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LTTP: Silent Hill 4: The Room

Fnord

Member
I've started SH4 several times, but have never gotten very far into it. Don't know why, it just always seems to fall by the wayside before I can get even halfway through it. And Silent Hill is one of my favorite game franchises. Or, it was, before Team Silent disbanded and Konami pushed it off a cliff of suck.
 

sn00zer

Member
I didnt like that the story made absolutely no sense...I did like however that every new character you met at the beginning of the level was brutally murdered at the end, and ended up as a shost or creature in the next level...very creepy mechanic
 
The game was obviously rushed, but still a good entry in the series.

Some people say that because it was so different from SH 1-3 it should not have been a Silent Hill game. I disagree.

More than anything, SH4 showed that Team Silent were very capable
of revitalising and reimagining the series, which is something horror series in particular need constantly. After all, horror loses it's power when it becomes overly familiar, relying too much on tropes, conventions and fan service.

Just look at some of the Western made sequels that play by the "Silent Hill rule book", like the PSP game.
 
I played this back in October for the month of Halloween and absolutely loved it. I can't believe the massive amount of hate that this game has. Its one of my favorite SH games. Awesome music, atmosphere, and a thought out story. Henry wasn't the best, the escort part could be pretty irritating, but other than that it was a great game.
 
I know i'm alone when I say this, but I think it's the best Silent HIll. The music, premise, and atmosphere just hit the right spots for me. creepy as fuck.
 

Dusk Golem

A 21st Century Rockefeller
Hey everyone, this is Dusk Golem aka AestheticGamer. I have posted on NeoGAF since 2011, and have decided to resign. I have enjoyed posting about horror games here for years, but I no longer wish to support the site and will be leaving for good. I will still be around the internet, I go by AestheticGamer on YouTube, I make games on Steam as Yai Gameworks, and I plan to go by Dusk Golem on other forums. I'll be joining an off-set of the GAF community leaving to try other ventures like ResetEra (Official Twitter for that here: https://twitter.com/reseteraforum ). I hope some of you who read this may consider it, and I plan to try to expose more people to horror games in the years to come. Just not here.

I hope you all are having a good day, and know I always loved the community, and in the end it's the community I'm going to stick with, not the site itself. If you want to follow me, my official Twitter is here: https://twitter.com/AestheticGamer1
 

Dusk Golem

A 21st Century Rockefeller
Hey everyone, this is Dusk Golem aka AestheticGamer. I have posted on NeoGAF since 2011, and have decided to resign. I have enjoyed posting about horror games here for years, but I no longer wish to support the site and will be leaving for good. I will still be around the internet, I go by AestheticGamer on YouTube, I make games on Steam as Yai Gameworks, and I plan to go by Dusk Golem on other forums. I'll be joining an off-set of the GAF community leaving to try other ventures like ResetEra (Official Twitter for that here: https://twitter.com/reseteraforum ). I hope some of you who read this may consider it, and I plan to try to expose more people to horror games in the years to come. Just not here.

I hope you all are having a good day, and know I always loved the community, and in the end it's the community I'm going to stick with, not the site itself. If you want to follow me, my official Twitter is here: https://twitter.com/AestheticGamer1
 

Mr_Zombie

Member
The game has a lot of issues and weird (stupid) design decisions, but I liked it. I played it just once (will have to replay it soon) and didn't really have issues with Eileen or ghosts. One thing that I hated, though, was
Walter chasing you through worlds
. It made him look really silly and ruined him for me. :/

Also, I just want to say that the game has the greatest level in all games - the apartments. Each apartment is filled with personal details that just scream their residents' personality and interests. I loved it.

Looking through windows, the peephole, the hole in the wall -- the game is filled with fantastic ideas. It's a shame it wasn't as polished as previous SH games.
 

Calamari41

41 > 38
Not nearly as tightly designed as Silent Hill 2 or 3, but I have to say that they absolutely nailed the "dreamlike" atmosphere. I've never seen it done better in any medium.
 

- J - D -

Member
SH4 had the most attractive protagonists. That's one of the main things I took away with my time with it.

I tried to play it, but I found the escorting mechanic and ghosts rather cumbersome, and while the ambiance was on par with Silent Hill's best, the locales and enemies were less interesting, barring the actual room itself.
 
the Room-based stuff is so goddamn good that I wish the whole game had been set that way. Or at least relied on those mechanics more rather than going the more traditional SH route. They were really on to something there.

My sentiments exactly, I never beat the game, but i loved it.
 
I liked this game on release and while it has it's problems it still has an interesting story, good graphics, and atmosphere. That's more than enough for me. It's also the only SH game I've managed to 10 star.
 
Don't take the doll!

