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LTTP: Resident Evil 4 (and the entire series)

I'm playing this right now as my first RE ever as well.

It's not a genre that I hit often (I usually like multiplayer and strategy games) but I was feeling in a bit of a gaming rut and had just picked up a Wii so it seemed like the time to give it a try. Right now I'm a little ways into the castle and quite enjoying it. Popping heads off with the Wiimote is solid fun and all the weapons seem to have good heft and feel to them. I do really wish that I could aim the zoomed in rifle with the Wiimote and not the C-stick, that always feels so clunky to me. I would complain about the limited health items, but I've been playing so many modern games that just kinda let you cruise though on normal that it's actually a nice change to be playing with a reasonable level of challange.

For all that I'm enjoying it I don't think that I'm going to try any of the other RE games (except maybe 5 if I can get a couch co-op buddy to jump in). From what I hear RE4 marks the turn from horror to action, and for a horror wuss like me RE4 is already tense enough. The game just has an unsettling atmosphere to it, and sometimes I turn off the system feeling less relaxed than when I started, which kinda wrecks the point of unwinding with a game. Weaksauce I know, but hey that's just how I am.
 
I already posted it in the other thread, but I am SHOCKED by the image quality of RE4 Wii. The dithering is pure eye cancer! I don't remember this from the PS2 version. Google says it uses a higher colour depth or something like that. And I'm missing the cool laser sight :(

Besides that it's awesome, but it's hard to get over the graphics
 
schennmu said:
I already posted it in the other thread, but I am SHOCKED by the image quality of RE4 Wii. The dithering is pure eye cancer! I don't remember this from the PS2 version. Google says it uses a higher colour depth or something like that. And I'm missing the cool laser sight :(

Besides that it's awesome, but it's hard to get over the graphics

Weird, because the Cube and Wii versions look much better than the PS2 version.
 
timetokill said:
Weird, because the Cube and Wii versions look much better than the PS2 version.

Yeah, I don't really get it either. From what I gathered Wii/GC are superior in terms of effects, geometry etc. but have the dithering problem. Digital Foundry should do retro face offs! :lol
 
schennmu said:
I already posted it in the other thread, but I am SHOCKED by the image quality of RE4 Wii. The dithering is pure eye cancer! I don't remember this from the PS2 version. Google says it uses a higher colour depth or something like that. And I'm missing the cool laser sight :(

Besides that it's awesome, but it's hard to get over the graphics

I'd agree that they are a little hard to get past at first.

The first two Wii games that I played were Galaxy 2 and RE4: Wii edition and going from Galaxy's crisp clean looks to the RE4 village was pretty jarring. In particular the brown woods in the outskirts of the village made it really hard to pick out zombies at any range other than point blank. I'd get into the habit of pulling out my weapon and swinging it over blurry, jaggy brown messes in the background to see if it would turn red for a zombie or stay green for just a tree blowing in the wind or something.

I did get use to this after a bit though. And now in the castle part this doesn't seem such an issue as the black and red enemies stick out pretty boldly against gray castle walls.
 
Lindsay, I'm under the impression that the game is supposed to slowly adjust the difficulty level for you under the hood. I'm sure somebody can correct me on the specifics but if you are doing awesome it is going to slowly ratchet up the enemy count, drop less ammo and health, and maybe tweak the enemy health. If you are doing bad it is going to do the opposite.

I suggest that you make sure that when you are having problems on a part that you just keep going at it in one sitting until you beat it. You'll notice less enemies and stuff like that after a few deaths. If you think you can do better from your save point and come in with more ammo or somthing thats different but otherwise I'd keep hammering away until the difficulty scaler kicks in.

I'm sure you are doing this anyways but it may be comforting to know the game is trying to help.

The pro-mode you hear people talk about is the game just leaving its difficulty sliders on max without ever adjusting them.
 
Blergmeister said:
The pro-mode you hear people talk about is the game just leaving its difficulty sliders on max without ever adjusting them.
Oh so kinda like God Hand? Didn't knew about that...

I thought it was just more enemies with more health and they do more damage.
 
Boney said:
Oh so kinda like God Hand? Didn't knew about that...

I thought it was just more enemies with more health and they do more damage.

