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LTTP(?): Shadow the Hedgehog

I've been saying Shadow was worse that 06 for the longest. And people swear that the glitches is 06 automatically makes it a worse game. Both were bad, but Shadow is King Shit of the Shit Kingdom. That internet stage was indeed the worse shit ever.

Regardless of what you think of the game, without it we wouldn't have glorious images like this.

You take that damn candy Shadow... take that damn candy.
 
Yet another month passes and another shalt discover

A sonic game he left behind, what will he uncover?

The dark past of the hedgehog series, this is true

a product of an age that fans do so rue

guns a plenty this game does have

every time he says "damn", one can't help but laugh

flawed level design and conceptually mistaken

you have to wonder the direction this could have taken

multiple paths an interesting concept it proves

a shame that it had to be in a game with soapy moves

enemies with health bars so high

that the homing attack may as well be rendered nigh

Best of all
To make this game done
all ten paths
complete you must do
only then
can you call it quits
 
That internet stage was indeed the worse shit ever.

Digital Circuit is actually not bad at all.

Mad Matrix can be pretty terrible if you're doing the dark mission, though the hero and neutral missions can drag as well.

Hardly the worst levels in the game though. No, the medal for that title goes to Lost Impact, The Doom, Central City to an extent, and every mission that requires an exact number of things (Which accounts for... a huge chunk of missions, unfortunately).

You still have decent levels like the aforementioned Digital Circuit, Sky Troops, Iron Jungle, Lava Shelter (Best music track in a game full of unmemorable music... odd for a Sonic game, bad or good), Circus Park, and Space Gadget just to name a few examples.

If a level has a goal ring mission, one can just do that and it simplifies some of the annoyance the game presents with its other non-goal ring missions. The neutral path is the best path since all you really need to worry about is get to the goal ring, up until Lava Shelter which also has a goal ring mission (I think it's the dark mission?).

Granted, I've been playing Sonic 06 a bit lately, and I dunno if the PS3 version may have received a small touch-up, but in some ways it's indeed not as bad as Shadow. Granted, Sonic 06 of course suffers from many flaws, but there's a few elements it does better than Shadow. Better soundtrack, for one.
 
That internet stage was indeed the worse shit ever.
.

That stage was pretty fun.

Also Sonic heroes is king of shit mountain.

Wait sonic boom ryse of lyric. But thats like the secret actual final boss of shit mountain.

This game is on the mountain where most sonic games lived, where its just kinda eh and could have been a thing, but there was a lack of effort. And decent ideas. Like one day I need just make a " what the hell was wrong with shadow the hedgehog the game thread"

What upsets me the most about this game is, story wise. There is no point to all the under endings.

Spoiler, the ending implies you were a good guy the entire time.
 
Also Sonic heroes is king of shit mountain.

This statement only really applies to the PS2 version. The GCN and Xbox versions present an actually decent game that, while a bit of a downgrade from the Adventure titles due to a lack of certain key features, still proves to be a fun enough time. It does get repetitive having to do the same story 4 times. If there was an option to just complete one team (Maybe even just Sonic & Chaotix due to Chaotix offering different gameplay compared to the other 3 teams) to get to the Last Story, there would probaly be far less complaining with regards to actually *beating* the game.

Special stages control like ass, but you only have to complete 7 of them, and with 4 stories, you get plenty of chances.

I've never played the PS2 version, but based on testimony from those who played it, reviews, and other factors, it's definitely nowhere near GCN or Xbox. So I have to assume that whenever someone tries to claim Heroes is worse than the likes of Shadow and Sonic 06, it's because they just so happened to play the worst version, which doesn't represent the full quality of the game. The PS2 version apparently sold ridiculously high, so it's gotten plenty of exposure, but then so has the GameCube version.
 
Shadow>Heroes>SA1>SA2. They were at least getting closer and closer to a Sonic game. If you played the neutral path, it was basically just platforming and running through a track. Less BS combat than Heroes and alternative crap playstyles. I was rather intoxicated when I played this game and it wasn't bad at the time. I played it a few months back and it was much worse than I remembered.

The controls weren't bad like the OP suggests, but the guns felt so weak to use. Enemies were boring HP sponges. If you tried to just repeat homing attack eventually the homing attack would lose track of the target and you'd go flying off the course.
 
