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LTTP: Dragon's Dogma Dark Arisen

crozier

Member
I love this game so much. Yes, better than Dark Souls. It makes NO sense to me that it hasn't been ported to the PC, unless the cost of doing so would be substantially higher than something like Dark Souls or Dark Souls 2. This is exactly the stuff that gamers are after nowadays.
 
How many people in this thread are going to be upset if that rumor that DD2 is an Xbox One exclusive turns out being true?

For me, its gonna be that I dodged a huge bullet since I have an Xbone. When the deep down trailer was revealed, I was so damn salty and new I'd have to get a PS4 sooner than expected. Luckily, with that not being DD2 and KH3 being multiplat, I get time to breathe and save up finances.
 

Zeliard

Member
This is great, you will love it. I can't see how a fan of fantasy action rpgs couldn't.

I hope a lot more people follow your example now that the game is priced well within bargain territory.

To everyone reading this... please buy new! We have to give every incentive we can to Capcom who probably never stop tracking sales.

I actually just canceled my Amazon purchase and bought the digital version through the PSN store. Gonna try to get in some good playing time with it this weekend.

Anyone have tips for creating an agile, melee build in the vein of a DEX build in the Souls games?
 

ezekial45

Banned
I actually just canceled my Amazon purchase and bought the digital version through the PSN store. Gonna try to get in some good playing time with it this weekend.

Anyone have tips for creating an agile, melee build in the vein of a DEX build in the Souls games?

Yeah, just pick the Strider class. They use daggers and other quick weapons, along with bow & arrow. They're a lot of fun.

Though it gets even better once the Assassin class is unlocked.
 

Hollow

Member
I actually just canceled my Amazon purchase and bought the digital version through the PSN store. Gonna try to get in some good playing time with it this weekend.

Anyone have tips for creating an agile, melee build in the vein of a DEX build in the Souls games?

There's not so much builds as pure classes.
There are perks that can be shared over classes after you rank up the class and unlock them.

For an agile dex build you can't go wrong with the ranger/assassin class.
 

BadWolf

Member
Anyone have tips for creating an agile, melee build in the vein of a DEX build in the Souls games?

Go for an Assassin, very versatile class and can use daggers, swords and bows.

Bows in this game are probably some of the most fun I have ever had with them in any game btw.

Also, make sure to make your character agile looking when creating him or her. Their appearance actually has bearing on things like their speed, stamina, how much they can carry, places they can fit etc.
 
I love DD so much.

My console game of the generation (and decade) and rpg of the forever.

The gameplay is so good, the mechanics are so awesome, the spells as sorcerer are incredible, atmosphere is unmatched (the journey to the bluemoon tower is unforgettable)
The dragons are DRAGONS with awesome animations and
voices
and combat mechanics.

OP wait till you get to Bitterblack island (the expansion) the game goes from 9.5/10 to 14/10 quality.

I've never felt more powerful in a game either, it rewards you so much for learning the combat system and encounters.
The last few areas of BBI are just insane (fighting many minibosses at once each of which seemed like an insurmountable challenge on their own not long before)

As others have said, each class makes it feel like a different game, there is so much meaningful variety in how you play between each of the classes.

The whole game is one big epic adventure (it's so rare for an rpg to feel like a real adventure)
Oh and the music... the music is so frigging good and memorable, it will give you goosebumps at times because it fits so well with the surroundings and enemies.
I'd link some but honestly it's a shame to spoil any of it.

I ain't even mad that the game runs so sluggish at times on the consoles (would obviously love nothing more than a pc port though) it STILL plays 10x better than any other rpg despite that (imagine how glorious it would be at 60 fps)
I'm just glad it got made at all and that it turned out as ambitious as it did.
Fuck half life 3 I just want dragon's dogma 2

Any random OST video on youtube for this game or any random boss video is full of nothing but people reminiscing about the great times they had. If youtube comments showing united fans instead of being the usual cesspool isn't a testament to how great the game is then idk what is:p

Ive put over 130 hours into the base game + BBI , cleared the second version of BBI with every class and was not bored for one second.
As another poster said, you get that "i'm the one who knocks" feeling as you master the game (until you fuck up and a miniboss bonks you over the head and you get squished), which feels so good after feeling like a scared little bug trying to just make it home the first time you got caught outside during nightfall.

