Regardless of what you think of the game, without it we wouldn't have glorious images like this.
That internet stage was indeed the worse shit ever.
That internet stage was indeed the worse shit ever.
.
Also Sonic heroes is king of shit mountain.
The controls are complete ass. Shadow is fast, but controls sluggish. So by the time you go to dodge something it's already hit you, and the next thing is coming for you. I can't really describe what it is, but slippery isn't the right word. He's just all over the level and you never feel 100% in control.Shadow>Heroes>SA1>SA2. They were at least getting closer and closer to a Sonic game. If you played the neutral path, it was basically just platforming and running through a track. Less BS combat than Heroes and alternative crap playstyles. I was rather intoxicated when I played this game and it wasn't bad at the time. I played it a few months back and it was much worse than I remembered.
The controls weren't bad like the OP suggests, but the guns felt so weak to use. Enemies were boring HP sponges. If you tried to just repeat homing attack eventually the homing attack would lose track of the target and you'd go flying off the course.
Yet another month passes and another shalt discover
A sonic game he left behind, what will he uncover?
The dark past of the hedgehog series, this is true
a product of an age that fans do so rue
guns a plenty this game does have
every time he says "damn", one can't help but laugh
flawed level design and conceptually mistaken
you have to wonder the direction this could have taken
multiple paths an interesting concept it proves
a shame that it had to be in a game with soapy moves
enemies with health bars so high
that the homing attack may as well be rendered nigh
Best of all
To make this game done
all ten paths
complete you must do
only then
can you call it quits
Bravo!
You know what, the Black Comet stages were pretty unbearable in contrast, along with that chemical plant. I think it's the repetition of constantly replaying Digital Circuit and Mad Matrix that made me hate those stages the most.Digital Circuit is actually not bad at all.
Mad Matrix can be pretty terrible if you're doing the dark mission, though the hero and neutral missions can drag as well.
Hardly the worst levels in the game though. No, the medal for that title goes to Lost Impact, The Doom, Central City to an extent, and every mission that requires an exact number of things (Which accounts for... a huge chunk of missions, unfortunately).
You still have decent levels like the aforementioned Digital Circuit, Sky Troops, Iron Jungle, Lava Shelter (Best music track in a game full of unmemorable music... odd for a Sonic game, bad or good), Circus Park, and Space Gadget just to name a few examples.
lmao Sonic Heroes is far from King despite how much work it needed. But you had me loling at the Final Boss. Rise of Lyric is like the hidden ancient Deity of Shit Mountain, Poogaga Almighty.That stage was pretty fun.
Also Sonic heroes is king of shit mountain.
Wait sonic boom ryse of lyric. But thats like the secret actual final boss of shit mountain.
All hail Shadow!
NeoGAF Member Village is a Shadow fan, ignore him saying that Heroes was the worst.
HEROES RISE AGAIN
HEROES RISE AGAIN
I'm okay with this.Damn lol. I love Shadow too, but I'm not going that far. Shadow does indeed get the Shit King Trophy.
Heroes can get the Shit Bishop position. and 06 and Dark Knight can be the dreaded Knights of Shitopia.
I think it's the repetition of constantly replaying Digital Circuit and Mad Matrix that made me hate those stages the most.
I think I could forgive Shadow and Sonic Heroes if the Light Dash was atleast functional.
anyone who came out of sonic heroes going "yeah I want some more sonic games" deserved this game
anyone who came out of sonic heroes going "yeah I want some more sonic games" deserved this game
Ugh. Now THIS is a 100% legit complaint in both games. Shadow gets the edge because it fails even worse.
Haha wow!I don't think I'll forget the reactions when the game was announced.
I mean, it's like, "hey, thanks for giving us [this award that I've already forgotten the name of]! Here's a nice montage celebrating all the good times the Sonic series has given you. Now that that's over, here's Shadow running up to the camera with a gun and shooting it..." Could you possibly choose a bigger juxtaposition? It's like putting a celebration of My Little Pony before a trailer for Nightmare on Elm Street. (Well, maybe not that extreme...)
Seriously, I can't overstate how ridiculous it was, so just watch it for yourself.
And yeah, the stages sucked. There was this one map where I had to find 40 Artificial Chaos-es for Maria, but I spent several hours replaying the map over and over trying to find the last bloody one. Turns out there was a small gap I could slide under to find the last one, off the beaten path, almost utterly unmarked. No radar to help me find it, either. Screw this game.
I've played most Sonic games too, so take it from somebody in the same situation: don't. It's not worth the trouble.
Haha wow!
I just picked this game up at. Carboot sale for 50p on PS2. I like it.
Like it blows my mind how they got it right with SA2, and from there on, it was downhill.
It kinda returned back to form with Unleashed, but now it's limited [like Wall Jump] in Generations.
the best part about this game was how obvious it was sega put no thought into the moral choice gameplay since the already messy story turns into a surreal collection of unrelated scenes if you zigzag through the stages instead picking a path early on and just doing neutral missions to go through a straight line.
no actually the best part was the fucking gunshot noise whenever you selected a menu option.
