The Awesomest
Member
You've got a playthrough and a half to go! You can do it!
It was one of the best games I had played in the last several years, but at least I can share the sentiment that trying to get all the endings can be frustrating and 'random' as you put it; well, not that random, but still frustrating.So I heard that this was a good mystery/puzzle style game which I love, so I picked it up along with Resident Evil Revelations to go with my new Fire Emblem 3DS. I've been swapping between the games since I got it, and I just finished 999 right now.
It's really slow paced, and not in a good way. You can't speed up the text that makes up 90% of the game, so I'm forced to reread every line 3-4 times while the next one loads. What makes it worse is that everything you do in the game gets explained multiple times, and if you leave a puzzle and come back the tutorial repeats every time.
Honestly, I don't know if it's a good game. I was really frustrated with the characters, who as the game went a long didn't make a lot of choices that seemed obvious to me. At the beginning of the game, I chose to go into the door with the first guy that died because Junpei said he wanted to examine the body. I go in, and I never get the option to examine the body. I could have gone with the other characters, but I changed my mind just for that reason, which turned out to be nothing. The body of the guy had a knife that I wanted. Speaking of which, Junpei keeps all the door keys on his person, but I couldn't take the screwdriver with me from the first mission, so I had to build another one later on. I also wanted to leave people behind when Snake went missing that would add up to a digital root of 3 if he showed up again but that wasn't an option.
On top of that all the characters are pretty tired tropes that don't really get a lot of development, and the narration is pretty monotonous for a game that's supposed to be a visual novel.
I wound up getting a really shitty ending that didn't resolve anything, despite having solved all the puzzles and not feeling like I made any poor decisions. The game wants me to replay it, but I don't really feel like playing any more of what I feel is a random outcome based on the paths I chose. I've been hearing a lot of good things about Virtue's Last Reward so I got this game first since it's story-based, but I don't have any interest in a sequel any more. I'd rather go play "escape from a room" flash games so I don't have to deal with the same story frustrations. To be honest, I don't even think "click on things until something happens" is good gameplay design. It's not even a real puzzle, and a few of them I just solved algorithmically before even getting the clues(like all 3 puzzles in the torture room).
It's definitely the worst out of the 3 games that I got.
Aaand I'm back to the beginning again. At least I got an ending this time, even if it was the sort of throwaway storytelling I was expecting on my first playthrough. A lot of boring revelations. I've been assuming that Santa is Zero now for a while for different reasons, but it doesn't really matter who Zero is to me. All the little unresolved issues are just story threads that don't really matter either. I'm waiting for the meat with the real themes of the game.
It's kinda weird that I didn't get a new picture for this ending even though there was way more ending to it.
So far:
submarine - not an ending, annoying
coffin - not an ending, frustrating
safe - "story" ending, boring
So far the coffin path was the most interesting but most painful. I would have given this game a 6/10 and abandoned it for sure if I got the safe ending first. Also I hate Sudoku. Submarine ending is nonsense. If everything I'm expecting works out or my mind gets blown I'll go ahead and bump up that score a bit.
Steel yourself, because the True ending continues from the end of the coffin ending.
Also why do you mention Sudoku?
So...would you say you've been keeping track of all the puzzles you've been doing in the back of your mind?It was a puzzle in the engine room.
So...would you say you've been keeping track of all the puzzles you've been doing in the back of your mind?
Aaand I'm back to the beginning again. At least I got an ending this time, even if it was the sort of throwaway storytelling I was expecting on my first playthrough. A lot of boring revelations. I've been assuming that Santa is Zero now for a while for different reasons, but it doesn't really matter who Zero is to me. All the little unresolved issues are just story threads that don't really matter either. I'm waiting for the meat with the real themes of the game.
It's kinda weird that I didn't get a new picture for this ending even though there was way more ending to it.
So far:
submarine - not an ending, annoying
coffin - not an ending, frustrating
safe - "story" ending, boring
So far the coffin path was the most interesting but most painful. I would have given this game a 6/10 and abandoned it for sure if I got the safe ending first. Also I hate Sudoku. Submarine ending is nonsense. If everything I'm expecting works out or my mind gets blown I'll go ahead and bump up that score a bit.
It was a puzzle in the engine room.
Oh, I don't remember that one. Huh. Anyway, only one ending left! Hopefully this game can redeem itself in your eyes!
The one where you have to put the pins into the holes unlocks a second part that's a sudoku puzzle. You have to convert F from hex and use the digital root as the sum of all the pins in every direction.
More or less.
Keeping track of these things is the difference between knowing whether the game is inconsistent or I'm just an asshole. You have to pay attention if you're going to be negative or people will ignore you.impressive
Wait, what the fuck? Why does Snake have both his hands in fighting position in the ending? He shouldn't be able to move the fingers on his left hand.
Snake! SNAKE! snaaaaaaaaaaa
LOLOLOL
I'm not expecting the true ending to have much of anything to do with the presented story. I still think the characters and developments are pretty much garbage but I have high hopes for the overarching themes of the game and 4th wall parallels. It would add a lot of intention and thought to the game that I would appreciate. It would even be able to function as a sort of critique of the genre, with mixed success.
