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Madden NFL Wii revealed (not a port)

Tellaerin said:
That's because us older gamers out there have been at it long enough to remember peripherals like the Power Glove, U-Force, Activator, etc., that promised to 'change the way we play games', but turned out to be gimmicky crap. We're naturally a little cynical about the Wii-mote because we've heard the pitch before.

And how many of those were made by Nintendo? The NES's D-Pad has been used on pretty much every controller since, as have the SNES's shoulder buttons, the N64's analog stick, z-trigger and rumble add-on. The Gamecube controller hasn't had such a great effect, I will admit, but it didn't really bring anything new to the table to begin with (although it's my favourite controller atm). Nintendo have the best track-record in the industry on this kind of thing, and if that isn't a reason to believe the Wii-mote will be at least a worthy alternative, then I sure as hell don't know what is.
 
Thraktor said:
And how many of those were made by Nintendo? The NES's D-Pad has been used on pretty much every controller since, as have the SNES's shoulder buttons, the N64's analog stick, z-trigger and rumble add-on. The Gamecube controller hasn't had such a great effect, I will admit, but it didn't really bring anything new to the table to begin with (although it's my favourite controller atm). Nintendo have the best track-record in the industry on this kind of thing, and if that isn't a reason to believe the Wii-mote will be at least a worthy alternative, then I sure as hell don't know what is.

Did you read the rest of my post? My point was that whether or not the Wii-mote succeeds as an alternative to existing control devices all hinges on games being developed to take advantage of it. That requires more than taking an existing game design and making the player gesture to perform a particular action, instead of pressing a button, which really is gimmicky - it's the equivalent of playing a game with one of those peripherals I mentioned. While I expect Nintendo to bring some innovative gameplay ideas to the table, 3rd parties need to take advantage of the Wii-mote in more imaginative ways than what I'm seeing here in order for it to catch on in a major way.
 
I think it is wonderful that EA is completely changing up the Madden formula for a Nintendo console. Now all they need to do is add a team comprised entirely of the Smash Brother's cast, cel shade EVERYTHING, and personify John Madden as a giant, floating, flat shaded 3D head that bobbles around and asks you what you ate for dinner last week whenever you boot up the game! I haven't played Madden since the Super Nintendo. EA has finally caught my interest again!
 
PkunkFury said:
I think it is wonderful that EA is completely changing up the Madden formula for a Nintendo console. Now all they need to do is add a team comprised entirely of the Smash Brother's cast, cel shade EVERYTHING, and personify John Madden as a giant, floating, flat shaded 3D head that bobbles around and asks you what you ate for dinner last week whenever you boot up the game! I haven't played Madden since the Super Nintendo. EA has finally caught my interest again!

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Killing me softly with his words...

...killing me softly...with his words...
 
A question for these Madden fans not liking the look of this: What if it wasn't called Madden?

Is it that this doesn't fit the series or that you genuinely don't like the idea? I've seen a lot of posts simply saying "I play Madden for X,Y,Z Madden wii won't give me that" or "It'll never be used in tournaments".

That's not understanding the concept behind wii, if you want traditional game designs buy a PS3/360 that's what they excel at. If you want new experiences, buy wii. If you want both, well then you'll just have to buy both.

It can't be said enough, wii is to PS3 what DS is to PSP.
 
I don't think it would work with any football sim. Like FMT (I think) said, this would probably work GREAT with NFL Street, but not Madden (nor the game formerly known as NFL 2k*). Blitz/Street/etc, since it's not like you'll need to be all that precise.

Now Bowling, Tennis, Golf, games where the one and only thing you do is swing something or hit something (to a lesser extent, baseball) it may work fairly well.
 
Tellaerin said:
That's because us older gamers out there have been at it long enough to remember peripherals like the Power Glove, U-Force, Activator, etc., that promised to 'change the way we play games', but turned out to be gimmicky crap. We're naturally a little cynical about the Wii-mote because we've heard the pitch before.

Us older gamers are also cynical of promises that more computing power will change the way we play games. How long have we been hearing promises of advanced AI and photo-realistic graphics now?

I doubt that any version of Madden coming out this year will alleviate my boredom with football videogames, and this is coming from someone who loves football.
 
Mrbob said:
You think Madden 07 360 will be the same as Madden 07 PS2?

You are in for a surprise at E3. There will be more similarities between Madden Wii and Madden 07 PS2 than there will be between Madden 07 360 and Madden 07 PS2.

:lol

First you attack the news by saying they've thrown it to a different team. NOW you are attacking that "different team" by saying it will be an identical game. But somehow, despite the fact that Madden 06 360 was LESS of a game than the current gen versions, 07 will be the best thing EVAR.

Man. You are the king of self-ownage. I'm very happy that you've bookmarked this thread to come back to later.
 
Madden 06 360 was a rushed abberration.

DaddyZ said:
Anyway...Mr.Bob, there's not going to be a new physics engine. I will buy you madden 07' if they put a brand new engine into the game.

Well get ready to buy it, because EA confirmed this last year before Madden 06 was out. :D
 
I think Madden Wii could be sweet if they don't go overboard with the controls. Holding the remote vertical would be the default postion. For instance, if the ball is hiked by twitching the controller back, then the QB is controlled by using the remote in a joystick like fashion. Then there is a passer lane visible to where the QB is aiming which can be used to actually aim toward your recievers. You can lead the recievers and what not if need be, and pass away from the defenders, and depending on where you throw the ball, the reciever will run to try and catch it. The actual throwing of the ball would be triggered by simply pressing A. The distance a ball is thrown can be determined by the analog stick (how far forward you press on it) or possibly the angle the remote is held at while throwing the ball (for this configuration, the QB may have to be controlled with the analog stick).

