Night_Trekker
Member
Silent Hill 4 is technically not as solid a game as SH3, for a variety of reasons. But I think it's the more ambitious and creative of the two. 3 felt just like the devs took what they did in 2 and made it bigger and better, mechanically. 4 dares to go somewhere new. It doesn't all work, but I appreciate the effort.
The central hub of the game, the titular room, is a great idea, and it's used well, though backtracking to the room to drop items that don't stack (for whatever reason) is annoying. The themes of isolation, loneliness, and consequential voyeurism were well explored. I liked the breakable weapons idea that was introduced here, even though I never ended up using them all, and I missed the firearms variety. (But maybe that's a good thing after the fucking automatic from 3.) Because Henry is an everyman, the secondary characters got more fleshing out than they might have in a traditional narrative, which I thought was cool and led to some memorable scenes. (Other characters get no development, but with a cast this big, that's probably unavoidable.)
And on and on. For everything the game tries to do, it seems like there's some way in which it fails, even if only slightly. But that's okay. The experience was worth it. (The lack of a UFO ending is not okay, though. For shame, Team Silent.)
It truly is the last great, "real" Silent Hill game. I enjoyed Origins for what it was (a "me too" entry that was at its best when it wasn't trying to tie itself to earlier games in the series), and I think Shattered Memories is a great game, if not a great SH game. I'm probably never going to give Homecoming and Downpour a shot, and I'll avoid Book of Memories like my life depends on it.
The central hub of the game, the titular room, is a great idea, and it's used well, though backtracking to the room to drop items that don't stack (for whatever reason) is annoying. The themes of isolation, loneliness, and consequential voyeurism were well explored. I liked the breakable weapons idea that was introduced here, even though I never ended up using them all, and I missed the firearms variety. (But maybe that's a good thing after the fucking automatic from 3.) Because Henry is an everyman, the secondary characters got more fleshing out than they might have in a traditional narrative, which I thought was cool and led to some memorable scenes. (Other characters get no development, but with a cast this big, that's probably unavoidable.)
And on and on. For everything the game tries to do, it seems like there's some way in which it fails, even if only slightly. But that's okay. The experience was worth it. (The lack of a UFO ending is not okay, though. For shame, Team Silent.)
It truly is the last great, "real" Silent Hill game. I enjoyed Origins for what it was (a "me too" entry that was at its best when it wasn't trying to tie itself to earlier games in the series), and I think Shattered Memories is a great game, if not a great SH game. I'm probably never going to give Homecoming and Downpour a shot, and I'll avoid Book of Memories like my life depends on it.