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Major bullshit moments in videogames


LMAO. I just watched this and some other Mario Party GB stuff yesterday. What a coincidence.

Not sure if I made this from this specific video, or a different one. (I just wanted to experiment with alpha channels...)
QWs8qZU.gif
 
When I think of bullshit moments in gaming I can only think of Mario Party.

A game that seems innocent enough at first so you play with your friends.

Then you start stealing coins from one another.
Friends are jumping ahead at the last minute though a shortcut or some other nonsense, grabbing a star.

Then there's the end.....ffs the goddamned bonus stars. Last place? here's a star! Collected the most coins, here's a star! Played Mario and did a horrible impression of him for your friends all the while? Here's a star! (ok, maybe exaggerated that last one)

I've seen entire game outcomes flip by bonus stars. You know that part, and I'd bet if you've been in those games at least somebody yelled "oh that's bullshit!"

Friggin' Mario Party
This is why you turn the bonus stars off.
 
Most grab attacks in Souls games are bullshit.

The Mario Karted video slayed me haha. Poor guy, I'd be so goddamn mad too.

This is the kind of shit that happens when the creative genius is absent. You get the b-team with crap ideas that don't understand balance, cohesion, or what makes the other games great. I haven't had fun with any of the bosses so far, unlike DeS, DS1, BB, and DS3. Those games start out strong and mostly keep up the quality all the way through. The worst part is that I know it doesn't get better and there's only a few good bosses towards the end. Starting to lose motivation to continue, which makes me sad. So glad Miyazaki gave us Bloodborne and DS3.

/rant
Yeah, Bloodborne and DS3 and DS1 surely have no gank squads or bullshit moments, those were invented by the B-team for sure.
/s

(First time I seriously see anyone complain about the water rising in Flexile Sentry's room... I would have never noticed had the internet not told me o.O)

The place you go to after beating
Rom
in Bloodborne seems to be Bullshit Town.

The enemies respawn, standard enemies becomes stronger and the place is full of Cthulluh-ass creatures all around.
How is this bullshit? Take out the bell maidens.

I haven't played DS2 since launch so I can't speak to the exact differences, but I didn't find the vanilla version to be bullshit. Difficult sure, but it ended up being one of my favorite areas in the game.
Same. Never had a problem with it and I played DS2 at launch. Of course I did have a bow...
 
Yeah, Bloodborne and DS3 and DS1 surely have no gank squads or bullshit moments, those were invented by the B-team for sure.
/s

(First time I seriously see anyone complain about the water rising in Flexile Sentry's room... I would have never noticed had the internet not told me o.O)

I also find it funny to say that the other games stayed good throughout AHEM
lost izalith
AHEM.
 
I would have had enough stamina after attacking to dodge his next attack, if his next attack had any windup whatsoever and wasn't a completely unpredictable instant kill

Sorry bud, you need to manage your stamina better. He was charging forward, not teleporting across the screen. Not only that, your health is not fuckin' nothing. You must be at what? 600hp?
 
Drakengard 3's final boss fight. Anyone who has dealt with it should know exactly what I'm talking about.

Can't wait for the new Nier and whatever shenanigans Yoko decides to inflict upon us poor victims in that.
 
You could do a thread devoted exclusively to major bullshit moments in Phoenix Wright videogames.

If I had to choose one?

latest


I don't even think this case is as bad as people think it is (I happen to like obnoxious characters!), but that was the worst thing. For those who have played it, you know what I mean. For those who haven't,
the cloaked figure floats away. It is later revealed that it is a bust tied to a rope that was used to kill the man laying down, which was pulled up by the rope along with a cape, accidentally, making it appear as though it was flying.
 
Drakengard 3's final boss fight. Anyone who has dealt with it should know exactly what I'm talking about.

Can't wait for the new Nier and whatever shenanigans Yoko decides to inflict upon us poor victims in that.

It took me nearly three hours to beat Drakengard 3's final boss. Though I didn't mind it too much since I like
rhythm games. But for a player who's not used to them/never played one, that final boss must be absolutely brutal - seven minute song, no mistakes allowed, and that massively trolling final note to top the whole thing off! Yoko Taro is truly a master of despair.
 
Mass Effect 2:

Shepard forgets the events of Mass Effect in which he spent most of his time fighting the terrorist organization Cerberus, agrees to join the terrorist organization Cerberus.

Shepard, now a Cerberus operative, is given a ship to command. He now gets to command a crew, none of whom can be trusted to do the most menial task on the ship, mining for space junk.

What? Cerberus was the center of only a hand full of sidequests in ME1 I thought. You don't spend anything close to 'most of the time' fighting them.

