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Major bullshit moments in videogames

That wasn't even being greedy. You can't infinitely block or roll and they aggro you at once. I'm not new to these games. I know how to monitor stamina. And it seems like the enemies early on have a large stamina pool.

Not to mention you have really low stamina in the beginning, and they can power through your attacks. Whatevs. You say tension, I say poor design. Keep defending it. It's the weakest souls game for a reason.

Dude, all the enemies early on are slow as shit. If you are running out of stamina, that's 100% your fault. I blame the other games for being so lenient that you can spam rolls with little consequence. It's part of the reason DS3 is such a cakewalk.
 
What? Cerberus was the center of only a hand full of sidequests in ME1 I thought. You don't spend anything close to 'most of the time' fighting them.

Their retconn into a huge Illuminati organization with unlimited money and people EVERYEHERE from the seemingly small rebel group they were presented as in 1 could easily be seen as a fault however.

So we're going to debate the amount of time you spend thwarting Cerberus' plans, and not the extent to which the organization is up to some seriously shady stuff?

You are very clearly missing the point. Not to mention absolutely incorrect in labeling Cerberus a rebel group. It's a terrorist organization operating on multiple planets and performing horrible experiments.
 
Skyward Sword was the first thing that came to mind:

"Here! Fight this boss again. What? It was boring? Fight it again, now with horseshit one hit kill powers!"

"The world is in peril, and I can help you save the day? Fuck you! Swim around this shitty minigame that is designed for people with quintuple-jointed wrist."

Typing this out gave me flashbacks to that shitty clown minigame.
Typing that out gave me flashbacks to that shitty minecart minigame.
 
5 minutes ago...

Final Fantasy X, killing with little effort "Bevelle's protector", then defeatead by a standard enemy that can remove two out of three party members and killing the only remaining one with no time to react. Now I have to repeat a boss battle and suck again a fuckton of unskippable cutscenes and fmv's thanks to no savepoints between the boss and said "normal" enemy,


Fuck this. I'm going to dread having to fight
Braska's Eon
very soon.
 
I'm starting to have a very strong dislike for uncharted 2 due to the amount of bullshit this game has.

The final boss fight is fucking bollocks, and I mean absolute bollocks.

God it's made me very mad.
 
The last boss fight in Quantum Break is a pretty recent example. Out of nowhere, the boss has instant one hit kill attacks. Very annoying.
 
MGSV EP45

Fuck those tanks!

I've memorized each and every enemy on that fucking mission until I finally perfected a run, every tank was fulton'd and so was every fucking soldier. Hated that mission to no end. Especially the fact that you couldn't leave it.
 
A semi-optional boss fight (you don't have to win) in Trails in the Sky where the character you're fighting can chain-heal himself back to full health because he's so fast. The best solution is stack speed quartz on your characters, but the fight occurs while your party is split in half, meaning your other party may have your speed quartz. Probably still the best boss fight in the game, but rather luck-based if you put yourself in an awkward position.
 
Skyward Sword was the first thing that came to mind:

"Here! Fight this boss again. What? It was boring? Fight it again, now with horseshit one hit kill powers!"

"The world is in peril, and I can help you save the day? Fuck you! Swim around this shitty minigame that is designed for people with quintuple-jointed wrist."

Typing this out gave me flashbacks to that shitty clown minigame.
Typing that out gave me flashbacks to that shitty minecart minigame.
Just jump on the imprisoned's head and knock the seal down into it
 
I was on a SL1 challenge run so that's why my health is so low

With that attack I feel like he might as well be teleporting across the screen - as soon as he finished the animation from his last attack he started charging, and the damage frames begin immediately so there's no time to react. I've beaten dark souls 1 through 3 and bloodborne on base level challenge runs - this is the single most unfair attack in the series imo. Even ebrietas' charge, pthumerian descendant's sickle throw and ludwig's phase 2 sword thrust have a little bit of startup time to them, but oceiros doesn't have this. If he only did this attack when he was at a longer range I'd have much less of a problem with it as you have just enough time to identify it and get out of the way before he can run you over, but the fact that he can do it while you're under him for an undodgeable attack is just silly

It's not an undodgable attack. This game is all about learning from your mistakes. Your mistake was getting all up in his taint while having no stamina.