Shadow>Heroes>SA1>SA2. They were at least getting closer and closer to a Sonic game. If you played the neutral path, it was basically just platforming and running through a track. Less BS combat than Heroes and alternative crap playstyles. I was rather intoxicated when I played this game and it wasn't bad at the time. I played it a few months back and it was much worse than I remembered.

The controls weren't bad like the OP suggests, but the guns felt so weak to use. Enemies were boring HP sponges. If you tried to just repeat homing attack eventually the homing attack would lose track of the target and you'd go flying off the course.
The controls are complete ass. Shadow is fast, but controls sluggish. So by the time you go to dodge something it's already hit you, and the next thing is coming for you. I can't really describe what it is, but slippery isn't the right word. He's just all over the level and you never feel 100% in control.
Unless there's significant lag introduced by the Wii U pro controller in nintendont then I'm forced to disagree with you.
 
Yet another month passes and another shalt discover

A sonic game he left behind, what will he uncover?

The dark past of the hedgehog series, this is true

a product of an age that fans do so rue

guns a plenty this game does have

every time he says "damn", one can't help but laugh

flawed level design and conceptually mistaken

you have to wonder the direction this could have taken

multiple paths an interesting concept it proves

a shame that it had to be in a game with soapy moves

enemies with health bars so high

that the homing attack may as well be rendered nigh

Best of all
To make this game done
all ten paths
complete you must do
only then
can you call it quits

Bravo!
 
Digital Circuit is actually not bad at all.

Mad Matrix can be pretty terrible if you're doing the dark mission, though the hero and neutral missions can drag as well.

Hardly the worst levels in the game though. No, the medal for that title goes to Lost Impact, The Doom, Central City to an extent, and every mission that requires an exact number of things (Which accounts for... a huge chunk of missions, unfortunately).

You still have decent levels like the aforementioned Digital Circuit, Sky Troops, Iron Jungle, Lava Shelter (Best music track in a game full of unmemorable music... odd for a Sonic game, bad or good), Circus Park, and Space Gadget just to name a few examples.
You know what, the Black Comet stages were pretty unbearable in contrast, along with that chemical plant. I think it's the repetition of constantly replaying Digital Circuit and Mad Matrix that made me hate those stages the most.
That stage was pretty fun.

Also Sonic heroes is king of shit mountain.

Wait sonic boom ryse of lyric. But thats like the secret actual final boss of shit mountain.
lmao Sonic Heroes is far from King despite how much work it needed. But you had me loling at the Final Boss. Rise of Lyric is like the hidden ancient Deity of Shit Mountain, Poogaga Almighty.

I think I could forgive Shadow and Sonic Heroes if the Light Dash was atleast functional.
 
This game.

I think this hurt more than Sonic 06 for me, if only because it destroyed my favourite character of the franchise at the time.

My first ever Sonic game was Heroes,and I loved it as a kid. However I found Sonic more annoying and gravitated towards Shadow. Then when I went back and played SA2, his story was the first time a video game truly touched me.

Then this game happened, and not only was it terrible but it ruined the character. As someone who still holds a degree of fondness for Shadow, this game is really hard to swallow.
 
NeoGAF Member Village is a Shadow fan, ignore him saying that Heroes was the worst.


HEROES RISE AGAIN

Damn lol. I love Shadow too, but I'm not going that far. Shadow does indeed get the Shit King Trophy.

Heroes can get the Shit Bishop position. and 06 and Dark Knight can be the dreaded Knights of Shitopia.
 
Damn lol. I love Shadow too, but I'm not going that far. Shadow does indeed get the Shit King Trophy.

Heroes can get the Shit Bishop position. and 06 and Dark Knight can be the dreaded Knights of Shitopia.
I'm okay with this.
Black Knight is something special what with (ending spoilers. I guess)
SONIC IS FUCKING KING ARTHUR
. My girlfriend still gets a laugh out of every time I mention Lancelot the Hedgehog.
 
I'm one of the few who kind of liked Sonic Heroes. It wasn't great, but I enjoyed it. Despite that, I absolutely despise this game. Sonic '06 is even worse.
 