The game deserves an unironic:
8773_7468_622.jpeg
 
Capcom needs to be really paying attention to the direction Black Dessert is going in, and even maybe go so far as shamelessly rip off them. Black Dessert is almost exactly how I envision DD2 to be.
 
I played over 200 hours in the original Dragon's Dogma before I sold it. I did pretty much everything there was to do. Is the bonus content worth it to get Dark Arisen? I missed it free on PSN.
 

Jon Armdog

Member
How many people in this thread are going to be upset if that rumor that DD2 is an Xbox One exclusive turns out being true?

That would be pretty much the only thing that would make me buy an Xbox One. Where did you hear those rumors? That's the first I've heard it.

I'd be super pissed, though...
 

Arklite

Member
I played over 200 hours in the original Dragon's Dogma before I sold it. I did pretty much everything there was to do. Is the bonus content worth it to get Dark Arisen? I missed it free on PSN.

Yes, especially if you're someone that spent dozens of hours in the everfall. You'll spend even longer in Bitter Black Isle.
 

ezekial45

Banned
With how popular Dark Souls and Skyrim became, it's a bit criminal how overlooked this game was. IMO, this game is definitely the third in the holy trinity of Action-RPG titles from last generation.

I came in expecting a sorta shallow action-rpg title, then I ended up playing close to 100hours in the vanilla game. I just started Dark Arisen not too long ago and it's blowing me away. They added so much new content, it's crazy.

Capcom got a lot of shit last gen, most of it deserving, but this game is easily the best thing they created in years. It truly deserved better.
 
I actually just canceled my Amazon purchase and bought the digital version through the PSN store. Gonna try to get in some good playing time with it this weekend.

Anyone have tips for creating an agile, melee build in the vein of a DEX build in the Souls games?

You can switch vocations at any time, it has a shared skill system not unlike jobs from Bravely Default or something. The only thing you should commit to is either magic or physical damage since you gain stat points based on your current vocation. If you make it to level 75 as a physical character and suddenly decide you want to be a mage you'll be pretty gimped. Also my favourite vocation, Magick Archer, is magic-based not physical. I know it might seem obvious from the name but it confused me a bit at first.
 

Revan

Member
I've platinumed three games - this is one of them.

Hands down the best ARPG I've ever played and possibly ever created. Everything - the atmosphere, music, setting, world, are seriously contenders for best in the biz.

What puts it over the top however is the gameplay.

DAT GAMEPLAY!

My god - this is the only game I've ever played where if you are a sorc - you FEEL like a sorc.

The strider/ranger/assassin is the best take on a rogue I've ever seen.

The randomness of BBI is fucking outta this world - not gonna spoil anything but when the random spawns happen as your shit is already backed against a wall....my god!

I fucking LOVE DD and if that damned XBONE rumor is true I will buy one JUST to play DD2.
 
I actually just canceled my Amazon purchase and bought the digital version through the PSN store. Gonna try to get in some good playing time with it this weekend.

Anyone have tips for creating an agile, melee build in the vein of a DEX build in the Souls games?

Yeah, Strider and Assassin my dude. Assassin pees all over anything you can do in the Souls games in terms of badass agile ninja-like characters, and I love the hell out of that series.
 
Incredible game, and undoubtedly the most underrated game of the last generation.

The lighting, the boss fights, the pawns, the mobility, the crazy amount of combat options, most of which are super fun... not to mention one of the craziest, coolest endings/post-games of all time.

It's criminal that there may never be a sequel.
 
Something tells me if Capcom rereleased this on current gen right now it would get hella good sales. Not too many games like it right now so it would stand out.