And to bitch about this one boss having an "undodgable" attack with absolutely no startup is funny when you said that you played Bloodborne. Many Bloodborne bosses (like Blood-starved Beast, Bloodletting Beast, Abhorrent Beast, Pthumerian Elder, Laurence) have little to no windup with some of their attacks. In fact, I would argue that Oceiros is probably the most Bloodborne-type boss in DS3.
 
Speaking of SMT- any place where you're instantly dropped to the floor below you without any way to tell. Especially maze-like floors where seemingly 95% of the tiles are invisible pits. This leads to more random encounters (if you've played an SMT game, battles are draining and the encounter rate extremely high).
 
BBwpATv.gif


It hurts to watch
 
It's not an undodgable attack. This game is all about learning from your mistakes. Your mistake was getting all up in his taint while having no stamina.

And to bitch about this one boss having an "undodgable" attack with absolutely no startup is funny when you said that you played Bloodborne. Many Bloodborne bosses (like Blood-starved Beast, Bloodletting Beast, Abhorrent Beast, Pthumerian Elder, Laurence) have little to no windup with some of their attacks. In fact, I would argue that Oceiros is probably the most Bloodborne-type boss in DS3.

Like I said before, this attack is completely fine when he's using it from range https://gfycat.com/GargantuanGlamorousIggypops

but the problem is if he uses it while you're under him (pretty much where you need to be to deal good damage to him and to bait out his tail swipe) there literally is not time to dodge it. If you go through the gif I posted on the other page frame by frame, you can see that in the exact frame where he drops his right knee (before he even starts charging) my health bar is already empty. https://i.gyazo.com/ebe8180b950692ea9b77565662e829f4.png I agree that I should have managed my stamina better but that's not the issue here - I just don't think it's reasonable that a boss can instantly kill you for being positioned slightly to the side of where you should be for him to not do that one attack. I also didn't have any problems to this extent with fast attacks with any bloodborne bosses, however pthumerian descendant's sickle throw comes close.

(side note: the bandit knife is much better than the weapon I was using there, because swinging it costs so little stamina and with carthus rouge you can blitz through his health bar pretty quickly. I'm pretty sure the only reason I beat him at sl1 is because he didn't use that one attack while I was under him, but rather used one of the couple of other charging attacks where he gives you enough warning to get out of the way. Also you can mitigate the chances of him doing the undodgeable running attack if you stay slightly to the side of his leg instead of directly in front of it https://www.youtube.com/watch?v=69XMmM0T5uU)
 
I've mentioned this in similar topics before, but here again: Final Fantasy XIII's incredibly poorly balanced "part leader death = game over" mechanic. It feels like something they tacked onto the game to make it harder near the end of development but never actually fully balanced it. It's so dumb that an AI controlled party member having access to the ability "Raise" means the only thing they can do with it is revive the other AI controlled party member.

But the thing that makes this so bullshit is this fucker:


Orphan's first form, the penultimate boss fight in the game. Why is he bullshit? Because he has an instant death ability--"Progenitorial Wrath" or something. He starts using this move at half health (not merely when you take too long, as is common belief). It randomly selects a target and attempts to inflict instant death on them. This randomly selected target can be the party leader. You cannot change the party leader mid fight, and you have no way of knowing who he targeted until the move plays out anyways.

Surely there must be some way to prevent this?! Well, "Instant Death" is treated as a status effect in the game, so there are preventative accessories you can wear. However, because the game designers are goofballs, no accessory in the game grants perfect immunity to any status effect. So the best resistance to instant death you can hope for is around 70%. And you can mitigate your chances by trying to get him to target an AI controlled Sentinel, or using Veil, or anything else, but it only mitigates it, there is no way to completely safeguard yourself from a random unlucky shot.

