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LttP: Resident Evil 2

Neiteio

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I started with the Resident Evil series back in 2005, with the release of RE4. Since then, I've played every new mainline installment: RE5, Revelations, RE6, Revelations 2. I've also played REmake and Zero, and several spinoffs (the Chronicles games and Mercenaries 3D).

But this left a few gaping holes in my history — most notably RE2. I watched my friend play it on the N64, back in the day, but I hadn't gotten around to playing it myself until now. To be honest, I was skeptical I'd enjoy it. I thought it would feel unbearably dated, and part of me doubted the fans could be trusted. Surely they were blinded by nostalgia!

Then the PSN sale came along. At the urging of RE-GAF ("Best fans ever!"), I picked up RE2 and decided to finally give it a shot. Ironically, it was the RE2 scenario in a spinoff title (Darkside Chronicles) that had me intrigued. I also picked up RE3: Nemesis, which I hope to play next, and Code Veronica X.


So how does this 1998 PSX title hold up in 2015 for a first-timer with no nostalgia?

The answer: Extremely well! In fact, this is one of my new favorite titles. I beat Claire Scenario A and then Leon Scenario B. I enjoyed every second.

I think there are several factors that make this game timeless to the point that I didn't even think of its age while playing:


1) Punchy arcade quality: Man, this game has zip! The characters move with a nimbleness that just wasn't there in REmake or Zero. Despite the lack of a 180-degree quick turn, you can skirt around enemies with relative ease.

Better yet, the game gives you abundant ammo so you can stand your ground and shoot every enemy you meet. By the end of each scenario, I had killed nearly every enemy in the game, with plenty of ammo to spare. Shooting enemies is super-satisfying, too. There's great feedback, with the pixelated bits of flesh and blood scattering everywhere, or fire enveloping zombies, or legs exploding into meaty chunks, leaving upper torsos to crawl after you. To my surprise, this feels like an action title not far removed from modern-day RE titles.

The game also gives you an abundance of herbs/first aid kits, and ink ribbons to save your game. I beat the game with a surplus of each. In REmake, I reached a point where I ran out of ribbons and had to go through an hour's worth of new areas before finding another ribbon, but in RE2 I beat each scenario with 10+ ribbons remaining and around 20 saves. This is on Normal, the hardest difficulty available at the start.

All of the above means the game isn't very challenging or scary. In fact, I'd say there are moments in RE4/RE5/RE6 that are tougher or scarier than anything in RE2. But the flip side is RE2 has a great sense of forward momentum. It's irresistible to play and nearly impossible to put down since it's SO FUN uncovering new areas and fighting the monsters therein.


2) Super-tight design and perfect pacing: Of course, you still have limited inventory space, and you rely on magic boxes to store extra items. Thankfully, you never have to backtrack far to reach one of these boxes. And these boxes are often near a typewriter, which means you don't have to backtrack far to save, either. This ensures that the game never becomes tedious. Everything feels purposely placed for optimal flow, including a variety of shortcuts.

The game is framed around a series of satisfying tasks, in a maze-like setting that opens up as you collect key items. The game strikes the perfect balance where I can organize everything neatly in my mind: Where I've been and what I've seen; where I can go next, and what I can do there.

At any time, I had one, two, or three routes to explore, so simple process of elimination would reveal the way forward. And items of interest are spaced out just right, so that I could remember them for later. All of this made for brisk pacing, unraveling the police department and other locations like clockwork.

The half-dozen or so puzzles were simple, but satisfying. The real joy, however, is running back and forth, figuring out what goes where, opening new areas, laying waste to enemies and scavenging for supplies. I almost always knew where I needed to take each item, and I was driven by curiosity of what was next. Now that I know all of the game's secrets, I'm thinking of how I could go through the game more efficiently. This is a hallmark of great design.


3) Strong art direction and sound design: It goes without saying that the low-resolution backdrops look soft on an HDTV. However, the benefit of fixed camera angles and pre-rendered environments is the artist can frame the composition of each scene for maximum impact. There's a lot of detail crammed into each scene, especially the exterior environments with their litter and graffiti.

