Ninja Gaiden, when I died, I knew it was my fault and that I needed to get better. In Bayonetta, as long as I keep continuing, I feel I can get through every fight by simply dodging at the right moment and tapping on the "Y" button. I don't feel a sense of powering up as a character like I would in other action games.

This is Bayonetta's biggest flaw imo. The character seems to be so powerful and so combat so easy, that buying upgrades really seem meaningless to me. I am enjoying the game, but if I'm this far into it already I feel like there's a mechanic to the game that I'm just not understanding.

So a lot of people have given praise to this games combat system, and I'd like to know, "What am I not understanding?"

If all you're doing is dodging and mashing punch, you probably haven't even looked at combos, dodge offset, wicked weaves, panther mode, alternate weapons, all the tools that make Bayonetta one of the greatest games ever made. Normal the first time through is all stone medals, all the time. I ran through the first time just enjoying the balls crazy story, and then I tried again on hard to see what the difference was. The difference was, on hard, you actually need to know how to play the game.

I mean sure, you can survive if you want. But until you run through a level without taking any damage whatsoever, platinum ranking every verse, you ain't seen nothing.

(I know this sounds kind of aggressive and arrogant. But it's the truth! Bayonetta, as a game, does not open up until it gives you a reasonable level of tools to use and a reasonable challenge to overcome - and when it makes you want to chase those higher rankings)
 
If all you're doing is dodging and mashing punch, you probably haven't even looked at combos, dodge offset, wicked weaves, panther mode, alternate weapons, all the tools that make Bayonetta one of the greatest games ever made. Normal the first time through is all stone medals, all the time. I ran through the first time just enjoying the balls crazy story, and then I tried again on hard to see what the difference was. The difference was, on hard, you actually need to know how to play the game.

I mean sure, you can survive if you want. But until you run through a level without taking any damage whatsoever, platinum ranking every verse, you ain't seen nothing.

(I know this sounds kind of aggressive and arrogant. But it's the truth! Bayonetta, as a game, does not open up until it gives you a reasonable level of tools to use and a reasonable challenge to overcome - and when it makes you want to chase those higher rankings)

You're right, I've hardly tapped into them but it seems like there's not an adequate amount of money to really be able to dig into it. From what I've seen, you can either upgrade the weapons (which are quite expensive) buy items (health) or buy the combos. The game let's you earn the Panther which is pretty cool. But there in lies another problem. What's the point in running around collecting the broken record pieces if you're just going to have to pay for them anyway? It seems counter intuitive. The whole way you upgrade your character seems unbalanced and I hope it's something they fix in the sequel, because they do have the foundations of something really good, I just think it could be better.
 
With all the hype of Bayonetta 2, I decided to give this game another shot. After trying it on PS3, I decided it was better to wait until I got a 360 so that I play the game the way it was intended.

I just finished Chapter V (The Lost Holy Grounds) and I'm having a very hard time understanding the praise this game has received around here. TBH, I'm not surprised the game sold as poorly as it did. Before, I get lambasted by fans, I just want to say that my intention is to get help understanding the game.

So far, I feel like this game is a button masher that relies on trial and error in the wrong way. In a game like Ninja Gaiden, when I died, I knew it was my fault and that I needed to get better. In Bayonetta, as long as I keep continuing, I feel I can get through every fight by simply dodging at the right moment and tapping on the "Y" button. I don't feel a sense of powering up as a character like I would in other action games.

This is Bayonetta's biggest flaw imo. The character seems to be so powerful and so combat so easy, that buying upgrades really seem meaningless to me. I am enjoying the game, but if I'm this far into it already I feel like there's a mechanic to the game that I'm just not understanding.

So a lot of people have given praise to this games combat system, and I'd like to know, "What am I not understanding?"

It is pretty much a hit and dodge game, you could beat everything mashing the punch button as long as you have the reflex to press the dodge button (if you don't care about score, I don't =P), on higher difficulties this becomes harder since enemies are more aggressive and they're replaced by higher tier enemies, so you need to explore options like dodge offset and chaining combos to use wicked weaves (which does more damage and helps getting through the fights quicker).

Most likes it because the game pretty much give you the freedom to play however you want and being able to keep up with the combos without ever stopping is what makes it fun.

