Fuzzy said:No, he's your alt account you sly bastard.
They weren't smart enough a few years ago when cvxfreak, you and I were all the same person so I really doubt they'll figure this one out.AniHawk said:Keep it down! Mods are watching!
Arthrus said:Would it be unfair to ask the OP for a few of the puzzles in Mario 64 that were particularly good?
The only one that comes to mind was finding a way to get on top of all four of the pillars in the desert level without getting killed by quicksand. There was some freedom in how you chose to go about it (I knew of three different ways it could be done: wing cap, surfing a shell, and jumping on a flying shy guy), which was really nice.
However, aside from a few *verb* the *objects* in a particular order, I can't remember any puzzles.
Maybe OT but: Couldn't you just run up the sides of the pillars?Arthrus said:Would it be unfair to ask the OP for a few of the puzzles in Mario 64 that were particularly good?
The only one that comes to mind was finding a way to get on top of all four of the pillars in the desert level without getting killed by quicksand. There was some freedom in how you chose to go about it (I knew of three different ways it could be done: wing cap, surfing a shell, and jumping on a flying shy guy), which was really nice.
However, aside from a few *verb* the *objects* in a particular order, I can't remember any puzzles.
elementman said:Maybe OT but: Couldn't you just run up the sides of the pillars?
BlueSummers said:I guess being linear is great for Galaxy, bad for FFXIII. As decided by Gaf of course.
Arthrus said:Would it be unfair to ask the OP for a few of the puzzles in Mario 64 that were particularly good?
The only one that comes to mind was finding a way to get on top of all four of the pillars in the desert level without getting killed by quicksand. There was some freedom in how you chose to go about it (I knew of three different ways it could be done: wing cap, surfing a shell, and jumping on a flying shy guy), which was really nice.
However, aside from a few *verb* the *objects* in a particular order, I can't remember any puzzles.
Flip the list around, swap SMG for LttP and I agree!CreatureX3 said:The best Nintendo games ever made:
1. Super Mario Galaxy
2. The Legend of Zelda: Ocarina of Time
3. Super Metroid
4. Super Mario World
5. Metroid Prime
hyduK said:That's the major (and it is major) issue I have with the game.
Roto13 said:It's not a major issue. It's not an issue at all. Linearity is not inferior to a more open approach, especially in a platformer.
Complaining about the level design in Super Mario Galaxy is kind of ridiculous considering it probably has better level design than any other game ever made.
CreatureX3 said:The best levels of Mario 64 were the (linear) Bowser levels.
CreatureX3 said:The best levels of Mario 64 were the (linear) Bowser levels.
Dragmire said:And I have a feeling we're all going to think Super Mario Galaxy is kind of 'meh' once the sequel comes out...
What?! We don't know anything yet!AniHawk said:Yeah well the second one looks like what the first one should've been.
upandaway said:What?! We don't know anything yet!
I loved Super Mario Galaxy, but I kind of agree. They can go farther with the ideas from the first game. Some of them were just never developed.AniHawk said:Yeah well the second one looks like what the first one should've been.
That isn't it being more open though. Thats just a cool little thing in the game and I did it as well.manueldelalas said:I'm with OP in this one; I loved exploring the world in Mario 64 (because it was awesome). All of those stupid little secrets was great (I have a friend that in his gamem I don't know how, one of the snowmans that threw you snowballs stole Mario's hat and we could never recover it) and the freedom and tight controls made that game legendary, I loved that stuff in M64...
Baiano19 said:Well, we are talking about platformers and not adventure games...
TwinIonEngines said:The best levels in Sunshine were the linear special stages. Maybe there's a patten here, but I can't quite put my finger on it.
Probably because platformers require timing and precision, not just running around collecting useless bullshit with an occasional minigame challenge thrown in in an (unsuccessful) attempt to break up the monotony.Ben2749 said:Eh? Are you trying to say that Banjo-Kazooie isn't a platformer? How do you work that one out?
nincompoop said:Probably because platformers require timing and precision, not just running around collecting useless bullshit with an occasional minigame challenge thrown in in an (unsuccessful) attempt to break up the monotony.
nincompoop said:Probably because platformers require timing and precision, not just running around collecting useless bullshit with an occasional minigame challenge thrown in in an (unsuccessful) attempt to break up the monotony.
It was VERY obvious that EAD Tokyo wouldn't be able to fit all of the ideas that can come from "Mario in space" into one game. Then again, the possibility of them doing so even with the sequel is slim, since there's just an endless amount of creativity that can be squeezed out of the outer space setting.Dragmire said:I loved Super Mario Galaxy, but I kind of agree. They can go farther with the ideas from the first game. Some of them were just never developed.
Rash said:It was VERY obvious that EAD Tokyo wouldn't be able to fit all of the ideas that can come from "Mario in space" into one game. Then again, the possibility of them doing so even with the sequel is slim, since there's just an endless amount of creativity that can be squeezed out of the outer space setting.
This is why it was so perplexing when there were people actually complaining about the announcement of Super Mario Galaxy 2.
Baiano19 said:Btw, just to blow your mind, Super Mario 64 wasn't the best platformer of its gen, it was Rayman 2, basically for its linearity.
hyduK said:Did they think it would be too overwhelming to have a whole world open with the gravity mechanic included? That's really the only possibility I can think of....
Baiano19 said:Btw, just to blow your mind, Super Mario 64 wasn't the best platformer of its gen, it was Rayman 2, basically for its linearity.
Ya, especially the musiiccccccCreatureX3 said:The best levels of Mario 64 were the (linear) Bowser levels.
CreatureX3 said:The best levels of Mario 64 were the (linear) Bowser levels.