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Major bullshit moments in videogames

Everytime I play f2p TCG, recently being Hearthstone and Heavenstrike Rivals.
"oh a card that will replace your deck!!", "oh a unit that can stun and delay your units at the same time!!"
 
Anytime I'm playing an RPG, I'm overleveled like a god, completely demolishing a boss, and then the game switches to a movie where I'm lying down on the ground, beaten, because that's how the story goes. Bullshit.
 
What game is this and what's happening here?

I'm pretty sure it's CSGO. If I'm correct they're trying to snipe those guys with the zoomed in Steyr Aug but the single shots are missing somehow. Usually I can regularly hit headshots with the single shots of that gun, so something else was going on there that was making those shots not register.
 
A semi-optional boss fight (you don't have to win) in Trails in the Sky where the character you're fighting can chain-heal himself back to full health because he's so fast. The best solution is stack speed quartz on your characters, but the fight occurs while your party is split in half, meaning your other party may have your speed quartz. Probably still the best boss fight in the game, but rather luck-based if you put yourself in an awkward position.

I changed my mind, it's the third
Jaeger
fight in the prologue of SC on Hard (don't want to think about Nightmare). It's like this, but right at the beginning of the game and even more brutal. Jesus...
 
In The Goonies 2 for the NES, you have to, with no prompting or hint, beat up an old lady to get an item you need to move forward. I never figured it out. I'm sorry I wasn't a young sociopath, Konami!

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Red iron twinblade or any weapon with high staggering power makes it almost trivial. Iron Passage is worse, to be honest.

Didn't have any upgraded weapon like that and not sure i had the stats for them depending on what they needed. It was just a pain of a location, i'd be hard pressed to think of an optional location that's been more poorly executed than that area. Iron Passage allowed you to see just about everything if you were careful and a bow allowed you to pull knights 1 at a time or kill them outright from range, this white wasteland with its blizzards and hyper aggressive demon spawn horses was the complete opposite for me.
 
Didn't have any upgraded weapon like that and not sure i had the stats for them depending on what they needed. It was just a pain of a location, i'd be hard pressed to think of an optional location that's been more poorly executed than that area. Iron Passage allowed you to see just about everything if you were careful and a bow allowed you to pull knights 1 at a time or kill them outright from range, this white wasteland with its blizzards and hyper aggressive demon spawn horses was the complete opposite for me.
So one area is not that bad depending on your gear, and the other is... not that bad depending on your gear. ;)

I think the Iron Passage is worse because even if your weapon has low stagger, you can use the stone ring to mitigate that (and worst case scenario, use the summons to distract the horses -- not possible in the CoC though), but the Iron Passage straight out invalidates many builds, such as magic builds since the astrologists cast a spell that silence you, and the same astrologists will also slow you down and make you fatroll, making a speed-run difficult or impossible. So you need a good bow or else it's very painful (and it's honestly tedious/painful even with one).
I solo'd the Iron Passage twice (once in the CoC) but never again. Like the Frigid Outskirts, it was designed with coop in mind, but unlike the Outskirts, it's not even really fun even in coop.
 
Frigid Outskirts [Dark Souls II - Crown of the Ivory King]

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They respawn forever unlike the rest of the enemies in the game, only appear during snowstorms when the visibility is near 0 AND the biggest fuck you to the players is that the boss at the end
is a dual boss
and you need to pass all over again the area for another chance at the boss.

The only area in the series I never cleared T_T

I never got the hate for Frigid Outskirts. It's designed for co-op, and there's a handful of NPC summons right by the entrance if you can't find other real players. The reindeer don't seem to spawn - or at least have a lower spawn rate - if you hold still and don't move when the blizzard is active, and even if one shows up, with a group of 3 or 4 people, it's easy to dodge their attacks while the others cut them down.

I maintain that the only reason Frigid Outskirts is frustrating for people is because they're impatient, and running around aimlessly while the blizzard is active gets you swarmed by a small group of reindeer, by design.

The dual boss is much more of a bullshit moment than the area leading to them, especially since...I can't remember what the reward was, actually, but I remember it being extremely underwhelming.
 
So one area is not that bad depending on your gear, and the other is... not that bad depending on your gear. ;)

I think the Iron Passage is worse because even if your weapon has low stagger, you can use the stone ring to mitigate that (and worst case scenario, use the summons to distract the horses -- not possible in the CoC though), but the Iron Passage straight out invalidates many builds, such as magic builds since the astrologists cast a spell that silence you, and the same astrologists will also slow you down and make you fatroll, making a speed-run difficult or impossible. So you need a good bow or else it's very painful (and it's honestly tedious/painful even with one).
I solo'd the Iron Passage twice (once in the CoC) but never again. Like the Frigid Outskirts, it was designed with coop in mind, but unlike the Outskirts, it's not even really fun even in coop.

Ohhhhhh i was completely thinking of a different area when you said Iron Passage, i was thinking of the Iron Keep lol. The Iron Passage i sprinted through completely, when you started throwing in Red phantoms then it became a hassle. Far too many enemies to deal with. The "boss" and i use that term loosely was kind of lazy imo.

In regards to the Frigid Outskirts, my first couple of times through it were about as slow as i've moved through an area in DS just to be able to get a bearing of what's what and where to go, the problems always arose when more than 1 normal enemy would aggro throwing off my blizzard x horse killing timing leaving me in a scenario where i'd kill 1 or however many have aggrod but not fast enough and more would spawn/aggro. I'd clear the normal enemies easily enough but once those horses started stacking then things would get frustrating. Not to mention it's a fairly lengthy path to the boss, eventually i just gave up and sprinted.
 
I've dealt with a lot of the classic BS moments, like every guy who has ever played a shooter and was killed with a bullet after emptying a clip in a guy, but I think to this day the most infuriating BS moments for me are actually when playing a single player game like a Grand Theft Auto where you have gone longer then you normally do in between saving your games and some BS happens where you get stuck in a piece of the environment and have no choice but to reset lose any progress you made for the last few hours.

GTA did that to me a few times where I'd get stuck on something and try to hop out of it for like half an hour to no avail. If you have grenades on you or something you can kill yourself and just start at a hospital without losing your progress but if not and you can't get out of the environment glitch, you're screwed. I specifically remember this happening to me right after finally beating the mission with the Zero where you have to use his model plane to take out bikers and vehicles around the city before landing back on the roof you started on and I struggled to control that thing to beat the time limit and get back. It took so long to finally beat it and then five minutes later when leaving on foot I got stuck in part of the environment and hadn't saved the game, no devices to kill myself, so had to reset and do that mission again.
 
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