What were the overall sales anyway?

I did chuckle at how they even borrowed what sounded like audio straight from the Souls series, even though Capcom had nothing to do what that series it felt like a spinoff of a Souls game from the makers of the Souls games lol.

Some sounds, attacks, enemies and areas were almost ripoffs. Fun game though with memorable battles
 
Not bad at all. As long as they get engine assistance I think it is very possible they would do another. And hey Sony is helping with deep down so voila. That engine will fit well with DD
 

Morrigan Stark

Arrogant Smirk
The game deserves an unironic:
8773_7468_622.jpeg
Except:
- Insufferable and repetitive pawn chatter you can't ever turn off (seriously, what were they thinking)
- Repetitive encounters. Oh yay goblins again! How terribly exciting. BBI largely fixed that but it's still a problem in the main game
- Stupidest "romance" system ever and it's mandatory
- Clunky menus
- A plethora of boring grindy MMO-like "kill X, collect Y" quests (or even more annoying and pointless "escort" ones) and a very small minority of substantial and interesting side-quests (one of which forces you into some idiotic romance subplot which is actually unrelated to the in-game affinity system.... >_<)
- A tepid-at-best story (I don't care much, but it's definitely not a strong point)
- An exploitable but stupid loot drop system (high end gear from Everfall and BBI mostly)
- Atrocious framerate drops vs certain bosses and/or during certain spells (talking about sub-Blighttown slideshows here, no hyperbole)
- Only one save slot, so you need an alternate PSN account to make a new character (I can't imagine how infuriating that must be on Xbox since I doubt people would get an additional XBL Gold account...)
- Class balance could use some improvements, some classes really are there for Augment grinding only (Warrior y u suck so bad?)
- Presence of bikini armours (yes, that's a negative in my book)
- Lack of challenge outside of BBI. Hard mode is more annoying than really challenging

Don't get me wrong, I love the game, put hundreds of hours into it, have 2 characters both at high level with BBI lv3. gear, but there is definitely plenty about the game could be massively, massively improved. I for one couldn't care less for a PC port, but I'd love a sequel that addressed all of those issues. It could go from "pretty damn good" to "serious competition to the Souls games" if they did. ^^
 

Taruranto

Member
Wanted to really like it, but really was a pain to play. It does have some interesting mechanics and Batte System, but the game world is just so boring and a pain to traverse.
 
but the game world is just so boring and a pain to traverse.

Must have played vanilla DD. Dark Arisen made a traveling a breeze with cheaper ferrystones and portcrystals.


I never care for the Dark Souls hype when it comes to combat. Don't care about selective swings and timing. Fuck that, I want fast pace super combos.

The dagger move Hundred Kisses represents exactly why I like this over Souls.
 

joecanada

Member
Just an unreal game, some minor flaws but the whole time you are in bitterblack you just have this knot in your gut that the bodies will attract something... Nasty... And the save points are far enough apart that it is actually fear and not just "oh well checkpoint"
At op - remember higher level pawns than you stunt your xp
And your stats go up with the class you are at during level up
 

Parakeetman

No one wants a throne you've been sitting on!
I actually just canceled my Amazon purchase and bought the digital version through the PSN store. Gonna try to get in some good playing time with it this weekend.

Anyone have tips for creating an agile, melee build in the vein of a DEX build in the Souls games?

Strider class most def. Once you start plugging bastards with the bow oh man you wont stop because its just so amusing. Must say for an ARPG this game has one of the best bow mechanics as it just works so well without being overly simplified or complex.

Also as mentioned when you can get the Assassin that class is pretty awesome. Its what I use in the game. Nothing beats climbing ontop of a monster stabbing my sword into its head then stirring it around lol.

Skill_Assassin_Dire_Gouge.gif


Another thing am sure you will be amused by is just how intelligent the pawns actually are with their actions, not constant chatter. Seriously whoever was behind the AI did an damned fine job.
 