Sombody can correct me if I'm wrong but that is what I thought it was. There are more enemies with more health that do more damage because all of those scales are set to the highest mark.

I do know things are tweaked under the hood in the normal game. I remember that cage you get trapped in with the wolverine claw guys. I was fighting two of them and just having a hard time for some reason. Then one time only one dropped down. Knowing the game thought I was a pussy I said fuck this, reset, and then beat it on the first try due to anger
causing me to throw more grenades!
 
Blergmeister said:
Sombody can correct me if I'm wrong but that is what I thought it was. There are more enemies with more health that do more damage because all of those scales are set to the highest mark.

I do know things are tweaked under the hood in the normal game. I remember that cage you get trapped in with the wolverine claw guys. I was fighting two of them and just having a hard time for some reason. Then one time only one dropped down. Knowing the game thought I was a pussy I said fuck this, reset, and then beat it on the first try due to anger
causing me to throw more grenades!
What 2 Garradores inside the cage?

I'm pretty sure you're wrong about that..
 
I sat and played through all of chapter 2 in one sitting and feel like hell afterwards!

The short cutscene where a villagers head pops off and is tentacle knives shoot out was creepy and I was like oh hell no and just ran right past him into the next area! I was genuinely scared and yelped when I came across some dogs/wolves near the church with tentacles. Dog-type enemies in games are ALWAYS assholes so there was no way I was gonna try to fight them so I luckily squeezed right by and got into the church unharmed.

There were many deaths on the gondola cause I can't snipe to save my life! Giant boss killed me once in the first encounter and no times in the second. Parasite type guy killed me a bunch to make up for it. 22 saves / 33 deaths / 5 and a half hours on the clock and now I'm in some castle looking place. I'd like to continue pushing my way through the game in large chunks but I think doing it in small doses might be for the best.

Here's a tip I only just found out on my own since no one mentioned it: you can rotate the items in your case to make room >_<!

Blergmeister said:
Lindsay, I'm under the impression that the game is supposed to slowly adjust the difficulty level for you under the hood. I'm sure somebody can correct me on the specifics but if you are doing awesome it is going to slowly ratchet up the enemy count, drop less ammo and health, and maybe tweak the enemy health. If you are doing bad it is going to do the opposite.

I suggest that you make sure that when you are having problems on a part that you just keep going at it in one sitting until you beat it. You'll notice less enemies and stuff like that after a few deaths. If you think you can do better from your save point and come in with more ammo or somthing thats different but otherwise I'd keep hammering away until the difficulty scaler kicks in.

I'm sure you are doing this anyways but it may be comforting to know the game is trying to help.

The pro-mode you hear people talk about is the game just leaving its difficulty sliders on max without ever adjusting them.

That is cool to know! I'm not getting any better so its nice the game is quietly helping out! Though I still say it would be nice if the game restored Leon/Ashleys health after each chapters end -.-;
 
schennmu said:
I already posted it in the other thread, but I am SHOCKED by the image quality of RE4 Wii. The dithering is pure eye cancer! I don't remember this from the PS2 version. Google says it uses a higher colour depth or something like that. And I'm missing the cool laser sight :(

Besides that it's awesome, but it's hard to get over the graphics

Playing on a HDTV?

RE4 Wii can look good on a HDTV but you have to sacrifice widescreen to do so. No matter how much you lower sharpness or play with the settings, RE4 in widescreen just does not work because all they did to create 16:9 was zoom the image in to stretch the screen. It's a very fake kind of widescreen and looks god-awful on large TV's. I managed to make it look nearly acceptable by blurring the image and reducing the jaggies, but the artifacting and distorted image was too much for me to bear given how great the game looks on SDTV.

Change your Wii settings to 4:3 and display your TV in 4:3 and though the black bars will initially annoy, it's the only way to play the game really. The clarity is much improved, artificating is almost all gone and you get the added colour benefits of 480p. It still looks a bit jaggy but I've found that the village struggles the worst in this area and the game just clears up naturally as you progress.
 
TheFightingFish said:
I'd agree that they are a little hard to get past at first.

