Bragr
Banned
In the last half of the game, they increase the difficulty of the conversations to the point where it's almost impossible to figure out who is lying or what is going on, they assume players will pick up on minor twitching and movement that's too hard to decipher.
But the first half is still rather stunning, and there are some tense moments that are well worth playing the game for. The facial animation tech is still great, and it's still hard to find any game characters that come off as lifelike as this. It's no gimmick. Apart from a few meme-worthy absurd lie sequences.
Cole Phelps is on a crusade to save his dignity after his failures during the war. The threads from Phelps to Kelso are interesting. I enjoyed the themes concerning the hubris of Phelps, how it makes him succeed and suffer in equal parts, and how it has affected the people around him.
What really hurts is the grandiose ambition of the campaign, frankly, the later parts with insurance crimes and whatnot are nowhere near as compelling as the early/mid game, especially since the conversations start to feel like a guessing game.
The city is sterile, the setting is awesome, combat is not great, but getting headshots is still satisfying.
The soundtrack is also worth mentioning, it lends a great vibe.
It needs more polish in some parts, needs a more fleshed-out city, and a more concise campaign. But it tells a good story, puts you into a fascinating time, and the conversations when at their best, might be one of the better gaming moments of that generation.
But the first half is still rather stunning, and there are some tense moments that are well worth playing the game for. The facial animation tech is still great, and it's still hard to find any game characters that come off as lifelike as this. It's no gimmick. Apart from a few meme-worthy absurd lie sequences.
Cole Phelps is on a crusade to save his dignity after his failures during the war. The threads from Phelps to Kelso are interesting. I enjoyed the themes concerning the hubris of Phelps, how it makes him succeed and suffer in equal parts, and how it has affected the people around him.
What really hurts is the grandiose ambition of the campaign, frankly, the later parts with insurance crimes and whatnot are nowhere near as compelling as the early/mid game, especially since the conversations start to feel like a guessing game.
The city is sterile, the setting is awesome, combat is not great, but getting headshots is still satisfying.
The soundtrack is also worth mentioning, it lends a great vibe.
It needs more polish in some parts, needs a more fleshed-out city, and a more concise campaign. But it tells a good story, puts you into a fascinating time, and the conversations when at their best, might be one of the better gaming moments of that generation.