Normal is pretty boring though, enemies die a bit too fast, you might like it better on hard or non stop climax.
 
You can. But the game will remind you that you suck with a bad rating, and that basic strategy won't work at higher levels. The first run through the game is a tutorial, that lets you learn the basics and get familiar with the different moves/weapons as you unlock them.
Once you have a full movelist, items with different modifiers, and harder opponents, you'll start working on your own combos. That will also be required to collect more halos to buy stuff.

So if you replay the game, do you keep your upgrades?
 
This is a problem I've had with Acton games for a while now. Sure it's fun to get all meta and shit, but most of the reasons we like the games are never actually tested during the game itself. Why am I not required to know how to use these moves in order to survive? DMC, ninja gaiden, bayonetta...they are all a victim of it. I can understand normal mode being a romp, but anything higher and I shouldn't just be able to evade > mash to win. You can do this in all of them, and I hate it.

I love bayonetta by the way, I just wish the game did a better job of forcing itself on you.
 
THE QUEEN of ACTION GAMING will never be DETHRONED.

gZja1.gif


YOUR FLOP FALLEN GODS WILL TAKE SEVERAL SEATS
 
This is a problem I've had with Acton games for a while now. Sure it's fun to get all meta and shit, but most of the reasons we like the games are never actually tested during the game itself. Why am I not required to know how to use these moves in order to survive? DMC, ninja gaiden, bayonetta...they are all a victim of it. I can understand normal mode being a romp, but anything higher and I shouldn't just be able to evade > mash to win. You can do this in all of them, and I hate it.

I love bayonetta by the way, I just wish the game did a better job of forcing itself on you.

Disagree, people should be able to play the way they want instead of being forced into a certain style.
 
You're right, I've hardly tapped into them but it seems like there's not an adequate amount of money to really be able to dig into it. From what I've seen, you can either upgrade the weapons (which are quite expensive) buy items (health) or buy the combos. The game let's you earn the Panther which is pretty cool. But there in lies another problem. What's the point in running around collecting the broken record pieces if you're just going to have to pay for them anyway? It seems counter intuitive. The whole way you upgrade your character seems unbalanced and I hope it's something they fix in the sequel, because they do have the foundations of something really good, I just think it could be better.

i think you're forced to get the shotguns for free through the story, but the rest you'll have to do challenge modes or whatever to grab. But the weapons you buy in-store aren't the same weapons as you earn, so at least you're working towards something different.
 
Disagree, people should be able to play the way they want instead of being forced into a certain style.
It's not about a certain style, it's about a game that does a bad job at teaching the player its intricacies. You can play how you like, but actually have the details of your fighting system meaningful instead of just something that adds to a combo ringer. Bayo is a beautifully designed masterpiece mechanically speaking, but in the end, it all felt extra and "meta". There isn't anything wrong with that, but it makes me feel like I can get over on this game without knowing anything.
 
This is a problem I've had with Acton games for a while now. Sure it's fun to get all meta and shit, but most of the reasons we like the games are never actually tested during the game itself. Why am I not required to know how to use these moves in order to survive? DMC, ninja gaiden, bayonetta...they are all a victim of it. I can understand normal mode being a romp, but anything higher and I shouldn't just be able to evade > mash to win. You can do this in all of them, and I hate it.

I love bayonetta by the way, I just wish the game did a better job of forcing itself on you.
Mashing buttons on Hard Mode normally results in you getting your ass beat. Hell doing that in Normal Mode usually produces the same results.
 
I guess it's extra if you only beat action games once. But you need to learn that shit to get through hard and infinite climax.
 
It's not about a certain style, it's about a game that does a bad job at teaching the player its intricacies. You can play how you like, but actually have the details of your fighting system meaningful instead of just something that adds to a combo ringer. Bayo is a beautifully designed masterpiece mechanically speaking, but in the end, it all felt extra and "meta". There isn't anything wrong with that, but it makes me feel like I can get over on this game without knowing anything.

This is pretty much what I mean by trial and error. I still don't understand how to play the game and I'm quite a ways into it. Apparently you have to buy techniques, which is fine but then why bother collecting the broken record pieces? It makes no sense. Knowing what I know now, if I could start over, I wouldn't buy any weapon upgrades and just opted for the techniques, but what a shitty way to learn.
 