I must also commend the game's vibrant use of color. The game has a neon-saturated look that pops off the screen. For example, the red brick walls in the back alleys contrast against the green fire escapes and bright yellow graffiti. I can vividly remember every area in the game — equal parts familiarity after visiting them so many times, and art direction that creates a strong sense of place with its color and attention to detail.

The sound design is also impressive. The breathy moans of a licker offscreen; the shuffling feet of a zombie; the skittering legs of spiders; long stretches of silence, and the sounds of the night — distant inhuman cries mixed with the howling wind when you step outside.

I was also surprised by the strong soundtrack. The music here feels like something out of a classic monster movie, especially the main theme, associated with Birkin and the lobby of the RPD: "DOO, da DOO / do da do da / DOO, da DOO." Other favorites are the theme that plays during Mr. X's final form, and the save room theme.

The FMV cutscenes are probably the most dated element, with characters that look odd. Claire's wooden face, and Leon's sharp cheekbones and puckered lips always make me laugh. Endearingly bad!

The in-game models look primitive, but they're clean and colorful and convey a fair bit with body language. They're quite detailed, especially for the time, which I imagine is made possible by the use of pre-rendered backdrops freeing up resources.

Oh, and the voice acting is amateur hour stuff, eliciting laughs at every cutscene. It added to my enjoyment in a Tommy Wiseau sort of way. ;-)


All that being said, I found the tale engrossing. You have two monsters that appear at scripted moments — the ever-evolving G, and Mr. X — as well as characters like Sherry and Ada that come and go. Taking control of those characters at key moments, and occasionally escorting them mixed things up nicely. It was also intriguing to see how decisions in the first scenario affected the second scenario. And going through the RPD in reverse order was fantastic.

In short, I adore this game. Man, between this, Ocarina of Time, Metal Gear Solid, Half-Life and more, 1998 was one hell of a year for games, wasn't it?

Onwards to RE3!
 
RE2 is probably my favourite of the series - admittedly i am not a RE super fan but I do appreciate just how good this game is.
 
RE2 is tied with REmake for my all-time favourite Resi game. So very good.

The moment when you try to enter the Scenario B intro area from Scenario A and get zombies during the door opening cutscene will stick with me for a long ol' time.
 
RE2 is tied with REmake for my all-time favourite Resi game. So very good.

The moment when you try to enter the Scenario B intro area from Scenario A and get zombies during the door opening cutscene will stick with me for a long ol' time.
Oh wow, I didn't realize that was the same shed! Ha, that's amazing. :-)

Entering the RPD from a different direction with Leon and uncovering everything in a different order was just a brilliant way to flip the map on its head.

I also like how the two scenarios (Leon and Claire) overlap at key moments.
 
It's interesting you saying about its action arcadey feel. Obviously RE2 is held up as the pinnacle of "old school RE" which is lauded for its survival horror as opposed to the action focuses newer games.

Now I haven't played RE2 since 1999 and as an 11 year old I did find it scary, but it's interesting because I've always maintained the key aspects of old school RE is not necessarily the horror element although I did find them all scary as a kid but more the fixed camera angles, the pre rendered the backgrounds, the music even the controls.

So to me it's interesting just trying to define what made those old school RE games so special. I love modern gaming but RE and RE 2 with the mansion and the RPD are two of my favourite locations in gaming. They gave me a sense of intimacy and nervous exploration that those modern games are missing in my opinion.

So basically I'm saying that to me the style of the old games is more important in defining what made them special than the content.
 
Come to think of it, this game gives you so much ammo that I never even used the flamethrower. Kind of kicking myself for not at least seeing what it looks like in action, lol.
 
To me "scary" isn't just about running out of bullets. In fact, that's just a tiny part of it. It's the atmosphere, tone, music, and story that make it most scary. RE2 shines in all of those areas. The first time you step into that front hall and hear that chilling background music, you know there's something truly disturbing going on beyond the walls around you. And that's just one example.

Obviously the game's graphics are dated, which makes the horror tone of the game harder to take seriously. I think if you had played it when it first came out, the game's horror atmosphere might have had more impact. All the pixelated blood and prerendered backgrounds probably seem more comical now than scary. Hopefully RE2make manages to be much more scary than the original, which shouldn't be hard.
 