It's an interesting commentary on the otherwise blind faith that gamers have to simply take any item in an adventure game like it'll be useful later. No, I don't for a second believe that the creepiest guy in the whole game that's being built up to be a serial killer and game's final boss would hand me something that would actively hurt me! I'll just keep it for later. Maybe I'll even put it in my storage locker until I think I need it.

I like it when games mess with gamer-ingrained habits.
 
I agree that I felt the Room was an exceptional showcase for attempting new ideas and trying to see what happens when they shove two or three things together.

The characters aren't spectacular, but the plot really is quite fascinating through its absurdity but very human stakes. There was also something great about the way this possession was festering and growing in Henry's apartment like a disease, and you saw in the locales you visited just how far and severe it could progress. The final explorable spaces were really great in that regard.


The way in which I felt the game was least successful was probably with the way it handled combat/items/exploration. The manner in which you explore Henry's apartment was alright, but the controls were less than stellar. I can't help but imagine the threat of the possessions and Walter's presence wouldn't have been less frightening were it not for the poor way to translate your inputs in trying to set a candle, run to another spot, and so forth. The variety in weapons and such were interesting, but I held on to those freaking golf clubs until the very end and still never used them. That might be a consequence of how I have been conditioned (either by games or myself) in handling items, but it felt as though they had too many options (which is in and of itself a bizarre thing to complain about). Combat, while better at times, felt too removed from the tone of the game. CHARGE UP YOUR ATTACKS just felt kind of like it didn't gel with the overall package.

That said, the places the game really shines it does so spectacularly. The tackling of subjects like voyeurism, the effects of living in these enclosed spaces where your own mind is the only place you can go, and all of Walter's mother issues was especially delightful. The creature and environment design had some real dandies, and the music is my second favorite soundtrack in the SH universe (behind SH2).


I really dislike how much it has gone from the black sheep of the SH family to this overly revered "THE LAST GREAT TEAM SILENT GAME" thing, primarily because I don't feel it is a good game. I think what SH4 does as a game is middling at best, but the art direction, ideas, and story are solid enough to warrant mention and some focused praise. I still have a soft spot for it, as it is such a unique beast, but I feel it has garnered a somewhat undeserved reputation in recent years because of an overcompensation to attack the western developed games.
I'm not sure where this last paragraph's train of thought is going, but it's just something I felt I wanted to express.

Regardless, glad to see people are still giving it a chance now-a-days, and I hope they continue to. I'm pleased to see you enjoyed your time with it, Dusk Golem, and I'm happy you were finally able to see it through to the end. : )
 

Lime

Member
I replayed through it again last year through emulation and I thought it was more than decent - it had some interesting pieces and moments that I thought made the experience worthwhile. The atmosphere in the apartment is impeccable and the game is definitely much more refreshing in today's gaming landscape.


Here are some shots from that playthrough (6x native rendering, SMAA, widescreen patch)

pcsx22013-04-1223-26-fnldw.png
pcsx22013-04-1314-56-mjzm0.png
silenthill42013-04-148hb73.png
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pcsx22013-04-1223-25-mazr4.png
pcsx22013-04-1316-48-ygx7o.png
pcsx22013-04-1314-49-jhjvz.png
pcsx22013-04-1402-35-jks2o.png
silenthill42012-06-14vgje8.png
pcsx22013-04-1301-12-e2zz8.png
pcsx22013-04-1321-28-aws3m.png
silenthill42013-04-1413yqt.png
pcsx22013-04-1321-47-jlzxr.png
silenthill42013-04-1435xhb.png
pcsx22013-04-1301-26-yhaqq.png
pcsx22013-04-1321-47-jlzxr.png
 
The trailer is pretty much the best thing ever and I still remember where I was and the room I was in the first time I saw it. Scary, scary.

I feel like you explained the game's strange nature within its own series really well. It's definitely the odd duck in the franchise. I like it a lot but I honestly haven't been able to bring myself to replay it in the years since it's been out--it's just so...oppressive? The atmosphere and everything. Even for an SH game. They did a lot of stuff right here.

I really liked the idea behind the ghosts. They're the only enemies in the series that hold a candle to SH2 Pyramid Head, for me.

Cynthia's
death scene
also stands out in my memory. The combo of music and dialogue and everything there was pretty great.

And finding Henry's apartment in
SH Downpour
was neat.
 
I am a huge fan of SH1-3 and I own 4, but I have never finished it. I wasn't just into the ghosts and breakable weapons and inventory management, but goddamn isn't this a scary one. The giant head just kills me.

