• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

LTTP: Spec Ops: The Line (I am Sick) [SPOILERS]

Overdoziz

Banned
When people involved in the whole Nazi Germany thing were asked by their offspring why went along with it, apparently one of the things they tend to say is that it didn't occur to them that they had a choice.

Then you have things like the Stanford prison experiment, and related tricks intended to demonstrate how this happens (I can think of a battletech/mechwarrior tabletop RPG scenario that tries to trick the PCs in to running an extermination camp without noticing).

So, back in my younger days when I was vexed with how to be a good person, I was perplexed by what I would do if I found myself living in Nazi Germany? Would I notice? Would I go along with it? Would I have the courage to take to the hills and oppose the system?

Anyway, trying to think about whether I was going along with something just because someone told me too became a thing to consider, in my quest to be a good person.

Unfortunately, for a variety of reasons we wont go in to, I am now fairly sure I am not a good person.

(One of these is that I play violent video games, and people keep telling me that makes me a bad person, and after a while that shit eats at you.)

Another is that I have a nasty feeling that when it came time, I failed The Test. While I was most unhappy that torturing people became a thing, about all I did about it was argue on the internet about the role of 24 in enabling it.

(Not, I assure you the only reasons, but still)

I also really hate practical jokes. I don't play them on other people, and since I like to be able to wonder around in my own little world without worrying about them.

So, I hate people playing jokes, and this joke in particular. I am aware of it, and I am fairly sure I already failed it, so trying to play it again serves no purpose but to make me feel bad.

Anyway, having decided I am not a very good person, I, among other things, just want to be left alone to enjoy my stupid games in peace.

I have bought two games this year at anything over about half price - RE6 and Spec Ops. I bought it because I was having a really bad day and needed to pretend to be a hero for a bit.

Man, was I so not in the mood for this game.
It takes a strong man to deny what's right in front of him. And if the truth is undeniable, you create your own. The truth, Erik, is that you're here because you wanted to feel like something you're not: a hero. I'm here because you can't accept what you've done. It broke you. You needed something to blame, so you cast it on me: a game. I know the truth is hard to hear Erik, but it's time. You're all that's left and we can't live this lie forever.
 

antitrop

Member
It takes a strong man to deny what's right in front of him. And if the truth is undeniable, you create your own. The truth, Erik, is that you're here because you wanted to feel like something you're not: a hero. I'm here because you can't accept what you've done. It broke you. You needed something to blame, so you cast it on me: a game. I know the truth is hard to hear Erik, but it's time. You're all that's left and we can't live this lie forever.
If GAF allowed 451 character tags, this should be ErikB's.
 

Koroviev

Member
In retrospect, I feel that I've been too harsh on the gameplay aspect of Spec Ops. I'm still not a fan of regenerating health or frequent context-sensitive button prompts, but it does a lot right. The checkpoints are well-placed and various portions of the game require near-perfect execution to get past without feeling unfair.
 
It takes a strong man to deny what's right in front of him. And if the truth is undeniable, you create your own. The truth, Erik, is that you're here because you wanted to feel like something you're not: a hero. I'm here because you can't accept what you've done. It broke you. You needed something to blame, so you cast it on me: a game. I know the truth is hard to hear Erik, but it's time. You're all that's left and we can't live this lie forever.
10/10
 

Jintor

Member
It takes a strong man to deny what's right in front of him. And if the truth is undeniable, you create your own. The truth, Erik, is that you're here because you wanted to feel like something you're not: a hero. I'm here because you can't accept what you've done. It broke you. You needed something to blame, so you cast it on me: a game. I know the truth is hard to hear Erik, but it's time. You're all that's left and we can't live this lie forever.

citizen_cane.gif
 

antitrop

Member
In retrospect, I feel that I've been too harsh on the gameplay aspect of Spec Ops. I'm still not a fan of regenerating health or frequent context-sensitive button prompts, but it does a lot right. The checkpoints are well-placed and various portions of the game require near-perfect execution to get past without feeling unfair.
I felt the same way. In the last 5 months I've been much more appreciative of the gameplay than I was in the Spec Ops OT from June.
 