I think it's the repetition of constantly replaying Digital Circuit and Mad Matrix that made me hate those stages the most.

This is a reasonable complaint. The Paper Mario RPGs are some of my favorite video games of all time. I'd hate them
temporarily anyway
too if I tried to replay them an infinite amount of times in a row, though. Imagine that but with something terrible or even mediocre.

I think I could forgive Shadow and Sonic Heroes if the Light Dash was atleast functional.

Ugh. Now THIS is a 100% legit complaint in both games. Shadow gets the edge because it fails even worse.
 
I don't think I'll forget the reactions when the game was announced.

I mean, it's like, "hey, thanks for giving us [this award that I've already forgotten the name of]! Here's a nice montage celebrating all the good times the Sonic series has given you. Now that that's over, here's Shadow running up to the camera with a gun and shooting it..." Could you possibly choose a bigger juxtaposition? It's like putting a celebration of My Little Pony before a trailer for Nightmare on Elm Street. (Well, maybe not that extreme...)

Seriously, I can't overstate how ridiculous it was, so just watch it for yourself.

And yeah, the stages sucked. There was this one map where I had to find 40 Artificial Chaos-es for Maria, but I spent several hours replaying the map over and over trying to find the last bloody one. Turns out there was a small gap I could slide under to find the last one, off the beaten path, almost utterly unmarked. No radar to help me find it, either. Screw this game.

I've played most Sonic games too, so take it from somebody in the same situation: don't. It's not worth the trouble.
Haha wow!

I just picked this game up at. Carboot sale for 50p on PS2. I like it.
 
Like it blows my mind how they got it right with SA2, and from there on, it was downhill.

It kinda returned back to form with Unleashed, but now it's limited [like Wall Jump] in Generations.

My thoughts exactly. The Adventure games weren't perfect, but they did many things right that some entries just shat the bed on. This of course started getting with Unleashed since that was when the Sonic series finally started to return to at least being decent, then there was the avalanche of Colors and Generations of course.

Handheld Sonic was never really bad outside of the GBA port of Sonic 1 and Sonic Chronicles to an extent, it just ended too soon and eventually it just became sloppy downports of the console games. We will never get a proper Sonic Rush 3 or Sonic Advance 4 and it sucks, but what's already there on the original sonic handheld roster is great.
 
At least Shadow isn't technically part of the mainline, so it can safely be skipped.

You are not spared from Sonic 06 however. One bad thing Generations did was making that game canon and part of the mainline. Alas.
 
the best part about this game was how obvious it was sega put no thought into the moral choice gameplay since the already messy story turns into a surreal collection of unrelated scenes if you zigzag through the stages instead picking a path early on and just doing neutral missions to go through a straight line.

no actually the best part was the fucking gunshot noise whenever you selected a menu option.

Oh god, I completely forgot about that. Shadow the Hedgehog really is an anomaly. After Sonic Heroes went back on the edgy government conspiracy story lines this game comes along and feels like a straight up parody. I have no idea how Sega ever thought it would be well received.

My favourite part is when he straight up murders Eggman

Or this picture on the president's desk

When_they_pay_a_visit_on_the_president.png


I'm one of the few who kind of liked Sonic Heroes. It wasn't great, but I enjoyed it. Despite that, I absolutely despise this game. Sonic '06 is even worse.

Put me in this camp. There's plenty I like in Sonic Heroes. It's at least a better game than SA2, despite having less reliable controls. Shadow is just all the shit from SA2 but combined with the flaws of Sonic Heroes like the horrid handling and enemies with huge life bars that take a fucking eternity to kill.
 
Put me in this camp. There's plenty I like in Sonic Heroes. It's at least a better game than SA2, despite having less reliable controls.
This my friend, is where our opinions split.
Shadow is just all the shit from SA2 but combined with the flaws of Sonic Heroes like the horrid handling and enemies with huge life bars that take a fucking eternity to kill.
How did you come to that? Shadow's basically one third of Heroes with the addition of "Gunplay" Gameplay.
 
The only good thing that ever came out of this game was the fact that Sonic Team made Shadow give you the fourth damn Chaos Emerald in Sonic Generations.
 
This my friend, is where our opinions split.