Basically, the second to last boss in Final Fantasy XIII has the capability of randomly forcing a Game Over and there's nothing you can do to outright prevent it. A nice capper on a horribly designed game.

You should play some SMT. There's not one but two different forms of instant death, and having your protagonist die in pretty much all but the most recent SMT games instantly leads to a game over. This includes normal enemies as well as bosses, so you can just be wandering around and get insta-killed by a random roaming mob whenever they ambush you if you don't take precautions.

Then there's this asshole.
The final boss of SMT Strange Journey, with an attack called "MA" that instantly kills a random party member and steals their health. No prevention, no escape. Best you can do is equip an auto-revive ring but that only works once per battle and won't save you from a second lucky shot. The boss also more or less spams this as the health is whittled down.
 
When I think of bullshit moments in gaming I can only think of Mario Party.

A game that seems innocent enough at first so you play with your friends.

Then you start stealing coins from one another.
Friends are jumping ahead at the last minute though a shortcut or some other nonsense, grabbing a star.

Then there's the end.....ffs the goddamned bonus stars. Last place? here's a star! Collected the most coins, here's a star! Played Mario and did a horrible impression of him for your friends all the while? Here's a star! (ok, maybe exaggerated that last one)

I've seen entire game outcomes flip by bonus stars. You know that part, and I'd bet if you've been in those games at least somebody yelled "oh that's bullshit!"

Friggin' Mario Party
My roommates and I played a game where the winner had to finish out the story mode so we could unlock the other maps. This meant nobody really wanted to win. I somehow "won" with "lucky" dice rolls and bs bonus stars.
 
Technically not bullshit, but it sure does feel like it every time it happens:
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Not helped that the gold you get back from a lost Wonder is almost never worth it.

As a more genuine example, I would like to call out this moment from Escape from Monkey Island (linked due to spoilers).

Now the thing is, I actually didn't mind Monkey Kombat that much when I was growing up, with it being one of the closest examples I've ever had to the whole 'draw up a map' experience, where I charted out all the various combinations and what beat what - even if it changes every time you play the game. But I took offense to the above, because it goes the conventions you've been taught prior to that point, and being honest, I'm not sure if the game ever really explains how you're meant to beat it within itself. Its a prime example of adventure game logic.
 
Like I said before, this attack is completely fine when he's using it from range https://gfycat.com/GargantuanGlamorousIggypops

but the problem is if he uses it while you're under him (pretty much where you need to be to deal good damage to him and to bait out his tail swipe) there literally is not time to dodge it. If you go through the gif I posted on the other page frame by frame, you can see that in the exact frame where he drops his right knee (before he even starts charging) my health bar is already empty. https://i.gyazo.com/ebe8180b950692ea9b77565662e829f4.png I agree that I should have managed my stamina better but that's not the issue here - I just don't think it's reasonable that a boss can instantly kill you for being positioned slightly to the side of where you should be for him to not do that one attack. I also didn't have any problems to this extent with fast attacks with any bloodborne bosses, however pthumerian descendant's sickle throw comes close.

(side note: the bandit knife is much better than the weapon I was using there, because swinging it costs so little stamina and with carthus rouge you can blitz through his health bar pretty quickly. I'm pretty sure the only reason I beat him at sl1 is because he didn't use that one attack while I was under him, but rather used one of the couple of other charging attacks where he gives you enough warning to get out of the way. Also you can mitigate the chances of him doing the undodgeable running attack if you stay slightly to the side of his leg instead of directly in front of it https://www.youtube.com/watch?v=69XMmM0T5uU)

He instantly killed you because your health bar doesn't exist. I'm sorry, but I see no issue with with what you're showing me. You admitted to not managing your stamina on an attack you were familiar with while playing a middle-to-end game boss at SL1. I have no sympathy for you and isn't the game's fault. I'm sure Miyazaki wasn't thinking of the people playing the game at SL1 when he made the boss.

This is literally a non-issue if you weren't SL1.
 