Koroviev

Member
I felt the same way. In the last 5 months I've been much more appreciative of the gameplay than I was in the Spec Ops OT from June.

It doesn't help that it's a story-driven game, so you're often getting impatient with the actual gameplay sections since you really want to see how the story plays out. At least that's how I felt, especially toward the end of the game. Now I'm trying to figure out what to play next and Spec Ops is looking more and more attractive next to the other games I've been trying.
 

ptolemy

Member
Finished Spec Ops just an hour ago and it really is a breath of fresh air between all the soulless shooters that are just thrown out for general consumption by the masses. Wish I bought it back in the summer.
 

antitrop

Member
Finished Spec Ops just an hour ago and it really is a breath of fresh air between all the soulless shooters that are just thrown out for general consumption by the masses. Wish I bought it back in the summer.
Just out of curiosity, why did you choose to skip the game back in June?

I have my guesses and none of them have anything to do with you.
 

Koroviev

Member
Just out of curiosity, why did you choose to skip the game back in June?

I have my guesses and none of them have anything to do with you.

I know that I skipped it because I had heard that it's fairly brief. Having played it, I think it's the perfect length. It actually took me longer than most people...closer to 10 hours. And as I said, I wouldn't mind playing through it again.
 

zkylon

zkylewd
In retrospect, I feel that I've been too harsh on the gameplay aspect of Spec Ops. I'm still not a fan of regenerating health or frequent context-sensitive button prompts, but it does a lot right. The checkpoints are well-placed and various portions of the game require near-perfect execution to get past without feeling unfair.
Agreed, nothing about Spec Ops' gameplay felt mediocre to me, it was a shooting gallery, that's for sure, but like I said before, enemy AI was perfect and ammo conservation is a very strong gameplay dynamic that works perfect with the narrative and overall feeling of despair.

I felt cheated a couple of times, but, even of FUBAR, it didn't ever become annoying like Uncharted does.

Length was also perfect, you can beat it on one day but playing it again is completely worth it to take note of all the foreshadowing and little details and just to make different choices.

Just out of curiosity, why did you choose to skip the game back in June?

I have my guesses and none of them have anything to do with you.
Personally I barely even took notice of its existence and went in blind 6 months after release. I only just watched the Launch Trailer the other day just to see what marketing for the game was like.

It's rare, but it flew under my radar, I think I was under the belief it was a console exclusive or something like that.
 

Sub_Level

wants to fuck an Asian grill.
Just finished playing through for the first time. I was surprised that the game looked as good as it did, and the gameplay was more than serviceable too, albeit it I'm glad I got it for $10 from Amazon along with Bioshock 1 and 2. This game is indeed short. I liked the shortness though, no scenario overstayed it's welcome. Even the turret sequences were good (I have a hard time calling this game fun, because while it was good, the more I played the more I knew I wasn't having fun. You're not really meant to) In some ways I thought it had better gunplay than Uncharted 2, minus the stealth which U2 did much better. I would recommend Normal for newcomers, which is what I played. Not playing through the game, again, though. Have other games to play. I would say this definitely belongs on a top 10 of 2012 list though.

As for the emotional impact it had...well, it did have one. Very uncomfortable game to play at certain points. I felt a bad because during the mob scene I opened fire full auto on the lady right in front. The devs and writers did a great job. I had Walker kill himself at the end. Dubai just seemed like too much of a fuck up at that point, and it would be better to put Walker out of his PTSD misery.

This is basically the Apocalypse Now of videogames. And in some ways it's better than Apocalypse Now since you yourself play an active role in the carnage.

Eeriest part of the game for me was the deja vu helicopter chase. It's like the game already knows that you've played Call of Duty, Gears, Medal of Honor, Uncharted , e.t.c. and it plays on those expectations.
 

zkylon

zkylewd
It took me 9 hours to beat on my first run, but I was playing on Suicide difficulty, which is pretty unforgiving, and I like to take pictures and stare at random parts of scenery and think about meshes and some shit.