Their retconn into a huge Illuminati organization with unlimited money and people EVERYEHERE from the seemingly small rebel group they were presented as in 1 could easily be seen as a fault however.
 
For me it's the final battle in xenoblade chronicles x

After all of my work putting points into fighting with my skells the game
forces you to fight a cheap boss in a skell that wrecks shit, and if you're good enough to have at least some of your skells survive then the game forces you out for the next stage where he makes your robot run out of fuel and you have to fight him and a bunch of cheap minions on foot. Oh and there isn't a single save point in between all the stages for the boss so if you die prepare to do the whole thing again

Absolutely disgusting. And now I'm likely to get people "well it didn't bother me git gud" and no. The thread was filled with people hating the boss design when the game was out. Fuck you game.

my controller actually randomly started acting up during that fight so I was fighting against both the boss and the controller(like it was literally trying to run in the opposite direction of the boss so I had to move towards the boss as I was attacking it etc) ended up barely losing and doing it over with the controller working fine

made it kinda memorable actually haha



anyways mario kart for sure
 
While I was playing the final mission of GTA IV halfway through when Niko drops into the water in a cutscene it killed him and I had to start over.
 
The Kai Leng fight on Thesia in Mass Effect 3. No matter how much you kick this guys ass, he's still going to win during a bullshit cutscene where Shepard apparently forgets how to do stuff. So much....
triple-h-angry.gif
 
Fire escape style ladders everywhere in Uncharted 2, plus the whole boost AI partner up to ledge mechanic, that shit got old fast.

Climbing ruin, piece crumbles off conveniently allowing you as easy way up if you fall off, Uncharted and Assassin's Creed abuse this a lot. I say fuck that if you want to design a hard platforming puzzle section don't add in easy way. Make it so the player has to learn the mechanics and get good.
 
Whenever attacks visibly miss, but still hit me
In Smash Bros.
When I attack an opponent in smash bros, we visibly hit each other, but only I take damage.
Every time I attempt to face the correct direction in Super Smash Bros.
In fact, most things in Smash Bros.


So glad we have replay in this day and age, to verify our claims with naysayers.


EDIT: The last fight of each Uncharted game. Also, every chain gun wielding enemy that can take 50 point blank head shots, and not flinch.
 
When I think of bullshit moments in gaming I can only think of Mario Party.

A game that seems innocent enough at first so you play with your friends.

Then you start stealing coins from one another.
Friends are jumping ahead at the last minute though a shortcut or some other nonsense, grabbing a star.

Then there's the end.....ffs the goddamned bonus stars. Last place? here's a star! Collected the most coins, here's a star! Played Mario and did a horrible impression of him for your friends all the while? Here's a star! (ok, maybe exaggerated that last one)

I've seen entire game outcomes flip by bonus stars. You know that part, and I'd bet if you've been in those games at least somebody yelled "oh that's bullshit!"

Friggin' Mario Party
Allow me to share an experience. There are four of us playing Mario party 7. Halfway through the game one player abandons out of frustration, you know, always rolling shitty/star always spawning near someone else or all the fuck way across the board from you. At the time he left he had no stars and zero coins. A 2 v 2 mini game happens and of course I get put with the guy that left. I desperately pick up his controller and balance mine and his in my lap playing the game with both controllers and manage to win. The guy that left was awarded ten coins for my efforts. Long story short, one of the four of us ended the game with no stars and like three coins, and the guy that left halfway through the game amazingly came in 3rd with the ten coins I won for him. We laughed at the 4th place guy so much about that he lost to someone who stopped playing halfway through. Mario party doesn't give a shit
nnNZ0K3.jpg

I took a picture of it, lol. Turns out I remembered it wrong, guy that quit ended the game with no stars and won 1 as a bonus award, 4th place guy had bought a star during the game, which is why he's low on coins. The 10 coins I won the guy that quit halfway put him over to win 3rd. I'm the Yoshi ;)
 
Basically, the second to last boss in Final Fantasy XIII has the capability of randomly forcing a Game Over and there's nothing you can do to outright prevent it. A nice capper on a horribly designed game.

Forgot about this. Probably the worst final (or penultimate in this case) boss in the franchise. Can't think of any others that approach that level of bullshit.
 
Forgot about this. Probably the worst final (or penultimate in this case) boss in the franchise. Can't think of any others that approach that level of bullshit.

I admit the fight itself is mechanically frustrating, and even without the Instant Death chance it's a fairly anti-climactic Final Boss, but goddamn do I love Orphan's designs and its introduction cutscenes. I probably have most of the lead-up to the two phases to the fight burned into my memory.

"Too frail a shell, and humans should not thrive. Too stout a shell, and they would not die. Slaughter and Salvation!"