Currently playing Bravely Second and a number of late-game bosses have pure bullshit strategies. Lots of unavoidable/uncurable special status effects or attacks which can effectively level your whole party with nothing you can do about it. All you can do is simply beat them faster and pray they don't use it, and hopefully the next time you can setup such that when they hit certain HP thresholds you go all out.
 
You should play some SMT. There's not one but two different forms of instant death, and having your protagonist die in pretty much all but the most recent SMT games instantly leads to a game over. This includes normal enemies as well as bosses, so you can just be wandering around and get insta-killed by a random roaming mob whenever they ambush you if you don't take precautions.

Then there's this asshole.

The final boss of SMT Strange Journey, with an attack called "MA" that instantly kills a random party member and steals their health. No prevention, no escape. Best you can do is equip an auto-revive ring but that only works once per battle and won't save you from a second lucky shot. The boss also more or less spams this as the health is whittled down.

Fuck Mem Aleph. Everything else in Strange Journey is hard, but fair enough that you can beat it with some clever planning outside of the Sector E boss (possible to get hit with Stone on your MC with no way to avoid, although this is rare). Mem Aleph has two solutions.

1. Grind like ten levels. Due to how damage scaling works in the game where your level is compared with your foe's it's possible to run into Mem Aleph and be almost unable to actually hurt her at all, while she'll kill you in a single turn. Basically you can reach the final boss at around level 75, but the final boss is scaled for parties at around level 85-90. While this is a lot of SMT games to some extent, I'm pretty sure the effect is more pronounced than usual in Strange Journey.
2. Fight bullshit with bullshit. Use the password system to summon a bunch of super low level demons that reflect everything. Since reflected damage will deal out the amount of damage that would have been dealt to the original target, she dies in under a minute after hitting herself for thousands of damage multiple times.
 
Frigid Outskirts [Dark Souls II - Crown of the Ivory King]

ydzg7yb.png


They respawn forever unlike the rest of the enemies in the game, only appear during snowstorms when the visibility is near 0 AND the biggest fuck you to the players is that the boss at the end
is a dual boss
and you need to pass all over again the area for another chance at the boss.

The only area in the series I never cleared T_T


For me it's the final battle in xenoblade chronicles x

After all of my work putting points into fighting with my skells the game
forces you to fight a cheap boss in a skell that wrecks shit, and if you're good enough to have at least some of your skells survive then the game forces you out for the next stage where he makes your robot run out of fuel and you have to fight him and a bunch of cheap minions on foot. Oh and there isn't a single save point in between all the stages for the boss so if you die prepare to do the whole thing again

Absolutely disgusting. And now I'm likely to get people "well it didn't bother me git gud" and no. The thread was filled with people hating the boss design when the game was out. Fuck you game.

I quit the game there. Such bullshit design.
Mika! is that you!?
I felt he was pretty easy to beat with only Ground Gear but THERE are ways to prepare for that fight if you want to use Skells (like using the Squad Reward that re-fuel all your skells mid combat or constantly stagger the enemy so he can't use that attack.)
 
the "press q for kills" game design in overwatch. blizzard is the first dev to make an online fps game little more than a glorified QTE fest
 
When you get to WieGraf the first time in FFT, only have one save, and realize your build can't kill him no matter what you do.

All because of the shoddy localization when the game attempts to explain the battle system to you. All you need to do is increase Bravery or Faith depending on what class you use, and you'd be able to score high enough damage on Wiegraf to kill him in a few turns (double fisting max Monk took me 2 turns, whereas Velius took me 4).

Also, I agree with the save file bullshit, you're stuck if you didn't create multiple game files.
 
Frigid Outskirts [Dark Souls II - Crown of the Ivory King]

ydzg7yb.png


They respawn forever unlike the rest of the enemies in the game, only appear during snowstorms when the visibility is near 0 AND the biggest fuck you to the players is that the boss at the end
is a dual boss
and you need to pass all over again the area for another chance at the boss.

The only area in the series I never cleared T_T

There's a way to get past it quite easily. Summon 2 NPCs and run along the edge of the area on the left. Just run past everything and send the summons back home before going through the fog door. Easy as.
 