Eeriest part of the game for me was the deja vu helicopter chase. It's like the game already knows that you've played Call of Duty, Gears, Medal of Honor, Uncharted , e.t.c. and it plays on those expectations.
Huh, I never had thought of the deja vu helicopter scene being a reference to other military shooters.

That's definitely a good catch.
 

zkylon

zkylewd
Yeah, it reminded me of CoD4's beginning, but the "I've done this before" line is very referential of other military shooters and it's basically equating Spec Ops to them, saying that the things you do in both games are equally atrocious.

It does say similar things in other parts of the game, just had missed that one :p
 

antitrop

Member
Eeriest part of the game for me was the deja vu helicopter chase. It's like the game already knows that you've played Call of Duty, Gears, Medal of Honor, Uncharted , e.t.c. and it plays on those expectations.
My man! That was my favorite part of the game, too.
 

zkylon

zkylewd
I need a good Spec Ops wallpaper in 1920x1200 to commemorate the game with. One that if possible doesn't have the american flag in it since, yeah...
 
It takes a strong man to deny what's right in front of him. And if the truth is undeniable, you create your own. The truth, Erik, is that you're here because you wanted to feel like something you're not: a hero. I'm here because you can't accept what you've done. It broke you. You needed something to blame, so you cast it on me: a game. I know the truth is hard to hear Erik, but it's time. You're all that's left and we can't live this lie forever.

OMG...Amazing.
 

Kammie

Member
In retrospect, I feel that I've been too harsh on the gameplay aspect of Spec Ops. I'm still not a fan of regenerating health or frequent context-sensitive button prompts, but it does a lot right. The checkpoints are well-placed and various portions of the game require near-perfect execution to get past without feeling unfair.
I don't think the game without regenerating health would have been enjoyable. In spite of the regen health I managed to die a LOT, and there were a bunch of scenarios that were genuinely challenging to get through. Imagine if you wanted to move the story forward but were literally unable to do so. For me, that would have ruined the game. It struck a perfect balance.

Still haven't tried Suicide, though--I'm currently on a second playthrough on normal just to see how picking different options plays out.

I love how there's shit flying everywhere in this game. Coupled with the camerawork, it really does give you an adrenaline rush. (If there's anything I would have done: bigger explosions when you blow up the explosive items)
 

Koroviev

Member
I don't think the game without regenerating health would have been enjoyable. In spite of the regen health I managed to die a LOT, and there were a bunch of scenarios that were genuinely challenging to get through. Imagine if you wanted to move the story forward but were literally unable to do so. For me, that would have ruined the game. It struck a perfect balance.

Still haven't tried Suicide, though--I'm currently on a second playthrough on normal just to see how picking different options plays out.

I love how there's shit flying everywhere in this game. Coupled with the camerawork, it really does give you an adrenaline rush. (If there's anything I would have done: bigger explosions when you blow up the explosive items)

Oh no, I agree. It definitely has quite a few difficult spots. I was just stating that, in general, I'm really not a fan of regenerating health. While it works here, I'd rather not see it in most games. And if there was anything that didn't work, I would argue in favor of the context-sensitive cover mechanics. Having to look for the right button prompt during some of the more intense moments could become quite frustrating.
 
I don't think the game without regenerating health would have been enjoyable. In spite of the regen health I managed to die a LOT, and there were a bunch of scenarios that were genuinely challenging to get through. Imagine if you wanted to move the story forward but were literally unable to do so. For me, that would have ruined the game. It struck a perfect balance.

Still haven't tried Suicide, though--I'm currently on a second playthrough on normal just to see how picking different options plays out.