I bought the PC version (I own the PS2 version too) so I think I am going to finally finish it sometime soon.
 
the Room-based stuff is so goddamn good that I wish the whole game had been set that way. Or at least relied on those mechanics more rather than going the more traditional SH route. They were really on to something there.

Totally agree, the room part was a unique idea that set it apart from the SH series. In hindsight I think that Konami maybe tired out the series a little quick with three games on the same generation. I believe they maybe should have waited and only released SH2/3 for the PS2/Xbox generation, then waited for next gen and done something even more unqiue with SH4.
 
The game overdelivers for me. I got very far into SH1 and finished both 2 and 3, but for some reason when I am playing 4, I feel like I am staring into hell itself. This game is unbearable for reasons unknown to me, I just cant play this.

I recognize, that this is the point of the game and its desired effect, so I consider the game insanely successful in what it is trying to convey.

But god damn I is it too much for me.
 
The game had a lot of really cool ideas setting/plot wise but the actual game made me far too frustrated to ever finish it. Way too much important shit totally hidden from the player that can affect your ending.
 
It's my 2nd favourite game of the series, in terms of how good the story was as well as the atmosphere that was achieved in the game. The Team Silent games are pretty much David Lynch movies in my opinion.
 

Mr_Zombie

Member
I replayed through it again last year through emulation and I thought it was more than decent - it had some interesting pieces and moments that I thought made the experience worthwhile. The atmosphere in the apartment is impeccable and the game is definitely much more refreshing in today's gaming landscape.


Here are some shots from that playthrough (6x native rendering, SMAA, widescreen patch)

What's better, playing the PC version or the emulated PS2 version? Are there any glitches/problems with emulation? I remember the PC version had really poor quality FMVs (highly compressed, low resolution) but at least loading times (when you move through holes) were a lot better.
 

Lime

Member
What's better, playing the PC version or the emulated PS2 version? Are there any glitches/problems with emulation? I remember the PC version had really poor quality FMVs (highly compressed, low resolution) but at least loading times (when you move through holes) were a lot better.

Emulation: Proper gamma levels, 30fps cutscenes, no borked depth of field blur in cutscenes. Stretched FMV cutscenes (menu video and ending videos)

PC version: Hardware anti-aliasing. The version suffers from 15fps cutscenes and a borked depth of field during them. Also stretched FMVs. You also need to adjust the gamma levels (they're very bright by default).
 

Dusk Golem

A 21st Century Rockefeller
Hey everyone, this is Dusk Golem aka AestheticGamer. I have posted on NeoGAF since 2011, and have decided to resign. I have enjoyed posting about horror games here for years, but I no longer wish to support the site and will be leaving for good. I will still be around the internet, I go by AestheticGamer on YouTube, I make games on Steam as Yai Gameworks, and I plan to go by Dusk Golem on other forums. I'll be joining an off-set of the GAF community leaving to try other ventures like ResetEra (Official Twitter for that here: https://twitter.com/reseteraforum ). I hope some of you who read this may consider it, and I plan to try to expose more people to horror games in the years to come. Just not here.

I hope you all are having a good day, and know I always loved the community, and in the end it's the community I'm going to stick with, not the site itself. If you want to follow me, my official Twitter is here: https://twitter.com/AestheticGamer1
 

Dusk Golem

A 21st Century Rockefeller
Hey everyone, this is Dusk Golem aka AestheticGamer. I have posted on NeoGAF since 2011, and have decided to resign. I have enjoyed posting about horror games here for years, but I no longer wish to support the site and will be leaving for good. I will still be around the internet, I go by AestheticGamer on YouTube, I make games on Steam as Yai Gameworks, and I plan to go by Dusk Golem on other forums. I'll be joining an off-set of the GAF community leaving to try other ventures like ResetEra (Official Twitter for that here: https://twitter.com/reseteraforum ). I hope some of you who read this may consider it, and I plan to try to expose more people to horror games in the years to come. Just not here.

I hope you all are having a good day, and know I always loved the community, and in the end it's the community I'm going to stick with, not the site itself. If you want to follow me, my official Twitter is here: https://twitter.com/AestheticGamer1
 
I loved Silent Hill 4 and I agree with OP regarding the soundtrack. Nightmarish Waltz and Melancholy Requiem come to mind off the top of my head, besides Room of Angel.
 

Dusk Golem

A 21st Century Rockefeller
Hey everyone, this is Dusk Golem aka AestheticGamer. I have posted on NeoGAF since 2011, and have decided to resign. I have enjoyed posting about horror games here for years, but I no longer wish to support the site and will be leaving for good. I will still be around the internet, I go by AestheticGamer on YouTube, I make games on Steam as Yai Gameworks, and I plan to go by Dusk Golem on other forums. I'll be joining an off-set of the GAF community leaving to try other ventures like ResetEra (Official Twitter for that here: https://twitter.com/reseteraforum ). I hope some of you who read this may consider it, and I plan to try to expose more people to horror games in the years to come. Just not here.