The first two Wii games that I played were Galaxy 2 and RE4: Wii edition and going from Galaxy's crisp clean looks to the RE4 village was pretty jarring. In particular the brown woods in the outskirts of the village made it really hard to pick out zombies at any range other than point blank. I'd get into the habit of pulling out my weapon and swinging it over blurry, jaggy brown messes in the background to see if it would turn red for a zombie or stay green for just a tree blowing in the wind or something.

I did get use to this after a bit though. And now in the castle part this doesn't seem such an issue as the black and red enemies stick out pretty boldly against gray castle walls.

Pretty much the same here. I bought the Wii a week ago and my first game was SMG2. It's still a big rough at first sight if you're used to only playing on PS360, but not a big problem. TV settings (using component) made a big difference as well. The best looking game for me so far is probably Nsmb.Wii :lol Love the art and the smoothness.

RE4 on the other hand...

_Alkaline_ said:
Playing on a HDTV?

RE4 Wii can look good on a HDTV but you have to sacrifice widescreen to do so. No matter how much you lower sharpness or play with the settings, RE4 in widescreen just does not work because all they did to create 16:9 was zoom the image in to stretch the screen. It's a very fake kind of widescreen and looks god-awful on large TV's. I managed to make it look nearly acceptable by blurring the image and reducing the jaggies, but the artifacting and distorted image was too much for me to bear given how great the game looks on SDTV.

Change your Wii settings to 4:3 and display your TV in 4:3 and though the black bars will initially annoy, it's the only way to play the game really. The clarity is much improved, artificating is almost all gone and you get the added colour benefits of 480p. It still looks a bit jaggy but I've found that the village struggles the worst in this area and the game just clears up naturally as you progress.

Yes, HDTV. I've actually tried this already, but the game seems to be ONLY available in widescreen and not "true" 4:3. When I set TV and Wii to 4:3 I have bars left and right (naturally) but also at the top and the bottom. Not very nice.

Leondexter said:
That's my cue. What's up, GAF? I haven't had to post my own link in a RE4 thread in years...

http://www.gameswelike.com/web/re/RE%20Comp.htm

Thanks for the link. No info on the dithering.
Found this on gamefaqs:

As for the Wii, which is marginally but still noticeably more powerful than the GC, the game doesn't quite push the system and no upgrades were made to take advantage of the Wii's extra horsepower with the exception of eliminating the very few spots that slowdown on GC. For one, the 16-bit color that lowered the image quality of the GC version is back, and in 2007 is more noticeable than ever; on an HDTV the 16-bit color really sticks out, making the game's textures dither. It's unfortunate Capcom couldn't, for whatever reason, bring the color depth up to 24-bit like the PS2 version to eliminate dithering; therefore, the PS2 version still has the best image quality of all versions, despite the better graphical prowess of the GC and Wii versions. The Wii Edition, like the PS2 version, runs natively in widescreen, unlike the faked widescreen on GC, but there doesn't seem to be any visual optimization for true widescreen; it seems as if the image was stretched to be widescreen, hence the 16-bit color much more noticeable and annoying in the Wii version than on GC. Still, the game looks very good, but in the era of next-gen graphics, it doesn't quite hold up as well as it did in 2005.
 
schennmu said:
Pretty much the same here. I bought the Wii a week ago and my first game was SMG2. It's still a big rough at first sight if you're used to only playing on PS360, but not a big problem. TV settings (using component) made a big difference as well. The best looking game for me so far is probably Nsmb.Wii :lol Love the art and the smoothness.

RE4 on the other hand...

Yes, HDTV. I've actually tried this already, but the game seems to be ONLY available in widescreen and not "true" 4:3. When I set TV and Wii to 4:3 I have bars left and right (naturally) but also at the top and the bottom. Not very nice.

You'll find that games that look smooth on a SDTV will make the transition very nicely to a HDTV. Even better is that if these games have nice colours and lighting, it will pop out even more due to the improved image quality.

Games that come to mind include Galaxy, Galaxy 2, NSMBWii, Okami, Super Smash Bros., Metroid Prime Trilogy among others. These games have little aliasing and thus don't look jaggy and pixelated on a big screen, although it is slightly more prominent compared to on a SDTV - but I think the bigger screen, improved colours, etc more than makes up for it.