Sorry but if you're gonna go with bows/knives, which imho and true facts is the best class, you definitely need to go with... Assassin? I believe that's what the class was. It's a class you unlock later. Don't make my mistake and stay with the starting class the whole way through.
 

Parakeetman

No one wants a throne you've been sitting on!
Man while I know it wont happen if Capcom announced a next gen DD game dear god. Id be happier about that than "project beasts" personally lol
 
Now I want to see which of them kills
Matt Daimon
faster:

Holy Enchantment + Blast Arrows + Conqueror's Periapt x4 x Tenfold Flurry
vs
Holy Enchantment + Demon's Periapts + Charged Holy Bolt

For Ranger: Gold-forged lvl3 cursed Heavy Bow + 4 Conqueror's Periapt + Tenfold Flurry = fight is over in less than one minute, both forms included.
 
Assassin class is legit and my favorite, but once you get to a high enough level, you become a god with Magic.

One shotting enemies becomes the norm. My main pawn pretty much destroys Gorechimera's like its nothing with that ice spell that comes out the ground.
 

RSB

Banned
A true masterpiece, definetly my favorite RPG of last gen, even above Dark Souls. Last week I bought it again, this time for PS3, and I'm planning to platinum it through this summer.

I kinda hope they release a remastered version. Dragon's Dogma at 1080p 60fps would be like gaming nirvana. Also, a sequel please.

Dragon's Dogma <3
 

Eppy Thatcher

God's had his chance.
Nope, played DA. Still a pain and very slooooow.

The game desperately needed Gothic 2 level of world-design.

If you can't enjoy the pleasant walks around the amazingly well defined and realized country side then not only is this game simply not for you but you very possibly are a sentient shell of a human being sent from some dystopian future and I don't wanna play with you. :p

Seriously tho .. i couldn't disagree with a lot of the "bad" points people bring up more.

The story is hilarious for 95% of the time and then mind-fuckingly awesome at the very end. I LOVED getting around even before the BBI changes... there is nothing in the gaming landscape that holds a candle to the feeling you get when you realize you are WAY too far away from Gran Soren and the sun is going down much faster than you planned for. Nothing.

Loot is varied and never a shitty grind since the action keeps changing and expanding until you are working your way through the final 20 or so levels towards 200. It is consistently intense and engaging and FUN and continues to throw insane twists at you well beyond any other game.

Menus and the screen clutter and everything else has been handily taken care of in BBI (in fact you could disable all HUD elements before BBI even released). There is a case for the randomization of the enemy encounters... i can see that complaint as valid.. BUT I absolutely did not mind the fact that while crafting/improving armor and weapons if I needed something from a specific creature eventually i knew exactly where i needed to go. If i feel like getting in a certain type of fight there is a place in the world where i can have that type of fight. You never want for action or enemies and you're never ganked right outside Cassardis for no fucking reason. Doesn't bother me at all.

And yes... as you level up the game becomes easier. Completely unexpected i'm sure /s
BBI is never a cakewalk and until you are somewhere around 60 or 70 bad planning or shitty fighting will get you killed. Full stop. There is no point in this game where fucking up in the wrong spot won't punish the shit out of you. It's a fantastic feeling that is the complete anti-thesis to the bullshit scaling in almost every other ARPG you can find.

And Warrior is awesome. You just need to gitgud. ;)

And my assassin can burn through Daimon in about 3 minute with nothing at all for boosts. Add in the QPs, the Explosive Arrows and Dat gold forged Devil's Bane and it's a fuckin joke. 9 Arrows climb head gouge till golden brown.
 

Jhoan

Member
Sounds like Assassin, Ranger, Warrior, and Mystic Knight are classes I need to mess around with some more next time I boot the game up; last time I played it I was rolling as a Sorcerer. I didn't know that your stats go up with the vocation that you're using when you level up or that using an OP/max level pawn stunts XP distribution. I'll be taking that into account when I switch pawns; 2 GAF members that I have added have a level 74 and level 200 pawn and I shamelessly used them early in the game to destroy bosses. Also didn't know you can stack periapts. The game has a huge amount of depth to it.

