Actually the Duke's wife side-story isn't even related to the affinity system. You get that side-quest regardless of your affinity with her (or your character's gender or age of course), and she may or may not show as your "beloved" at the end.
The romance system in this game is hot garbage. Can't believe they actually kept in such a broken mechanic.
You mean brilliant. Also, I'm pretty sure that DA fixed the issue with merchant affinity, so you're less likely to end up shagging Fournival at the end.
I often moan about hand-holding in games but I had the same issue with not understanding various mechanics and missing things. I missed a fair few of the early game quests that I assume would have made things easier. Shame the pawns couldn't have pointed such things out to me instead of telling me that wolves hunt in packs for the thousandth time.
I ended up with a lousy build that I couldn't face doing the post game content with so I've started again. Already I've found something I'd completely forgotten about in the rift store.
Damn that sounded negative, I loved the game, it's easily my favourite combat system and which has ruined a lot of similar games. Personally I thought the Shadow Fort was the most epic battle due the the fire bombs going off, armies of men vs goblins and three Cyclops roaming about. I liked the unexpected lesbian relationship too just for the surprise element, there's not exactly many games with lesbian MCs. It hadn't occurred to me until reading the above comments that the age gap could have been pretty creepy.
I bought this a few months ago and couldn't get into it, it was a performance nightmare on PS3 and the game didn't even look good, combat felt janky and the world didn't really grab me either.
A few weeks ago I installed it again to give it another try, I paid for the game after all.
This time it just clicked. Maybe it's because I knew what to expect, maybe it's because I chose to start as a Strider instead of a Fighter this time around, the bow/close-combat combination in this game is incredibly fun. The wilderness feels very detailed and I like that there are essentially no barriers except for stronger monsters. Exploring the dangerous nature in this game has scratched an itch that only Gothic 2 on PC managed to do before, even if otherwise they're completly different games.
Just one hint for other newcomers:
At the very beginning the game tells you to progress the story by completing quests and that you get those from NPC's with specific markers. I feel like that is Capcom subtly telling players to not bother with any NPC's unless they have those markers or are obvious merchants. Never before have I seen so incredibly bland NPC dialogue. Run around, collect shit, fight monsters, but don't talk with people.
A lot of people praise Dragon's Dogma for its combat, and rightly so, but for me, the story was also a pretty big draw during my first playthrough ... which is interesting, because usually I don't give a damn about plots in RPGs. The style of dialogue really appealed to me, and I consider Grigori to be one of the best villainsbros yet seen in a video game. Hell, I even liked the affinity mechanic. I was pretty devastated when Mercedes
was defeated by Julian and disappeared
, but in the end, to my delight, I was able to save her.
The only thing that really irked me was the fact that weapons within a particular class were exactly identical apart from looks, damage, and weight. Higher-tier weapons were pure upgrades, and late-game enemies were tougher (in terms of HP) to even out the balance. Thus, by the time you reach the Everfall and especially Bitterblack Isle, where a lot of enemies have minimum damage thresholds, a lot of weapons have become utterly outclassed and useless. I would much prefer a Souls-style system whereby moveset, stamina consumption, attack speed, and range all determine a weapon's viability in addition to its damage output.
After the initial announcement hype I very quickly came to the same conclusion. Already put too much time into it. Will wait for mods. Would be a shame if sales are a slow burn and Capcom think there's no demand.
Actually the Duke's wife side-story isn't even related to the affinity system. You get that side-quest regardless of your affinity with her (or your character's gender or age of course), and she may or may not show as your "beloved" at the end.
The romance system in this game is hot garbage. Can't believe they actually kept in such a broken mechanic.
The start of this game was absolutely fantastic. It was genuinely scary exploring at night, and had a great atmosphere. I did find it less fun towards the end due to the static enemy placement making it feel a bit repetitive. The foundations for an amazing sequel are all there though.
The pawn system was great too. I quite enjoyed sending a trusty pawn back to its master with a gift to show my gratitude for loyal service.
This game can't get enough love. Can't believe I almost gave up on it the first time I played it after a few hours because I didn't feel it.
Once you get out into the world and you learn some fun skills the game really opens up and gets 100x better than the boring village areas at the start would have you believe.
Oh, and I really think the Bitterblack Isle content was on par with Dark Souls in terms of fun, oppressive atmosphere and challenge.
I really like Bitterblack Isle, a very long dark and dangerous dungeon ; it gave me a fun dark fantasy experience or something more like a darker D&D experience.
Playing DD Online but honestly, without the English-accented pawn speak or being able to pick people up and hurl them off cliffs, I might just go back to this
You mean brilliant. Also, I'm pretty sure that DA fixed the issue with merchant affinity, so you're less likely to end up shagging Fournival at the end.
Well then head over there asap and let the good times begin. I think you need to take a ferry there from the starting town. I think you should probably do it before NG+.
Well then head over there asap and let the good times begin. I think you need to take a ferry there from the starting town. I think you should probably do it before NG+.
Yea my character is lvl 120 and still gets 2 shotted by a ton of enemies, especially the second time through. One tip for newcomers is keep and level up your rusted weapons. In my opinion torpor is the best abilities in the game. Ranger/Strider/Assassin with Torpor is almost op
If you have a class that can climb, get your weapon enchanted right, gird your loins, wait for a good opening, and just leap and grab onto that bastards eye ball, and just go to town.
No you shouldnt, death is a superboss, he comes when youve killed a lot of shit, and hes definately beyond your reach right now, and will always nuke stupid pawns.
That first time he appears is scripted.
But he is easily avoidable, incredibly predictable, his life never recovers, and he doesnt stay around long.
Hes actually really easy, his only attack is a sleep move, and a 1 hit ko scythe, but both are telegraphed for miles. The hardest part of fighting him is the patience to rinse and repeat and whiddle down his health.
Yeah, you can run away from Death. He shows up sometimes. There's also the grimm who will show up if you kill a lot of stuff. You can run away from both and take them on way later.