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LTTP: Megaman and Bass

Drkirby

Corporate Apologist
Mmandbass.jpg


Well, I picked up the game a few days ago, and since my DS is off being fixed, I thought I might as well play it now. So far I have only beaten cold man, but I have to say, I think the game is one of the tougher Megaman games (Or I could just be out of practice).

The game though does somewhat feel like at first they were going to port MM8 to the SNES, and half way though they decided not to and just use the assists to make a new game. Though I don't like how it seems some of the bosses are reused from MM8.
 
B.K. said:
I'd like to play the game, but it's impossible to find now.
Check gamestop, while they suck for buying new and selling used stuff at, they are the best place to go to buy used stuff.
 
Slightly OT- Are the Xtreme games any good? I see a bunch of the second one carts at EB a lot.
 
Drkirby said:
Check gamestop, while they suck for buying new and selling used stuff at, they are the best place to go to buy used stuff.

They aren't the best for GBA games though. 95% of the used GBA games are Gamestops are pirated.
 
I beat this again not too long ago in the MM marathon that happened when 9 was first announced; the final two levels were brutal. The game is one of favs up with 2, 3 and 6.

Andrex said:
Slightly OT- Are the Xtreme games any good? I see a bunch of the second one carts at EB a lot.
Not exactly; game with levels meant to dash on a dime ported to a system with only 2 face buttons don't come out really well. Play it like a regular MM game and you should be fine, but it's not the same.
 
I was about to make a LTTP thread for this game. I don't like it very much. I'm surprised to see that this is one of the most beloved Mega Mans. Some fans think it's the only good one released after 3 (4 for some).

I disagree. The game just feels put together and quite messily too. The levels don't make a lot of sense and they are all seemingly got the same art style. The game reuse ideas and it's level designs from MM8 and feels like a cheap expansion.

It also suffers from the same problem as MM8. It's levels are way too elaborate and lack the feel of a proper Mega Man game. I don't have this problem with Mega Man 7 for example. The gameplay just didn't click with me. And reusing bosses from the previous game felt very cheap to me. Also, the game is made with Bass in mind and it just sucks with Mega Man. Which blows because I prefer Mega Man.

The Robot Masters are amazing though. Some of my favorites in the series by far. Pirate Man, Magic Man, Ground Man, Burner Man and Cold Man are all some of my favorite RMs ever! They are amazing designs and I'm saddened that they aren't in another game.

I also disliked the music. I felt very tingy and unmemorable. In the end, it's not a bad game. It's not even mediocre. I feel like it's a competent game but I just couldn't enjoy it much. But it's tolerable.

For reference my favorite Mega Mans are 3, 5, 6 and 9.

In fact, I'm gonna go play it right now to see if my opinion changes after not playing MM for a while. I may have been burnt out when I got to this one.
 
B.K. said:
They aren't the best for GBA games though. 95% of the used GBA games are Gamestops are pirated.
... You must have a crappy gamestop. Just check the cart, there are tell tail signs of piracy... *Checks cart to make sure its not a bootleg*
 
Drkirby said:
... You must have a crappy gamestop. Just check the cart, there are tell tail signs of piracy... *Checks cart to make sure its not a bootleg*

It's not just that one. Every Gamestop I go to has mostly pirated GBA carts.
 
B.K. said:
It's not just that one. Every Gamestop I go to has mostly pirated GBA carts.
You have really crappy gamestops. Just ask to see the cart before buying it, don't buy it if it seems fake. Look for if Nintendo is spelled right, if the Pat. Pending is there (Forever it was pending :lol), if the Gameboy advance logo look right, stuff like that. Or just order it online.
 
lyre said:
Not exactly; game with levels meant to dash on a dime ported to a system with only 2 face buttons don't come out really well. Play it like a regular MM game and you should be fine, but it's not the same.

Ah, thanks. I like both but mostly prefer X, wonder if it's worth $10 (x2 the price of most used GB/C/A games.)
 
Andrex said:
Ah, thanks. I like both but mostly prefer X, wonder if it's worth $10 (x2 the price of most used GB/C/A games.)
Is that after the 50% off? I think if you get it in store you get 50% off the price on the sticker.
 
Drkirby said:
Well, I picked up the game a few days ago, and since my DS is off being fixed, I thought I might as well play it now. So far I have only beaten cold man, but I have to say, I think the game is one of the tougher Megaman games (Or I could just be out of practice).
The difficulty of this version has a lot to do with the fact that you have sprites designed for Mega Man 8 (320x240 resolution) in a game first published for Super Famicom (256x224 resolution) and then cropped (rather than scaled) to GBA resolution (240x160). You have literally half the room you need to maneuver properly. Also, it hails from Capcom's "slap some crap together and call it Mega Man" period, which doesn't help.