I'm pretty sure Snake's prosthetic arm is actually attached to his nerves and everything, so he can actually move it.
You didn't do room 3? You missed one of the most intense parts of the game.Really? I don't remember getting any particular information about it. Maybe if I had gone to the shower room.
You didn't do room 3? You missed one of the most intense parts of the game.
The whole sequence leading up to, and during the room is just nuts. One of the most memorable parts of the game for sure, and that's saying something.I was gonna go next, but it seemed like there was no way to go without repeating an ending.
Really? I don't remember getting any particular information about it. Maybe if I had gone to the shower room.
I'm in the True Ending right now.
I'm surprised to see that there's a lot of hate for the Coffin ending. This is the first end I've got during my playthrough and it mildly blew my mind - cool story elements are introduced but not properly explained, and exactly because the plot cuts off at a crucial moment, you know that there's much more to it than meets the eye.I recommend following these instructions and the ending guide for a much better experience.
Come back and read this spoiler after you've finished the entire game, or at least have seen the true ending.Use a FAQ, don't use a FAQ, you guys don't even know what's fun or not. Fuck it, I'm just gonna make random decisions based on things I didn't do before and reading the new story because so far this game hasn't rewarded thinking.
He's already seen the Coffin ending, so my guess is that it's the True True.True True ending or Coffin section before True ending?
but I appreciate coherent storytelling and not infodump epilogues..
but I have high hopes for the overarching themes of the game and 4th wall parallels. It would add a lot of intention and thought to the game that I would appreciate.
Well, it's just something I'm assuming based on the Safe ending and (can't really hint what this spoiler is about without spoiling it, but I hardly think it's a spoiler)what they mention his job is in VLR.
Aww heeeeeeeeeelllllll no. FUCK.
I got another bad ending. It's even worse than the first one, because it didn't let me finish playing.
I found the box in the chapel and it just says "To Be Continued". Ain't that a bitch. Wouldn't even let me try to solve the puzzle(I would have at least tried converting NINE to hex). I didn't get to see what clover's note was, I didn't get to go back to the Captain's Room and grab the axe to rip down the other 9 door, and I didn't get to tell Santa to shoot June. I didn't even get to use my library card.
Even if I wind up being right, this game is still a ton of nonsense.
So the ending pictures I have now are the submarine and the coffin, and they both sucked. In the memories thing, I still have 5 unsolved rooms I guess.
Aaand I'm back to the beginning again. At least I got an ending this time, even if it was the sort of throwaway storytelling I was expecting on my first playthrough. A lot of boring revelations. I've been assuming that Santa is Zero now for a while for different reasons, but it doesn't really matter who Zero is to me. All the little unresolved issues are just story threads that don't really matter either. I'm waiting for the meat with the real themes of the game.
It's kinda weird that I didn't get a new picture for this ending even though there was way more ending to it.
So far:
submarine - not an ending, annoying
coffin - not an ending, frustrating
safe - "story" ending, boring
So far the coffin path was the most interesting but most painful. I would have given this game a 6/10 and abandoned it for sure if I got the safe ending first. Also I hate Sudoku. Submarine ending is nonsense. If everything I'm expecting works out or my mind gets blown I'll go ahead and bump up that score a bit.
I'm not expecting the true ending to have much of anything to do with the presented story. I still think the characters and developments are pretty much garbage but I have high hopes for the overarching themes of the game and 4th wall parallels. It would add a lot of intention and thought to the game that I would appreciate. It would even be able to function as a sort of critique of the genre, with mixed success.
The Safe ending was way too fucking long and melodramatic
I'm in the True Ending right now.
I'm in the True Ending right now.
I'm preparing myself for rage, personally. If he didn't enjoy the first bits, I don't think the ending saves it.
Oh jesus. I *JUST* finished 999 true ending and I was BLOWN away. Cannot wait to see what God's Beard is gonna post.
It's been 6 hours since he posted this.
Safe to assume he had a heart attack.
impressions
So did you pick up on the revealThere were other small things that would have been cool to pick up on, likethat the whole game was through Akane's perspective on the bottom screen? During the Sudoku puzzle, the swapping of screens meant it was the first time you actually play as Junpei..how Akane's fevers were her getting burned up in the incinerator in a paradox bad ending
I was also annoyed that the last door was a q and not a 9, because it was arbitrary and actually didn't tie anything together. Worse is that it relies on Zero's speech over the intercom being text and it breaks the previously established themes of the double 9 doors being used to potentially save everyone and create regret.
Wait are you looking into VLR now?!
Yeah I picked up on that. I had pretty much assumed that June was from somewhere outside the story during my second playthrough. About the same time I thought Ace was the killer and Santa was Zero.
The 9/q thing only really makes sense in Japanese unfortunately, because q and "kyu" (nine in japanese) sound the same. I'm not sure how they could have explained it in English really.
Wait are you looking into VLR now?!
Santa ain't Zero my friend.
I said that's what I was thinking at the time. And effectively there's really not a difference.