I love how there's shit flying everywhere in this game. Coupled with the camerawork, it really does give you an adrenaline rush. (If there's anything I would have done: bigger explosions when you blow up the explosive items)

That's how I feel as well. The last bit of the game was very intense, and so was other sections where I lost patience. Those P90 guns hurt a lot. And notice that when I beat the game, it was in normal. A game that has a really great narrative and story, not having regenerating health would have killed the flow, and made people quit. Also, this game should get praise on certain scenarios that put a lot of AAA games to shame. Sandstorms in the middle of gun fights, Buildings collapsing during battle with sand and so on. Even when they put you in a certain scene where you get to see the amazing skyline of Dubai is rather breath taking. Everything this game screams "concept art" I need a artbook for Spec-Ops.
 

Sojgat

Member
Just finished the game on Fubar difficulty and found it to be a very enjoyable experience. The gameplay is actually improved when it's harder IMO. Every section you have to clear becomes like a little puzzle, there are definitely clear optimal ways to complete each of them. Only problem I had was Adams going down a lot during the last chapter, man that guy is useless. That makes 5 times I've completed this game I think, 1000 points for it on 360 now, yay!

It takes a strong man to deny what's right in front of him. And if the truth is undeniable, you create your own. The truth, Erik, is that you're here because you wanted to feel like something you're not: a hero. I'm here because you can't accept what you've done. It broke you. You needed something to blame, so you cast it on me: a game. I know the truth is hard to hear Erik, but it's time. You're all that's left and we can't live this lie forever.

This is pretty good.
 

adamsapple

Or is it just one of Phil's balls in my throat?
It takes a strong man to deny what's right in front of him. And if the truth is undeniable, you create your own. The truth, Erik, is that you're here because you wanted to feel like something you're not: a hero. I'm here because you can't accept what you've done. It broke you. You needed something to blame, so you cast it on me: a game. I know the truth is hard to hear Erik, but it's time. You're all that's left and we can't live this lie forever.

Flawless.
 

zkylon

zkylewd
Just finished the game on Fubar difficulty and found it to be a very enjoyable experience. The gameplay is actually improved when it's harder IMO. Every section you have to clear becomes like a little puzzle, there are definitely clear optimal ways to complete each of them. Only problem I had was Adams going down a lot during the last chapter, man that guy is useless. That makes 5 times I've completed this game I think, 1000 points for it on 360 now, yay!
Man, that's exactly what I said!

It's pretty cool because if you try to make it a reflexes thing you'll get destroyed in FUBAR difficulty. Instead, if you think for a bit what's the best spot for cover and learn when to use squad commands, which is the best gun to use and how to save ammo, it becomes almost easy.

And yeah the Adams part was pretty rough, specially on my first run, but I learned that the best you can do is run to the back of the helicopter and snipe the guys from there with the 417. When the heavy comes, just unload your SCAR's grenade launcher on him and pray it's enough.
 

Sojgat

Member
Man, that's exactly what I said!

It's pretty cool because if you try to make it a reflexes thing you'll get destroyed in FUBAR difficulty. Instead, if you think for a bit what's the best spot for cover and learn when to use squad commands, which is the best gun to use and how to save ammo, it becomes almost easy.

And yeah the Adams part was pretty rough, specially on my first run, but I learned that the best you can do is run to the back of the helicopter and snipe the guys from there with the 417. When the heavy comes, just unload your SCAR's grenade launcher on him and pray it's enough.

I would actually suggest to people who are good at shooters to play it on a high difficulty first time through. One added benefit is it lets you see all the loading screens. There are some after the helicopter crash, near the end of the game, that I had actually never seen before. They're these weird ghostly images with music that sounds like it's coming out of a wind up music box. Amazing.
 

cory64

Member
Just finished it tonight. Fuck. If I could name a game of the generation, this would be it. It's the antithesis of the post-cod4 era and makes the player feel things that they can't really feel in any other medium. Not to mention outstanding art direction and great usage of licensed music.
 
I would actually suggest to people who are good at shooters to play it on a high difficulty first time through. One added benefit is it lets you see all the loading screens. There are some after the helicopter crash, near the end of the game, that I had actually never seen before. They're these weird ghostly images with music that sounds like it's coming out of a wind up music box. Amazing.

