Gai Murakumo
Member
To me even though I played all 3 Mario NES games previously I have the fondest memories of Super Mario World the most. It is the definitive Mario game in my books.
Nah.
64 is amazing, but honestly when thinking about it, I feel like the only thing it really has over the Galaxy games is its movement mechanics.
If you look at Banjo Kazooie and Sunshine (in the main stages) you'll notice one peculiar thing: an almost complete lack of traditional platforming obstacles.
Rotating platforms. Spinning blocks. Sinking stands. Ground that slips away and falls beneath your fit. From what I remember of Banjo, it has almost none of this. Sunshine has a bit more, but it's few and far between, and it rarely places a series of them deliberately between you and your objective.
The (top part) of the Pianta village level is pure Banjo. A flat, square grid with a bunch of hills placed haphazardly around the map. No platforming obstacles . Certainly nothing resembling a path you have to take. Gelato beach is the same thing. It's as if Rare and then EAD decided to make a bunch of hub levels as the main levels.
Mario 64 on the other hand is an extremely clever little bastard. Many of the levels are spirals with strong vertical elements. A hilltop. A fortress. A snowy mountain. A tall tall mountain. A clock. It takes a star, and it puts it at the top, or sometimes at the bottom of the level. You've got to work to get it. You have to pass the traditional obstacles the designers purposefully put in front of you on an obvious path. Off the beaten path are opportunities for exploration and hence your other stars.
But, that's only half the story. The tight spiraling structure of a Whomp's Fortress or Tick Tock Clock means endless opportunities for creative platforming. And Mario's mechanics allow you to take full advantage of them.
Mario 64 never forgot it was a platformer. Maneuvering up and down Whomp's Fortress, with its vertical structure and obstacles and enemies which are all trying to kill you, is a lot more interesting to me than meandering around Gelato Beach with its static trees and static beach houses and static mountain path. I still think Mario 64 is the only game to get open 3D platforming stage design correct.
One of the best things posted on the peerless Mario 64:
It is bittersweet, but it was fun to make.Oh this hurts. Source?
Why can't people just...
Move on
I got this delivered last week.
It is bittersweet, but it was fun to make.
For a video
Actually, I made this for a video about a hypothetical Mario & Luigi / SMRPG game, it's just that Paper Mario is an easier art style for me to work with. I'm not in the "make Paper Mario an RPG" camp anymore.... mostly.
That aside, I wasn't being sarcastic or trying to insult Color Splash. It's a beautiful game, which is why I used it as a source. A lot of the greatness of Mario is found in the RPGs for me.
Man, anyone that poops on Banjo-Kazooie don't know SHIT about video games yo
3D run button is a good mechanic, it makes movement precise like in the 2D games. Those two games are amazing and manage to do something different.
Nice thread!
I can't wait for my NES Mini to arrive so I have an excuse to replay the NES games again.
Come on now... Worse than NSMB2? Worse than Lost Levels? Worse than Mario is Missing? Worst than the original Donkey Kong?
Sunshine is a great game with some serious flaws, but there's definitely no case for it being the worst Mario game.
I played SMB2 (FDS) for the first time this year and each level kinda feels like a mean Mario Maker map.
I've mostly played Mario RPGs, the original NES trilogy, World and Yoshi's Island. I've played but never beaten Mario 64 and Galaxy 1. I think it's about time I beat 64, Sunshine, and the Galaxy games.
You may not like the car mechanics, but 9 and 10 are just oozing personality in their win and lose animations, combined with the great backgrounds for boards and mini games
"This is as far as you go!"
One of the best things posted on the peerless Mario 64:
Man, anyone that poops on Banjo-Kazooie don't know SHIT about video games yo
I love Mario 64, but the comparison with Banjo is always weird, like people only look at the surface level similarities rather than what both do well. Like, they both excel at different things. Banjo is almost more like a 3D Metroid game in the way things are gated by abilities and power-ups, it's much more focused on exploration, atmosphere, characters, and the gameplay does what it does well without being focused on acrobatics.
There's no reason Banjo-Kazooie needs to be more like Mario 64.
Nah, it's a pretty crappy game and Tooie is even worse. That post is spot-on. I have my issues with Mario 64 that prevent it from being as good as Galaxy 2 or 3D World but they're mostly technical.
Banjo and Sunshine however...
It's not even the best Mario on the N64. And even if we're talking just Mario platformers, it's not even top 5 imo. Actually it ranks number 8 for my favourite Mario platformers.I think we can all safely agree that Mario 64 is the best Mario?
Can I just say how much I love official drawn artwork of Mario? I love how 3D World uses that instead of rendered portraits!
Is it too much to ask for a 2D Mario like this? All "hand-drawn", much like Wario Land: Shake It. That would be absolutely my dream game.
Ever since Yoshi's Story when I was in Jr high school I argued that the thing on Yoshi's back was a shell that acted as a saddle. For years I was made to be a fool and driven out of every forum I frequented.
So last year when Miyamoto revealed that during Yoshi's conception he was intended to be a type of Koopa with a shell on his back I was vindicated.