I hope you all are having a good day, and know I always loved the community, and in the end it's the community I'm going to stick with, not the site itself. If you want to follow me, my official Twitter is here: https://twitter.com/AestheticGamer1
 

Dusk Golem

A 21st Century Rockefeller
Hey everyone, this is Dusk Golem aka AestheticGamer. I have posted on NeoGAF since 2011, and have decided to resign. I have enjoyed posting about horror games here for years, but I no longer wish to support the site and will be leaving for good. I will still be around the internet, I go by AestheticGamer on YouTube, I make games on Steam as Yai Gameworks, and I plan to go by Dusk Golem on other forums. I'll be joining an off-set of the GAF community leaving to try other ventures like ResetEra (Official Twitter for that here: https://twitter.com/reseteraforum ). I hope some of you who read this may consider it, and I plan to try to expose more people to horror games in the years to come. Just not here.

I hope you all are having a good day, and know I always loved the community, and in the end it's the community I'm going to stick with, not the site itself. If you want to follow me, my official Twitter is here: https://twitter.com/AestheticGamer1
 
This thread made me fetch my old Xbox copy from the basement. I remember actively disliking this game but all the responses here made me believe that I must have missed something.

I love the whole premise, some bizarre ideas and the story. But the game commits the worst sin of any horror game ever: It's totally not scary. Bizarre and strange yes, but not scary. There's a severe lack of music and soundeffects throughout the whole game...they kind of dropped the ball in this department. I appreciate that they did something else but damn me if this game isn't extremely tame in comparison to the other games. Even considering all the craziness and room stuff.

Room exorcism is really neat, though. Cool idea. Unlike many other ideas of the game: cool idea, lackluster execution.

And wtf is Henry. He is totally oblivious. They might as well have made him an overall silent protagonist. 'Cynthia are you okay.' LOL
 
Honestly my favorite game in the series.

I'm very close to finishing it (just got to Building World revisited) and I might have to agree, barring it completely falling apart. It has the most interesting story, the most varied gameplay, and is as rich with atmosphere as any of the first three. I really have no idea why people don't like this game, other than gamer's general hatred for escort missions. This is Silent Hill through and through. SH1 and SH4 are probably tied for my favorite, with 3 being good as well. 2 is the only one I didn't really like (perhaps someone can explain to me why it is so loved), though I haven't played anything after 4.
 

Bergerac

Member
2 is the only one I didn't really like (perhaps someone can explain to me why it is so loved), though I haven't played anything after 4.

2 is the closest to Lynch, it has arguably the best OST (certainly over quantity), the best use of images and visual references that play on perception and driving the narrative, the most memorable antagonist, and for the twist - furthermore the game delved into antihero territory which was still somewhat novel.
 

Relativ9

Member
Id say the room definitly nailed the Silent Hill atmosphere and lore. But it introduced a few new things that rubbed a lot pf the Silent Hill fanbase the wrong way. For example the emphasis on actually defeating the monsters rather than avoiding and running from them. I really loved the concept of going back to "the room" ones in a while though. The changes in the appartment were always really cool to explore and analyse each time.
 

jg4xchamp

Member
I hated Silent Hill 4 when I played it. I do recognize it as the Silent Hill game that started to turn the series into doo-doo butter.

But, not gonna lie the OP makes me want to retry it and see how I would feel about the game now.
 
2 is the closest to Lynch, it has arguably the best OST (certainly over quantity), the best use of images and visual references that play on perception and driving the narrative, the most memorable antagonist, and for the twist - furthermore the game delved into antihero territory which was still somewhat novel.

Ahh. Yes, I suppose that is true, though I find SH1 to have the best soundtrack, but I could see liking 2's more. I think my biggest problem with 2 was it didn't seem nearly as oppressive as SH1. I only first played the games a few years ago, but SH1 legit freaked me out, where 2 seemed more ambient in it's atmosphere rather than terrorizing. Even the arguable freakiest areas of SH2 (prison, catacombs, etc) didn't hold a candle to a place like "Nowhere" or some of the outdoor otherworld sections in SH1.
 

Northeastmonk

Gold Member
4 was probably the last SH that I felt attached to the characters. The soundtrack was amazing too.

eileen.jpg


I think they try and bring characters to life with personalities, but they don't necessarily keep them walking a straight line in a lot of games, which SH4 showcased perfectly. You kept your eyes on the character until the very end. BioShock Infinite did this and few others do, but not in a survival horror game.
 
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