Games that appear jaggy on a SDTV are really affected when played on a big screen. Lowering sharpness to 0 will help out, but there will still most likely be more artifcats than normal. RE4 is a good example of this. Twilight Princess also. It just depends on whether you want improved colours and such at the expense of jaggies.

RE4 is kind of a unique case though, like I mentioned above, the widescreen isn't true widescreen, it's just basically a zoomed in image and looks rather horrible. Doesn't help that RE4 has serious dithering and image quality issues that are a bit more pronounced on a high-def screen.

Play it in 4:3. Yes, you're going to get bars on both the sides and top/bottom (I haven't found a way around this without hurting the image quality, so if anyone knows a secret way give me a heads up) but it's most likely still a larger image than what you would get on a SDTV (depending on your TV sizes) and you get the added improvements. It's disappointing that the 'widescreen' is such a hack job since having black surrounding your image kinda negates the purpose of playing it on a big screen, but unless you want a jag-fest it seems to be the only way.
 
I really genuinely didn't enjoy RE4, but I *did* enjoy the remake.

The remake was just way more atmospheric.
 
schennmu said:
Thanks for the link. No info on the dithering.

No, but a movie's worth a thousand thousand words. Dithering or no, there is no contest in visuals between the 2 versions. The PS2 has 24-bit color, but it's 24-bit color of dull, washed out, awful textures with no lighting in many areas and poor lighting in the rest.

To put it in terms of the link you provided: if the PS2 has better picture quality (which is arguable: it has a bad blur filter applied as cheap AA; the GC picture is much sharper), then it's like shooting a better-quality picture of a much uglier world. That's not an improvement.
 
_Alkaline_ said:
You'll find that games that look smooth on a SDTV will make the transition very nicely to a HDTV. Even better is that if these games have nice colours and lighting, it will pop out even more due to the improved image quality.

Games that come to mind include Galaxy, Galaxy 2, NSMBWii, Okami, Super Smash Bros., Metroid Prime Trilogy among others. These games have little aliasing and thus don't look jaggy and pixelated on a big screen, although it is slightly more prominent compared to on a SDTV - but I think the bigger screen, improved colours, etc more than makes up for it.

Games that appear jaggy on a SDTV are really affected when played on a big screen. Lowering sharpness to 0 will help out, but there will still most likely be more artifcats than normal. RE4 is a good example of this. Twilight Princess also. It just depends on whether you want improved colours and such at the expense of jaggies.

RE4 is kind of a unique case though, like I mentioned above, the widescreen isn't true widescreen, it's just basically a zoomed in image and looks rather horrible. Doesn't help that RE4 has serious dithering and image quality issues that are a bit more pronounced on a high-def screen.

Play it in 4:3. Yes, you're going to get bars on both the sides and top/bottom (I haven't found a way around this without hurting the image quality, so if anyone knows a secret way give me a heads up) but it's most likely still a larger image than what you would get on a SDTV (depending on your TV sizes) and you get the added improvements. It's disappointing that the 'widescreen' is such a hack job since having black surrounding your image kinda negates the purpose of playing it on a big screen, but unless you want a jag-fest it seems to be the only way.

Thanks for the overall info! I've experimented with my TV settings and found out that for Wii games, the sharpness can be cranked up pretty much all the way (opposed to PS360).

I think I'm gonna bear with the iq in 16:9. My tv is rather small for a hdtv (26 I think), so playing in 4:3 feels like using a psp. And I guess I'm still better off than people with really big TVs.

Leondexter said:
No, but a movie's worth a thousand thousand words. Dithering or no, there is no contest in visuals between the 2 versions. The PS2 has 24-bit color, but it's 24-bit color of dull, washed out, awful textures with no lighting in many areas and poor lighting in the rest.

To put it in terms of the link you provided: if the PS2 has better picture quality (which is arguable: it has a bad blur filter applied as cheap AA; the GC picture is much sharper), then it's like shooting a better-quality picture of a much uglier world. That's not an improvement.

I'm very sensitive to dithering, so this is kind of a big deal for me. I do think that the better colors of the PS2 version stand out very much in the (small) pictures and videos in the link. I have no doubt that GC/Wii win on SDTV, but I might have a look at the PS2 version on a HTDV sooner or later.
 