To me "scary" isn't just about never running out of bullets. In fact, that's just a tiny part of it. It's the atmosphere, tone, music, and story that make it most scary. RE2 shines in all of those areas. The first time you step into that front hall and hear that chilling background music, you know there's something truly disturbing going on beyond the walls around you. And that's just one example.

Obviously the game's graphics are dated, which makes the horror tone of the game harder to take seriously. I think if you had played it when it first came out, the game's horror atmosphere might have had more impact. All the pixelated blood and prerendered backgrounds probably seem more comical now than scary. Hopefully RE2make manages to be much more scary than the original, which shouldn't be hard.
It wasn't scary to me because I could kill everything I encountered just by standing in place and blasting away with my heaps of ammo. And because I could heal with my plentiful herbs and first aid kits. And because if something did kill me (which rarely ever happened), I could start over from a recent save point, since there are so many ink ribbons and type writers that you can save often.

In terms of atmosphere, RE4 is more unsettling. RE2 never really felt threatening. I knew I could handle whatever lied in wait.

But you know what? That's OK. RE2 isn't much of a survival horror game — it feels more like a lighthearted action title — but that's OK because it's tons of fun. :-)

I honestly hope they keep it this way for the remake.
 
Glad to see this after your finally understanding tank controls thread. I would say 2 is the best for many reasons a lot which you already covered.

For me it's the fact that somehow in a PSX game they somehow also managed to hide between gameplay a B movie better than most B movies.
 
I just remember -

First time seeing Leon: "Pffft, look at this prettyboy..."

End of game FMV: "Such a badass..."
 
My favourite RE.
I recently played it again (four times, all scenario) and it's the RE I like more.
This and RE1 of course are simply the best.
 
I did Claire A/Leon B. Is Leon A/Claire B notably different?

Gameplaywise not much. Basically, in Leon A, the police car does a 180 turn before the crash and you start as him on the side with the gun shop owner etc.

Some characters/areas/bosses are scenario dependent, while some are character dependent. Like, the character you're playing as in A will always meet up with the gun shop owner and Marvin, the wounded cop, but only Leon will meet up with Ada and Ben, regardless of the scenario. Some scenes are exactly the same, the few cutscenes when you first meet Ada and Ben are always the same in A and B, but later on, events diverge more.

In Leon A/Claire B, the whole "Sherry gets infected" subplot is omitted. On the flipside, Leon and Ada actually have a confrontation about her being an Umbrella spy, while that plotpoint was completly ignored in Leon B after Annette mentioned it and Sherry actually meets up with her mother before she dies.

Some characters also die in different ways, but the overall outcome at the end is the same.

Gameplaywise, I guess there's not much different, you'll take on the scenario A and B bosses with a different weapon set I suppose, and some ammo and enemy placement is different between each A and B scenario.

You definitly want to unlock The 4th Survivor though, it's basically Proto-Mercenaries.
 
Still the best in the series, I'd say. Definitely the best of the old school RE games, even above REmake.

And yes, the game is more action than horror, and that's ok. Fixed camera angles and tank controls work perfectly fine with action too, as RE2 and 3 prove.

So pumped for RE2make. It's been too long since the last new old school RE, I hope they show something at E3, even if it's just a small teaser after the RE7 trailer. Oh well, the RE6 Remaster is gonna keep me entertained for a while at least.
 
Back in the day RE2 was the first RE game I played. Very fun game. From what I read the Claire A/Leon B is the cannon story. Also what difficulty did you use?

I also REALLY love RE3. It used to get a lot of flack back in the day but it does so many interesting things that the other games ignored. The nemesis mechanic is so fun
 
Back in the day RE2 was the first RE game I played. Very fun game. From what I read the Claire A/Leon B is the cannon story. Also what difficulty did you use?

I also REALLY love RE3. It used to get a lot of flack back in the day but it does so many interesting things that the other games ignored. The nemesis mechanic is so fun

All scenarios are canon in some elements. It makes me a bit split on keeping the 4 scenarios or making 2 better fleshed out ones.
 
Back in the day RE2 was the first RE game I played. Very fun game. From what I read the Claire A/Leon B is the cannon story. Also what difficulty did you use?

I also REALLY love RE3. It used to get a lot of flack back in the day but it does so many interesting things that the other games ignored. The nemesis mechanic is so fun
I played RE2 on Normal, which is the highest available difficulty when you start the game.