On the plus side, it's much better than the WonderSwan MM&B!
 
Drkirby said:
You have really crappy gamestops. Just ask to see the cart before buying it, don't buy it if it seems fake. Look for if Nintendo is spelled right, if the Pat. Pending is there (Forever it was pending :lol), if the Gameboy advance logo look right, stuff like that. Or just order it online.

I have to agree I served over 5 years in the GS trenches and we saw a fair share of pirated crap but it was usually the big name stuff IE Mario, Pokemon etc. I never saw something like Megaman and Bass pirated. Damn fine game though i remember playing on zsnes before it got ported over here, I got stuck about half way through, but i really enjoyed playing as Bass in the game.
 
Great game. MM8 done right, as far as I'm concerned. For real fun times try buster dueling the bosses as Bass without upgrades. :D
 
I used to play this during my Astronomy class in college. I had a great deal of fun. The
dragon chase/fight
was particularly challenging.
 
Pedobear said:
I also disliked the music. I felt very tingy and unmemorable.

What? Did you play it on GBA? The SNES soundtrack is awesome, one of my favourite of the series :o I also disagree with your statement about the game being designed for bass, there are a lot of levels where Bass feels overpowered since he can dash and/or double jump to pass them. At first I thought that Bass sucked since the boss seemed to be less interesting (no charge so the enemies take longer to kill, and his superior mobility made it easier, to sum it up, it's easier and longer, so it felt more boring and actually harder since I suck at marathon, I always fuck up), but in fact it's a pretty different feel : since he's much more mobile and can shoot in every direction, there are much more opportunity to shoot, and beating the bosses vanilla style with Bass is fucking awesome.

By the way, I like how the boss are designed in this game, even with the right special weapon, most battles are no push over, you still have to dodge and fight carefully, nothing like fighting vanilla style, but going berserk like you would in the older NES game isn't really interesting.


Anyway, I envy you OP, I wish I could erase my mind and discover this game again, it's so fucking awesome.

Mandatory MM list : MM&B > 9 > 7 > 5 > 3 > 2 > 4 > 1 > 6

The platforming is rock solid, but other than that, I have trouble getting enjoyment out of it. On top of this, the only way to dash is to double dap right or left.

What the fuck is that all about? Left bumper all the way.

Give up the GBA version, play the snes one on emulator, you will dash will the A button, and you could still remap the control to the L button.
 
Drkirby said:
Check gamestop, while they suck for buying new and selling used stuff at, they are the best place to go to buy used stuff.

Wrong, Ebay is the best place to buy used stuff.
 
Psycho Penguin said:
The SNES one is Rockman and Forte, right?

So, this is better than MM8? Good. How does it compare to 7? I didn't like 7 much, either. :(

Yeah Rockman & Forte is the japanese game, there are some amateur english translation though, and it's pretty usefull to know what the item sold in the shop do ^^
 
So I tried the game again and it still blows. Even harder then I remembered. The music is garbage and the levels make about as much sense as that Darth Vader filing a vase with water picture.

I think it's better than the original and that's it.
 
I own this for GBA but could never get into it... I think the view is a bit too constricted and it makes it kinda hard to see upcoming obstacles. Game is also pretty damn tough from what I remember, I think I may have only beaten 2 or so bosses.
 
Eh, Dynamoman is more like a MMZero boss to me, what with him
having more than a single bar of health if you can't break him out of regenerating quick enough
. His attack pattern is really easy.
 
didnt care for it. hell still dont. it has been a while since ive played it, so i might give it another go. that said, burner man is pretty fucking awesome
 
Yottamol said:
Has anyone played the Wonderswan sequel? How does that compare with this game?
Not made by Capcom but by Bandai themselves, features lame gimmicks that only the hardware can do (areas played sideways), not very well made, it sucks.
 
just beat this today. surprisingly awesome. i kind of expected it to be a subpar entry in the series. but it was pretty sweet. and hard as FUCK in the last ~3 stages. jesus. but very satisfying. i wish they had ported more megaman games to the gba.

one thing though: magic man's stage and music... who the fuck came up with this? absolutely horrible in every regard. i wish they would have gone with a darker interpretation of the magic theme. those fucking toy trains and their constant CHOO CHOO and that mind-numbing carnival music. god.
 