Make your way back to those statues and pass through. Beyond them you'll find
'Handgun Ammo (20)' on the ledge. In the next room you'll have to fight an
absurd amount of cultists. Try to conserve ammo by using a weak gun and
either shooting them in the head, then kicking or shooting them in the foot,
then suplexing. Run around the area breaking all the pots and getting all the
items. The red guy drops '4500 Ptas' and there's '2000 Ptas' on the East
side. Once you've taken out all the enemies that appear here, go down the
North stairs and into the door. Have you and Asley walk onto one of these big
yellow buttons, then tell her to wait. Now go to the other button and step on
it yourself, this brings up a lever in the main room. Before leaving check
the chair for 'Shotgun Shells (10)' and the table for 'Green Herb.'

Return to the main hall and sure enough there's tons more enemies around.
Shoot them all first if you want, the other option is to examine the lever and
have Ashley start turning it while you take out whatever comes at you. When
finished a new staircase drops and you get access to the higher section. When
you get to the top you can go around to the left and right balconies and beak
the pots, the pot on the right will contain the 'First Aid Spray' which you
should definitely get. As you go North Ashley will make mention of something,
afterwards approach the painting on the right and select the piggyback option.
You will now have to protect Ashley while at the same time protecting
yourself. The short-range long-range combo of the Rifle and the Shotgun work
well here. The nearby pots should have some helpful ammo. Fire support shots
at the cultists coming out of the upper doors from both sides, then stop to
make sure you are okay as well. Once she finishes with each lever a platform
will rise from the water and she moves to the next one. At the end approach
the opposite painting she jumped up and catch her with the A button, then
cross over the platforms to reach the North end, go through the doors.

Even now gently using a guide I can't move on any further. My ammo and health items are very limited yes even my handgun ammo where I once had over 200 bullets now only 40-some cause I stink! Throwing 50+ somewhat tactical guys at me is just to much! I mean geez I spent the last 2 hours on this segment right here and cleared the first wave on enemies only once! And was then quickly offed trying get that staircase to come down but even if that had happened theres apparently another swarm of guys to come at me and Ashley! Why can't I just let them take Ashley and save her again later >.< I'm no good at survival action at least I got a little bit into the game so giving up and quitting this time isn't as shameful!
 
Oh that part is pretty tough. Hmm What about some 'nades? That might help you out against some groups. And maybe some well placed Rifle shots (if you have it).

But just shotgun the guy with shields, and be careful in getting surounded.. and try not to stay still because of those ballista guys.

After you press both buttons, I like to wait it out in that same room and deal these guys one by one.

I'm sure you can do it! Good Luck!
 
Boney said:
Oh that part is pretty tough. Hmm What about some 'nades? That might help you out against some groups. And maybe some well placed Rifle shots (if you have it).

But just shotgun the guy with shields, and be careful in getting surounded.. and try not to stay still because of those ballista guys.

After you press both buttons, I like to wait it out in that same room and deal these guys one by one.

I'm sure you can do it! Good Luck!

I've very bad with the rifle and as a result have very very little ammo left for it. I wish the merchant guy sold ammo! I only got a couple of blue/red grenades no normal green ones so I dunno how much they'd help. I tried getting down into the button room vs the first wave of enemies and holed up in there but the guys would take forever getting down there and usually entered 1 by 1 which made shooting & kicking or shotgunning worthless. Plus they'd inevitably grab Ashley leaving me either frantically shooting and wasting bullets trying to save her or running after the guy and getting killed by others. I really really can't do it I mean I did spend 2 straight hours on that 1 section and then gently shut the 'cube off >_> Should just watch a LP of the rest of the game...
 
Lindsay said:
I've very bad with the rifle and as a result have very very little ammo left for it. I wish the merchant guy sold ammo! I only got a couple of blue/red grenades no normal green ones so I dunno how much they'd help. I tried getting down into the button room vs the first wave of enemies and holed up in there but the guys would take forever getting down there and usually entered 1 by 1 which made shooting & kicking or shotgunning worthless. Plus they'd inevitably grab Ashley leaving me either frantically shooting and wasting bullets trying to save her or running after the guy and getting killed by others. I really really can't do it I mean I did spend 2 straight hours on that 1 section and then gently shut the 'cube off >_> Should just watch a LP of the rest of the game...
Huh?

