The only thing I didnt like in this game was the shell costume. Every time you use it you pretty much die if you run alot, since you turn into a turtle shell and bouce all over the place. I didn't understand this design at all. Micro Mario was the shit, and Giant Mario was a little gimmicky, but useful in many places. Fire Mario was a bit too strong for the bosses, but still good.
Come on guys, the challenge is pretty damn difficult if you try to fully complete the game. Of course they had to make the main quest somewhat easy so newbies to platformers can get through. Hardcore gamers like us should KNOW that. Unlike many games, there is no "easy" mode for gamers to select to help them. And even if there was, platforming usually means instant death around every corner so a difficulty setting wouldn't even help. This isn't the NES and SNES days where almost every gamer was hardcore. For a hard platformer with long ass levels, see Yoshi's Island 2...a game that only few will ever complete.
The only thing I think they could have afforded to make a little harder were the bosses. Fire Mario beats them all easily as does Giant Mario. Beating them with Micro Mario adds some challenge, but the game only encourages you to do that twice for the alternate world exits.
Great game. I DO think it was a little simplistic in comparison to the progression the series was going in after Mario World, but it's still fun and brings Mario back to a new audience I think. Good shit