Like I mentioned before, I really would love a Artbook for this game. The in game art murals are fantastic piece of work, anyone know the artist?
 

Sojgat

Member
Like I mentioned before, I really would love a Artbook for this game. The in game art murals are fantastic piece of work, anyone know the artist?

I'd definitely buy an artbook, it's more deserving of one than most games. Spec Ops truly has some of the most striking art design I've seen in any game this gen. How close the end product is to some of the concept art is really impressive.
 

zkylon

zkylewd
I would actually suggest to people who are good at shooters to play it on a high difficulty first time through. One added benefit is it lets you see all the loading screens. There are some after the helicopter crash, near the end of the game, that I had actually never seen before. They're these weird ghostly images with music that sounds like it's coming out of a wind up music box. Amazing.
Yeah, I wouldn't say I'm good at shooters but I have some experience at 'em and Survival felt alright.

Btw, this is the wallpaper I settled for:

Not very symbolic but looks rad.
 

ptolemy

Member
Just out of curiosity, why did you choose to skip the game back in June?

I have my guesses and none of them have anything to do with you.

Wasn't my choice to skip it per say, it just slipped in under the radar for me (had a busy summer so my gaming went out the window for a while).
Then I spotted it on the steam sale a dew days ago, read a review or two and spotted this thread in GAF and decided to go for it. I'm glad I did
 

Kammie

Member
Oh no, I agree. It definitely has quite a few difficult spots. I was just stating that, in general, I'm really not a fan of regenerating health. While it works here, I'd rather not see it in most games. And if there was anything that didn't work, I would argue in favor of the context-sensitive cover mechanics. Having to look for the right button prompt during some of the more intense moments could become quite frustrating.
I think the context-sensitive prompts work a lot better on the mouse and keyboard. With the controller I was always using the right stick to move the camera and would wait for the prompts to come up before moving my thumb over. With the keyboard I just either hold Space or Shift while I'm already moving, and the action is just performed automatically whenever I get close to something I can interact with. It just flows a lot more.
 
i was never impressed when i saw videos of this, but i'm picking it up on sale now, hoping i feel whatever you guys seemingly have been!
 

Koroviev

Member
I think the context-sensitive prompts work a lot better on the mouse and keyboard. With the controller I was always using the right stick to move the camera and would wait for the prompts to come up before moving my thumb over. With the keyboard I just either hold Space or Shift while I'm already moving, and the action is just performed automatically whenever I get close to something I can interact with. It just flows a lot more.

It works for the most part. There were a few times were I picked a "bad" chest-high wall, though.
 
Not very symbolic but looks rad.

The blinding sun rays represent the start of the game, when you are blind of the things to come, and the abrasive sand symbolizes the rough gameplay. Moving right in the image, the angle of the hill means that the black foreground is increasing, representing the increasing darkness of the narrative over the game's length, and the increasingly red city is obviously a stand in for the blood on Walker's hands by the end of the game.
 

Derrick01

Banned
In retrospect, I feel that I've been too harsh on the gameplay aspect of Spec Ops. I'm still not a fan of regenerating health or frequent context-sensitive button prompts, but it does a lot right. The checkpoints are well-placed and various portions of the game require near-perfect execution to get past without feeling unfair.

I liked it from the start and thought it was really underrated. Most normal FPS and TPS I play don't have the challenge this does on the default difficulty or the use of tactics at all. I went in expecting something really sub par because of everyone saying it was a generic TPS and experienced one of the stronger ones in the last 3 or 4 years.
 

Koroviev

Member
I liked it from the start and thought it was really underrated. Most normal FPS and TPS I play don't have the challenge this does on the default difficulty or the use of tactics at all. I went in expecting something really sub par because of everyone saying it was a generic TPS and experienced one of the stronger ones in the last 3 or 4 years.