Shouldn't it be the other way round? like shoot the knee or head, make it fall to the ground and knife away! Yeah, they usually take a few minutes, but it's better than being out in the open.

And well, when they have ashley, you usually have a lot of time to make them drop her.

If you already reached the castle, you should be fine for the rest of the game, it's not really more difficult now. Just conserve that ammo by knifing people. When it's 1 on 1, you shouldn't waste more than one bullet.
 
Lindsay said:
I've very bad with the rifle and as a result have very very little ammo left for it. I wish the merchant guy sold ammo! I only got a couple of blue/red grenades no normal green ones so I dunno how much they'd help. I tried getting down into the button room vs the first wave of enemies and holed up in there but the guys would take forever getting down there and usually entered 1 by 1 which made shooting & kicking or shotgunning worthless. Plus they'd inevitably grab Ashley leaving me either frantically shooting and wasting bullets trying to save her or running after the guy and getting killed by others. I really really can't do it I mean I did spend 2 straight hours on that 1 section and then gently shut the 'cube off >_> Should just watch a LP of the rest of the game...

This is the water hall, right?

Use your flash grenades (blue) to stun them, run up to them and kick them down. Get some shots in. If you do this to a group of two or three this will help a lot. Your red incidenary grenades also pack a big punch so throw those on the ground where there are groups of enemies.

Position yourself so that you hit multiple enemies with one shotgun blast. Try to aim between enemies to achieve this.

If you're low on ammo, run up and knife them in the face, then kick them down and proceed to knife them (but only if you have time, otherwise you'll just get hit).

Buy first aid spray if you keep dying.

It's probably the hardest part of the game but should still be more than beatable. No need to give up.
 
schennmu said:
I'm very sensitive to dithering, so this is kind of a big deal for me. I do think that the better colors of the PS2 version stand out very much in the (small) pictures and videos in the link. I have no doubt that GC/Wii win on SDTV, but I might have a look at the PS2 version on a HTDV sooner or later.

The PS2 version doesn't have better colors. It has a higher color depth, but the game's colors are completely washed-out. Look at this picture:

RE4%20Comp%2006.jpg


The PS2 version is the bottom one. The whole game looks that bland. If the dithering bothers you that much, maybe the PC version is what you want. It unfortunately uses the PS2 version's lower polygon models, but it has patches to make everything else look nice.
 
I love deep single player games so i was super excited for RE4. I bought the Wiimake when I got my Wii and was sort of disappointed by it (particularly the controls and the lighting).

Am I doing something wrong?
 
I played the GC version when it came out, and traded it in for the PS2 when that came out. I haven't played the GC version for so long I think the PS2 version looks halfway decent :(

But...dear lord at that comparison, bring'in reality back fullforce. The PS2 version also ruined the return to the village in Ch2.2 in more ways than one. For one it's completely empty until you reach a certain point (no "Un forastero" in the distance as soon as the area loads) and loss of lighting (the moment of seeing a Ganado's back in a tight alley, only illuminated for a split second by the flash of lightning). That section of the game almost NEARLY put it on par or past REmake's atmosphere, if only for a short while.

e3_04_res_evil_4_13.jpg

Err...I guess that could be a bullshot.
 
i started replaying re4 again this morning, inspired by the glut of recent threads on resident evil. where did my day go?

still a masterpiece, and still unparalleled in the genre of shooting things in the face with guns. i knew that stuff before jumping in, but i had forgotten in the gap between the last playthroughs just how good the weapons feel in the game. the feedback; visually, aurally (the sound is actually perfect) and in the controller is wonderful, and the gun porn in how the weapons look and in their reloading animations is something special. falling in love all over again.
 
Yeah, I played to chapter 2 last night and it's still just as great as ever. I've beaten the game numerous times, but never the Wii Edition on Professional (I beat the GC and PS2 versions on Pro, though), so I'm taking the opportunity to fix that. So far, I'm doing pretty well, though I did get down to 5 handgun bullets at one time. Holding off on upgrading any weapons until I get the second set of them at the castle. I'm sure I'm only making things harder on myself, but I hate wasting money, even if it is only virtual. :lol
 
Himuro said:
That's the house where you're swarmed by Ganados with Luis right? How could you possibly SEE them in that dark ass room?