How did you come to that? Shadow's basically one third of Heroes with the addition of "Gunplay" Gameplay.

Well...this is already a longer explanation that I was prepared to write. And it's mostly shit that only I at age 13 would care about. Okay let's do this

The thing I disliked about Sonic games when I was younger is how they shifted away from their colourful lighthearted nature and turned into games with dull visuals and try hard non-engaging stories as well as levels becoming less linear and more about aimlessly wandering with multiple gameplay styles. I'm a fan of the first Sonic Adventure (but that's another topic) but I hated Sonic Adventure 2 for the above reasons.

I liked Heroes because it dialled back on that crap, had the most appealing and fitting visuals the series had seen in a long time and brought back Team Chaotix and Metal Sonic, as well as having goofy Eggman robots as enemies instead of having human presidents, soldiers and military mechas as villains. Plus I liked the team-based mechanic and the change-on-the-fly way it worked as well as the characters moving at similar speeds made me prefer this to the multiple characters of SA2. The sloppy controls were also somewhat more tolerable (than Shadow) because you had fly formation. I'll admit that as the game went on, it got worse, to the point where it was just groan inducing when you get to a locked room and more armoured enemies with a shit tonne of health appear. But closer to the start it was decent, and the visuals and tone I feel a Sonic game should have were present for the whole thing. While the bosses were terrible for the most part, I liked the final boss because it put the team mechanics to use instead of being a barely controllable frustrating mess like Sonic Adventure 2's.

Bottom line here is that Heroes is a flawed game, but its flaws aren't part of what led to Sonic 06. The team thing was one-time, and a consistent mechanic throughout the game. I've always thought if the controls were more reliable, the level-up stuff was gone (or at the very least didn't reset when you died) and the mechanics were put to better use than just button mashing to kill powerful foes, it could have been a great game. Definitely not what I want out of the Sonic franchise, but good regardless. And I'll admit that my fondness is largely an aesthetics thing. I suppose Heroes and SA2 are both similar. But I just found myself enjoying Heroes more for whatever reason. Couldn't name an SA2 stage I found fun except for City Escape.

Then you have Shadow the Hedgehog. Gone are the nice visuals, back is the terrible story, military stuff and aimless wandering (in full fucking force in stages like The Doom) but joining them are the slippery controls of Sonic Heroes and the enemies with huge life bars that take forever to kill as well as the Heroes-inherited "do fucking everything to get the final boss" thing. But there's a lengthy 2 year old OP documenting this game. Point I'm making is that I just see it as a "worst-of" of both its predecessors.
 
I had a much more enjoyable time with Sonic '06 than this game.

At least Sonic '06 offered fun game breaking powers, multiplayer, and a diverse soundtrack.
 
Well...this is already a longer explanation that I was prepared to write. And it's mostly shit that only I at age 13 would care about. Okay let's do this

The thing I disliked about Sonic games when I was younger is how they shifted away from their colourful lighthearted nature and turned into games with dull visuals and try hard non-engaging stories as well as levels becoming less linear and more about aimlessly wandering with multiple gameplay styles. I'm a fan of the first Sonic Adventure (but that's another topic) but I hated Sonic Adventure 2 for the above reasons.

I liked Heroes because it dialled back on that crap, had the most appealing and fitting visuals the series had seen in a long time and brought back Team Chaotix and Metal Sonic, as well as having goofy Eggman robots as enemies instead of having human presidents, soldiers and military mechas as villains. Plus I liked the team-based mechanic and the change-on-the-fly way it worked as well as the characters moving at similar speeds made me prefer this to the multiple characters of SA2. The sloppy controls were also somewhat more tolerable (than Shadow) because you had fly formation. I'll admit that as the game went on, it got worse, to the point where it was just groan inducing when you get to a locked room and more armoured enemies with a shit tonne of health appear. But closer to the start it was decent, and the visuals and tone I feel a Sonic game should have were present for the whole thing. While the bosses were terrible for the most part, I liked the final boss because it put the team mechanics to use instead of being a barely controllable frustrating mess like Sonic Adventure 2's.

