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Deleted member 774430
Unconfirmed Member
They said it redefined the open world genre cause it redefined it's openness: nothing is strictly necessary.
If you are too bored by it, go to Ganon and finish the game there. The game tells you can go there at any point pretty much within the first hour.
It's your decision to not go there and enjoy your time in Hyrule as much as you want.
The shrines, the towers, the divine beasts, the minigames, the sidequests, the korok seeds are all technically optional activities. There are some great examples of level design especially with the shrines, the puzzle on how to find them (sometimes it's related to quests, sometimes it requires exploration,...) or the puzzle inside of them.
Have you ever visited the islands on the east? there are some cool puzzles in there.
Even the music reflects the openness/wilderness as the sounds of nature are truly the stars so you don't really need some big heavy background music and it makes sense considering the post apocalyptic setting.
It's my favourite Zelda game as it breaks the traditional Zelda formula which was starting to feel stale (especially after Skyward Sword), but it throws lots of references and the genious parts are very subtle, this is not the kind of game that tells you in your face when there's an important moment.
If you are too bored by it, go to Ganon and finish the game there. The game tells you can go there at any point pretty much within the first hour.
It's your decision to not go there and enjoy your time in Hyrule as much as you want.
The shrines, the towers, the divine beasts, the minigames, the sidequests, the korok seeds are all technically optional activities. There are some great examples of level design especially with the shrines, the puzzle on how to find them (sometimes it's related to quests, sometimes it requires exploration,...) or the puzzle inside of them.
Have you ever visited the islands on the east? there are some cool puzzles in there.
Even the music reflects the openness/wilderness as the sounds of nature are truly the stars so you don't really need some big heavy background music and it makes sense considering the post apocalyptic setting.
It's my favourite Zelda game as it breaks the traditional Zelda formula which was starting to feel stale (especially after Skyward Sword), but it throws lots of references and the genious parts are very subtle, this is not the kind of game that tells you in your face when there's an important moment.
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