I'm looking forward to RE3. I played it for 10 minutes and loved it. The city feels huge and complex. Amazing atmosphere.
 
About damn time! Glad you liked it. Probably my third favorite RE game after 4 and REmake, but it's close. It's probably the most fun Classic title, and you touched on a lot of reasons why. It feels more empowering and smooth to play, rather than the comparatively suffocating nature of REmake and 3. You don't have a whole lot of existential threats to worry about like Crimson heads, nemesis, or constantly having not enough items. And the game moves at a good clip too.

I honestly think 3 is about as good as 2 is though for the most part. In a few ways it's even better. So I expect you will like that a lot too. Just like REmake and 2 have their own distinct identities, Nemesis does a lot to stand out as well, with its own idiosyncrasies, structure, and flow.
 
I played RE2 on Normal, which is the highest available difficulty when you start the game.

I'm looking forward to RE3. I played it for 10 minutes and loved it. The city feels huge and complex. Amazing atmosphere.

Nah, the city is pretty much linear. The "nice" thing about RE3 is, depending on your choices, you can find some items in different locations. But if you are like me, it's just a waste of time, because you probably will visit every location to be sure no items are here.

I loved RE3 when I was a kid, but two weeks ago I played it again and I find it very weak. It should be considered a spin-off, not a main title. I mean, Code Veronica deserves to be a mean game, instead is a spin-off, while RE3, which doesn't add absolutely nothing in term of lore to the series, is a numbered RE.
 
I would even recommend going back and playing PSX RE1. It has the same speedy, responsive gameplay that the rest of the PSX trilogy does compared to REmake, and it's different enough from REmake to offer enough surprises of its own. It has an atmosphere which is uniquely unsettling and imo more effective than REmake's.

Plus every RE player worth their S.T.A.R.S. badge has to experience where it all began at least once.

I loved RE3 when I was a kid, but two weeks ago I played it again and I find it very weak. It should be considered a spin-off, not a main title. I mean, Code Veronica deserves to be a mean game, instead is a spin-off, while RE3, which doesn't add absolutely nothing in term of lore to the series, is a numbered RE.

First time I played RE3 I thought it was fantastic, if only because it's more RE2 which at the time was exactly what I wanted. But I agree that it doesn't hold up after receiving games like Code Veronica, REmake, and even RE0. I played it this year and while there are some genuine highlights (the Clock Tower, the hospital), it otherwise felt a fairly vanilla, comfortably stale experience. RE3 is easily the weakest of the classic style RE titles. But I'll still take the weakest classic RE over many, many games out there.
 
I would even recommend going back and playing PSX RE1. It has the same speedy, responsive gameplay that the rest of the PSX trilogy does compared to REmake, and it's different enough from REmake to offer enough surprises of its own. It has an atmosphere which is uniquely unsettling and imo more effective than REmake's.

Plus every RE player worth their S.T.A.R.S. badge has to experience where it all began at least once.

I agree. The original has better music than REmake as well and more alternate story routes to take.

The Director's Cut's Arranged/Advanced Mode is the real shit, that mode with Chris is imo better and more engaging than anything in REmake.
 
Replayed it recently, Vita is perfect for the old RE games.
 
Like others are saying, I'm hugely excited for a ground-up remake of my favorite game on one of my favorite series. 1998 was one hell of a year.
 
But I'll still take the weakest classic RE over many, many games out there.

I totally afree with you. I still hate Capcom because Dino Crisis games are not available on EU PSN.
I played those too when I was a kid (I still remember I needed to start DC1 all over again because I screwed up an I had no ammo left in order to pass a section), I want to do it again but I really don't want create another account just to grab two titles Capcom didn't bother to put on PSN.
 
So what's "Arrange" mode about? I was prompted to make a separate save for it.

Arrange Mode was introduced in RE2's DualShock version.

Initially Arrange only features a so called "Rookie Mode" which is super easy baby mode, among other things you start off with a submachinegun. (In the japanese version you can also access USA Mode here, which is the harder western difficulty.)

Anyway, after beating both A and B, you unlock Extreme Battle Mode, a mini-game, where you run through the entirety of RE2's map, to search for 4 bombs and fight through zombie hordes at the same time. Next to Leon and Claire, you can also unlock Ada and Chris here.