Bottom line here is that Heroes is a flawed game, but its flaws aren't part of what led to Sonic 06. The team thing was one-time, and a consistent mechanic throughout the game. I've always thought if the controls were more reliable, the level-up stuff was gone (or at the very least didn't reset when you died) and the mechanics were put to better use than just button mashing to kill powerful foes, it could have been a great game. Definitely not what I want out of the Sonic franchise, but good regardless. And I'll admit that my fondness is largely an aesthetics thing. I suppose Heroes and SA2 are both similar. But I just found myself enjoying Heroes more for whatever reason. Couldn't name an SA2 stage I found fun except for City Escape.

Then you have Shadow the Hedgehog. Gone are the nice visuals, back is the terrible story, military stuff and aimless wandering (in full fucking force in stages like The Doom) but joining them are the slippery controls of Sonic Heroes and the enemies with huge life bars that take forever to kill as well as the Heroes-inherited "do fucking everything to get the final boss" thing. But there's a lengthy 2 year old OP documenting this game. Point I'm making is that I just see it as a "worst-of" of both its predecessors.

I did a quick skim, but I'm going to put it like this. Heroes/Shadow/06 made sure I would never value story and visuals over gameplay again. In terms of Gameplay, SA2 was king of 3D until Unleashed.
 
i'm sorry that you guys couldn't appreciate a sonic game with a deep and serious plot for mature adults like myself

I genuinely think the multiple path thing for repeat playthroughs would be a really cool idea in a Sonic game that wasn't total shit and liked the circus zone music tho.
 
i'm sorry that you guys couldn't appreciate a sonic game with a deep and serious plot for mature adults like myself

I genuinely think the multiple path thing for playthroughs would be a really cool idea in a Sonic game that wasn't total shit and liked the circus zone music tho.

I'll take the 3 way story split [Hero,Dark,Last] over that shit Shadow and Heroes did any day.

I don't want to play the same stages until I throw up. Unless that game's amazing.
 
Its the game I bought with my ps2 when I got one.

I missed crash bandicoot so much after that.

I only became happy again when I bought jak 3
 
I did a quick skim, but I'm going to put it like this. Heroes/Shadow/06 made sure I would never value story and visuals over gameplay again. In terms of Gameplay, SA2 was king of 3D until Unleashed.

I've never particularly cared for story, but I do value aesthetic approach. Especially in a series that was so good for it in the past before it went 3D. Chances are if Heroes looked like SA2, I'd like them both about the same because neither are very remarkable gameplay-wise.
 
Wait so you don't know how a game you never played could be worse than the game you have played? Also Sonic 06 is a broken pile of f****** trash so that is generally why it's considered worse than Shadow the Hedgehog which while not great is mostly technically sort of functional.
 
I'll take the 3 way story split [Hero,Dark,Last] over that shit Shadow and Heroes did any day.

I don't want to play the same stages until I throw up. Unless that game's amazing.
A game like S3&K where every level has a ton of different paths would benefit from a system where repeat playthroughs could take you down an alternate level order determined by how/where you finish levels.

... It obviously doesn't work when the levels are linear and/or the game's a broken piece of crap, and Heroes essentially just lazily forced you to replay the same exact levels in the same order four times in a row, with slightly different enemy placements.
 
A game like S3&K where every level has a ton of different paths would benefit from a system where repeat playthroughs could take you down an alternate level order determined by how/where you finish levels.

... It obviously doesn't work when the levels are linear and/or the game's a broken piece of crap, and Heroes essentially just lazily forced you to replay the same exact levels in the same order four times in a row, with slightly different enemy placements.

I wouldn't mind that, Generations scale Level Design with unique paths and unique character abilities is exactly something I'd want.
 
A game like S3&K where every level has a ton of different paths would benefit from a system where repeat playthroughs could take you down an alternate level order determined by how/where you finish levels.

... It obviously doesn't work when the levels are linear and/or the game's a broken piece of crap, and Heroes essentially just lazily forced you to replay the same exact levels in the same order four times in a row, with slightly different enemy placements.

I've not played it, but I believe the fan made Streets of Rage remake is like this. I know of one instance where you can go upstairs in SoR2's bar, which leads to a stage on the rooftops. A game with Sonic 3's level design could pull this off too, I think. Shadow's way of going about it was "collect all the things to not go to the terrible Space level".
 
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