Oh wow, only just now catching up with the latest developments.
Lucy Bradshaw said:So, could we have built a subset offline mode? Yes. But we rejected that idea because it didn't fit with our vision. We did not focus on the "single city in isolation" that we have delivered in past SimCities. We recognize that there are fans people who love the original SimCity who want that. But we're also hearing from thousands of people who are playing across regions, trading, communicating and loving the Always-Connected functionality. The SimCity we delivered captures the magic of its heritage but catches up with ever-improving technology.
EA has owned Maxis since 1997.
Edit: Oh, you may be using the company to refer to the individual people, in which case I think you'll find that, by and large, they'd rather avoid poking the bear for the sake of job security.
The guys who made SimCity would walk into a job with another publisher, maybe not after this fuck up, but before the game released they all could have left en mass and gone as a group to another publisher and made a proper metropolis simulator.
anyone make a Spin City joke yet?
You didnt play Ninja Blade, did you?Do what I do. Don't support anything at launch, or even pre-launch, unless you know it's a trusted source for your money. Very few companies have my trust; From Software, CD Projekt, Bohemia Interactive, and Platinum Games are the only few I know I can dish out money day uno on a product and be happy with it.
Well done.Don't believe her Gies.
Don't believe her Gies.
Lucy Bradshaw said:You can pop from work to home, play the game and have your cities available to you anywhere.
This seems like it would only really be a huge advantage if you went to a different job each morning and back to a different home each night.
Don't believe her Gies.
Not even close, when people finally got to play Half Life 2 there was an amazing game there.This Sim City launch debacle looks more or less like the Half-Life 2 launch debacle... which means people will stop caring about it sooner than later.
No Lucy, I want to play SimCity offline. You're wrong.
This Sim City launch debacle looks more or less like the Half-Life 2 launch debacle... which means people will stop caring about it sooner than later.
And people still complain about Steam DRM anyway, even though you can play games offline with it. People haven't really forgotten.When did Half Life 2 launch? Oh yeah...
I hate to disturb you when youre playing SimCity
Thousands? Well, let's assume that there are thousands of happy customers. That's alright. You only need to sell thousands of copies to justify dev costs of a AAA game these days, right?
OH NO WAIT. HANG ON.
Even if you ignore the always online and server issues and even the realism. The game is so lame. You just build a recycling centre and processor plant or even an expo centre and you can be a millionaire. You can run a deficit of 30k a month and it doesn't even matter lol.
Lucy said:But we’re also hearing from thousands of people who are playing across regions, trading, communicating and loving the Always-Connected functionality.
When did Half Life 2 launch? Oh yeah...
This seems like it would only really be a huge advantage if you went to a different job each morning and back to a different home each night.
Is that how they think people live or something?
I hope those thousands of people each paid 400 bucks for the game otherwise Lucy and all the rest of her Maxis-EA cronnies are getting shitcanned.
What a cluster. Map size alone is enough to make me call a complete foul on the entire experience. SimCity's endgame is always the perfect balancing act required of a player to manage a millions strong population city without is rocking off the cliff of crime and fires and godzillas and shit. I can't imagine ever getting my money's worth out of building what would constitute a fucking hotel + gas station in Simcity4 and calling it my "city".
What a joke. Feels like whoever designed this failure is a hopelessly out of touch older game designer who went into their first design meeting and said "So ... facebook right? Kids love the facebook and the myspaces and stuff? so lets make SimCity like a big facebookspaces thing! These idiots will Eat. It. Up!"
Then they all did basaebal bat sized rails off their crushed ivory meeting table started blowing each other.
I simply read her statement as "You don't want to play Sim City." The game apparently isn't for me since I don't want the always online aspect of the title and they're saying I don't want to play the game offline. Nice job on screwing yourselves out of my money EA.
I thank there is some merit regarding a game designed as a connected experience. Simulating a global economy by enabling users all over the world to interact with each other's cities sounds nice, but she is way too condescending for my tastes. Also, it makes me more and more pissed off regarding the fake/broken agents routing system they have in this game as described in detail already.
The idea of making the game with a realistic global economy sounds quite pointless when the city simulation seems like some kind of a joke.
Hundreds of thousands are building and sharing cities online now.
simcity.'Trainwreck' doesn't quite cover this game anymore, from a functionality or a PR standpoint. What's worse than a trainwreck?
So, does this mean Sim City has less than a million users (i.e. people that bought the game)? In today's AAA video game industry, that sounds like a pretty big failure.
Counting down to EA turning off the servers for Sim City...
'Trainwreck' doesn't quite cover this game anymore, from a functionality or a PR standpoint. What's worse than a trainwreck?