There's a way to get past it quite easily. Summon 2 NPCs and run along the edge of the area on the left. Just run past everything and send the summons back home before going through the fog door. Easy as.

Fuck that place in every way, i've never raged in DS as much as i did at that place. The fucking worst of the worst in any Souls or Souls esque game i've ever played. That area absolutely cemented my disdain for DS2, utterly irredeemable.
 
Fuck that place in every way, i've never raged in DS as much as i did at that place. The fucking worst of the worst in any Souls or Souls esque game i've ever played. That area absolutely cemented my disdain for DS2, utterly irredeemable.

Red iron twinblade or any weapon with high staggering power makes it almost trivial. Iron Passage is worse, to be honest.
 
I recoil in disgust every time my party gets oneshot by an enemy first strike encounter in Shin Megami Tensei IV. Like, come on, at least give me a chance game. Then again, that's just one of the disadvantages of the press turn system. Good thing is, you don't really loose a lot since you are constantly saving anyways playing that game.

Still, some major bullshit moments that luckily don't really subtract from my enjoyment of the game. Stuff was way worse in some of the older SMT games...
 
To go a bit off topic, but because of this thread I just spent the majority of this night laughing my ass off at giant bomb playing Mario Party games. I've been missing out!
 
Red iron twinblade or any weapon with high staggering power makes it almost trivial. Iron Passage is worse, to be honest.

Yeah. I went through it with a greatsword and didn't have much of an issue apart from beating the bosses solo. Iron passage is the most annoying section of the game though, that's for sure.
 
In Uncharted 2, if you try to sneak your way through an arena in the Himalayas with stealth, you get insta-killed as you try to the leave. Since you're pretty familiar with how the mechanics work in Chapter 15 or whatever, many of you may be tempted to take out these enemies with stealth-kills. If you're really fancy, you can even sneak through it without coming into contact with any one.

The game expects you to get caught though, so it can justify sending more waves of enemies your way. When it hasn't done this, a bunch of enemies spawn behind you, and shoot you down. I don't know if it was a bug, or if this was their fail-safe to ensure players would engage with weapons, but it feels pretty unfair and invalidated the viability of the stealth mechanics.

For me it's the final battle in xenoblade chronicles x

After all of my work putting points into fighting with my skells the game
forces you to fight a cheap boss in a skell that wrecks shit, and if you're good enough to have at least some of your skells survive then the game forces you out for the next stage where he makes your robot run out of fuel and you have to fight him and a bunch of cheap minions on foot. Oh and there isn't a single save point in between all the stages for the boss so if you die prepare to do the whole thing again

Absolutely disgusting. And now I'm likely to get people "well it didn't bother me git gud" and no. The thread was filled with people hating the boss design when the game was out. Fuck you game.
The worst point about that final boss fight is that the checkpointing does not take the skells into account. If your skells die in battle, you need to go back to your pad and reactivate them (sometimes for money). This is slightly annoying in normal gameplay, but it makes sense there. Where it doesn't make sense, is when you're locked in the final boss, where you can't escape the arena. If you die in that place, you can safely ignore the checkpoint it left you. You're going to have to re-load the save, since your loaded checkpoint did not give you your skell back, and you have no way of retrieving it. A pain in the arse.

Skyward Sword was the first thing that came to mind:

"Here! Fight this boss again. What? It was boring? Fight it again, now with horseshit one hit kill powers!"
This is also one that bugged me. I think I understand what they were trying to do. The boss battle evolved slightly every time, so you had to change tactics to adapt to it. The problem for me however was that I was unfortunate enough to use the method for a later iteration on the first encounter already. This made those boss battles identical for me, and made those small changes irrelevant. I'm sure I'm not alone in that.
 
Yep. Lazarevic can go fuck himself.

I remember basically quitting the game right there when it first came out. So fucking sick of getting neck-snapped just before the final hit. Watched the ending on YT.

Then I bought the collection on PS4 and beat him on the first try.
 
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