This is pretty much what I mean by trial and error. I still don't understand how to play the game and I'm quite a ways into it. Apparently you have to buy techniques, which is fine but then why bother collecting the broken record pieces? It makes no sense. Knowing what I know now, if I could start over, I wouldn't buy any weapon upgrades and just opted for the techniques, but what a shitty way to learn.

The broken record pieces are weapons not skills.

The weapons open up a whole new set of moves and combos

It's the equivalent to switching between Dante's Alastor sword to Ifrit guantlets, or Dante's Ebony and Ivory to his Grenade Gun
 
the broken record pieces are weapons dude

Weapons that you have to buy instead of techniques.

I guess my overall point is the game does a poor job at showing you how to play. I think I'm on chapter 8 or 9 now and it still feels like a button masher. I shouldn't be playing this way, so obviously I'm not getting something. If the entire first run through of the game is a tutorial, it seems like a pretty serious oversight.

Right now, I'm not seeing a whole of depth and that's what I'd like to know how to remedy. Right now, it feels a lot like Metroid: Other M. Continually dodge and tap one button.
 
you don't have to buy them. Heck, you may as well avoid weapons for the first runthrough since the techniques are useful on any weapon. umbran crow spear and bat form in particular

I mean what can I say? It sounds like you're beating your head against a wall and complaining it's hurting you. I don't remember having this problem, but then, I barely remember being fresh to Bayonetta. It's ingrained in my nerve pathways now.
 
that's really fucking bold to take on burning angels in melee. goddamn

I think I could probably do all of thatexcept the flame angel stuff though
 
It's not about a certain style, it's about a game that does a bad job at teaching the player its intricacies. You can play how you like, but actually have the details of your fighting system meaningful instead of just something that adds to a combo ringer. Bayo is a beautifully designed masterpiece mechanically speaking, but in the end, it all felt extra and "meta". There isn't anything wrong with that, but it makes me feel like I can get over on this game without knowing anything.

This can't be stated enough, though: By the time you get to the likes of Hard Mode,
Infinite Climax (where you don't get the normal Witch Time activated by Dodges)
,
Angel Slayer (this game's answer to DMC's "Bloody Palace")
and
"King Zero mode" (where you WILL die in two hits unless you use power-ups)
? You better start learning how to use the system and its various tools (ESPECIALLY Dodge Offset) to their limits, or else your ass will definitely be grass.

What I love about games like this (plus God Hand, since I believe it counts) is that by the higher difficulties/challenge modes of these games, "looking stylish" comes second to knowing the tools you have at your disposal, as well as "what works and what doesn't". These games are, more often than not, very methodical in their design, while still giving the player a fair bit of leeway when it comes to learning and experimenting for themselves.

Just because everything isn't laid out on a silver platter for you, doesn't mean it's "wrong". This isn't exactly a "RE6" type of situation here. :lol

If anything, I'd argue that game's grinding mechanic, while not perfect, makes it so you don't get positively overwhelmed with all that you have at your disposal. And by the end game, there's a LOT.

...Then again, I was the guy who grinded until he could unlock the Accessory that makes it so you can Parry, because I KNEW I wanted that. 8D
 
If all you're doing is dodging and mashing punch, you probably haven't even looked at combos, dodge offset, wicked weaves, panther mode, alternate weapons, all the tools that make Bayonetta one of the greatest games ever made. Normal the first time through is all stone medals, all the time. I ran through the first time just enjoying the balls crazy story, and then I tried again on hard to see what the difference was. The difference was, on hard, you actually need to know how to play the game.

I mean sure, you can survive if you want. But until you run through a level without taking any damage whatsoever, platinum ranking every verse, you ain't seen nothing.

(I know this sounds kind of aggressive and arrogant. But it's the truth! Bayonetta, as a game, does not open up until it gives you a reasonable level of tools to use and a reasonable challenge to overcome - and when it makes you want to chase those higher rankings)

And here I was thinking I couldn't like you anymore than I already do.
 
One of my favorite games this gen. I don't really like this this style of hack and slash game (DMC, GOW, etc), but this game...THIS GAME!!!! I want to play it again, now! It is sooooo crazy. The final boss fight...that's about all I'll say about that.
 
