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Marathon Releases March 5 '26 - $39.99

Been playing this game for a while.

This game FUCKS.
Suspicious Futurama GIF
 
Marathon |OT| Concorde V2.0

just to make fun of that retard earlier in the thread. But really the title should be "Escape Will Make Me God"
 
I've played the game, and I'm somewhat looking forward to it, but I don't like a lot of what I saw in the Runner Shells video.

It's as if they've taken the most annoying abilities from other games and put them all in one.

Most of those abilities seem to encourage avoiding combat instead of engaging in it, which kind of makes sense because the movement and combat felt very stiff in earlier builds. Hopefully things have improved.
 
I think Marathon was steal more of the COD Battlefield fan base.
Certainly possible. I tend to think Marathon will attract more of the nerd gamers whereas CoD & Battlefield hits more of the casual broski audience. I think they'll pull from ARC a bit but also the Valorant & Siege audience. Those competitive shooters seem a bit more hardcore than CoD and BF. It'll be fun to watch.
 
They should not be calling themselves the creators of Halo. I doubt they even have many competent people left who helped create the first Destiny.
Much like Back 4 Blood shouldn't have called themselves the creators of Left 4 Dead, lol. It's just good "positive" marketing.
 
This actually looks like a good game but this market is ran by free to play games so I'm not sure how they plan to break in with a retail model instead of Free to Play
 
I've played the game, and I'm somewhat looking forward to it, but I don't like a lot of what I saw in the Runner Shells video.

It's as if they've taken the most annoying abilities from other games and put them all in one.

Most of those abilities seem to encourage avoiding combat instead of engaging in it, which kind of makes sense because the movement and combat felt very stiff in earlier builds. Hopefully things have improved.
We'll have to see how things play out in practice but to me the abilities seem to encourage a lot of repositioning and disengagement via mobility and stealth, but given how tight the points of interest are on the maps, I think they'll be constant pressure from players and UESC alike that keeps things dynamic and keep combat encounters frequent. I wasn't in the latest tests but in the earlier ones, movement and gunplay felt like a cross between the typical Bungie style and a stiffer, more tactical feel. It was interesting and I'm not sure I fully got to grips with it, but I did like it. I'm sure people in the more recent tests can speak to it further.
 
This actually looks like a good game but this market is ran by free to play games so I'm not sure how they plan to break in with a retail model instead of Free to Play
Nah the only real competition at this point is Arc and that was $40. Tarkov and whatever else are in the background.
 
This actually looks like a good game but this market is ran by free to play games so I'm not sure how they plan to break in with a retail model instead of Free to Play
The two biggest recent multiplayer shooters were Battlefield 6 ($70 USD) and Arc Raiders ($40 USD). People will pay for quality (if they like what's on offer). Of course there's f2p shooters like Rivals at the other end of the spectrum but they're then designed and marketed around that paradigm instead. There's also the cheater factor, much easier to create new burner accounts with f2p, especially undesirable in an extraction shooter that's leaning hardcore.
 
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They should not be calling themselves the creators of Halo. I doubt they even have many competent people left who helped create the first Destiny.
It's a fair point but last I checked there were still a few old-timers working there, might even be someone who worked on the original Marathon trilogy somewhere (but take with a grain of salt since I can't recall the name or my source). Technically Jason Jones is still there as "chief creative officer" but I have no idea what he's been up to for the last decade or so. He's a tough one to figure out. I think the industry kinda burned him out somewhere around the PS360 gen with increasing costs/expectations/hype but that's a whole separate conversation. But yeah marketing games with "from the creators of something you loved twenty years ago" is dumb 99% of the time, but what can you do.
 
The two biggest recent multiplayer shooters were Battlefield 6 ($70 USD) and Arc Raiders ($40 USD). People will pay for quality (if they like what's on offer). Of course there's f2p shooters like Rivals at the other end of the spectrum but they're then designed and sold around that paradigm instead. There's also the cheater factor, much easier to create new burner accounts with f2p.
When the human brain forms a belief ("Live Service is run by F2P") it is astonishing at how efficiently it throws out evidence to the contrary.
 
This actually looks like a good game but this market is ran by free to play games so I'm not sure how they plan to break in with a retail model instead of Free to Play

Well......

The two biggest recent multiplayer shooters were Battlefield 6 ($70 USD) and Arc Raiders ($40 USD). People will pay for quality (if they like what's on offer). Of course there's f2p shooters like Rivals at the other end of the spectrum but they're then designed and marketed around that paradigm instead. There's also the cheater factor, much easier to create new burner accounts with f2p, especially undesirable in an extraction shooter that's leaning hardcore.

AND.......Helldivers 2. That was also $40 at launch.
 
It'll be fascinating to watch the ARC Raiders Steamcharts in March / April.

I've been an ARC > Marathon guy basically the whole time. This is the first time I'm thinking Marathon will end up the better game. It now makes sense that Marathon was built by ~300 and ARC Raiders was built by ~100.

