What? Ocarina had some of the worst dungeon design in the entire franchise. I was a letdown by SS dungeons since I was expecting something along the lines of TP/ST quality but they were still far better than the crap OoT put out.
No way. Since OOT, it's hard to remember any 3D dungeon where you can have more than one key at the time. Dungeons such as Forest Temple or Water Temple required a good knowledge of the design, and even some backtracking. Almost none of that remains in modern Zeldas, where dungeons have good to great puzzles, but only one (and obvious) way to go (although TP has some notable exceptions).
No way. Since OOT, it's hard to remember any 3D dungeon where you can have more than one key at the time. Dungeons such as Forest Temple or Water Temple required a good knowledge of the design, and even some backtracking. Almost none of that remains in modern Zeldas, where dungeons have good to great puzzles, but only one (and obvious) way to go (although TP has some notable exceptions).
It's still incredibly easy to figure out what you need to do next in OoT and the puzzles are all incredibly obvious. OoT are mostly designed around senseless backtracking and tedium. They aren't engaging at all as they every step is just a chore. It's similar to Dino Crisis where the simplest thing takes forever simply because of padding. Mindless busy work does not make for great dungeon design.
Pretty much. If they weren't working for you it's either a. Your controller is broken (not likely) or b. You're flailing around like a buffoon (what category I instantly put you in if you complain about ss's controls).
I was one of the few who LOVED the tadpole quest, the music and graphics were so good during that part, it was annoying actually finding them but the atmosphere was fun and doing the dolphin flips.
I love the fact that I can play this game as lazily as possible, I can put the nunchuk over the edge of the sofa and my wiimote on the right of my lap and still control Link. The controls in this game are excellent.
I loved the adventure pouch customization (you can choose defense, "hacker", offense, minimal) I liked how seamless the game was, with real-time item changing and the quick save statues. Makes me want to keep playing.
No way. Since OOT, it's hard to remember any 3D dungeon where you can have more than one key at the time. Dungeons such as Forest Temple or Water Temple required a good knowledge of the design, and even some backtracking. Almost none of that remains in modern Zeldas, where dungeons have good to great puzzles, but only one (and obvious) way to go (although TP has some notable exceptions).
Plus if you play through OoT again, you'll notice that many dungeons are still very linear. The Shadow Temple is basically one path down, with a side room here and there to get one key. The child dungeons don't even have keys.
I was one of the few who LOVED the tadpole quest, the music and graphics were so good during that part, it was annoying actually finding them but the atmosphere was fun and doing the dolphin flips.
I love the fact that I can play this game as lazily as possible, I can put the nunchuk over the edge of the sofa and my wiimote on the right of my lap and still control Link. The controls in this game are excellent.
I loved the adventure pouch customization (you can choose defense, "hacker", offense, minimal) I liked how seamless the game was, with real-time item changing and the quick save statues. Makes me want to keep playing.
That whole area with the flooded woods was one of the most stunningly beautiful sections in a game Ive ever seen. The music is so relaxing and vibrant at the same time, and the underwater sound effects added to that too.
I really cant grasp how anyone could have hated that area, especially so vehemently as so many people seem to. Swimming controls were excellent too. Far better than in any other game Ive played.
I insist on finally finishing the 2nd quest of the first Zelda after all these years, and the very end of Spirit Tracks, before I can start SS. Then I'll have beaten every quest of every major entry (sorry, Oracle fans, but I can't get into those inferior Link's Awakening clones) and can start SS with a clean conscience.
Nooooooooo! They may be inferior to LA, but they're both great games in their own right.
Better than Minish Cap and Phantom Hourglass, in my opinion.
Yup. The first half is just bad. I hated the game so much, because TP is one of my 3D favourites and I was hoping SS would be just as good. However, exactly starting with the lake dungeon, the game gets better and better. Once I reached the gate of time I had a blast.Playing some more today. It irritates me how bad the first few dungeons in this are.
Since the lake dungeon I have been having a fucking BLAST!
On the ghost pirate ship (the millennium troupe of Zelda games it seems) atm; looking forward to continuing through.
Nothing has been dull or wrong since that Lake level. Its like an entirely different game.
Can't believe they screwed the beginning up so much.
Seriously. Especially the dowsing. I'm not very good at remembering stuff, but every time I had to find something I knew instantly where it was. But Fi was like "No, there is 100% chance you are stupid. Would you like to dowse this object?" At least it was optional in most cases, I didn't use it whenever possible.Varna said:The hand holding is absolutely out of control though.
Playing some more today. It irritates me how bad the first few dungeons in this are.
Since the lake dungeon I have been having a fucking BLAST!
On the ghost pirate ship (the millennium troupe of Zelda games it seems) atm; looking forward to continuing through.
Nothing has been dull or wrong since that Lake level. Its like an entirely different game.
Can't believe they screwed the beginning up so much.
Huh? But Lanayru Mining Facility is one of the best dungeons in the game... The whole desert area is good.
Huh? But Lanayru Mining Facility is one of the best dungeons in the game... The whole desert area is good.
Still, many annoyances remain, but the second half makes up for the most part. I think it's funny that even the music gets better after the lake temple. I didn't hate the music before that point, but it was pretty forgettable. Not many memorable tunes. But the second half suddenly has a ton of them.
Wow. Skyward Sword is totally not my kind of game, and I couldn't penetrate it at all. It took the Zelda formula in a bunch of directions I did not like. But then, I am one of those who thinks Majora's Mask is the best of the 3D entries. The two games clearly share almost no design goals or ideals.
Majora's Mask is the best 3D Zelda. Its opening act is so "you're on your own, kid" that it's hilarious compared to the more recent games' constant hand-holding.
I played through Skyward Sword twice back to back. I kinda want to play it again, can't believe it's already been a year. But I'm going to try and hold out for the inevitable Wii U HD re-release. (I played some SMG on Wii U last night, and while it was indeed running at 1080p, it really didn't look much different.)
Gotta say, Koloktos is one of the few bosses in quite a while that didn't feel like a chore to play, and actually was more fun when I had less health.
I have said this a million times... there are a lot of great things in this game. The hand holding is absolutely out of control though. There is not one instance were the game actually lets you discover anything (played to about the third dungeon... after the ship part). I simply cannot play a game were the game constant feels the needs to remind me of my goal, mention obvious clues and just take control away just when I'm starting to have fun.
I recall someone posting their ideas for a next gen Zelda game... something that right after a brief introduction just trust you into the world without holding your hand from that point on (sounded a bit like dark Souls). That's what this series needs. Not more of this bull shit.
Last gen Zelda re-release, now with 2x more inevitability than Wind Waker Wii!
don't hold your breath
Oh, I'm holding it. There's no other reason they wouldn't have spec'd the Wii U to automatically upscale Wii games the same way the 360 and PS3 do with last gen games. Wii HD editions incoming.
There's no other reason for nintendo to have removed the GBA slot from the DSi then to sell GBA games on the store. GBA games for DSi incoming.
That's just not how nintendo operates man. Take it from a fellow nintendo fanboy. Rational expectation does not work with this company.
All the bosses in dungeons were great. The ones that I thought were awful were Demise and Ghirahim, which sucks because you have to fight them so many times.
You make it sounds as if they've never done this sort of thing before. They've been doing tarted up re-releases of past-gen games for a long time. Everything from SNES and even NES stuff on the GBA, N64 stuff on the DS, and more relevant, the "Wii Control" series, reissues of GCN game on the Wii.
The real question is, why would they suddenly stop now?