I definitely plan on getting into the DLC once I get past the level 60 mark (forgot what level I was but definitely 50s). I swear the game goes toe to toe with Xenoblade in terms of exploration and scale. If any 360 players want to use my pawn, feel free to add me. My GT is Johan El Fuerte. Mark McDonald tweeted about this thread since he's been lurking so hi Mark. :D
 

Eppy Thatcher

God's had his chance.
Sounds like Assassin, Ranger, Warrior, and Mystic Knight

The best part about this is that while the assassin and the ranger will be very familiar - the warrior will completely change the way you move and tackle any encounter. Pawns become more important and more helpful and your focus in battles shifts completely.

Then you'll try out Mystic Knight and it's a whole new ball game lol ... seriously MKs are fucking ridikeydonkey when you start stacking holy cannons and sigils into little makeshift death lightshows.... oohhHhOoOHhHhooo... *shivers* ... feels so goooood!
 

Jhoan

Member
The best part about this is that while the assassin and the ranger will be very familiar - the warrior will completely change the way you move and tackle any encounter. Pawns become more important and more helpful and your focus in battles shifts completely.

Then you'll try out Mystic Knight and it's a whole new ball game lol ... seriously MKs are fucking ridikeydonkey when you start stacking holy cannons and sigils into little makeshift death lightshows.... oohhHhOoOHhHhooo... *shivers* ... feels so goooood!

Warrior sounds more like a tank/brute strength class than any of the other classes. The weapons look pretty bad ass. I played around with the Assassin a bit and found it to be very similar to the Strider. Still haven't unlocked the advanced skills for the class.

Mystic Knight on paper sounds like a lame class that I've avoided it for so long but it seems like it has some pretty boss abilities. I suppose having a magick shield helps. Ur Dragon gave me hell the first attempt I tried it as a Sorcerer so hopefully messing around with one of these classes until I get advanced move sets and passive abilities will give me a better chance.

I also think it's pretty cool how once you beat the game and do NG+, everything including story quests makes more sense. A nice touch.
 

Soriku

Junior Member
Welcome to the sleeper amazeballs RPG of last gen. There is nothing better than going from terrified of the night - huddling in small lit corner defending yourself from Skeleton Warriors and a Chimera just reviving your pawns so they can heal you and managing you last few healing items and oh god i think i'm gonna die PLEEEEAAAAASE sun come up I beg of you!!!

Nighttime would've been more terrifying if enemies hit harder and you weren't allowed to save everywhere. As it is, even in the early game you're able to cross large distances because enemies usually don't hit too badly, you can outrun them, and also because you're allowed to save anywhere, so losing progress isn't a big deal unless you just forgot to save. Imagine if you were only allowed to save at key spots spaced out; you'd have to be much more cautious. Nighttime isn't a big deal.
 

Stimpack

Member
It's really sad that even though it was a huge success as a game, it wasn't a success to Capcom as an investment.

I wonder what the main issues were that attributed to its poor sales numbers. I don't watch television much, but I'll assume that there wasn't much in the way of aggressive advertising. Capcom doesn't seem to have a great reputation, either, so it's not hard to imagine people dismissing it for that reason alone. The genre itself doesn't cry out to the mainstream sales numbers I'm sure they wished it would've received, but I felt it could've at least done much better than it did.

There were a lot of very interesting systems in place, and the game did a lot right. It definitely felt like the first step to something really amazing in a lot of ways. I'd love to see how they would improve upon it, what they would change, and what they would add. Here's to hoping, because I feel it's currently found a place in my "most wanted" list.

I dig the display pic, by the way.
 
Hm, now that the price has come down I may give it a shot. It seems to have certain combat elements that I would like to see added to the Souls series, such as the ability to mount large enemies (which would really help to break up the standard Souls combat formula). And it looks like an ok game.
 
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