It's not dark in there, it's just uniformly lit with that greyish cast. No bright areas, and no dark areas. It's the same outside: no darkness (you can see the far side of the bridge from the house's door), no light on the world from the lightning flashes or from Leon's belt light, and no fog, either. It's just grey and bland.

Empty said:
i started replaying re4 again this morning, inspired by the glut of recent threads on resident evil. where did my day go?

I did the same this weekend. It still surprises me every time how long this game is. I played for quite a while and only got to chapter 3.
 
That reminds me--I always wanted to use the Matilda, but never did. I love burst fire weapons, but that was such an ammo hog.
 
Damn, I played RE3 when it was first released and beat it. I bought it off PSN and am getting annihilated. I guess my skills from when I was 14 are diminishing at 25. I feel old.
 
Leondexter said:
I did the same this weekend. It still surprises me every time how long this game is. I played for quite a while and only got to chapter 3.

yeah, it's a meaty single player game, especially for the genre it is in, and the feeling is heightened by standard game lengths seemingly dipping this gen in contrast. actually it's a real testament to just how expertly the game is paced that it is so long, yet it moves forwards so briskly, manages to bring in new things at an even rate throughout the game, and never really descends into tedium at all. very impressive stuff.
 
Boney said:
Huh?

Shouldn't it be the other way round? like shoot the knee or head, make it fall to the ground and knife away! Yeah, they usually take a few minutes, but it's better than being out in the open.

And well, when they have ashley, you usually have a lot of time to make them drop her.

If you already reached the castle, you should be fine for the rest of the game, it's not really more difficult now. Just conserve that ammo by knifing people. When it's 1 on 1, you shouldn't waste more than one bullet.

_Alkaline_ said:
This is the water hall, right?

Use your flash grenades (blue) to stun them, run up to them and kick them down. Get some shots in. If you do this to a group of two or three this will help a lot. Your red incidenary grenades also pack a big punch so throw those on the ground where there are groups of enemies.

Position yourself so that you hit multiple enemies with one shotgun blast. Try to aim between enemies to achieve this.

If you're low on ammo, run up and knife them in the face, then kick them down and proceed to knife them (but only if you have time, otherwise you'll just get hit).

Buy first aid spray if you keep dying.

It's probably the hardest part of the game but should still be more than beatable. No need to give up.
Himuro said:
Best way to do that part is this:

1. Make Ashley follow you.
2. Run to the right, and run past the enemies. If someone gets in your way, shoot them in the knee so they're immobile and continue on.
3. Run to the back room behind the stairs. There will be two weighted platforms, sit Ashley on the platform on the right hand side. Leave her in this position. You don't want to accidentally knife or shoot Ashley if enemies get too close.
4. Go to the platform on the left part of the room and the lever will appear. Stay there and the enemies will run towards YOU rather than you running towards them. This means you can get whole batches of enemies at once. Beware of enemies that fall out the ceiling. Grenades and shotgun are great against groups here. Use them well.
5. When you think it's clear, take Ashley with you up the stairs. Make Ashely crank the lever while you protect her.
6. Run up the stairs and send Ashley up a platform to pull the levers. Snipe accordingly and watch out for the guys who come up the stairs while sniping.

It sounds hard, but with the right strategy and using the environment to your advantage it's pretty easy.

I dunno why ya all don't let me quit but thanks for the tips after alot more deaths I just now made it past these parts! I'm finally free from Ashley only to get killed in a sewer by some invisible baddie x_x I think that's enough for today.
 
I'm getting into the RE series as well. Here's my plan as far as versions go:

RE1 - PS1 DC non-dual shock version (I'd rather start with this and play the REmake later)
RE2 - Dreamcast
RE3 - Dreamcast
RE4 - Wii (I think I might use a GC controller though)
RE5 - PS3 Gold Edition (I'm not sure which version is superior, but the PS3 version has everything on one disc)
 
Moog said:
I'm getting into the RE series as well. Here's my plan as far as versions go:

RE1 - PS1 DC non-dual shock version (I'd rather start with this and play the REmake later)
RE2 - Dreamcast
RE3 - Dreamcast
RE4 - Wii (I think I might use a GC controller though)
RE5 - PS3 Gold Edition (I'm not sure which version is superior, but the PS3 version has everything on one disc)


I dunno man... I don't know if I'd even bother with non REmake RE1 anymore.
 
