I'd even say that the rope arrow is more automated than Uncharteds grapple. I do wish the piton in Uncharted was introduced earlier in the game though. It did add a layer of depth in traversal.I don't see how traversal in TR13 is any more "manual" than UC4. The basic climbing mechanics for handholds and ledges are very similar in both games and the ice pick is just like the piton. The only other tool that Lara has that Nate doesn't is the rope arrow, but Lara doesn't have anything like the grapple either and I'd argue the grapple is a lot more dynamic. The level of risk in climbing is the same in both games, albeit they're handled differently. Lara uses detective vision to see where the next handhold is whereas Nate gives you visual cues as to when it's safe to jump.