With this configuration, the gameplay would be more open ended and IMO more fun than simply pressing ABZ or whatever to throw to your recievers. You could throw the ball anywhere on the field easily and intuitively.
 
Tellaerin said:
That's because us older gamers out there have been at it long enough to remember peripherals like the Power Glove, U-Force, Activator, etc., that promised to 'change the way we play games', but turned out to be gimmicky crap. We're naturally a little cynical about the Wii-mote because we've heard the pitch before.

The conventional gamepad has survived this long because it's well-suited to controlling most existing types of games. If Nintendo and third parties want to convince us of the value of the Wii-mote, they need to play to its strengths. Designing games that revolve around manipulating objects in 3D space would be a good start. Taking existing game concepts and Wii-ifying them by making the player pantomime actions to trigger events in the game instead of just pressing a button is not. That's the Power Glove et al. all over again.


my friend i am an old gamer not 36 but i remeber everything from the power glove to all the rubbish saturn controllers, but i guess i am open to the idea of something different. if it will make my gaming fun and better i am for it. my thing is see how it plays, if its not fo r you its not for you.
 
Correct me if I'm wrong, but the Rev-mote will have no effect on the accuracy of your passing, right? I mean, you'll simply do the motion to get the QB to throw the ball, and perhaps based on the speed of the motion it'll determine if it'sa lob, or a bullit pass, or something. Not sure how it'll do pump fakes just yet. I doubt that the Rev-mote has the fine accuracy to be able to actually thread the needle between defenders to complete a pass in double coverage, and most of that will be determined in the usual way that Madden controls.
 
Kung Fu Jedi said:
Correct me if I'm wrong, but the Rev-mote will have no effect on the accuracy of your passing, right? I mean, you'll simply do the motion to get the QB to throw the ball, and perhaps based on the speed of the motion it'll determine if it'sa lob, or a bullit pass, or something. Not sure how it'll do pump fakes just yet. I doubt that the Rev-mote has the fine accuracy to be able to actually thread the needle between defenders to complete a pass in double coverage, and most of that will be determined in the usual way that Madden controls.

I'd assumed the opposite, I mean all report say if anything it's too accurate. It's going to be used for FPS I'd assume it can be used for throwing a football.

Good question though, it's not clear from the interview if we're talking miming an action to act as a "button" if you will, or more Red Steel like actually having an effect on the trajectory of the ball. He does say that for kicking if you swing off center the ball will be sliced.
 
Yeah, I get the kicking thing, but that's still a big difference from having to do a throwing motion and some how still reading the accuracy of where the ball is going to go, and at what trajectory/velocity, downfield into coverage.

FPS are fairly easy, imho. The weapon fires essentially straight, and it should easily be able to read where on the screen the gun is aimed, and whether or not it hits the target. I actually think it could be interesting if used correctly in a FPS.

Think of it this way. Anyone can learn to shoot a gun and become fairly accurate at it, and the Rev-mote can mimic that fairly easily. Not many people can learn to throw a football accurately into NFL coverage, which gives the Rev-mote less leway on reading where the ball is going. I really think there is a pretty big difference in the sophistication of determining where the bullits from your gun are going (ala a light gun) and determing where a pass is thrown, when you factor in all the variables.
 
swinging the remote to simulate how fast/hard the ball will go is retarded. It's gimmicky. It improves the gameplay in no way whatsoever.
 
LizardKing said:
swinging the remote to simulate how fast/hard the ball will go is retarded. It's gimmicky. It improves the gameplay in no way whatsoever.


jesus christ how i dont get u ppl. u havent seen the game nor played it. how about b4 labeling it gimicky wait for e3 and see the impressions? just a few days ago everyone was crawling into EA's ass for not being innovative and just porting across the platforms...now they announce a madden exclusive for wii doing just that...taking advantage of the controller and the new features and everyone is ready to jump on it and hell even label it a gimmick?

i for one am very optimistic for the following reasons:

a. it takes advantage of the controller and the article told us how they tested many diff control configurations to make sure they settle with the best. they had focus groups just for this. to me it shows that they are trying and the controlls will be pretty damn good. could be still bad but u know what they are trying...something EA was being critisized for.

b. EA has set aside a development studio just for WII!!!! how the hell is that not cool, considering they wont just straight up port stuff (they might with other titles) but this division is set up to just take advantage of Wii.

now can ppl please wait till e3 and see the game and read impressions b4 judging what it is and wont be. the minutes the controller was revealed and EA mentioned that its sports division would take advantage of it right away....this game and these controlls is what I thought of and hoped for. now lets see how it comes together.
 
Slo said:
4) Finally, it's interesting to see how quickly EA and Madden can go from the hated evil empire with it's shovelware, to the beloved innovators. You're all football fans all of a sudden. :lol

well as someone that doesn't like football in real life, this sorta sounds interesting. even though i dont like football on tv i used to really enjoy the very early madden games. because they weren't realistic at all so i felt like i was just playing around with a game and didn't have to know anything about football.
i probably still won't like this game too much but you never know. i'd at least like to try out the controls and see if it makes football fun for a non-football fan. worth a try at the very least.
 
Is there any information out there on how defense is played in Madden WEEEEEEEEEEii? All the info I see is solely focused on offense.

Can I Reggie White someone and armbar them to the head while playing at the line?
 
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