I guess my overall point is the game does a poor job at showing you how to play.

I don't remember their name, but the hidden areas where you fight angels with special rules are actually a very good way to teach you specific game mechanics. Don't overlook them.
 
If you're playing the game well you'll automatically look stylish. It's how Kamiya rolls.

I sat down and wtched my brother play through this before I got my shot at it and I'm telling you, there is nothing more crowd pleasing that Bat Within dodges and that's just the "eh" level of awesome shit you can do in this game.
 
Weapons that you have to buy instead of techniques.

I guess my overall point is the game does a poor job at showing you how to play. I think I'm on chapter 8 or 9 now and it still feels like a button masher. I shouldn't be playing this way, so obviously I'm not getting something. If the entire first run through of the game is a tutorial, it seems like a pretty serious oversight.

Right now, I'm not seeing a whole of depth and that's what I'd like to know how to remedy. Right now, it feels a lot like Metroid: Other M. Continually dodge and tap one button.

THE WEAPONS ARE FREE!

READ the description in the shop.

Some weapons can only be equipped on the hand OR feet
In the shop what your really buying is the ability to equip the weapon that originally could only be attached to the hand, to the feet

If you notice some weapons that you find through the records aren't even in the shop (ex. Shurba and Odette)
 
THE WEAPONS ARE FREE!

READ the description in the shop.

Some weapons can only be equipped on the hand OR feet
In the shop what your really buying is the ability to equip the weapon both the hand AND feet

If you notice some weapons that you find through the records aren't even in the shop (ex. Shurba and Odette)

Well then I must have bought something that wasn't free. The only free weapons I remember getting are the shotguns IIRC. I'm pretty sure I bought the sword and whip. I didn't even know you could charge the sword until watching a video on YouTube.
 
Well then I must have bought something that wasn't free. The only free weapons I remember getting are the shotguns IIRC. I'm pretty sure I bought the sword and whip. I didn't even know you could charge the sword until watching a video on YouTube.

You can charge all weapons during combos for greater damage(better if done in witch time)

The game requires you to explore more to find the broken pieces so if you just run thru the later levels you will miss one
 
This is pretty much what I mean by trial and error. I still don't understand how to play the game and I'm quite a ways into it. Apparently you have to buy techniques, which is fine but then why bother collecting the broken record pieces? It makes no sense. Knowing what I know now, if I could start over, I wouldn't buy any weapon upgrades and just opted for the techniques, but what a shitty way to learn.
No, you are not quite a ways into it. The game is more or less designed to be beatable by anyone (eventually) on normal, and "completion" of the game has come to mean successive playthroughs on higher difficulties. You won't make it very far on hard and you won't make it anywhere on NSIC if you don't understand how to play the game, and while someone who has played through the game on normal has technically "beaten" Bayonetta, I (and many others who have invested some amount of time into the game) would likely not place much credence in your ability to play it.
 
Greatest action game since DMC3, so much content( weapons, moves, characters, items, costumes, I got 100% achievement for this game and I still haven't unlocked half the content yet), so much fanservice, and so well polished. You know for a fact that the developers poured their heart and soul into this game, they know it's impossible to make a perfectly balanced movelist (YBY will always be the bread and butter), so they made the combat visually pleasing and the overall control very free-flowing, so players are compelled to try out different combos and go nuts with the game. A good action game is one that doesn't restrain the player's reaction, execution and creativity, and Bayonetta exemplifies this in every way, the better you are with the game, the more fun you'll have.

Oh yeah, Witch-time is fucking genius. They wanted to encourage the player to be creative with their complex combo system, but they also want to emphasize the importance of watching the enemies' movements and timing your dodges, Witch-Time combines these 2 very nicely. It's satisfying enough to perfectly dodge a boss's attack, but now the player gets to go nuts on the boss. This is one of the big problems with the Ninja Gaiden series, they have giant movelists but the enemies are all so damn aggressive and fast that anything more than a 4 hit combo is near impossible, Witch-Time is a simple and elegant solution to this problem.

On other hand, cutscene QTEs are bullshit, the afterburner stage is way too long and bullshit. Everything else is perfection.
 