I dunno, I think it'll be worth it for the bad voice acting alone. :P Plus I might not enjoy 2 and 3 as much if I play the REmake first.

Oh, and I forgot Code Veronica! I heard the GC version is the best, but it's so expensive. :s
 
I enjoyed RE5 without eh more realistic infection type and seriously damped up graphics. RE4 was a rough start for me but it was good. I advise finding the gamecube versions of the RE games since they have better graphics.
 
Moog said:
I dunno, I think it'll be worth it for the bad voice acting alone. :P Plus I might not enjoy 2 and 3 as much if I play the REmake first.

Oh, and I forgot Code Veronica! I heard the GC version is the best, but it's so expensive. :s

You need to play the original RE1 release and then do REMake. Anyone who says otherwise is full of shit.
 
I love Resident Evil 4 as much as anyone, but man, it really had a ridiculous and completely unsatisfying story.

I dearly missed the setting of the mansion and all of Raccoon City I must say. Felt rather hollow when 4's credits rolled. It wasn't important to the larger RE story at all.

I always had a completely hopeless fantasy for the perfect RE game: a combined remake of RE2/3 running on the RE4/5 gameplay engine/style with a multiplayer component that essentially was RE:Outbreak, but you know, actually good. It would have comprised the total package for the 'Escape from Raccoon City'.
 
Magnus said:
I love Resident Evil 4 as much as anyone, but man, it really had a ridiculous and completely unsatisfying story.

I dearly missed the setting of the mansion and all of Raccoon City I must say. Felt rather hollow when 4's credits rolled. It wasn't important to the larger RE story at all.
You're so funny!
 
Blueblur1 said:
Whoa, Lindsay's playing a Resident Evil game? I did not see that one coming. Nice!

What do ya mean?? I've owned RE2 since it came out and the same for REØ & REmake and have finished all of them! I had also beaten RE3 on a rental but never CV yet. Got RE4 for christmas in 2006 but died early on and gave up until GAF goaded me into giving it another try ~_~;

RE4 is tense but not nearly as scary as REØ & REmake I guess its cause the difference in graphics from pre-rendered to full 3d? If 4 wasn't so dang hard I could see myself replaying it (um if I ever finish it to begin with) unlike those other two. But as it is all the 'cube RE's are just to much for me to replay!
 
I think he's half right. Resident Evil 4's story is almost certainly ridiculous on purpose, which is what makes it enjoyable. I think it was someone on this very forum (hopefully not in this topic or I'll look like a tool) who said that Mikami probably realized that the series was moving away from the mood created in the original three games with Code Veronica, so he made RE4 over-the-top (which worked out better than how Code Veronica and RE5 did it). I also like the style of the older RE stories, but if it's a choice between RE4's style and CV's with no option for the older style, RE4 wins without question.

But it's true that RE4 really didn't contribute anything to the plot of the main series. It almost makes more sense to call Code Veronica "Resident Evil 4" and to give the actual RE4 some kind of subtitle.
 
Sir Ilpalazzo said:
I think he's half right. Resident Evil 4's story is almost certainly ridiculous on purpose, which is what makes it enjoyable. I think it was someone on this very forum (hopefully not in this topic or I'll look like a tool) who said that Mikami probably realized that the series was moving away from the mood created in the original three games with Code Veronica, so he made RE4 over-the-top (which worked out better than how Code Veronica and RE5 did it). I also like the style of the older RE stories, but if it's a choice between RE4's style and CV's with no option for the older style, RE4 wins without question.

But it's true that RE4 really didn't contribute anything to the plot of the main series. It almost makes more sense to call Code Veronica "Resident Evil 4" and to give the actual RE4 some kind of subtitle.
Yeah I know.. but RE story is a convoluted mess, with absoluteyno saving grace in them, so when Mikami makes a game absolutely self aware, and parodying everything out there it's the best decision they could've made.
 
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