Yeah, your health can deplete remarkably fast and the enemies will flank you and frequently throw grenades to get you out of cover. I just wish that there were more precise controls for directing your AI partners. Having one button that the game interprets leads to some unnecessary sorrow and frustration. But there were some scenarios, especially toward the end, that definitely required careful planning and execution. I actually still remember some of the layouts and enemy placement.
 

LiquidMetal14

hide your water-based mammals
It takes a strong man to deny what's right in front of him. And if the truth is undeniable, you create your own. The truth, Erik, is that you're here because you wanted to feel like something you're not: a hero. I'm here because you can't accept what you've done. It broke you. You needed something to blame, so you cast it on me: a game. I know the truth is hard to hear Erik, but it's time. You're all that's left and we can't live this lie forever.

*deep breath*












KSDJHF






LOLOLOL KSDJFH
 

Kammie

Member
Finished getting all the achievements save for the Suicide/FUBAR ones. So far have 21 hours logged into the game (just singleplayer... the multiplayer looks horrible from the videos I've seen), and I'm still entertained.

The ending was still as impactful the second time around! Overall my only gripe with the presentation is when Walker justifies his actions to his squad, like "Konrad is responsible for this! He WILL pay!" or "I had no choice, Konrad forced my hand!" It just feels a little heavyhanded and contrived, I don't like the way he delivers the lines. But the story is otherwise fantastic, and stands up to scrutiny on a second playthrough.

Gonna start up the Suicide run now. I'm kind of nervous about it... there are some scenarios that I REALLY disliked, and those were whenever I was left without my teammates. Those parts were a bitch to get through, I can't imagine them being harder. Also, I HATE the Heavies. Those bastards are impossible to beat before they close in on you!
 

antitrop

Member
The blinding sun rays represent the start of the game, when you are blind of the things to come, and the abrasive sand symbolizes the rough gameplay. Moving right in the image, the angle of the hill means that the black foreground is increasing, representing the increasing darkness of the narrative over the game's length, and the increasingly red city is obviously a stand in for the blood on Walker's hands by the end of the game.
I suppose I might need to take some "art appreciation" classes in college...

This is also the first year my GOTY has come anywhere even close to Yahtzee. In fact, could anyone have EVER predicted Yahtzee giving his game of the year to a third person cover based modern military shooter? LUDICROUS!
 

Sub_Level

wants to fuck an Asian grill.
Do I have a false memory or did Walker become more of a belligerent asshole over the course of the game OUTSIDE of cutscenes as well? I remember on Chapter 14 Adams was downed and when I went to go revive him, he thanked me but Walker said something along the lines of "Shut up and get back up already." He also talked more aggressively whenever I would kill something, like "kill FUCKING confirmed" or "that heavy is FUCKING DOWN" . Whenever I would mark something for Lugo he would say something similar to "TAKE OUT THAT FUCKING GUY ALREADY! WHAT ARE YOU DOING?!"

It's like the opposite of Resident Evil 5 and 6 where your partner is always like "I got your back ^_^" or "Come on! :0". Even Wesker would say "Much appreciated." whenever you play co-op and give him ammo lol
 

Corky

Nine out of ten orphans can't tell the difference.
Do I have a false memory or did Walker become more of a belligerent asshole over the course of the game OUTSIDE of cutscenes as well? I remember on Chapter 14 Adams was downed and when I went to go revive him, he thanked me but Walker said something along the lines of "Shut up and get back up already." He also talked more aggressively whenever I would kill something, like "kill FUCKING confirmed" or "that heavy is FUCKING DOWN" . Whenever I would mark something for Lugo he would say something similar to "TAKE OUT THAT FUCKING GUY ALREADY! WHAT ARE YOU DOING?!"

It's like the opposite of Resident Evil 5 and 6 where your partner is always like "I got your back ^_^" or "Come on! :0". Even Wesker would say "Much appreciated." whenever you play co-op and give him ammo lol

You're not mistaken. He becomes palpably more vicious in his demeanor and actions as the game progresses.
 
Top Bottom