No, you are not quite a ways into it. The game is more or less designed to be beatable by anyone (eventually) on normal, and "completion" of the game has come to mean successive playthroughs on higher difficulties. You won't make it very far on hard and you won't make it anywhere on NSIC if you don't understand how to play the game, and while someone who has played through the game on normal has technically "beaten" Bayonetta, I (and many others who have invested some amount of time into the game) would likely not place much credence in your ability to play it.

Which is why I'm here. It's frustrating to say the least. I've had no problems with games like Ninja Gaiden, God of War, Castlevania or even Vanquish - which on the surface appears to have very similar mechanics. For some reason, I'm not able to grasp the mechanics of this game. I'm repeatedly dying and don't feel I'm getting any better at it. Yes, I know I'm missing something, but I'm not sure it's entirely my fault.

To say I'm not far into the game after putting several hours into it is a bit of a reach though. By now, most players should have a grasp of the game and feel a sense of progression. I don't. Maybe I'm playing it wrong? Maybe it's the game? I don't know. As I said, it's frustrating me.
 
I must be the only person who liked the Afterburner chapter. Now, the Space Harrier stage (inverted controls on top of everything? I'm a Nintendo kid goddamnit, fix that shit! :P) can rot for eternity. Even more so since my personal favorite boss battle of the generation is the final act in that one. :lol
 
Well then I must have bought something that wasn't free. The only free weapons I remember getting are the shotguns IIRC. I'm pretty sure I bought the sword and whip. I didn't even know you could charge the sword until watching a video on YouTube.

You can't buy the sword or the whip. The weapons you can buy in the shop are alternative versions of the weapons you get for free, so you can use them on both your hands and your feet. this goes for the claws, shotguns, bazookas, etc.

you can get at least one set of every weapon in the game for free by just collecting records.

Which is why I'm here. It's frustrating to say the least. I've had no problems with games like Ninja Gaiden, God of War, Castlevania or even Vanquish - which on the surface appears to have very similar mechanics. For some reason, I'm not able to grasp the mechanics of this game. I'm repeatedly dying and don't feel I'm getting any better at it. Yes, I know I'm missing something, but I'm not sure it's entirely my fault.
I can get through most of the game on normal without getting touched, so it isn't the game's fault.

You were complaining earlier in the thread that the game was a button masher- it isn't, and you playing it like one is probably the reason you're getting your ass kicked.
 
Having just played through this a few months ago I can tell you the beauty of Bayonetta is directly proportional to what you put into it.

I was like you man, I'd just mash buttons and think, "eh, why?" But then I started getting into the combos thinking "Hey wouldn't it be cool if..." and then I'd try it and it'd actually work. Then I'd take it to the next step add more stuff in. I kept on adding more and more stuff and the game responded beautifully.
 
Having just played through this a few months ago I can tell you the beauty of Bayonetta is directly proportional to what you put into it.

I was like you man, I'd just mash buttons and think, "eh, why?" But then I started getting into the combos thinking "Hey wouldn't it be cool if..." and then I'd try it and it'd actually work. Then I'd take it to the next step add more stuff in. I kept on adding more and more stuff and the game responded beautifully.

Best thing is that you could continue your combo after you dodge, so you could experiment with it without having to reset your combo everytime, then you learn all the combos naturally!
 
You can't buy the sword or the whip. The weapons you can buy in the shop are alternative versions of the weapons you get for free, so you can use them on both your hands and your feet. this goes for the claws, shotguns, bazookas, etc.

you can get at least one set of every weapon in the game for free by just collecting records.

I can get through most of the game on normal without getting touched, so it isn't the game's fault.

You were complaining earlier in the thread that the game was a button masher- it isn't, and you playing it like one is probably the reason you're getting your ass kicked.

I know for a fact I bought the whip and the claws. Perhaps I bought them before they were unlocked for free? It's too late for me to know now, but I can tell you I did buy the whip and it's not an alternate version.

In either case, after watching some walkthroughs on YouTube, I think I'm playing the game right for the most part. The only difference is that I'm not buying the green lolipops, etc. which is why I'm dying so much.

I'll finish the game and perhaps give it another playthrough again. Maybe then I'll gel with it better.
 
