• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Major bullshit moments in videogames

XCOM 1 and 2 were pretty much made for this thread.

Czh3blo.gif
.
 
I would have to say Mario64 while platforming and controlling the camera angles were innovative for 3d gaming. In certain high tension situations, controlling the camera caused many accidental deaths off of high ledges.
 
Serious Sam's later levels. Throws the kitchen sink at you(and Kleers) and not even cannonballs are enough to take them down without getting nearly killed.

I could only get through it in co-op.
 
All but one character are dead in an RPG, you revive them and then the boss kills your freshly revived character. Repeat until the boss either misses, you run out of items or the boss decides to hit your healthier character.
I swear enemies were programmed to do this shit in Bravely Default.
 
That moment in each Uncharted game where you are getting towards the end of the story and you get to a part where the game throws a huge almost unfair wave of enemies at you just because it can.
 
Batman: Arkham Knight.

Choose a section..

If I was Bats I would of just called supes and just ended it 10 minutes in.
Why can everyone hit the Batmobile when drifting round a corner at 100 miles an hour but go in tank mode...
Why does the camera zoom out on the tank fight for when you are been chased making it really fucking hard to control, and only doing this at this point in the game and never again.
Why do you have to use the Batmobile at all 99% of the time you have to use it.
Shit game is shit.
 
Orochi is pretty easy.
Now the boss before the final boss in the true ending in Sonic Adventure 2. Now that's bullshit. The homing attack was so wonky with all those pink balls. I beat the boss in dumb luck years later.

It's not about difficulty, it's the fact that you fight the same boss three freaking times during the course of the game. It's mad repetitive.
 
That moment in each Uncharted game where you are getting towards the end of the story and you get to a part where the game throws a huge almost unfair wave of enemies at you just because it can.

Uncharted 3's Iram of the Pillars section pretty much. UGH.
 
For me it's the final battle in xenoblade chronicles x

After all of my work putting points into fighting with my skells the game
forces you to fight a cheap boss in a skell that wrecks shit, and if you're good enough to have at least some of your skells survive then the game forces you out for the next stage where he makes your robot run out of fuel and you have to fight him and a bunch of cheap minions on foot. Oh and there isn't a single save point in between all the stages for the boss so if you die prepare to do the whole thing again

Absolutely disgusting. And now I'm likely to get people "well it didn't bother me git gud" and no. The thread was filled with people hating the boss design when the game was out. Fuck you game.
 
Most of Dark Souls 2 Scholar of the First Sin's new additions I found to be bullshit.. their idea of making the game harder was just to thow a lot more enemies at you , make them agro in groups and have them chase you through the level. And the hitboxes?? Holy shit....
 
That one time when after hours i almost beat the 3rd colossus on hta (ico and sotc collection). I've lost literally for 1 second. I have never rage quitted that hard in my life. Only thinking about it is making me angry lol
 

That's a glitch


How is that anyone but you're own fault

This didn't upset me since I got out of it by the skin of my teeth but the dude who got this grenade that high right next to me in Uncharted 4 deserves the Cy Young award. Fuck that noise.

https://youtu.be/CfrmZThcDQk?t=1m12s

Thats not a hard throw to make. Probably done stuff more impressive in the multiplayer.
 
playing a turn based RPG

enemy party gets to act first and kills most of your team without you even having a chance to act
 
Setting up matchmaking to 4-5 (good connections only) in SF V and getting matched with this player.

Is it so difficult to match me with some decent connections Capcom?
I really don't need a story mode, I wouldn't care fore for it as long as the matchmaking and connections are a bit like Rocket League's.
 
playing a turn based RPG

enemy party gets to act first and kills most of your team without you even having a chance to act

Unless the enemy party has an instant death skill or some move that's blatantly unfair, this seems less like bullshit and more like you need to level up.
 
Getting beat by the final boss in Ninja Gaiden NES and getting sent back to the very beginning of the final world.

Battling the general at the end of Advance Wars GBA. Whenever you finally feel like you're finally getting the upper hand...BOOM!...asteroid decimates your troops.
 
Most of Dark Souls 2 Scholar of the First Sin's new additions I found to be bullshit.. their idea of making the game harder was just to thow a lot more enemies at you , make them agro in groups and have them chase you through the level. And the hitboxes?? Holy shit....

So much this. Currently playing through it.. Holy shit it should be called Scholar of the Gank Squad. Getting aggroed in the Valley of Giants and stun locked in a corner was complete bullshit. Currently in Lost Bastile/Sinners Rise, and I love how they keep those squads coming. And to top it off, you have shit equipment until after killing the pursuer.

Forgot to mention how much I appreciated the boss room flooding in the wharf. I can barely roll and he's walking on water ffs. The boss easy was manageable until then, and I honestly feel lucky to have rolled at the right moment to kill him. I almost want to say fuck this version and buy the original, but I refuse to be defeated by a game, so I will soldier on.

This is the kind of shit that happens when the creative genius is absent. You get the b-team with crap ideas that don't understand balance, cohesion, or what makes the other games great. I haven't had fun with any of the bosses so far, unlike DeS, DS1, BB, and DS3. Those games start out strong and mostly keep up the quality all the way through. The worst part is that I know it doesn't get better and there's only a few good bosses towards the end. Starting to lose motivation to continue, which makes me sad. So glad Miyazaki gave us Bloodborne and DS3.

/rant
 
I love The Last of Us, but sometimes when you've gone through an entire area with stealth and you trip this invisible wire to spawn enemies from nowhere. That was BS to me.
 
TMNT Turtles in time arcade punishes you for being good, but not TOO good, the longer you go without losing a life the more and tougher enemies the game sends after you, and if you take more than 3 minutes to kill a boss, a nuke happens that insta-kills you so you're forced to use another credit.
 
Top Bottom