I'm one of the few who kind of liked Sonic Heroes. It wasn't great, but I enjoyed it. Despite that, I absolutely despise this game. Sonic '06 is even worse.
This my friend, is where our opinions split.Put me in this camp. There's plenty I like in Sonic Heroes. It's at least a better game than SA2, despite having less reliable controls.
How did you come to that? Shadow's basically one third of Heroes with the addition of "Gunplay" Gameplay.Shadow is just all the shit from SA2 but combined with the flaws of Sonic Heroes like the horrid handling and enemies with huge life bars that take a fucking eternity to kill.
This my friend, is where our opinions split.
How did you come to that? Shadow's basically one third of Heroes with the addition of "Gunplay" Gameplay.
Well...this is already a longer explanation that I was prepared to write. And it's mostly shit that only I at age 13 would care about. Okay let's do this
The thing I disliked about Sonic games when I was younger is how they shifted away from their colourful lighthearted nature and turned into games with dull visuals and try hard non-engaging stories as well as levels becoming less linear and more about aimlessly wandering with multiple gameplay styles. I'm a fan of the first Sonic Adventure (but that's another topic) but I hated Sonic Adventure 2 for the above reasons.
I liked Heroes because it dialled back on that crap, had the most appealing and fitting visuals the series had seen in a long time and brought back Team Chaotix and Metal Sonic, as well as having goofy Eggman robots as enemies instead of having human presidents, soldiers and military mechas as villains. Plus I liked the team-based mechanic and the change-on-the-fly way it worked as well as the characters moving at similar speeds made me prefer this to the multiple characters of SA2. The sloppy controls were also somewhat more tolerable (than Shadow) because you had fly formation. I'll admit that as the game went on, it got worse, to the point where it was just groan inducing when you get to a locked room and more armoured enemies with a shit tonne of health appear. But closer to the start it was decent, and the visuals and tone I feel a Sonic game should have were present for the whole thing. While the bosses were terrible for the most part, I liked the final boss because it put the team mechanics to use instead of being a barely controllable frustrating mess like Sonic Adventure 2's.
Bottom line here is that Heroes is a flawed game, but its flaws aren't part of what led to Sonic 06. The team thing was one-time, and a consistent mechanic throughout the game. I've always thought if the controls were more reliable, the level-up stuff was gone (or at the very least didn't reset when you died) and the mechanics were put to better use than just button mashing to kill powerful foes, it could have been a great game. Definitely not what I want out of the Sonic franchise, but good regardless. And I'll admit that my fondness is largely an aesthetics thing. I suppose Heroes and SA2 are both similar. But I just found myself enjoying Heroes more for whatever reason. Couldn't name an SA2 stage I found fun except for City Escape.
Then you have Shadow the Hedgehog. Gone are the nice visuals, back is the terrible story, military stuff and aimless wandering (in full fucking force in stages like The Doom) but joining them are the slippery controls of Sonic Heroes and the enemies with huge life bars that take forever to kill as well as the Heroes-inherited "do fucking everything to get the final boss" thing. But there's a lengthy 2 year old OP documenting this game. Point I'm making is that I just see it as a "worst-of" of both its predecessors.
i'm sorry that you guys couldn't appreciate a sonic game with a deep and serious plot for mature adults like myself
I genuinely think the multiple path thing for playthroughs would be a really cool idea in a Sonic game that wasn't total shit and liked the circus zone music tho.
I did a quick skim, but I'm going to put it like this. Heroes/Shadow/06 made sure I would never value story and visuals over gameplay again. In terms of Gameplay, SA2 was king of 3D until Unleashed.
A game like S3&K where every level has a ton of different paths would benefit from a system where repeat playthroughs could take you down an alternate level order determined by how/where you finish levels.I'll take the 3 way story split [Hero,Dark,Last] over that shit Shadow and Heroes did any day.
I don't want to play the same stages until I throw up. Unless that game's amazing.
A game like S3&K where every level has a ton of different paths would benefit from a system where repeat playthroughs could take you down an alternate level order determined by how/where you finish levels.
... It obviously doesn't work when the levels are linear and/or the game's a broken piece of crap, and Heroes essentially just lazily forced you to replay the same exact levels in the same order four times in a row, with slightly different enemy placements.
A game like S3&K where every level has a ton of different paths would benefit from a system where repeat playthroughs could take you down an alternate level order determined by how/where you finish levels.
... It obviously doesn't work when the levels are linear and/or the game's a broken piece of crap, and Heroes essentially just lazily forced you to replay the same exact levels in the same order four times in a row, with slightly different enemy placements.
2nd worst sonic game in the main series.
better than sonic 06 worse than boom.
2nd worst sonic game in the main series.
better than sonic 06 worse than boom.