You are not supposed to buy healing items. If you are dying so much it means your skills are not up to par yet, or you need to upgrade your weapons or explore new combat strategies
 
Every action game can be beaten on normal by just mashing one button and the game's dodge button when necessary with a few exceptions.

If you don't use the tools the game shows you, then naturally your experience won't be that great. I think that goes for all games actually.

Are you using dodge offset? It completely changes the game, allowing you to continue your combo's even after dodging when used correctly. This is pretty much necessary on hard mode.

Just take a moment to watch some combo video's on youtube, as an example of what you can do with the system. Look up dodge offset ingame and the other moves because it tells/shows you how to do them. I completely ignored dodge offset and a few other things in my normal playthrough.

The game was good, when I decided to learn dodge offset in my hard mode playthrough, the game rose to godlike status.
 
Every action game can be beaten on normal by just mashing one button and the game's dodge button when necessary with a few exceptions.

If you don't use the tools the game shows you, then naturally your experience won't be that great. I think that goes for all games actually.

Are you using dodge offset? It completely changes the game, allowing you to continue your combo's even after dodging when used correctly. This is pretty much necessary on hard mode.

Just take a moment to watch some combo video's on youtube, as an example of what you can do with the system. Look up dodge offset ingame and the other moves because it tells/shows you how to do them. I completely ignored dodge offset and a few other things in my normal playthrough.

The game was good, when I decided to learn dodge offset in my hard mode playthrough, the game rose to godlike status.

I must be missing where the game shows you how to do all of these moves like dodge offset. This is the first I've heard of it. At this point, I don't know what to do. It's clear I'm missing parts of the game that are integral to the experience and because of that I'm not really enjoying it. I've picked up every tablet/book that's been on the ground and instead of showing you how to do moves, it pushes along the meanial story that's already apparant or surves little purpose.
 
I must be missing where the game shows you how to do all of these moves like dodge offset. This is the first I've heard of it. At this point, I don't know what to do. It's clear I'm missing parts of the game that are integral to the experience and because of that I'm not really enjoying it. I've picked up every tablet/book that's been on the ground and instead of showing you how to do moves, it pushes along the meanial story that's already apparant or surves little purpose.


the game has books on the history but they also have a moves tutorial with a short vid on each move in the menu options. The manual to the game is in the menu... They took the "learn on your own" method as opposed to the "holding your hand throughout the game" method
 
Which is why I'm here. It's frustrating to say the least. I've had no problems with games like Ninja Gaiden, God of War, Castlevania or even Vanquish - which on the surface appears to have very similar mechanics. For some reason, I'm not able to grasp the mechanics of this game. I'm repeatedly dying and don't feel I'm getting any better at it. Yes, I know I'm missing something, but I'm not sure it's entirely my fault.

To say I'm not far into the game after putting several hours into it is a bit of a reach though. By now, most players should have a grasp of the game and feel a sense of progression. I don't. Maybe I'm playing it wrong? Maybe it's the game? I don't know. As I said, it's frustrating me.
The mechanics are honestly brain dead: complete combos to receive wicked weaves, which are big attacks that do more damage; all attacks can be dodged and your dodge is almost completely invincible; your own attacks can be cancelled into dodge at any time, and keeping the attack button pressed for some time while dodging allows you to carry over that input through the dodge and continue a combo without actually swinging (dodge offset); hitting things builds magic, getting hit drains magic. Everything else is just gravy, and the game doesn't put much effort into explaining beyond that because you don't ever really need to know anything else beyond that unless you so choose.

On normal, you basically have to rely on your own dissatisfaction with your scores to get a huge amount of progression. Having said that, you are still probably better at the game than you were when you started. Hard is a rude awakening and will force you to learn how to play the game. NSIC will force you to play the game properly and will reveal Normal for the tutorial that it actually is.
 
Mad OdorMachine, if you play the game with the same attitude that you haye with on here, arguing with everyone over basic points, im not surprised you cannot understand the game.

Every system in the game is there to be learnt, if you put the the effort in.

If that Is not your thing, admit that. But Unlike games like RE6 bayonetta is just aas much fun without the higher level mechanics as it is with them. Thats what makes the game a stroke of genius.

Empty your cup my friend.
 
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