Then there's the aforementioned The 4th Survivor mode, to get that you need the best ranking in both scenario A and it's corresponding B scenario.

In it, you play as Hunk, one of the guys William attacked in the sewers, and you have to get from the sewers all the way to the heliport on top of the police station.

The catch? Most doors are locked, there's only one specific route to take and of course it's the longest possible one, there are more enemies than you'll probably ever meet in the main campaign and there are absolutely no pickups, you have to make do with what little equipment you start with.

https://www.youtube.com/watch?v=9Q18vWPHF-0
 
"Hey its up to us to take out Umbrella"

"RUNNING OFF LIKE THAT IS RECKLESS AND STUPID."

"IT WORKED."

"Why doesn't anybody listen to me?"

"GET DOWN."

Some of my fav Leon lines, though I'm missing a few here and there.
 
Yep. This is why I say that you can't ever get another "my first" Resident Evil game experience, and if you're going to do it, it should be with either RE (or REmake) or RE2. Wait until after either of those before playing the rest.
I think a good argument to play the original RE first however, and then RE2 is to see just how dramatically Capcom improved essentially everything.

First time I played RE3 I thought it was fantastic, if only because it's more RE2 which at the time was exactly what I wanted. But I agree that it doesn't hold up after receiving games like Code Veronica, REmake, and even RE0. I played it this year and while there are some genuine highlights (the Clock Tower, the hospital), it otherwise felt a fairly vanilla, comfortably stale experience. RE3 is easily the weakest of the classic style RE titles. But I'll still take the weakest classic RE over many, many games out there.

I finished RE3, but it felt like a chore more than anything. I never actually found the Nemesis to be "scary" or challenging, but more of an annoying as shit pace disruptor. The only thing terrifying about him was that he could come to ruin the enjoyment I was getting out of the game at any moment. For that reason, RE3 is easily my least favorite pre 5/6 game.
 
Best in the series.

I really can't wait for the remake, would be glorious if Capcom finally put Elza Walker in the game.
 
Yep. This is why I say that you can't ever get another "my first" Resident Evil game experience, and if you're going to do it, it should be with either RE (or REmake) or RE2. Wait until after either of those before playing the rest.
I think a good argument to play the original RE first however, and then RE2 is to see just how dramatically Capcom improved essentially everything.
Eh? I thoroughly enjoyed RE2, and it's the eighth mainline title I've played.

One can enjoy this series in any order. :)

"Hey its up to us to take out Umbrella"

"RUNNING OFF LIKE THAT IS RECKLESS AND STUPID."

"IT WORKED."

"Why doesn't anybody listen to me?"

"GET DOWN."

Some of my fav Leon lines, though I'm missing a few here and there.
"A-da... No... ADAAAAAAAAAAAA!"
 
RE2 sits in the top 3 of my favorite Resident Evil games. Still amazing to this day. I hope Capcom doesn't fuck up REmake2. Just do it the same way you did REmake. That is all.
 
Eh? I thoroughly enjoyed RE2, and it's the eighth mainline title I've played.

One can enjoy this series in any order. :)


"A-da... No... ADAAAAAAAAAAAA!"

That's not what I was saying. The earlier games should be your first foray into the franchise if you have a choice. Not that they don't hold up, or that you can't enjoy them out of order. Basically, if you're trying to introduce someone to the franchise, you don't start with 5. Which was the game that many people ended up playing first. It doesn't have the same initial impact, and the feeling is completely different. Even RE4 had more of the classic feel than what came after, and it was a pretty big departure too.
 
"A-da... No... ADAAAAAAAAAAAA!"

Of course.

I finished RE3, but it felt like a chore more than anything. I never actually found the Nemesis to be "scary" or challenging, but more of an annoying as shit pace disruptor. The only thing terrifying about him was that he could come to ruin the enjoyment I was getting out of the game at any moment. For that reason, RE3 is easily my least favorite pre 5/6 game.

I actually agree here. He's really only tolerable during the times you HAVE to fight him. Otherwise he's just there. The rest of the game builds off of RE2 pretty well but that blight just ruins the game. Its not a bad game by any means though.
 
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