"We are The Abandoned One. Born, but now to die. Our name is Orphan! By our hand, the world shall know redemption!"

"You overreach yourselves."

A pretty hilarious thing, though. Orphan's second form is voiced by Dean from The Venture Bros., and once you know, you can TOTALLY hear it.
 
I'm playing Uncharted 2 again and to have to say the enemy placement/spawn on the later levels (monastery) are fucking bullshit.

The grenade throws from miles away with perfect placement can fuck right off.

I played it in the wrong order and 3 is infinitely better in the combat stakes than 2.
 
Clash Royale. Every second of it. It's a bullshit game for bullshit people and I never want to play it again.
I'll be back...
 
How is this bullshit? Take out the bell maidens.

I made that post before even seeing a
Bell Maiden
for the first time, lol. I'm still playing through the game and that area felt like bullshit then.

It still does a bit tho. I reached an area where the giant eldritch creatures are straight up firing lasers now lol.
 
Sorry bud, you need to manage your stamina better. He was charging forward, not teleporting across the screen. Not only that, your health is not fuckin' nothing. You must be at what? 600hp?

I was on a SL1 challenge run so that's why my health is so low

With that attack I feel like he might as well be teleporting across the screen - as soon as he finished the animation from his last attack he started charging, and the damage frames begin immediately so there's no time to react. I've beaten dark souls 1 through 3 and bloodborne on base level challenge runs - this is the single most unfair attack in the series imo. Even ebrietas' charge, pthumerian descendant's sickle throw and ludwig's phase 2 sword thrust have a little bit of startup time to them, but oceiros doesn't have this. If he only did this attack when he was at a longer range I'd have much less of a problem with it as you have just enough time to identify it and get out of the way before he can run you over, but the fact that he can do it while you're under him for an undodgeable attack is just silly
 
Most grab attacks in Souls games are bullshit.

The Mario Karted video slayed me haha. Poor guy, I'd be so goddamn mad too.


Yeah, Bloodborne and DS3 and DS1 surely have no gank squads or bullshit moments, those were invented by the B-team for sure.
/s

(First time I seriously see anyone complain about the water rising in Flexile Sentry's room... I would have never noticed had the internet not told me o.O)


How is this bullshit? Take out the bell maidens.


Same. Never had a problem with it and I played DS2 at launch. Of course I did have a bow...

I mean yeah they do have them, but the other games don't seriously overpower them so early. You have shit equipment and get stun locked pretty easily. And in DS2, you're frozen stiff when you stamina depletes. You can't roll or back step at all. The other games at least let you do that. So yeah it is bullshit. The Gank squads in DS2 aren't as balanced as DS3 and BB. It's just a lot of fuck you.

And I read the water rise thing was a change for SoTFS. It's is garbage how the boss doesn't slow down even the slightest. Idk just my opinion about the game so far. Haven't finished yet. I still do like it, but it's frustrating how unbalanced it is compared to the other games.
 
I mean yeah they do have them, but the other games don't seriously overpower them so early. You have shit equipment and get stun locked pretty easily. And in DS2, you're frozen stiff when you stamina depletes. You can't roll or back step at all. The other games at least let you do that. So yeah it is bullshit. The Gank squads in DS2 aren't as balanced as DS3 and BB. It's just a lot of fuck you.

And I read the water rise thing was a change for SoTFS. It's is garbage how the boss doesn't slow down even the slightest. Idk just my opinion about the game so far. Haven't finished yet. I still do like it, but it's frustrating how unbalanced it is compared to the other games.

Stop depleting all your stamina, that's your fault for being greedy and playing badly.

And the water rising was in vanilla and who cares if he's not affected, how many bosses in the series are affected by the environment? So they add a little tension to an easy boss, big whoop.
 
Early Assassin's Creed games when you tell Altair/Ezio/etc to climb in moments of tension and they don't listen to your input the way you want them to and then you die.
Same thing with the Uncharted games. All too often I've found myself dying in a gunfight because Drake refuses to do what I'm telling him to do. I want you to climb that ledge and dive for cover, Drake. What's that? You're going to roll towards the enemy and then hurl yourself off the cliff, instead? Oh...
 
Stop depleting all your stamina, that's your fault for being greedy and playing badly.

And the water rising was in vanilla and who cares if he's not affected, how many bosses in the series are affected by the environment? So they add a little tension to an easy boss, big whoop.

That wasn't even being greedy. You can't infinitely block or roll and they aggro you at once. I'm not new to these games. I know how to monitor stamina. And it seems like the enemies early on have a large stamina pool.

Not to mention you have really low stamina in the beginning, and they can power through your attacks. Whatevs. You say tension, I say poor design. Keep defending it. It's the weakest souls game for a reason.
 
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