So, I just finished To the Moon, it's a very nice little story (yeah, I cried at the end), but I can't shake the feeling it shouldn't have been a game.
I mean, the only gameplay elements can be summed up to (a) walking, (b) searching memory links and (c) solving tile puzzles. With so little to "play", you'd think at least that would be flawless... yet it all feels tacked on. The tile puzzles are all so basic and easy, moreover they can be solved with how many moves you want, no penalties; searching memory links is a chore, and you get nothing after finding them, also sometimes they are put arbitrarily on weird or unimportant things; even walking doesn't work, the fact that such a simple function is borked left me speechless: there are textures you can't walk on and the mouse pointer doesn't work half the times, the characters seem to wander aimlessly sometimes, instead than going where you want.
They feel more like obstacles to the enjoyment of the well narrated story than anything, none of those gameplay elements felt fun or satisfying. I think To the Moon could've been even better if it wasn't a game at all, just a straight up visual novel. Maybe that way it wouldn't have got all that attention though, so it'd have been less of a success. What do you think?
I mean, the only gameplay elements can be summed up to (a) walking, (b) searching memory links and (c) solving tile puzzles. With so little to "play", you'd think at least that would be flawless... yet it all feels tacked on. The tile puzzles are all so basic and easy, moreover they can be solved with how many moves you want, no penalties; searching memory links is a chore, and you get nothing after finding them, also sometimes they are put arbitrarily on weird or unimportant things; even walking doesn't work, the fact that such a simple function is borked left me speechless: there are textures you can't walk on and the mouse pointer doesn't work half the times, the characters seem to wander aimlessly sometimes, instead than going where you want.
They feel more like obstacles to the enjoyment of the well narrated story than anything, none of those gameplay elements felt fun or satisfying. I think To the Moon could've been even better if it wasn't a game at all, just a straight up visual novel. Maybe that way it wouldn't have got all that attention though, so it'd have been less of a success. What do you think?