Very hard game. What i do not like is the concept that you can choose every level from the start. I mean, that means that you do not force yourself to clear the level because you can just try another level.
 
Swedomu said:
Very hard game. What i do not like is the concept that you can choose every level from the start. I mean, that means that you do not force yourself to clear the level because you can just try another level.
uh, is this your first megaman game?
 
Cow Mengde said:
To me, this will always be the real Megaman 9.
So what does that Make MM9?

Also, still playing it, just finished the last of the 8 robot masters, now onto King's Fort!
 
Swedomu said:
Very hard game. What i do not like is the concept that you can choose every level from the start. I mean, that means that you do not force yourself to clear the level because you can just try another level.

Wow :lol
 
jarosh said:
one thing though: magic man's stage and music... who the fuck came up with this? absolutely horrible in every regard. i wish they would have gone with a darker interpretation of the magic theme. those fucking toy trains and their constant CHOO CHOO and that mind-numbing carnival music. god.
This only reaffirms my belief that I'm the only one who loves Magic Man. :(

Swedomu said:
Very hard game. What i do not like is the concept that you can choose every level from the start. I mean, that means that you do not force yourself to clear the level because you can just try another level.
I'm going to ignore this and just use it as chance to suggest that you go for Dynamo Man second. Seriously, fun times.
 
Personally I love this game. It had great graphics, much better level design than 8 (a game that I really don't like to be honest), some very nice bosses, and a great story (by MM standards).

Being able to play as Forte/Bass is great, and the game works well with either him or MegaMan. I'd say the only problems with it is that it can be INCREDIBLY HARD.

That and the GBA version cuts off a portion of the screen because of the resolution.

Awesome game, I hope that they let you play as Forte is MM( (not a DLC price, ugh)

I think they could release this as a cheap XBL/PSN game and it would sell decently, although they probably don't want to over do things with MM titles.
 
Mega Man and Bass is definitely one of the hardest titles in the series. I fully believe that the levels in this game were designed for Bass, with Mega Man tossed in as an afterthought. The double jump and aimable Bass Buster just seem so critical for so many of these stages.

Mega Man and Bass isn't one of my favourite Mega Man titles, but it's a solid entry in the series. Though I really hate the second stage of King's fortress; you have to fight four different bosses, one of which can kill you instantly and one of which has two forms, in a single stage. I think that's the point where Mega Man and Bass asserts itself as being one of the hardest games in the series.

The music is kind of bland, unfortunately. The only themes I can really recall off the top of my head are Cold Man and Magic Man's. Cold Man probably has my favourite theme in the game and Magic Man's theme, silly as it is, is insanely catchy and I don't want to see anyone bashing it.

The Robot Masters are a pretty decent batch. There's nobody really lame in the group except for maybe Pirate Man. I really like the designs of Dynamo Man and Magic Man. (Screw the Magic Man haters, his intro animation and attacks are great. :D) It seems kind of lazy that Capcom just recycled two Robot Masters from Mega Man 8 (Astro Man and Tengu Man), but on the other hand, it's nice to see the two best Robot Masters in Mega Man 8 appear in a game that's actually good.
 
Iam Canadian said:
The Robot Masters are a pretty decent batch. There's nobody really lame in the group except for maybe Pirate Man. I really like the designs of Dynamo Man and Magic Man. (Screw the Magic Man haters, his intro animation and attacks are great. :D) It seems kind of lazy that Capcom just recycled two Robot Masters from Mega Man 8 (Astro Man and Tengu Man), but on the other hand, it's nice to see the two best Robot Masters in Mega Man 8 appear in a game that's actually good.
Cold Man feels like a MM6 reject in design and attack patterns, but the rest are generally solid (another Magic Man fan? :D). Astro Man and Tengu Man were both reused on the basis of being Inafune designs.
 
I still haven't beaten this game with either MM or Bass! Its freaking hard >_<;

Its a very pretty game and nice ta have pure MM in my GBA collection anyway!
 
Iam Canadian said:
Mega Man and Bass is definitely one of the hardest titles in the series. I fully believe that the levels in this game were designed for Bass, with Mega Man tossed in as an afterthought. The double jump and aimable Bass Buster just seem so critical for so many of these stages.
I kind of felt the other way around, it seemed to me like the double jump trivialized most of the platforming in the game.
 
i can't play with bass/forte. i just can't. megaman games are all about running and shooting. if you can't do both at the same time it kind of defeats the purpose. at least for me.
 
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