Why do you think this?
 
Yeah I'm not necessarily a believer in bigger team = better game. They're just going for very different things. Maybe as far apart as you can get while still technically sharing the same genre space.
 
The two biggest recent multiplayer shooters were Battlefield 6 ($70 USD) and Arc Raiders ($40 USD). People will pay for quality (if they like what's on offer). Of course there's f2p shooters like Rivals at the other end of the spectrum but they're then designed and sold around that paradigm instead. There's also the cheater factor, much easier to create new burner accounts with f2p.
Battlefield is not the same but ARC Raiders & Helldivers are good examples but they're more dark & gritty vs the bright colorful games like this that are mostly targeted at the Free to Play market.

This looks more like the free to play games that's all I was saying.
 
Why do you think this?
ARC Raiders feels like they have a really strong foundation but they didn't develope the top yet.

The end game is weak (will get better)
The loot is generic (will get better)
The proxy chat is undercooked (will get better)

Not sure if it was Patrick Soderland or not, but someone at Embark said they didn't have an extensive roadmap lined up because they wanted to see what people liked about the game before they built the rest. That does show. They left a lot of threads open.

Marathon looks a lot more intricate and finished. Designing and balancing the game around those Runners looks like it took a ton of work. They have 24 weapons with 400 mods. They have a legit end game. The production values are starting to pop.

ARC Raiders will eventually get there, but I suspect it's going to take a year or two to match Marathon in terms of features.
 
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I mean even concord devs said the same thing so its a nothingburger :D

They making a GaaS game here, ofc they planning to support it for years as of now
Yeah, but hey, providing one is still a good sign these days, especially if it's before release. Now, the quality of that roadmap....
 
Battlefield is not the same but ARC Raiders & Helldivers are good examples but they're more dark & gritty vs the bright colorful games like this that are mostly targeted at the Free to Play market.

This looks more like the free to play games that's all I was saying.
Bright and colourful games should be free, dark gritty games its ok to charge money for. Gotcha.
 
Lol no but it looks like it's trying to get the attention of the kids that play these bright colorful free to play games
The market leaders in this sub genre all charge money.

Price of entry is important, making a ftp extraction shooter is just asking for trouble.

Not saying it solves the issue of cheating but its a least another hurdle for the cunts.

This is also as hardcore as console shooters can get, Its not aimed at kids, teenagers and up.
 
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Marathon |OT| Concorde V2.0

just to make fun of that retard earlier in the thread. But really the title should be "Escape Will Make Me God"
Think I might go with:

Marathon |OT| Gamings next Halo moment (tm)

Seriously, will probably go with Escape will make me god unless Men_in_Boxes Men_in_Boxes provides me with another gem before launch.
 
Think I might go with:

Marathon |OT| Gamings next Halo moment (tm)

Seriously, will probably go with Escape will make me god unless Men_in_Boxes Men_in_Boxes provides me with another gem before launch.
Dread It, Run From it, Marathon Still Arrives

Play on words since the original quote is "Destiny still arrives."
 
Dread It, Run From it, Marathon Still Arrives

Play on words since the original quote is "Destiny still arrives."
I have the OT almost ready, I like it lol. Had to pass the time in some way whilst stuck where I am atm.

Marathon OT : DOA? You will be.
 
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Watched the latest dev vid. Feels like people are hating on it because they feel like they should.
The original reveal was handled in the worst possible manner. Should have been a closed alpha with no fanfare. It was clearly nowhere near ready for prime time.

On the other hand was probably also the best thing that could have happened to the game ironically.
 
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The original reveal was handled in the worst possible manner. Should have been a closed alpha with no fanfare. It was clearly nowhere near ready for prime time.

On the other hand was probably also the best thing that could have happened to the game ironically.
I think the reason they opened it up (from what I remember people saying) is that if the purely did a closed alpha with streamers or select gamers they'd eventually would leak out it's crap.

But if they open it up to the general public who'd be less critical, they were betting masses of people trying it out and talking about it might get enough positive vibes spread on the net to counter closed alpha gamers.
 
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I think the reason they opened it up (from what I remember people saying) is that if the purely did a closed alpha with streamers or select gamers they'd eventually would leak out it's crap.

But if they open it up to the general public who'd be less critical, they were betting masses of people trying it out and talking about it might get enough positive vibes spread on the net to counter closed alpha gamers.
It was closed (I didn't get in) but they lifted the NDA. Which I never got in the first place. Why have this big reveal then NDA the playtest shortly afterwards? Made zero sense.

Think they where under huge pressure from Sony and internally to get something out of the door. Only because it was such a disaster did it get the much needed delay.

Also without the NDA being lifted maybe Antireel wouldn't have noticed her decals and they could have ended up in the final product, then the shit would have really hit the fan.

Like I said, best thing that happened to the game.
 
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