nkarafo
Member
I started playing SC2 this week, i finished the Terran campaign and i'm now near the end of HoS. But god, the campaign in this game is so annoying. Probably the most annoying RTS campaign i have ever played.
Almost every mission/level has some kind of time limit/pressure. This has many forms. Sometimes it's just a normal time limit with a counter. Other times it's a NPC who destroys the enemy for you and you have to protect him until he finishes (or else he dies and you lose the mission anyway). Or you have to bring some stuff in your base before the enemy does first. Or you have to protect something in the map and after you do, the mission is over. Or you have to destroy some towers to disable a laser that will kill Kerrigan after some short amount of time.
Almost every single mission is like this. There were a few i could play on my own pace but there were like 2 or 3 out of the 25+ missions in each campaign so far. In the Terran campaign there was only one level (the one before the last) where i could actually build a base and play/test with all the units that are available to the faction. Just one single level in the whole campaign. I suppose there should be one for the Zerg too but there is only 1 final mission left and i still haven't managed to play a level where i can mess with all available Zerg units and try different strategies without a time limit. All i do most of the time is build as many Mutalisks as possible and use them to defend/attack/complete objectives because they are fast, flying units that do a lot of damage if many. That's the only strategy i use so i can complete all the bonus missions before time runs out. All the other units are pretty much useless within those time limits and there is no reason to use them, unless a mission is forcing you to do so.
I'm a pretty casual SC player. I don't play multiplayer and i like defensive play. The reason i loved RTS games was because i could build my base, defend it, and when i was ready i would attack myself. Most missions on the original SC or other RTS i played (Red Alert franchise) would allow me to do that. I could build a nice base at my own pace while defending it by random attack waves, i could mess with all available units, testing each one out and i could explore the whole map if i wanted.
SCII just doesn't let me do that. And even on the few missions that does seem to let me do that, the enemy AI just doesn't give a damn. There was a late Zerg mission that after the time limited mission, it allowed me to destroy the enemy bases at my own pace. But during that time, the enemy was just sitting idle, not attacking my base or replenish it's killed units. I was able to destroy their bases with Kerrigan alone, because he wouldn't make more units after i was killing them with her own abilities.
There were a couple of missions i enjoyed, despite not being able to play at my own pace. But these gimmicky timed missions should not be the norm. Terrible, terrible design choices for a single player campaign IMO, especially an RTS that has soo many units to play with (there are many more than the original SC).
Almost every mission/level has some kind of time limit/pressure. This has many forms. Sometimes it's just a normal time limit with a counter. Other times it's a NPC who destroys the enemy for you and you have to protect him until he finishes (or else he dies and you lose the mission anyway). Or you have to bring some stuff in your base before the enemy does first. Or you have to protect something in the map and after you do, the mission is over. Or you have to destroy some towers to disable a laser that will kill Kerrigan after some short amount of time.
Almost every single mission is like this. There were a few i could play on my own pace but there were like 2 or 3 out of the 25+ missions in each campaign so far. In the Terran campaign there was only one level (the one before the last) where i could actually build a base and play/test with all the units that are available to the faction. Just one single level in the whole campaign. I suppose there should be one for the Zerg too but there is only 1 final mission left and i still haven't managed to play a level where i can mess with all available Zerg units and try different strategies without a time limit. All i do most of the time is build as many Mutalisks as possible and use them to defend/attack/complete objectives because they are fast, flying units that do a lot of damage if many. That's the only strategy i use so i can complete all the bonus missions before time runs out. All the other units are pretty much useless within those time limits and there is no reason to use them, unless a mission is forcing you to do so.
I'm a pretty casual SC player. I don't play multiplayer and i like defensive play. The reason i loved RTS games was because i could build my base, defend it, and when i was ready i would attack myself. Most missions on the original SC or other RTS i played (Red Alert franchise) would allow me to do that. I could build a nice base at my own pace while defending it by random attack waves, i could mess with all available units, testing each one out and i could explore the whole map if i wanted.
SCII just doesn't let me do that. And even on the few missions that does seem to let me do that, the enemy AI just doesn't give a damn. There was a late Zerg mission that after the time limited mission, it allowed me to destroy the enemy bases at my own pace. But during that time, the enemy was just sitting idle, not attacking my base or replenish it's killed units. I was able to destroy their bases with Kerrigan alone, because he wouldn't make more units after i was killing them with her own abilities.
There were a couple of missions i enjoyed, despite not being able to play at my own pace. But these gimmicky timed missions should not be the norm. Terrible, terrible design choices for a single player campaign IMO, especially an RTS that has soo many units to play with (there are many more than the original SC).