I've always been a fan of the DOA franchise, a faster, more accessible version of Virtua Fighter in many ways. So, I'm in a fighting game fix (3D fighters) and I snagged up a copy of DOA4. It was cheap and had a large online community. The game is good (though the graphics SEEM to me to be just a high res version of DOAU), but whatever. I think Itagaki got pissed off when he heard people calling his franchise accessible, because the difficulty has sky rocketed. In fact, the AI feels ridiculously cheap since it can pretty much counter anything you throw and it does it over and over again. For you, though, countering seems to have become a complete guessing game, which is a shame because it felt great in DOAU. Why did they change it? Anyone got any tips on how to get better at it?