The only clothing Yoshi's are born with are shoes and don't you forget it!
(BTW, to anyone reading this who knows, for NSMB2 DLC, can you play those levels regularly or only in Coin Rush?)
Nah, it's a pretty crappy game and Tooie is even worse. That post is spot-on. I have my issues with Mario 64 that prevent it from being as good as Galaxy 2 or 3D World but they're mostly technical.
Banjo and Sunshine however...
Can I just say how much I love official drawn artwork of Mario? I love how 3D World uses that instead of rendered portraits!
Is it too much to ask for a 2D Mario like this? All "hand-drawn", much like Wario Land: Shake It. That would be absolutely my dream game!
Just Coin Rush. I have the 'classic levels' one and the design is pretty Coin-Rush centric, it's not just straight recreations.
I always had the same impression. What did people think it was? A shell Yoshi put on like clothes? And, are they in fact born with the shoes?
Just Coin Rush. I have the 'classic levels' one and the design is pretty Coin-Rush centric, it's not just straight recreations.
I can't understand people who can just blanket call Banjo-Kazooie crappy, it's like gah, do you have no love for atmosphere and exploration? I can understand ranting on it for slow movement or something, but otherwise it's pretty objective well-crafted quality.
The newest Mario Party also uses handdrawn stuff this go around, which is cool:
Ooh, i'll check these threads!You might like these threads!
Old Iwata Asks: Yoichi Kotabe - The father of Mario art
New Summer Wallpaper from Nintendo reveals Mario's CHONCH status
I'm a huge fan of Kotabe-san's art and similar Mario art, as well. I've been hoping for a hand-drawn 2D Mario for the next game also.
As to WLSI, we have it but haven't played it. I did see a screencap the other day where he's choking a chicken-like enemy. That seemed pretty antithetical to the kinds of games we've played (and loved) from Good Feel otherwise. Is that action of literally choking the enemy common in the game? Kinda got a bad taste in my mouth from the screenshot.
Because of the Mario cartoon it was always assumed it was a saddle. Then of course the first official artwork of Yoshi in Mario World definitely makes it look like a saddle. From Yoshi's island on though the shell kept getting rounder and shinier.
Ooh, i'll check these threads!
On Wario though, I'm not sure the screencap, but that's probably his grabbing animation, the one that's present on every Wario Land game to date. On this game you can shake enemies too, but it's not really as graphic as choking (but Wario is usually pretty ruthless).
I can't understand people who can just blanket call Banjo-Kazooie crappy, it's like gah, do you have no love for atmosphere and exploration? I can understand ranting on it for slow movement or something, but otherwise it's pretty objective well-crafted quality.
Ah, I see. Thank you. So when he grabs the chicken enemy it's not by the neck? It's the grabbing by the neck I found especially disquieting. Wario as you said tends to be pretty ruthless in general so him just shaking the enemies I suppose I never gave much thought so, even though it isn't the kindest attack. Oh! And, I never saw that art from 3-on-3, thank you! Great to see that.
Hmm I don't actually remember the enemy, so it may actually be by the neck, but the animation used is the same as every other enemy. But yeah I'm looking at a screen of him shaking it and I guess it does look a bit like choking
So THE most important thing in a platformer on par with the level design..
Gotcha, thanks! Are they fun, though? I heard some of the later ones are exceptionally challenging.
Nobody is preventing you from liking it but for someone who values tight, creative and challenging design first in a platformer and puts "atmosphere and exploration" very low on their list, Banjo doesn't offer much to enjoy.
Well, it depends if you have any fun with Coin Rush really. I only played the Classic set because the overall price adds up to a silly amount, so I just went with the easy choice. I thought it was worth the money for the one set, maybe give that a try and see if you like it.
I'm absolutely astounded by people saying Mario 64 controls well, let alone as well as modern Mario games. The camera alone makes it a complete bitch to play, and general movement just isn't anywhere near as tight as it should be. It's a very tough game to play simply because of the way the camera and controls are. Particularly the camera. I can give it leeway because it was the first proper 3D platformer, but that doesn't mean I'm going to say it's still controls well today.
I'm absolutely astounded by people saying Mario 64 controls well, let alone as well as modern Mario games. The camera alone makes it a complete bitch to play, and general movement just isn't anywhere near as tight as it should be. It's a very tough game to play simply because of the way the camera and controls are. Particularly the camera. I can give it leeway because it was the first proper 3D platformer, but that doesn't mean I'm going to say it's still controls well today.
I'm absolutely astounded by people saying Mario 64 controls well, let alone as well as modern Mario games. The camera alone makes it a complete bitch to play, and general movement just isn't anywhere near as tight as it should be. It's a very tough game to play simply because of the way the camera and controls are. Particularly the camera. I can give it leeway because it was the first proper 3D platformer, but that doesn't mean I'm going to say it's still controls well today.
Serious question, who is Mario's real love interest?
Pauline?
Princess Peach?
Princess Daisy?
Serious question, who is Mario's real love interest?