Probably the devsWanted to check how the game's doing on twitch....900 views.
Pressing "F".
I bite.![]()
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The skins / Runners in Marathon are great. The game isn't failing because of its art style.
Hars to really say considering how big and ambitious the genre is. I think Marathon is too difficult to surf the wave.Why is Marathon failing exactly? In your opinion.
Hars to really say considering how big and ambitious the genre is. I think Marathon is too difficult to surf the wave.
- Skill gap too gay
- players are elitist assholes
- Cryo Archive was made for butt plug wearing bitches
Marathons ceiling will innately be limmited due to it's arena shooter DNA but it's floor is higher than what we saw from S1. Marathon is great if you're higher skill than the average player and can consistently play with friends. It's much choppier for everyone else.
Cart before the horse.
Nobody buys or plays a PvP game because it has cool skins.
You buy cool skins because you play the PvP game.
The PvE mind is a rigid one.
Yes they do.No, the artstyle is fine. PvP players don't care what the Chess pieces look like.
LOL. Division 2 came out so long ago, PS5 and SX werent even out yet. Apex Legends just released. Lebron James hadnt even finished his first year on Lakers yet. And covid wouldnt happen for another year!Game is simply too good for players.
That's how different the OmegaGenre is, a game without players.
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If I'm at a flat earth society convention, I don't start believing in a flat earth after the 100th person tells me it's flat.How many people have to tell you they think Marathon looks like crap before you believe them?
Yes they do.
That's why microtransactions for skins are a thing.
Bungie especially knows this from Destiny 1/2
If something that minor goosed the numbers, imagine the goosing that will happen for S2 launch...
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I've always thought the artstyle was chosen as a way to differentiate the game from Destiny 2.If I'm at a flat earth society convention, I don't start believing in a flat earth after the 100th person tells me it's flat.
The types of people who say the art style limited Marathons success almost always fall into one of two categories...
1. Weird parasocial relationship with Bungie.
2. Not a PvP player.
I've never heard anyone on Marathon say they're thinking of quitting the game, or they can't get their friends to play, because of the art style. Y'all just don't get PvP culture.
If I'm at a flat earth society convention, I don't start believing in a flat earth after the 100th person tells me it's flat.
The types of people who say the art style limited Marathons success almost always fall into one of two categories...
1. Weird parasocial relationship with Bungie.
2. Not a PvP player.
I've never heard anyone on Marathon say they're thinking of quitting the game, or they can't get their friends to play, because of the art style. Y'all just don't get PvP culture.
Real actual virgins.You're correct but see that's what he's insinuating is "real" pvp players don't care and why his elitist attitude is dogshit
I've never heard anyone on Marathon say they're thinking of quitting the game, or they can't get their friends to play, because of the art style. Y'all just don't get PvP culture.
It's a game which manages to be divisive on many fronts, which creates a multilayered filter:Ok let's try the opposite line of thought then, why didn't Marathon sell better? Not just to the people in this thread, but gamers as a whole.
- Is there a grand conspiracy where all gamers just actually hate good games?
- Did this Neogaf thread and a few youtubers single handledly dethrone the next Fortnite?
- Is the entire world composed entirely of bitter Ex-Destiny players like me?
- Is there a grand conspiracy against extraction shooters that somehow skipped Arc Raiders?
I have seen a ton of people (Not all to be fair) say "Hey the art style isn't working for me.", maybe expressing it a little less eloquently but the sentiment is the same. I can't prove this 100% but it's the feedback I'm seeing from people about a subjective opinion they hold. Short of mind reading I don't have any information that would counter that theory... If I had evidence that these people all received $1000 deposits from the Anti-Bungie Foundation, I'd take them less seriously but that doesn't seem to be the case.
I love a lot of niche stuff and am super used to people not caring about the things I love dearly. It does not surprise me in the slightest that Marathon doesn't click with a lot of people.
Game looks like assThe game was hated and that is the reason the server slam was so small.
However, the reason so many left between the server slam and launch and between launch and now is probably the gameplay loop.
I assumed the inclusion of the quote in which you are talking specifically about Marathon and refer to Marathon by name would be enough of a clue even for you.I honestly don't even know which game you're referring to here? Rainbow Six Siege? Rust? Marathon? Your post here could be addressing any of them.
Now go show him Fortnite and Valorant and tell us what he says.I showed the game to one of my Hunt playing friends, he looked at it for about 15 seconds and said "Nah, I ain't playing that".
It's a game which manages to be divisive on many fronts, which creates a multilayered filter:
- GAAS is divisive
- High difficulty is divisive
- The art style is divisive
- Dense, unintuitive UI and systems are divisive
- The genre is divisive
- Priced live-service is divisive
- Even FPS is a bit divisive in 2026
Even if each of these issues splits gaming audiences 50/50 it won't be the same 50/50 every time. Your audience has to be people who like intensely sweaty, paid-for, live-service, FPS extraction shooters with a distinct neon art-style, a steep learning curve and a sci-fi setting. It's a very specific audience. Bungie haven't made an extraction shooter that would to appeal to pretty much anyone who likes extraction shooters (small audience though it already is), they've made something which likely only appeals to a small number of that already small number.
Compare this to ARC Raiders: it's a more chill, third-person shooter, with a fairly run of the mill art style and post-apocalyptic setting, friendlier onboarding and fewer high-pressure systems that demand continued engagement. Most ordinary people can jump into ARC and have a few hours fun without much trouble, Marathon feels designed to actively filter all but the most specific niche of players.
The types of people who say the art style limited Marathons success almost always fall into one of two categories...
1. Weird parasocial relationship with Bungie.
2. Not a PvP player.
You either fall into slot 1 or 2.You are deluding yourself if you really believe that. The types of people who dislike Marathon's artstyle is much broader and wider than you listed.
He thinks other people are flat-earthers? Holy projection, Batman.I agree with this assessment largely. I'd even ad a few reasons to it like a lack of trust with Bungie specifically.
I more so just wanted to know what Mr Boxes thinks directly because he's rejected the art argument and compared us to flat earthers. He's gone from this will be the biggest game ever at launch to backtracking about how actually the game has issues right now but it'll actually peak at the launch of season 2, trust. The problem with this line of thought is that you need to play the game first to know all those problems exist. I'm just trying to understand why he thinks the launch went so poorly or who he thinks the enemy is. It can't possibly be this thread because this thread didn't exist until launch day.
I am really enjoying his trolling in this thread, but it is definitely a waste of effort. No amount of convincing will make normies want to play as loot piñatas for sweats.He thinks other people are flat-earthers? Holy projection, Batman.
On Sunday/Monday I expect a slightly larger dropoff that we originally expected as people who came back from the new queue leave again.
As I always say, you can only have one first impression.Retention and word of mouth post-launch may be able to be coped away with such trivialities; the initial rejection by the market cannot be.
That is Marathon's biggest problem. It stumbled a bit out of the gate and there are some people that just won't come back.As I always say, you can only have one first impression.
Most escape from tarkov players use the bsg launcher instead of steam, so it is really big outside of steam.I mean just scanning at the extraction games, arc is the only one with a respectable number I'm seeing. The rest are shit, just going by steam.
You avoid answering my question about why the art styles of Fortnite, Valorant, Rust, League of Legends, and PUBG didn't hold those games back...but Marathon, which launched looking better than all of them, somehow hurt its chances?
Here why you know the art style is a problem: imagine a Bungie WW2 extraction shooter. Probably worth 3x higher launch numbers.The reason I feel the art style is a huge portion is because most people aren't online getting into the minutiae of bungie and how they're all just a bunch of lgbtq1iafages and steal art and all that, most people I don't feel knows about that tbh.
But what they do know is they see a new game and it's ugly ass Characters and ugly fucking ui, ugly guns, ugly everything and then hear what kind of game it is and say nah, fuck that. That is imo the hierarchy of how this goes.
Here why you know the art style is a problem: imagine a Bungie WW2 extraction shooter. Probably worth 3x higher launch numbers.
Default is dude(tm)
Readable
Fan favorite, under served
Recognized studio trying something new
Understandable UI
Limited backstory/lore
Reduced ability to be so off putting
Let's be honest, for all the people like those of us in this thread who know Bungies history and keep tabs on this stuff, there are thousands of people who just see games on a surface level and know next to nothing about the developers or even the games themselves. If you put a gun to my head and asked me the singular reason this game is a failure, I'd love to tell you it's because people are sick of Bungies bullshit, but the truth is it's a repulsive looking game to the majority of people. I think most people looked at it, instantly hated the way it looks, and said "no thanks".Ok let's try the opposite line of thought then, why didn't Marathon sell better? Not just to the people in this thread, but gamers as a whole.
- Is there a grand conspiracy where all gamers just actually hate good games?
- Did this Neogaf thread and a few youtubers single handledly dethrone the next Fortnite?
- Is the entire world composed entirely of bitter Ex-Destiny players like me?
- Is there a grand conspiracy against extraction shooters that somehow skipped Arc Raiders?
I have seen a ton of people (Not all to be fair) say "Hey the art style isn't working for me.", maybe expressing it a little less eloquently but the sentiment is the same. I can't prove this 100% but it's the feedback I'm seeing from people about a subjective opinion they hold. Short of mind reading I don't have any information that would counter that theory... If I had evidence that these people all received $1000 deposits from the Anti-Bungie Foundation, I'd take them less seriously but that doesn't seem to be the case.
I love a lot of niche stuff and am super used to people not caring about the things I love dearly. It does not surprise me in the slightest that Marathon doesn't click with a lot of people.
That is your very subjective opinion. I would wager the majority of gamers do not agree with you on that.![]()